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root |
1.1 |
import Crossfire |
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import random |
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me = Crossfire.WhoAmI() |
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ac = Crossfire.WhoIsActivator() |
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r = random.random() |
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if (r <= 0.01): |
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ac.Write("Your weapon suddenly seems lighter !") |
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me.Damage=me.Damage+10 |
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me.Identified=0 |
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me.BeenApplied=0 |
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elif (r <= 0.02): |
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ac.Write("Your weapon suddenly seems darker !") |
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me.Damage=me.Damage-10 |
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me.Identified=0 |
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me.BeenApplied=0 |
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elif (r <= 0.03): |
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ac.Write("Your weapon suddenly seems lighter !") |
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me.Damage=me.Damage+10 |
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me.Identified=0 |
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me.BeenApplied=0 |
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elif (r <= 0.04): |
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ac.Write("Your weapon suddenly seems colder !") |
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me.AttackType=Crossfire.AttackTypeCold() + Crossfire.AttackTypePhysical()) |
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me.Identified=0 |
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me.BeenApplied=0 |
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elif (r <= 0.05): |
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ac.Write("Your weapon suddenly seems warmer !") |
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me.AttackType=Crossfire.AttackTypeFire() + Crossfire.AttackTypePhysical()) |
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me.Identified=0 |
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me.BeenApplied=0 |
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elif (r <= 0.06): |
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ac.Write("Your weapon suddenly emits sparks !") |
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me.AttackType=Crossfire.AttackTypeElectricity() + Crossfire.AttackTypePhysical()) |
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me.Identified=0 |
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me.BeenApplied=0 |