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Comparing deliantra/maps/regions (file contents):
Revision 1.27 by root, Sat Apr 21 11:54:29 2007 UTC vs.
Revision 1.78 by root, Fri Feb 25 08:34:05 2011 UTC

1region world 1region world
2longname in The World 2longname in The World
3music ross/game1,jm/bxe_ex_primavera
3jail_map /scorn/misc/jail 4jail_map /scorn/misc/jail
4jail_x 16 5jail_x 16
5jail_y 1 6jail_y 1
7portal_map *town_portal_wilderness
6msg 8msg
7If you are seeing this, someone goofed, you should never see this message, and 9If you are seeing this, someone goofed, you should never see this message, and
8you should report this to the DM. 10you should report this to the DM.
9endmsg 11endmsg
10end 12end
52region creation 54region creation
53parent world 55parent world
54longname at the creation 56longname at the creation
55msg 57msg
56Who knows where this place is, but all have seen it. As mysterious as it is, 58Who knows where this place is, but all have seen it. As mysterious as it is,
57its just another part of life. 59it's just another part of life.
58endmsg 60endmsg
61music km/fairytale_waltz
59end 62end
60 63
61region southpole 64region southpole
62parent world 65parent world
63longname near the south pole 66longname near the south pole
67music km/spacial_winds
64msg 68msg
65A cold place in the very south of the world. Strange monsters guard their 69A cold place in the very south of the world. Strange monsters guard their
66territory here but also many treasures are said to be found here. 70territory here but also many treasures are said to be found here.
67endmsg 71endmsg
68end 72end
69 73
70treasureone region_security_zone 74treasureone region_security_zone
71 arch bird 75 arch bird
72end 76end
73 77
78region greenway
79parent wilderness
80longname on the Greenway
81msg
82The elves are thought to have quicker ways to travel...
83endmsg
84end
85
86treasureone region_scorn_kingdom
87 arch bird
88 chance 3
89 more
90 arch gnoll
91 chance 2
92 more
93 arch goblin
94 chance 2
95 more
96 arch ogre
97 chance 1
98 more
99 arch killer_bee
100 chance 1
101end
102
103region scorn_kingdom
104parent world
105portal_map *town_portal_scorn
106longname in the Kingdom of Scorn
107music km/thinking_out_loud,km/dance_monster
108chance 0.1
109randomitems region_scorn_kingdom
110msg
111Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112is a safe and welcoming place for those who pass by. Its position on the
113Imperial highway allows it to maintain its importance as a stopping off
114point between the other major cities along the route and an attractive
115location for trade and commerce. This combined with the sheltered harbour and
116extensive shipping lines, ensures that Scorn remains a key crossroads
117bustling with activity, long after its former military dominance has
118diminished.
119endmsg
120end
121
74region highway 122region scorn_highway
75parent world 123parent scorn_kingdom
76longname on the imperial highway 124longname on the imperial highway
125music @travel
77chance 0.01 126chance 0.005
78randomitems region_security_zone 127randomitems region_security_zone
79msg 128msg
80The Imperial Highway was built long ago, so much so that its origins are 129The Imperial Highway was built long ago, so much so that its origins are
81now long since passed out of recorded history and into the stuff of legends. 130now long since passed out of recorded history and into the stuff of legends.
82In the years since its construction it has gained the name "The yellow Brick 131In the years since its construction it has gained the name "The yellow Brick
87way to travel over land. 136way to travel over land.
88endmsg 137endmsg
89end 138end
90 139
91region brest_highway 140region brest_highway
92parent world 141parent scorn_kingdom
93longname on the road connecting between Scorn, Brest and Lake Country 142longname on the road connecting Scorn, Brest and Lake Country
143music @travel
94chance 0.01 144chance 0.005
95randomitems region_security_zone 145randomitems region_security_zone
146music ross/game6
96msg 147msg
97Unlike most places in the world, the area stretching from Scorn down to 148Unlike most places in the world, the area stretching from Scorn down
98Brest and Lake Country is patrolled regularly by kingdom soliders and 149to Brest and Lake Country is patrolled regularly by kingdom soliders
99should be relatively safe. Make sure you are not wandering too far into 150and should be relatively safe. Make sure you are not wandering too far
100the wilderness, though, as only the roads are under watch. 151into the wilderness, though, as only the roads are under watch (and not
101endmsg 152everywhere - Lake Country is notoriously dangerous).
