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/cvs/deliantra/maps/perl/nimbus.ext
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Comparing deliantra/maps/perl/nimbus.ext (file contents):
Revision 1.5 by root, Mon Mar 20 23:28:56 2006 UTC vs.
Revision 1.9 by root, Fri Mar 31 20:21:19 2006 UTC

3# handle the nimbus map and other stuff 3# handle the nimbus map and other stuff
4 4
5my @STATS = qw( 5my @STATS = qw(
6 Str Dex Con Wis Cha Int Pow 6 Str Dex Con Wis Cha Int Pow
7 wc ac hp maxhp sp maxsp grace maxgrace 7 wc ac hp maxhp sp maxsp grace maxgrace
8 food dam luck 8 exp food dam luck
9); 9);
10 10
11sub stats_get($) { 11sub stats_get($) {
12 my ($stats, $save) = @_; 12 my ($stats, $save) = @_;
13 13
32 32
33sub skills_get($) { 33sub skills_get($) {
34 my ($ob) = @_; 34 my ($ob) = @_;
35 35
36 +{ 36 +{
37 "" => $ob->stats->exp,
38
39 map +($_->skill => $_->stats->exp), 37 map +($_->skill => $_->stats->exp),
40 grep $_->type == cf::SKILL, 38 grep $_->type == cf::SKILL,
41 $ob->inv 39 $ob->inv
42 } 40 }
43} 41}
44 42
45sub skills_set($$) { 43sub skills_set($$) {
46 my ($ob, $skill) = @_; 44 my ($ob, $skills) = @_;
47 45
48 my $cur = skills_get $ob; 46 for my $skill (grep $_->type == cf::SKILL, $ob->inv) {
47 my $name = $skill->skill;
49 48
50 while (my ($name, $exp) = each %$skill) { 49 if ($skill->stats->exp < $skills->{$name}) {
51 if ($cur->{$name} < $exp) { 50 $skill->stats->exp ($skills->{$name});
52 length $name 51 $ob->player_lvl_adj ($skill);
53 ? $ob->change_skill ($exp - $cur->{$name}, $name)
54 : $ob->change_skill ($exp - $cur->{$name});
55 } 52 }
56 } 53 }
57} 54}
58 55
59# called when the player will likely die (modulo explore mode) 56# called when the player will likely die (modulo explore mode)
60# but before any stats/exp is changed 57# but before any stats/exp is changed
61sub on_player_death { 58sub on_player_death {
62 my ($event) = @_; 59 my ($ob) = @_;
63 60
64 my $ob = $event->{who};
65 my $pl = $ob->contr; 61 my $pl = $ob->contr;
66 62
67 # save player stats and experience to restore it later 63 # save player stats and experience to restore it later
68 64
69 my $save = { 65 my $save = {
71 orig_stats => stats_get $pl->orig_stats, 67 orig_stats => stats_get $pl->orig_stats,
72 savebed => [$pl->get_savebed], 68 savebed => [$pl->get_savebed],
73 skill_exp => skills_get $ob, 69 skill_exp => skills_get $ob,
74 }; 70 };
75 71
72 unless ($ob->{in_nimbus}) {
76 $ob->{in_nimbus} ||= $save; 73 $ob->{in_nimbus} = $save;
77 74
78 my $path = sprintf "%s/%s/%s/%s", 75 my $path = sprintf "%s/%s/%s/%s",
79 cf::localdir, cf::playerdir, $ob->name, "nimbus"; 76 cf::localdir, cf::playerdir, $ob->name, "nimbus";
80 77
81 my $nimbus = cf::map::get_map "/schmorp/nimbus"; 78 my $nimbus = cf::map::get_map "/schmorp/nimbus";
82 $nimbus->set_path ($path); 79 $nimbus->set_path ($path);
83 $nimbus->set_unique (1); 80 $nimbus->set_unique (1);
84 81
85 $pl->set_savebed ($path, 24, 12); 82 $pl->set_savebed ($path, 24, 12);
86 83
87 $pl->message ("\n"); 84 $ob->message ("\n");
88 $pl->message ("You start to feel dizzy.\n"); 85 $ob->message ("You start to feel dizzy.\n");
89 $pl->message ("The world around you blurs.\n"); 86 $ob->message ("The world around you blurs.\n");
90 $pl->message ("\n"); 87 $ob->message ("\n");
88 }
91 89
92 0 90 0
91}
92
93sub teleport {
94 my ($pl, $map, $x, $y) = @_;
95
96 return if $pl->ob->map->path eq $map
97 && abs ($pl->ob->x - $x) <= 1
98 && abs ($pl->ob->y - $y) <= 1;
99
100 my $portal = cf::object::new "exit";
101
102 $portal->set_slaying ($map);
103 $portal->set_hp ($x);
104 $portal->set_sp ($y);
105
106 $portal->apply ($pl->ob);
107
108 $portal->free;
93} 109}
94 110
95sub on_trigger { 111sub on_trigger {
96 my ($event) = @_; 112 my ($event) = @_;
97 my $options = $event->{options}; 113 my $options = $event->{options};
98 my $ob = $event->{activator}; 114 my $ob = $event->{activator};
99 my $pl = $ob->contr; 115 my $pl = $ob->contr;
100 my @savebed; 116 my @savebed;
101 117
102 warn "trigger $options $ob->{nimbus_save}\n";#d#
103 warn $ob->name;
104
105 if (my $save = delete $ob->{in_nimbus}) { 118 if (my $save = delete $ob->{in_nimbus}) {
106 @savebed = @{$save->{savebed}}; 119 @savebed = @{$save->{savebed}};
107 120
108 if ($options eq "restore" || 1) { 121 if ($options eq "restore") {
122 $ob->message ("The gods acknowledge your success.\n");
109 stats_set $ob->stats, $save->{stats}; 123 stats_set $ob->stats, $save->{stats};
110 stats_set $pl->orig_stats, $save->{orig_stats}; 124 stats_set $pl->orig_stats, $save->{orig_stats};
125 $ob->player_lvl_adj; # update overall level
111 skills_set $ob, $save->{skill_exp}; 126 skills_set $ob, $save->{skill_exp};
127 } else {
128 $ob->message ("The gods are disappointed with you.\n");
112 } 129 }
113 130
114 } else { 131 } else {
115 @savebed = ("/scorn/taverns/inn", 10, 5); 132 @savebed = ("/scorn/taverns/inn", 10, 5);
116 } 133 }
117 134
118 $pl->set_savebed (@savebed); 135 $pl->set_savebed (@savebed);
119 136
120 my $map = $ob->map; 137 my $map = $ob->map;
121 138
122 $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); 139 teleport $pl, @savebed;
123 140
141 # should make this a temporary map and let cf deal with it
142 unlink $map->path;
143 unlink $map->path . ".cfperl";
124 $map->delete_map; 144 $map->delete_map;
125 145
146 $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES);
147
126 $pl->message ("You feel as if you woke up from a dream.\n"); 148 $ob->message ("You feel as if you woke up from a dream.\n");
127 $pl->message ("You have a headache.\n"); 149 $ob->message ("You have a headache.\n");
128 $pl->message ("Maybe you should have a drink.\n"); 150 $ob->message ("Maybe you should have a drink.\n");
129 151
130 1 152 1
131} 153}
132 154

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