import Crossfire import CFGuilds whoami=Crossfire.WhoAmI() guildname=Crossfire.ScriptParameters() # 1 is 'apply' event def find_player(object): while (object.Type != 1) : #1 is type 'Player' object = object.Above if not object: return 0 return object activator=Crossfire.WhoIsActivator() map = activator.Map players = [] names = [] if (guildname): #find players by coords ob1=map.GetObjectAt(33,24) ob2=map.GetObjectAt(33,26) objects = [ob1, ob2] for object in objects: temp = find_player(object) if temp: players.append(temp) players.append(activator) for player in players: names.append(player.Name) if len(players) == 3: print '%s,%s and %s found guild %s' %(names[0], names[1], names[2], guildname) CFGuilds.CFGuildHouses().establish(guildname) #Masterize them for player, name in zip(players, names): CFGuilds.CFGuild(guildname).add_member(name, 'GuildMaster') guildmarker = CFPython.CreateInvisibleObjectInside(player, guildname) guildmarker.Name=guildname guildmarker.Slaying='GuildMaster' #teleport them player.Teleport(map,int(11),int(16)) message = "You have purchased the %s guild. Rule it wisely. (I would type 'save' right about now...)" else: message = 'To purchase a guild requires two additional persons to stand on the alcoves above.' else: print 'Guild Purchase Error: %s, %s' %(guildname, activatorname) message = 'Guild Purchase Error, please notify a DM' whoami.Write(message)