102end
103
104region greenway
105parent wilderness
106longname on the Greenway
107msg
108The elves are thought to have quicker ways to travel...
109endmsg
110end
111
112treasureone region_scorn_kingdom
113 arch bird
114 chance 3
115 more
116 arch gnoll
117 chance 2
118 more
119 arch goblin
120 chance 2
121 more
122 arch ogre
123 chance 1
124 more
125 arch killer_bee
126 chance 1
127end
128
129region scorn_kingdom
130parent world
131longname in the kingdom of Scorn
132chance 0.1
133randomitems region_scorn_kingdom
134msg
135Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
136is a safe and welcoming place for those who pass by. Its position on the
137Imperial highway allows it to maintain its importance as a stopping off
138point between the other major cities along the route and an attractive
139location for trade and commerce. This combined with the sheltered harbour and
140extensive shipping lines, ensures that Scorn remains a key crossroads
141bustling with activity, long after its former military dominance has
142diminished.
143endmsg 153endmsg
144end 154end
145 155
146region scorn_county 156region scorn_county
147parent scorn_kingdom 157parent scorn_kingdom
161end 171end
162 172
163region scorn 173region scorn
164parent scorn_county 174parent scorn_county
165longname in the City of Scorn 175longname in the City of Scorn
166chance 0.002 176music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
167randomitems region_generic_city 177randomitems region_generic_city
168msg 178msg
169Here, in amidst the trading activity at the heart of scorn you find 179Here, in amidst the trading activity at the heart of scorn you find
170yourself scarcely able to hear yourself think with the din of commerce all around 180yourself scarcely able to hear yourself think with the din of commerce all around
171you as shop keepers and traders shout their wares. 181you as shop keepers and traders shout their wares.
174end 184end
175 185
176region scornarena 186region scornarena
177parent scorn 187parent scorn
178longname within the Scorn arena 188longname within the Scorn arena
189music km/power_restored
179msg 190msg
180A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive. 191A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
181endmsg 192endmsg
182end 193end
183 194
184region scornoldcity 195region scornoldcity
185parent scorn 196parent scorn
186longname within the remains of Old Scorn 197longname within the remains of Old Scorn
198music km/crisis
187msg 199msg
188You find yourself gasping in wonder at the extensive caverns underneath the city, 200You find yourself gasping in wonder at the extensive caverns underneath the city,
189here there remains the ruins of old Scorn. A reminder of the great power the city 201here there remains the ruins of old Scorn. A reminder of the great power the city
190once possessed, and a sign of how far it has fallen. As you look around however 202once possessed, and a sign of how far it has fallen. As you look around however
191you notice that whilst the previous inhabitants of these ruins are no longer 203you notice that whilst the previous inhabitants of these ruins are no longer
192present, some new ones seem to have taken their place, and these denizens don't 204present, some new ones seem to have taken their place, and these denizens don't
193appear to be very welcoming. 205appear to be very welcoming.
194endmsg 206endmsg
195end 207end
196 208
209region euthville
210parent scorn_kingdom
211longname at the ruins of Euthville
212music km/unrelenting
213msg
214The ruins of Euthville can be found just off the Imperial Highway north
215of Scorn. The riches and accomplishments of this one prosperous city
216actually lead to it's downfall. Now, only terror and hardship remains --
217demons and undead run rampant through the broken remains.
