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/cvs/deliantra/maps/perl/nimbus.ext
Revision: 1.4
Committed: Mon Mar 20 22:49:26 2006 UTC (18 years, 2 months ago) by root
Branch: MAIN
Changes since 1.3: +6 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #! perl
2
3 # handle the nimbus map and other stuff
4
5 my @STATS = qw(
6 Str Dex Con Wis Cha Int Pow
7 wc ac hp maxhp sp maxsp grace maxgrace
8 food dam luck
9 );
10
11 sub stats_get($) {
12 my ($stats, $save) = @_;
13
14 for my $stat (@STATS) {
15 $save->{$stat} = $stats->$stat;
16 }
17
18 $save
19 }
20
21 sub stats_set($$) {
22 my ($stats, $save) = @_;
23
24 for my $stat (@STATS) {
25 $stats->$stat ($save->{$stat});
26 }
27
28 $stats->hp ($stats->maxhp);
29 $stats->grace ($stats->maxgrace);
30 $stats->food (999);
31 }
32
33 sub skills_get($) {
34 my ($ob) = @_;
35
36 +{
37 "" => $ob->stats->exp,
38
39 map +($_->skill => $_->stats->exp),
40 grep $_->type == cf::SKILL,
41 $ob->inv
42 }
43 }
44
45 sub skills_set($$) {
46 my ($ob, $skill) = @_;
47
48 for (grep $_->type == cf::SKILL, $ob->inv) {
49 $_->set_exp ($skill->{$_->skill})
50 if exists $skill->{$_->skill};
51 }
52 }
53
54 # called when the player will likely die (modulo explore mode)
55 # but before any stats/exp is changed
56 sub on_player_death {
57 my ($event) = @_;
58
59 my $ob = $event->{who};
60 my $pl = $ob->contr;
61
62 # save player stats and experience to restore it later
63
64 my $save = {
65 stats => stats_get $ob->stats,
66 orig_stats => stats_get $pl->orig_stats,
67 savebed => [$pl->get_savebed],
68 skill_exp => skills_get $ob,
69 };
70
71 $ob->{nimbus_save} ||= $save;
72
73 my $path = sprintf "%s/%s/%s/%s",
74 cf::localdir, cf::playerdir, $ob->name, "nimbus";
75
76 my $nimbus = cf::map::get_map "/schmorp/nimbus";
77 $nimbus->set_path ($path);
78 $nimbus->set_unique (1);
79
80 $pl->set_savebed ($path, 24, 12);
81
82 0
83 }
84
85 sub on_trigger {
86 my ($event) = @_;
87 my $options = $event->{options};
88 my $ob = $event->{activator};
89 my $pl = $ob->contr;
90 my @savebed;
91
92 warn "trigger $options $ob->{nimbus_save}\n";#d#
93 warn $ob->name;
94
95 if (my $save = delete $ob->{nimbus_save}) {
96 @savebed = @{$save->{savebed}};
97
98 if ($options eq "restore" || 1) {
99 stats_set $ob->stats, $save->{stats};
100 stats_set $pl->orig_stats, $save->{orig_stats};
101 skills_set $ob, $save->{skill_exp};
102 }
103
104 } else {
105 @savebed = ("/scorn/taverns/inn", 10, 5);
106 }
107
108 $pl->set_savebed (@savebed);
109
110 # TODO: you wake up...
111 $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]);
112
113 # TODO: invalidate map
114
115 1
116 }
117