- rough initial pupland bigworldising - thanks to the editor doing adjustments to the teleporters, this boiled down to - copying the maps over (minutes) - adjusting the maps to fit them into the existing worldmap (not perfetc, but does) (half hour) - deciding how to protect it (half an hour) it was quite pleasing to do... (region is missing)
§fix cfmap-tagify, and re-run for pup_land worldmaps
virtualise pup_land/world and pup_land/rainbow/islands
remove explicit region from maps that are sorted nicely, for higher portability
normalised
replace the "6-pillars that look like half of a castle" by "castle that is at the wrong place" - it cannot be fixed except by correcting the fatc that this is not a single or tiled map.
manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
update maps to file format revision 1, changed map faces
Normalised all maps
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