218endmsg
219match ^/euthville/
220end
221
222region valdor
223parent scorn_kingdom
224longname in The Citystate of Valdor
225music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn
226portal_map *town_portal_valdor
227msg
228Valdor is a city found inside a massive mountains area. Its origins
229are in a small miners village. Government form is monarchy, economy is
230capitalistic.
231
232Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
233quite cheap there. Because of its location, Valdor imports a lot of food,
234clothes and other common cargo. Transport to Valdor is very difficult,
235the only ground roads go through dangerous mountain passes, and dragon
236transport is very expensive at Valdor, because of the difficulity of
237passing the mountains. Thus imported cargo sells very good in Valdor.
238
239Valdor through the history was always a small community, and until
240recently, it had very little contact with the rest of the world, because
241it was highly unprofitable to export iron through dragon transport or
242mountains. Because of that, being first under Scorn's protectorate, Valdor
243eventually proclaimed independence, which was accepted by all other cities
244on due to the geographical isolation of the city.
245endmsg
246match ^/lorak/
247end
248
197region three_sisters 249region three_sisters
198parent world 250parent world
199longname on the island of the three sisters 251longname on the island of the three sisters
252music km/feral_chase
200msg 253msg
201Little is known about this island except that it is surrounded 254What should be a nice island protected by a shield wall of high mountains
202by a shield wall of high mountains. 255is rife in discord. Three Sisters, on their quest to immortality, found
256a way to craft an item that rivaled creations from the ancient gods. For
257such an infractions - the ancient gods punished The Sisters, leaving
258them scarred and disfigured with wounds that would have killed any one
259else. The curse of immortality was then realized, but incomplete. Each
260of The Three Sisters lost their greatest Gift, which now reside deep in
261the vaults of the nearby factions. For centuries now, conflict erupts
262daily as raids between each sect fights to a inevitable stalemate with one
263another over control of each Sister's Gift. Trapped in their tower, The
264Three Sisters wait for destiny to grant them one last favor by making them
265whole once again. Now that the ancient gods are no more - they could once
266again practice their craft.
203endmsg 267endmsg
268match ^/sisters/
204end 269end
205 270
206region middle_island 271region middle_island
207parent scorn_kingdom 272parent scorn_kingdom
208longname on the middle island 273longname on the middle island
274music km/we_got_trouble
209msg 275msg
210This is a mostly deserted and boring island. It is so boring, in fact, 276This is a mostly deserted and boring island. It is so boring, in fact,
211that nobody cared to name it, so everybody just calls it "the middle 277that nobody cared to name it, so everybody just calls it "the middle
212island", as it is situated roughly in the middle between the Navar and 278island", as it is situated roughly in the middle between the Navar and
213Scorn kingdoms. The fact that it is almost devoid of human settlements 279Scorn kingdoms. The fact that it is almost devoid of human settlements
232 chance 7 298 chance 7
233end 299end
234 300
235region navar_kingdom 301region navar_kingdom
236parent world 302parent world
237longname in the kingdom of Navar 303longname in the region around Navar
304music km/kumasi_groove,jm/bxe_na_oriental,jm/balam_caverna
238randomitems region_navar_kingdom 305randomitems region_navar_kingdom
239chance 0.01 306chance 0.01
240jail_map /navar_city/jail/jail 307jail_map /navar_city/jail/jail
241jail_x 16 308jail_x 16
242jail_y 1 309jail_y 1
310portal_map *town_portal_navar
243msg 311msg
244Straddling the corner of the Imperial highway as it turns North near the 312Straddling the corner of the Imperial highway as it turns north near the
245Eastern border of the known world, and surrounded by dangerous territory, 313eastern border of the known world, and surrounded by dangerous territory,
246Navar is an unlikely site for one of the world's grandest cities. 314Navar is an unlikely site for one of the world's grandest cities.
247Yet there it stands, dominating the skyline for miles around and showing the 315Yet there it stands, dominating the skyline for miles around and showing the
248same bustling activity expected of any thriving market town. 316same bustling activity expected of any thriving market town.
