… | |
… | |
53 | } |
53 | } |
54 | } |
54 | } |
55 | |
55 | |
56 | # called when the player will likely die (modulo explore mode) |
56 | # called when the player will likely die (modulo explore mode) |
57 | # but before any stats/exp is changed |
57 | # but before any stats/exp is changed |
58 | sub on_player_death { |
58 | cf::attach_to_players |
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59 | on_death => sub { |
59 | my ($event) = @_; |
60 | my ($pl) = @_; |
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61 | my $ob = $pl->ob; |
60 | |
62 | |
61 | my $ob = $event->{who}; |
63 | # save player stats and experience to restore it later |
62 | my $pl = $ob->contr; |
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63 | |
64 | |
64 | # save player stats and experience to restore it later |
65 | unless ($ob->{in_nimbus}) { |
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66 | my $save = { |
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67 | stats => stats_get $ob->stats, |
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68 | orig_stats => stats_get $pl->orig_stats, |
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69 | savebed => [$pl->savebed], |
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70 | skill_exp => skills_get $ob, |
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71 | }; |
65 | |
72 | |
66 | my $save = { |
73 | $ob->{in_nimbus} = $save; |
67 | stats => stats_get $ob->stats, |
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68 | orig_stats => stats_get $pl->orig_stats, |
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69 | savebed => [$pl->get_savebed], |
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70 | skill_exp => skills_get $ob, |
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71 | }; |
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72 | |
74 | |
73 | $ob->{in_nimbus} ||= $save; |
75 | $ob->message ("\n"); |
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76 | $ob->message ("You start to feel dizzy.\n"); |
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77 | $ob->message ("The world around you blurs.\n"); |
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78 | $ob->message ("\n"); |
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79 | } |
74 | |
80 | |
75 | my $path = sprintf "%s/%s/%s/%s", |
81 | my $path = sprintf "%s/%s/%s/%s", |
76 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
82 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
77 | |
83 | |
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84 | if ($ob->map->path ne $path) { |
78 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
85 | my $nimbus = cf::map::find "/schmorp/nimbus"; |
79 | $nimbus->set_path ($path); |
86 | $nimbus->path ($path); |
80 | $nimbus->set_unique (1); |
87 | $nimbus->unique (1); |
81 | |
88 | |
82 | $pl->set_savebed ($path, 24, 12); |
89 | $pl->savebed ($path, 24, 12); |
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90 | } |
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91 | }, |
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92 | ; |
83 | |
93 | |
84 | $ob->message ("\n"); |
94 | sub teleport { |
85 | $ob->message ("You start to feel dizzy.\n"); |
95 | my ($pl, $map, $x, $y) = @_; |
86 | $ob->message ("The world around you blurs.\n"); |
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87 | $ob->message ("\n"); |
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88 | |
96 | |
89 | 0 |
97 | return if $pl->ob->map->path eq $map |
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98 | && abs ($pl->ob->x - $x) <= 1 |
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99 | && abs ($pl->ob->y - $y) <= 1; |
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100 | |
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101 | my $portal = cf::object::new "exit"; |
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102 | |
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103 | $portal->slaying ($map); |
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104 | $portal->hp ($x); |
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105 | $portal->sp ($y); |
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106 | |
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107 | $portal->apply ($pl->ob); |
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108 | |
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109 | $portal->free; |
90 | } |
110 | } |
91 | |
111 | |
92 | sub on_trigger { |
112 | cf::register_attachment nimbus_exit => |
93 | my ($event) = @_; |
113 | on_trigger => sub { |
94 | my $options = $event->{options}; |
114 | my ($self, $ob) = @_; |
95 | my $ob = $event->{activator}; |
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96 | my $pl = $ob->contr; |
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97 | my @savebed; |
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98 | |
115 | |
99 | warn "trigger $options $ob->{nimbus_save}\n";#d# |
116 | my $pl = $ob->contr; |
100 | warn $ob->name; |
117 | my @savebed; |
101 | |
118 | |
102 | if (my $save = delete $ob->{in_nimbus}) { |
119 | if (my $save = delete $ob->{in_nimbus}) { |
103 | @savebed = @{$save->{savebed}}; |
120 | @savebed = @{$save->{savebed}}; |
104 | |
121 | |
105 | if ($options eq "restore" || 1) { |
122 | if ($self->{nimbus_exit}{restore}) { |
106 | $ob->message ("The gods acknowledge your success.\n"); |
123 | $ob->message ("The gods acknowledge your success.\n"); |
107 | stats_set $ob->stats, $save->{stats}; |
124 | stats_set $ob->stats, $save->{stats}; |
108 | stats_set $pl->orig_stats, $save->{orig_stats}; |
125 | stats_set $pl->orig_stats, $save->{orig_stats}; |
109 | $ob->player_lvl_adj; # update overall level |
126 | $ob->player_lvl_adj; # update overall level |
110 | skills_set $ob, $save->{skill_exp}; |
127 | skills_set $ob, $save->{skill_exp}; |
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128 | } else { |
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129 | $ob->message ("The gods are disappointed with you.\n"); |
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130 | } |
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131 | |
111 | } else { |
132 | } else { |
112 | $ob->message ("The gods are disappointed with you.\n"); |
133 | @savebed = ("/scorn/taverns/inn", 10, 5); |
113 | } |
134 | } |
114 | |
135 | |
115 | } else { |
136 | $pl->savebed (@savebed); |
116 | @savebed = ("/scorn/taverns/inn", 10, 5); |
|
|
117 | } |
|
|
118 | |
137 | |
119 | $pl->set_savebed (@savebed); |
138 | my $map = $ob->map; |
120 | |
139 | |
121 | my $map = $ob->map; |
140 | teleport $pl, @savebed; |
122 | |
141 | |
123 | $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); |
142 | # should make this a temporary map and let cf deal with it |
|
|
143 | unlink $map->path; |
|
|
144 | unlink $map->path . ".pst"; |
124 | |
145 | |
125 | $map->delete_map; |
146 | $map->delete_map; |
126 | |
147 | |
127 | $ob->message ("You feel as if you woke up from a dream.\n"); |
148 | $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); |
128 | $ob->message ("You have a headache.\n"); |
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129 | $ob->message ("Maybe you should have a drink.\n"); |
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130 | |
149 | |
131 | 1 |
150 | $ob->message ("You feel as if you woke up from a dream.\n"); |
132 | } |
151 | $ob->message ("You have a headache.\n"); |
|
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152 | $ob->message ("Maybe you should have a drink.\n"); |
133 | |
153 | |
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154 | cf::override; |
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155 | }, |
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156 | ; |
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157 | |