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#! perl |
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|
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# archetype nekosan |
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|
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use Data::Dumper; |
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|
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sub teleport { |
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my ($pl, $map, $x, $y) = @_; |
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|
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my $portal = cf::object::new ("exit"); |
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|
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$portal->set_slaying ($map); |
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$portal->set_hp ($x); |
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$portal->set_sp ($y); |
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|
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$portal->apply ($pl); |
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|
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$portal->free; |
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} |
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|
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sub on_move { |
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my ($data) = @_; |
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|
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if (my $pl = $data->{who}->nearest_player) { |
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if ($pl->level >= 10) { |
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my (undef, undef, undef, $dir, undef) = $data->{who}->direction ($pl); |
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$data->{who}->move ($data->{who}, $dir); |
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} |
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} |
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|
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1 |
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} |
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|
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sub on_attack { |
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my ($data) = @_; |
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|
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cf::LOG cf::llevDebug, sprintf "QBERT Neko-san was attacked by %s!", $data->{activator}->name; |
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|
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$data->{activator}->message ("Neko-san is suddenly gone!"); |
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teleport $data->{activator}, "/scorn/misc/scorn_illusions", 15, 7; |
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$data->{activator}->message ("You hear strange noises all around you..."); |
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$data->{activator}->message ("You feel dumb."); |
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|
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0 |
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} |
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|
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sub on_say { |
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my ($data) = @_; |
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|
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cf::LOG cf::llevDebug, "QBERT [Neko-fon] $data->{message}"; |
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|
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0 |
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} |
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