| Revision: | 1.1.1.1 (vendor branch) |
| Committed: | Sun Feb 5 00:02:09 2006 UTC (20 years, 7 months ago) by root |
| Branch: | UPSTREAM, MAIN |
| CVS Tags: | post_fixaltar, last_stable, post_fixaltar2, rel-2_82, rel-2_81, rel-2_80, pre_coinconvert, UPSTREAM_2006_03_15, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, UPSTREAM_2006_02_01, rel-2_53, pre_material_cfarch_normalize_run, rel-2_32, pre_fixconverter, post_coinconvert, pre_fixaltar2, pre_map_rename, UPSTREAM_2006_02_22, rel-2_90, rel-2_92, rel-2_93, rel-2_78, post_fixconverter, pre_fixaltar, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD |
| Changes since 1.1: | +0 -0 lines |
| Log Message: | Initial Import |
| # | User | Rev | Content |
|---|---|---|---|
| 1 | root | 1.1 | Mail and Messageboard Python scripts for Crossfire |
| 2 | Joris Bontje <jbontje@suespammers.org> | ||
| 3 | |||
| 4 | Updated Oct. 2005 by Gros | ||
| 5 | |||
| 6 | This collection offers scripts and a map that allow you | ||
| 7 | to send mail (including items) to your fellow players and place public | ||
| 8 | messageboards in the game. There is also a banking system. | ||
| 9 | It also allows for NPCs who can report on player login activity (seen.py). | ||
| 10 | (note the bank script has been moved to banksay.py) | ||
| 11 | |||
| 12 | Requirements: | ||
| 13 | - Crossfire (October 19th, 2005 CVS code or later, requires v2.0 plugin interface) | ||
| 14 | - Python (2.0 or higher) | ||
| 15 | - Python Crossfire plugin (latest) | ||
| 16 | |||
| 17 | Installation: | ||
| 18 | Should work by default if python plugin is running | ||
| 19 | |||
| 20 | It is possible to place multiple messageboards in your | ||
| 21 | game, copy the example in the map from /ImperialPost/IPO and | ||
| 22 | change 'event_say_options GENERALBOARD' and give it an | ||
| 23 | unique name. | ||
| 24 | |||
| 25 | Hooking up other NPCs to the seen script is pretty simple. | ||
| 26 | |||
| 27 | There are currently two post offices and two banking outlets, one each | ||
| 28 | in Navar and Scorn. If you add more please follow these guidelines: | ||
| 29 | |||
| 30 | *******Imperial Post************** | ||
| 31 | The mailboxes could be put in different places, there should be a few around out there. | ||
| 32 | |||
| 33 | |||
| 34 | *******Imperial Banking************** | ||
| 35 | These are Imperial bank (actually Scuds Bank) if you want to | ||
| 36 | add some banks to non-imperial cities (?) maybe consider making different | ||
| 37 | scripts to and use a different currency and a new account database | ||
| 38 | so players can have other bank account (bankdatabase="<your bank>Bank_DB") | ||
| 39 | changing the bank notes is harder since it involves making a new arch, but | ||
| 40 | you should be able to do so with little problems. | ||
| 41 | |||
| 42 | But remember less is more.... | ||
| 43 | |||
| 44 | Right now the only place to get imperial script is the bank. I think it is better | ||
| 45 | to keep it this way and not use imperial script as treasure or make converters. | ||
| 46 | Maybe on a rare occasion have imperials as a quest reward, but remember all Python | ||
| 47 | stuff should be optional. Do however consider using imperials for python gadgetry | ||
| 48 | (like slot machines or other such optional gizmos), but only in the Imperial lands. | ||
| 49 | |||
| 50 | Make sure you have updated the python_remove.py script to remove accounts when players quit | ||
| 51 | if you have a custom one. |