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/cvs/deliantra/maps/perl/nimbus.ext
Revision: 1.13
Committed: Sun Aug 27 15:23:30 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.12: +35 -33 lines
Log Message:
further conversion

File Contents

# Content
1 #! perl
2
3 # handle the nimbus map and other stuff
4
5 my @STATS = qw(
6 Str Dex Con Wis Cha Int Pow
7 wc ac hp maxhp sp maxsp grace maxgrace
8 exp food dam luck
9 );
10
11 sub stats_get($) {
12 my ($stats, $save) = @_;
13
14 for my $stat (@STATS) {
15 $save->{$stat} = $stats->$stat;
16 }
17
18 $save
19 }
20
21 sub stats_set($$) {
22 my ($stats, $save) = @_;
23
24 for my $stat (@STATS) {
25 $stats->$stat ($save->{$stat});
26 }
27
28 $stats->hp ($stats->maxhp);
29 $stats->grace ($stats->maxgrace);
30 $stats->food (999);
31 }
32
33 sub skills_get($) {
34 my ($ob) = @_;
35
36 +{
37 map +($_->skill => $_->stats->exp),
38 grep $_->type == cf::SKILL,
39 $ob->inv
40 }
41 }
42
43 sub skills_set($$) {
44 my ($ob, $skills) = @_;
45
46 for my $skill (grep $_->type == cf::SKILL, $ob->inv) {
47 my $name = $skill->skill;
48
49 if ($skill->stats->exp < $skills->{$name}) {
50 $skill->stats->exp ($skills->{$name});
51 $ob->player_lvl_adj ($skill);
52 }
53 }
54 }
55
56 # called when the player will likely die (modulo explore mode)
57 # but before any stats/exp is changed
58 cf::attach_to_players
59 on_death => sub {
60 my ($pl) = @_;
61 my $ob = $pl->ob;
62
63 # save player stats and experience to restore it later
64
65 unless ($ob->{in_nimbus}) {
66 my $save = {
67 stats => stats_get $ob->stats,
68 orig_stats => stats_get $pl->orig_stats,
69 savebed => [$pl->get_savebed],
70 skill_exp => skills_get $ob,
71 };
72
73 $ob->{in_nimbus} = $save;
74
75 $ob->message ("\n");
76 $ob->message ("You start to feel dizzy.\n");
77 $ob->message ("The world around you blurs.\n");
78 $ob->message ("\n");
79 }
80
81 my $path = sprintf "%s/%s/%s/%s",
82 cf::localdir, cf::playerdir, $ob->name, "nimbus";
83
84 if ($ob->map->path ne $path) {
85 my $nimbus = cf::map::get_map "/schmorp/nimbus";
86 $nimbus->set_path ($path);
87 $nimbus->set_unique (1);
88
89 $pl->set_savebed ($path, 24, 12);
90 }
91 },
92 ;
93
94 sub teleport {
95 my ($pl, $map, $x, $y) = @_;
96
97 return if $pl->ob->map->path eq $map
98 && abs ($pl->ob->x - $x) <= 1
99 && abs ($pl->ob->y - $y) <= 1;
100
101 my $portal = cf::object::new "exit";
102
103 $portal->set_slaying ($map);
104 $portal->set_hp ($x);
105 $portal->set_sp ($y);
106
107 $portal->apply ($pl->ob);
108
109 $portal->free;
110 }
111
112 cf::register_attachment nimbus_exit =>
113 on_trigger => sub {
114 my ($self, $ob) = @_;
115
116 my $pl = $ob->contr;
117 my @savebed;
118
119 if (my $save = delete $ob->{in_nimbus}) {
120 @savebed = @{$save->{savebed}};
121
122 if ($self->{nimbus_exit}{restore}) {
123 $ob->message ("The gods acknowledge your success.\n");
124 stats_set $ob->stats, $save->{stats};
125 stats_set $pl->orig_stats, $save->{orig_stats};
126 $ob->player_lvl_adj; # update overall level
127 skills_set $ob, $save->{skill_exp};
128 } else {
129 $ob->message ("The gods are disappointed with you.\n");
130 }
131
132 } else {
133 @savebed = ("/scorn/taverns/inn", 10, 5);
134 }
135
136 $pl->set_savebed (@savebed);
137
138 my $map = $ob->map;
139
140 teleport $pl, @savebed;
141
142 # should make this a temporary map and let cf deal with it
143 unlink $map->path;
144 unlink $map->path . ".pst";
145 unlink $map->path . ".cfperl";
146
147 $map->delete_map;
148
149 $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES);
150
151 $ob->message ("You feel as if you woke up from a dream.\n");
152 $ob->message ("You have a headache.\n");
153 $ob->message ("Maybe you should have a drink.\n");
154
155 cf::override;
156 },
157 ;
158