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#! perl |
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|
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# handle the nimbus map and other stuff |
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|
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my @STATS = qw( |
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Str Dex Con Wis Cha Int Pow |
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wc ac hp maxhp sp maxsp grace maxgrace |
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food dam luck |
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); |
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|
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sub stats_get($) { |
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my ($stats, $save) = @_; |
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|
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for my $stat (@STATS) { |
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$save->{$stat} = $stats->$stat; |
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} |
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|
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$save |
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} |
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|
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sub stats_set($$) { |
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my ($stats, $save) = @_; |
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|
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for my $stat (@STATS) { |
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$stats->$stat ($save->{$stat}); |
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} |
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|
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$stats->hp ($stats->maxhp); |
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$stats->grace ($stats->maxgrace); |
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$stats->food (999); |
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} |
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|
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sub skills_get($) { |
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my ($ob) = @_; |
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|
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+{ |
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"" => $ob->stats->exp, |
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|
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map +($_->skill => $_->stats->exp), |
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grep $_->type == cf::SKILL, |
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$ob->inv |
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} |
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} |
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|
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sub skills_set($$) { |
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my ($ob, $skill) = @_; |
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|
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my $cur = skills_get $ob; |
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|
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while (my ($name, $exp) = each %$skill) { |
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if ($cur->{$name} < $exp) { |
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length $name |
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? $ob->change_skill ($exp - $cur->{$name}, $name) |
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: $ob->change_skill ($exp - $cur->{$name}); |
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} |
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} |
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} |
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|
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# called when the player will likely die (modulo explore mode) |
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# but before any stats/exp is changed |
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sub on_player_death { |
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my ($event) = @_; |
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|
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my $ob = $event->{who}; |
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my $pl = $ob->contr; |
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|
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# save player stats and experience to restore it later |
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|
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my $save = { |
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stats => stats_get $ob->stats, |
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orig_stats => stats_get $pl->orig_stats, |
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savebed => [$pl->get_savebed], |
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skill_exp => skills_get $ob, |
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}; |
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|
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$ob->{in_nimbus} ||= $save; |
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|
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my $path = sprintf "%s/%s/%s/%s", |
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cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
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|
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my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
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$nimbus->set_path ($path); |
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$nimbus->set_unique (1); |
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|
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$pl->set_savebed ($path, 24, 12); |
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|
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$pl->message ("\n"); |
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$pl->message ("You start to feel dizzy.\n"); |
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$pl->message ("The world around you blurs.\n"); |
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$pl->message ("\n"); |
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|
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0 |
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} |
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|
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sub on_trigger { |
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my ($event) = @_; |
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my $options = $event->{options}; |
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my $ob = $event->{activator}; |
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my $pl = $ob->contr; |
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my @savebed; |
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|
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warn "trigger $options $ob->{nimbus_save}\n";#d# |
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warn $ob->name; |
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|
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if (my $save = delete $ob->{in_nimbus}) { |
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@savebed = @{$save->{savebed}}; |
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|
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if ($options eq "restore" || 1) { |
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stats_set $ob->stats, $save->{stats}; |
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stats_set $pl->orig_stats, $save->{orig_stats}; |
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skills_set $ob, $save->{skill_exp}; |
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} |
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|
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} else { |
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@savebed = ("/scorn/taverns/inn", 10, 5); |
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} |
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|
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$pl->set_savebed (@savebed); |
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|
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my $map = $ob->map; |
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|
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$ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); |
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|
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$map->delete_map; |
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|
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$pl->message ("You feel as if you woke up from a dream.\n"); |
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$pl->message ("You have a headache.\n"); |
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$pl->message ("Maybe you should have a drink.\n"); |
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|
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1 |
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} |
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|