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87 | $ob->message ("\n"); |
87 | $ob->message ("\n"); |
88 | |
88 | |
89 | 0 |
89 | 0 |
90 | } |
90 | } |
91 | |
91 | |
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92 | sub teleport { |
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93 | my ($pl, $map, $x, $y) = @_; |
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94 | |
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95 | return if $pl->ob->map->path eq $map |
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96 | && abs ($pl->ob->x - $x) <= 1 |
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97 | && abs ($pl->ob->y - $y) <= 1; |
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98 | |
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99 | my $portal = cf::object::new "exit"; |
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100 | |
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101 | $portal->set_slaying ($map); |
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102 | $portal->set_hp ($x); |
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103 | $portal->set_sp ($y); |
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104 | |
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105 | $portal->apply ($pl->ob); |
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106 | |
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107 | $portal->free; |
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108 | } |
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109 | |
92 | sub on_trigger { |
110 | sub on_trigger { |
93 | my ($event) = @_; |
111 | my ($event) = @_; |
94 | my $options = $event->{options}; |
112 | my $options = $event->{options}; |
95 | my $ob = $event->{activator}; |
113 | my $ob = $event->{activator}; |
96 | my $pl = $ob->contr; |
114 | my $pl = $ob->contr; |
97 | my @savebed; |
115 | my @savebed; |
98 | |
116 | |
99 | warn "trigger $options $ob->{nimbus_save}\n";#d# |
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100 | warn $ob->name; |
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101 | |
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102 | if (my $save = delete $ob->{in_nimbus}) { |
117 | if (my $save = delete $ob->{in_nimbus}) { |
103 | @savebed = @{$save->{savebed}}; |
118 | @savebed = @{$save->{savebed}}; |
104 | |
119 | |
105 | if ($options eq "restore" || 1) { |
120 | if ($options eq "restore") { |
106 | $ob->message ("The gods acknowledge your success.\n"); |
121 | $ob->message ("The gods acknowledge your success.\n"); |
107 | stats_set $ob->stats, $save->{stats}; |
122 | stats_set $ob->stats, $save->{stats}; |
108 | stats_set $pl->orig_stats, $save->{orig_stats}; |
123 | stats_set $pl->orig_stats, $save->{orig_stats}; |
109 | $ob->player_lvl_adj; # update overall level |
124 | $ob->player_lvl_adj; # update overall level |
110 | skills_set $ob, $save->{skill_exp}; |
125 | skills_set $ob, $save->{skill_exp}; |
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118 | |
133 | |
119 | $pl->set_savebed (@savebed); |
134 | $pl->set_savebed (@savebed); |
120 | |
135 | |
121 | my $map = $ob->map; |
136 | my $map = $ob->map; |
122 | |
137 | |
123 | $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); |
138 | teleport $pl, @savebed; |
124 | |
139 | |
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140 | # should make this a temporary map and let cf deal with it |
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141 | unlink $map->path; |
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142 | unlink $map->path . ".cfperl"; |
125 | $map->delete_map; |
143 | $map->delete_map; |
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144 | |
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145 | $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); |
126 | |
146 | |
127 | $ob->message ("You feel as if you woke up from a dream.\n"); |
147 | $ob->message ("You feel as if you woke up from a dream.\n"); |
128 | $ob->message ("You have a headache.\n"); |
148 | $ob->message ("You have a headache.\n"); |
129 | $ob->message ("Maybe you should have a drink.\n"); |
149 | $ob->message ("Maybe you should have a drink.\n"); |
130 | |
150 | |