249endmsg 317endmsg
250end 318end
251 319
320region navar_highway
321parent navar_kingdom
322longname on the imperial highway
323music @travel
324chance 0.005
325randomitems region_security_zone
326msg
327The Imperial Highway was built long ago, so much so that its origins are
328now long since passed out of recorded history and into the stuff of legends.
329In the years since its construction it has gained the name "The yellow Brick
330Road" on account of the distinctive colour of its paving. Whilst in former
331times the Imperial highway was safe to all who would pass along it, in
332recent times it has started to decay, as the toll of centuries comes to bear
333on this once-splendid testament to past powers. It is still the safest
334way to travel over land.
335endmsg
336end
337
252region navar 338region navar
253parent navar_kingdom 339parent navar_kingdom
254longname in the city of Navar 340longname in the City of Navar
255chance 0.002 341chance 0.002
256randomitems region_generic_city 342randomitems region_generic_city
257jail_map /navar_city/jail/jail 343jail_map /navar_city/jail/jail
258jail_x 16 344jail_x 16
259jail_y 1 345jail_y 1
260msg 346msg
261The heart of the Navar region: Navar city. It's said it's the gathering of 347The heart of the Navar region: Navar city. It's said it's the gathering of
262opportunities! Meet experienced adventurers and clever shop keepers or explore 348opportunities! Meet experienced adventurers and clever shop keepers or explore
263the unexplored dungeons. 349the unexplored dungeons.
264endmsg 350endmsg
265match ^/navar/ 351match ^/navar_city/
266end 352end
267 353
268region valleynoy 354region valleynoy
269parent navar_kingdom 355parent navar_kingdom
270longname on valley noy 356longname on Valley Noy
357music jm/bxe_ex_provis
358portal_map *town_portal_valleynoy
271msg 359msg
272This island is famous for its many deep valleys. Few people live here, and 360This island is famous for its many deep valleys. Few people live here, and
273most of them mine the mountains for gems, crystals and precious metals. 361most of them mine the mountains for gems, crystals and precious metals.
274endmsg 362endmsg
275end 363end
291end 379end
292 380
293region brest_county 381region brest_county
294parent world 382parent world
295longname in Brest county 383longname in Brest county
384music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste,km/fire_prelude
296chance 0.01 385chance 0.01
297randomitems region_brest_county 386randomitems region_brest_county
387portal_map *town_portal_brest
298msg 388msg
299Little is known about this mostly unexplored area. The harsh weather and dangerous 389Little is known about this mostly unexplored area. The harsh weather and dangerous
300wildlife prevented most adventurers from traveling in this area, and the rest seems 390wildlife prevented most adventurers from traveling in this area, and the rest seems
301to know how to keep their secrets to them. 391to know how to keep their secrets to them.
302endmsg 392endmsg
310parent brest_county 400parent brest_county
311longname in Brest 401longname in Brest
312randomitems region_brest 402randomitems region_brest
313chance 0.01 403chance 0.01
314msg 404msg
315The city of the tough. Only few adventurers find their way here without 405The town of the tough. Only few adventurers find their way here without
316finding death instead. But the ones who found it build up a city in the midst 406meeting death instead. But the ones who found it built up a city in the midst
317of nowhere cornered by high and unpassable mountains. 407of nowhere, cornered by high and unpassable mountains.
