../
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red_town/
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(from shop.map/1.8)
import map names from crossfire
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Lv7/
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(from back.map/1.5)
import map names from crossfire
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Lv6/
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(from big-hall.map/1.6)
import map names from crossfire
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Lv5/
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(from cross.map/1.7)
import map names from crossfire
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Lv4/
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(from alter.map/1.6)
fix or check all exits leading to auto-apply exits
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Lv3/
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(from Garan.map/1.6)
remove explicit region from maps that are sorted nicely, for higher portability
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Lv2/
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(from Kum.map/1.5)
remove explicit region from maps that are sorted nicely, for higher portability
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Lv1/
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(from Bizuzu.map/1.6)
import map names from crossfire
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woods.map
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1.7
(14 years ago)
by root:
for or improve many, many move_on exits and other issues
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well.map
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1.6
(14 years ago)
by root:
import map names from crossfire
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w-tower.map
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1.10
(14 years ago)
by root:
import map names from crossfire
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station.map
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1.14
(14 years ago)
by root:
import map names from crossfire
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shore.map
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1.10
(14 years ago)
by root:
import map names from crossfire
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roof.map
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1.7
(14 years ago)
by root:
import map names from crossfire
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river.map
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1.8
(14 years ago)
by root:
import map names from crossfire
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l_hB.map
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1.7
(14 years ago)
by root:
import map names from crossfire
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l_h2.map
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1.5
(14 years ago)
by root:
import map names from crossfire
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l_h1.map
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1.7
(14 years ago)
by root:
big doorification, although I yielded in some cases...
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islands.map
(dead)
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1.10
(16 years ago)
by root:
- rough initial pupland bigworldising
- thanks to the editor doing adjustments to the teleporters, this boiled down to
- copying the maps over (minutes)
- adjusting the maps to fit them into the existing worldmap (not perfetc, but does) (half hour)
- deciding how to protect it (half an hour)
it was quite pleasing to do...
(region is missing)
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entrance1.map
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1.8
(14 years ago)
by root:
import map names from crossfire
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bed_room.map
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1.5
(14 years ago)
by root:
import map names from crossfire
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Keira.map
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1.5
(17 years ago)
by root:
remove explicit region from maps that are sorted nicely, for higher portability
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