ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/maps/perl/nimbus.ext
(Generate patch)

Comparing deliantra/maps/perl/nimbus.ext (file contents):
Revision 1.5 by root, Mon Mar 20 23:28:56 2006 UTC vs.
Revision 1.6 by root, Tue Mar 21 00:51:03 2006 UTC

3# handle the nimbus map and other stuff 3# handle the nimbus map and other stuff
4 4
5my @STATS = qw( 5my @STATS = qw(
6 Str Dex Con Wis Cha Int Pow 6 Str Dex Con Wis Cha Int Pow
7 wc ac hp maxhp sp maxsp grace maxgrace 7 wc ac hp maxhp sp maxsp grace maxgrace
8 food dam luck 8 exp food dam luck
9); 9);
10 10
11sub stats_get($) { 11sub stats_get($) {
12 my ($stats, $save) = @_; 12 my ($stats, $save) = @_;
13 13
32 32
33sub skills_get($) { 33sub skills_get($) {
34 my ($ob) = @_; 34 my ($ob) = @_;
35 35
36 +{ 36 +{
37 "" => $ob->stats->exp,
38
39 map +($_->skill => $_->stats->exp), 37 map +($_->skill => $_->stats->exp),
40 grep $_->type == cf::SKILL, 38 grep $_->type == cf::SKILL,
41 $ob->inv 39 $ob->inv
42 } 40 }
43} 41}
44 42
45sub skills_set($$) { 43sub skills_set($$) {
46 my ($ob, $skill) = @_; 44 my ($ob, $skills) = @_;
47 45
48 my $cur = skills_get $ob; 46 for my $skill (grep $_->type == cf::SKILL, $ob->inv) {
47 my $name = $skill->skill;
49 48
50 while (my ($name, $exp) = each %$skill) { 49 if ($skill->stats->exp < $skills->{$name}) {
51 if ($cur->{$name} < $exp) { 50 $skill->stats->exp ($skills->{$name});
52 length $name 51 $ob->player_lvl_adj ($skill);
53 ? $ob->change_skill ($exp - $cur->{$name}, $name)
54 : $ob->change_skill ($exp - $cur->{$name});
55 } 52 }
56 } 53 }
57} 54}
58 55
59# called when the player will likely die (modulo explore mode) 56# called when the player will likely die (modulo explore mode)
82 $nimbus->set_path ($path); 79 $nimbus->set_path ($path);
83 $nimbus->set_unique (1); 80 $nimbus->set_unique (1);
84 81
85 $pl->set_savebed ($path, 24, 12); 82 $pl->set_savebed ($path, 24, 12);
86 83
87 $pl->message ("\n"); 84 $ob->message ("\n");
88 $pl->message ("You start to feel dizzy.\n"); 85 $ob->message ("You start to feel dizzy.\n");
89 $pl->message ("The world around you blurs.\n"); 86 $ob->message ("The world around you blurs.\n");
90 $pl->message ("\n"); 87 $ob->message ("\n");
91 88
92 0 89 0
93} 90}
94 91
95sub on_trigger { 92sub on_trigger {
104 101
105 if (my $save = delete $ob->{in_nimbus}) { 102 if (my $save = delete $ob->{in_nimbus}) {
106 @savebed = @{$save->{savebed}}; 103 @savebed = @{$save->{savebed}};
107 104
108 if ($options eq "restore" || 1) { 105 if ($options eq "restore" || 1) {
106 $ob->message ("The gods acknowledge your success.\n");
109 stats_set $ob->stats, $save->{stats}; 107 stats_set $ob->stats, $save->{stats};
110 stats_set $pl->orig_stats, $save->{orig_stats}; 108 stats_set $pl->orig_stats, $save->{orig_stats};
109 $ob->player_lvl_adj; # update overall level
111 skills_set $ob, $save->{skill_exp}; 110 skills_set $ob, $save->{skill_exp};
111 } else {
112 $ob->message ("The gods are disappointed with you.\n");
112 } 113 }
113 114
114 } else { 115 } else {
115 @savebed = ("/scorn/taverns/inn", 10, 5); 116 @savebed = ("/scorn/taverns/inn", 10, 5);
116 } 117 }
121 122
122 $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); 123 $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]);
123 124
124 $map->delete_map; 125 $map->delete_map;
125 126
126 $pl->message ("You feel as if you woke up from a dream.\n"); 127 $ob->message ("You feel as if you woke up from a dream.\n");
127 $pl->message ("You have a headache.\n"); 128 $ob->message ("You have a headache.\n");
128 $pl->message ("Maybe you should have a drink.\n"); 129 $ob->message ("Maybe you should have a drink.\n");
129 130
130 1 131 1
131} 132}
132 133

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines