import Crossfire import random me = Crossfire.WhoAmI() ac = Crossfire.WhoIsActivator() r = random.random() if (r <= 0.01): ac.Write("Your weapon suddenly seems lighter !") me.Damage=me.Damage+10 me.Identified=0 me.BeenApplied=0 elif (r <= 0.02): ac.Write("Your weapon suddenly seems darker !") me.Damage=me.Damage-10 me.Identified=0 me.BeenApplied=0 elif (r <= 0.03): ac.Write("Your weapon suddenly seems lighter !") me.Damage=me.Damage+10 me.Identified=0 me.BeenApplied=0 elif (r <= 0.04): ac.Write("Your weapon suddenly seems colder !") me.AttackType=Crossfire.AttackTypeCold() + Crossfire.AttackTypePhysical()) me.Identified=0 me.BeenApplied=0 elif (r <= 0.05): ac.Write("Your weapon suddenly seems warmer !") me.AttackType=Crossfire.AttackTypeFire() + Crossfire.AttackTypePhysical()) me.Identified=0 me.BeenApplied=0 elif (r <= 0.06): ac.Write("Your weapon suddenly emits sparks !") me.AttackType=Crossfire.AttackTypeElectricity() + Crossfire.AttackTypePhysical()) me.Identified=0 me.BeenApplied=0