These files were written by Larry Langley. All questions should be sent to langley@fermat.dartmouth.edu Port Joseph Version 1 Instalation (the easy way) Change the destination of the third ship from the left in /city/city to /langley/town/portjoseph x:10 y:21 Files: langley/ town/ portjoseph: This is the center of all of the quests associated with these files. It is the only map that hooks in with outside maps. To hook in with portjoseph the destination should be set to /langley/town/portjoseph x:10 y:21 The only exit from port joseph is currently set to arrive at the third ship from the left on the docks in Scorn. (set to /city/city x:19, y:4) church, churchtower, churchcrypt: These three files form a small dungeon for slightly experienced adventurers (yet another undead church) inn, generalstore: The standard town fare. dshark: The beginning of the pirates quest (and other quests in the future, I hope) portia, portia2: part two of the pirate quest. percy: This map is a ghost duplicate of the portjoseph map docks, with the addition of a pirate. It hooks in directly with the pirate quest and will also take characters to newby land: goblin isle (under construction, not included here.) pirates/ (all parts of the pirate quest) fortvsship madvillage mbgrave mbgrave2 mooglyprize mooglypuzzle tortcave torthole tortola tortship tortship2 tortship3 torttemple