Revision: | 1.1.1.1 (vendor branch) |
Committed: | Sun Feb 5 00:02:09 2006 UTC (18 years, 5 months ago) by root |
Branch: | UPSTREAM, MAIN |
CVS Tags: | post_fixaltar, last_stable, post_fixaltar2, rel-2_82, rel-2_81, rel-2_80, pre_coinconvert, UPSTREAM_2006_03_15, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, UPSTREAM_2006_02_01, rel-2_53, pre_material_cfarch_normalize_run, rel-2_32, pre_fixconverter, post_coinconvert, pre_fixaltar2, pre_map_rename, UPSTREAM_2006_02_22, rel-2_90, rel-2_92, rel-2_93, rel-2_78, post_fixconverter, pre_fixaltar, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD |
Changes since 1.1: | +0 -0 lines |
Log Message: | Initial Import |
# | Content |
---|---|
1 | Mail and Messageboard Python scripts for Crossfire |
2 | Joris Bontje <jbontje@suespammers.org> |
3 | |
4 | Updated Oct. 2005 by Gros |
5 | |
6 | This collection offers scripts and a map that allow you |
7 | to send mail (including items) to your fellow players and place public |
8 | messageboards in the game. There is also a banking system. |
9 | It also allows for NPCs who can report on player login activity (seen.py). |
10 | (note the bank script has been moved to banksay.py) |
11 | |
12 | Requirements: |
13 | - Crossfire (October 19th, 2005 CVS code or later, requires v2.0 plugin interface) |
14 | - Python (2.0 or higher) |
15 | - Python Crossfire plugin (latest) |
16 | |
17 | Installation: |
18 | Should work by default if python plugin is running |
19 | |
20 | It is possible to place multiple messageboards in your |
21 | game, copy the example in the map from /ImperialPost/IPO and |
22 | change 'event_say_options GENERALBOARD' and give it an |
23 | unique name. |
24 | |
25 | Hooking up other NPCs to the seen script is pretty simple. |
26 | |
27 | There are currently two post offices and two banking outlets, one each |
28 | in Navar and Scorn. If you add more please follow these guidelines: |
29 | |
30 | *******Imperial Post************** |
31 | The mailboxes could be put in different places, there should be a few around out there. |
32 | |
33 | |
34 | *******Imperial Banking************** |
35 | These are Imperial bank (actually Scuds Bank) if you want to |
36 | add some banks to non-imperial cities (?) maybe consider making different |
37 | scripts to and use a different currency and a new account database |
38 | so players can have other bank account (bankdatabase="<your bank>Bank_DB") |
39 | changing the bank notes is harder since it involves making a new arch, but |
40 | you should be able to do so with little problems. |
41 | |
42 | But remember less is more.... |
43 | |
44 | Right now the only place to get imperial script is the bank. I think it is better |
45 | to keep it this way and not use imperial script as treasure or make converters. |
46 | Maybe on a rare occasion have imperials as a quest reward, but remember all Python |
47 | stuff should be optional. Do however consider using imperials for python gadgetry |
48 | (like slot machines or other such optional gizmos), but only in the Imperial lands. |
49 | |
50 | Make sure you have updated the python_remove.py script to remove accounts when players quit |
51 | if you have a custom one. |