… | |
… | |
53 | } |
53 | } |
54 | } |
54 | } |
55 | |
55 | |
56 | # called when the player will likely die (modulo explore mode) |
56 | # called when the player will likely die (modulo explore mode) |
57 | # but before any stats/exp is changed |
57 | # but before any stats/exp is changed |
58 | sub on_player_death { |
58 | cf::attach_to_players |
|
|
59 | on_death => sub { |
59 | my ($ob) = @_; |
60 | my ($pl) = @_; |
|
|
61 | my $ob = $pl->ob; |
60 | |
62 | |
61 | my $pl = $ob->contr; |
63 | # save player stats and experience to restore it later |
62 | |
64 | |
63 | # save player stats and experience to restore it later |
65 | unless ($ob->{in_nimbus}) { |
|
|
66 | my $save = { |
|
|
67 | stats => stats_get $ob->stats, |
|
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68 | orig_stats => stats_get $pl->orig_stats, |
|
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69 | savebed => [$pl->get_savebed], |
|
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70 | skill_exp => skills_get $ob, |
|
|
71 | }; |
64 | |
72 | |
65 | my $save = { |
73 | $ob->{in_nimbus} = $save; |
66 | stats => stats_get $ob->stats, |
|
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67 | orig_stats => stats_get $pl->orig_stats, |
|
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68 | savebed => [$pl->get_savebed], |
|
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69 | skill_exp => skills_get $ob, |
|
|
70 | }; |
|
|
71 | |
74 | |
72 | unless ($ob->{in_nimbus}) { |
75 | $ob->message ("\n"); |
73 | $ob->{in_nimbus} = $save; |
76 | $ob->message ("You start to feel dizzy.\n"); |
|
|
77 | $ob->message ("The world around you blurs.\n"); |
|
|
78 | $ob->message ("\n"); |
|
|
79 | } |
74 | |
80 | |
75 | my $path = sprintf "%s/%s/%s/%s", |
81 | my $path = sprintf "%s/%s/%s/%s", |
76 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
82 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
77 | |
83 | |
|
|
84 | if ($ob->map->path ne $path) { |
78 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
85 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
79 | $nimbus->set_path ($path); |
86 | $nimbus->set_path ($path); |
80 | $nimbus->set_unique (1); |
87 | $nimbus->set_unique (1); |
81 | |
88 | |
82 | $pl->set_savebed ($path, 24, 12); |
89 | $pl->set_savebed ($path, 24, 12); |
83 | |
90 | } |
84 | $ob->message ("\n"); |
|
|
85 | $ob->message ("You start to feel dizzy.\n"); |
|
|
86 | $ob->message ("The world around you blurs.\n"); |
|
|
87 | $ob->message ("\n"); |
|
|
88 | } |
91 | }, |
89 | |
92 | ; |
90 | 0 |
|
|
91 | } |
|
|
92 | |
93 | |
93 | sub teleport { |
94 | sub teleport { |
94 | my ($pl, $map, $x, $y) = @_; |
95 | my ($pl, $map, $x, $y) = @_; |
95 | |
96 | |
96 | return if $pl->ob->map->path eq $map |
97 | return if $pl->ob->map->path eq $map |
… | |
… | |
106 | $portal->apply ($pl->ob); |
107 | $portal->apply ($pl->ob); |
107 | |
108 | |
108 | $portal->free; |
109 | $portal->free; |
109 | } |
110 | } |
110 | |
111 | |
111 | sub on_trigger { |
112 | cf::register_attachment nimbus_exit => |
112 | my ($event) = @_; |
113 | on_trigger => sub { |
113 | my $options = $event->{options}; |
114 | my ($self, $ob) = @_; |
114 | my $ob = $event->{activator}; |
|
|
115 | my $pl = $ob->contr; |
|
|
116 | my @savebed; |
|
|
117 | |
115 | |
118 | if (my $save = delete $ob->{in_nimbus}) { |
116 | my $pl = $ob->contr; |
119 | @savebed = @{$save->{savebed}}; |
117 | my @savebed; |
120 | |
118 | |
121 | if ($options eq "restore") { |
119 | if (my $save = delete $ob->{in_nimbus}) { |
|
|
120 | @savebed = @{$save->{savebed}}; |
|
|
121 | |
|
|
122 | if ($self->{nimbus_exit}{restore}) { |
122 | $ob->message ("The gods acknowledge your success.\n"); |
123 | $ob->message ("The gods acknowledge your success.\n"); |
123 | stats_set $ob->stats, $save->{stats}; |
124 | stats_set $ob->stats, $save->{stats}; |
124 | stats_set $pl->orig_stats, $save->{orig_stats}; |
125 | stats_set $pl->orig_stats, $save->{orig_stats}; |
125 | $ob->player_lvl_adj; # update overall level |
126 | $ob->player_lvl_adj; # update overall level |
126 | skills_set $ob, $save->{skill_exp}; |
127 | skills_set $ob, $save->{skill_exp}; |
|
|
128 | } else { |
|
|
129 | $ob->message ("The gods are disappointed with you.\n"); |
|
|
130 | } |
|
|
131 | |
127 | } else { |
132 | } else { |
128 | $ob->message ("The gods are disappointed with you.\n"); |
133 | @savebed = ("/scorn/taverns/inn", 10, 5); |
129 | } |
134 | } |
130 | |
135 | |
131 | } else { |
136 | $pl->set_savebed (@savebed); |
132 | @savebed = ("/scorn/taverns/inn", 10, 5); |
|
|
133 | } |
|
|
134 | |
137 | |
135 | $pl->set_savebed (@savebed); |
138 | my $map = $ob->map; |
136 | |
139 | |
137 | my $map = $ob->map; |
140 | teleport $pl, @savebed; |
138 | |
141 | |
139 | teleport $pl, @savebed; |
142 | # should make this a temporary map and let cf deal with it |
|
|
143 | unlink $map->path; |
|
|
144 | unlink $map->path . ".pst"; |
|
|
145 | unlink $map->path . ".cfperl"; |
140 | |
146 | |
141 | # should make this a temporary map and let cf deal with it |
|
|
142 | unlink $map->path; |
|
|
143 | unlink $map->path . ".cfperl"; |
|
|
144 | $map->delete_map; |
147 | $map->delete_map; |
145 | |
148 | |
146 | $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); |
149 | $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); |
147 | |
150 | |
148 | $ob->message ("You feel as if you woke up from a dream.\n"); |
151 | $ob->message ("You feel as if you woke up from a dream.\n"); |
149 | $ob->message ("You have a headache.\n"); |
152 | $ob->message ("You have a headache.\n"); |
150 | $ob->message ("Maybe you should have a drink.\n"); |
153 | $ob->message ("Maybe you should have a drink.\n"); |
151 | |
154 | |
152 | 1 |
155 | cf::override; |
153 | } |
156 | }, |
|
|
157 | ; |
154 | |
158 | |