318endmsg 408endmsg
319match ^/brest/ 409match ^/brest/
320end 410end
321 411
322treasureone region_darcap_county 412treasureone region_darcap_county
355end 445end
356 446
357region darcap_county 447region darcap_county
358parent world 448parent world
359longname in the sultanate of Darcap 449longname in the sultanate of Darcap
450music km/blue_scorpion,km/artifact,jm/mmm_icarus
360randomitems region_darcap_county 451randomitems region_darcap_county
361chance 0.01 452chance 0.01
453portal_map *town_portal_darcap
362msg 454msg
363Isolated from the rest of the region by the ocean and an extensive 455Isolated from the rest of the region by the ocean and an extensive
364mountain range to the south, and possessing a massive natural harbour, 456mountain range to the south, and possessing a massive natural harbour,
365Darcap is a small, but easily defensible town, dominated by a pair of 457Darcap is a small, but easily defensible town, dominated by a pair of
366powerful guilds. The town is also noted for its circus, whose reputation 458powerful guilds. The town is also noted for its circus, whose reputation
381end 473end
382 474
383region darcapcircus 475region darcapcircus
384parent darcap 476parent darcap
385longname in the Darcap Circus 477longname in the Darcap Circus
478music km/waunobe_march,km/comic_hero
386msg 479msg
387This circus' reputation draws visitors from all over the world. 480This circus' reputation draws visitors from all over the world.
388endmsg 481endmsg
389end 482end
390 483
396 chance 50 489 chance 50
397 more 490 more
398 arch fighter 491 arch fighter
399 chance 50 492 chance 50
400 more 493 more
401 arch thief
402 chance 20
403 more
404 arch thief_1 494 arch thief_1
405 chance 20 495 chance 15
406 more 496 more
407 arch child_thief 497 arch child_thief
408 chance 5 498 chance 15
409end 499end
410 500
411region wolfsburg_county 501region wolfsburg_county
412parent world 502parent world
413longname near the port of Wolfsburg 503longname near the port of Wolfsburg
414randomitems region_wolfsburg_county 504randomitems region_wolfsburg_county
415chance 0.01 505chance 1
506music km/miris_magic_dance,km/netherworld_shanty
416msg 507msg
417Located on an island far away from the coast, Wolfsburg relies entirely on its 508Located on an island far away from the coast, Wolfsburg relies entirely on its
418quay to supply the town and as a result has a strong seafaring tradition among 509quay to supply the town and as a result has a strong seafaring tradition among
419its populence. 510its populence.
420endmsg 511endmsg
434end 525end
435 526
436region santodominion_county 527region santodominion_county
437parent world 528parent world
438longname in the area around Santo Dominion 529longname in the area around Santo Dominion
530music km/sancho_panza_gets_a_latte,jm/bxe_na_viva_latinoamerica
439msg 531msg
440Santo Dominion sits in a small bay to the north of Scorn. It is an 532Santo Dominion sits in a small bay to the north of Scorn. It is an
441important port of call for ships travelling to and from Scorn and is 533important port of call for ships travelling to and from Scorn and is
442also somewhat famous for its Opera and its Litle House of Horrors, two 534also somewhat famous for its Opera and its Litle House of Horrors, two
443magnificent cultural buildings you would not expect in so small a town as 535magnificent cultural buildings you would not expect in so small a town as
465 chance 100 557 chance 100
466 more 558 more
467 arch black_metallic_serpent 559 arch black_metallic_serpent
468 chance 20 560 chance 20
469 more 561 more
470 arch black_metallic_serpent_sleek
471 chance 5
472 more
473 arch black_metallic_serpent_lightning
474 chance 1
475 more
476end 562end
477 563
478region lakecountry 564region lakecountry
479parent world 565parent world
480longname in Lake Country 566longname in Lake Country
567music jm/baal_final_march
481randomitems region_lake_country 568randomitems region_lake_country
482chance 0.015 569chance 0.015
483msg 570msg
484Lake Country originally was where the elves lived who where exiled 571Lake Country originally was where the elves lived who where exiled
485from the north by the kings of Scorn, during the Vth millenia EK. They 572from the north by the kings of Scorn, during the Vth millenia EK. They
486named the area Vkovzerov. The major elven city of Vkovzerov was 573named the area Vkovzerov. The major elven city of Vkovzerov was
487Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. 574Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
575
576Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
577Changes, both natural and unnatural, had drastically transformed the landscape of
578this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
579only to have all this undone or remade through a catastrophic flood a decade later.
580As a result of this devastation, one needs to recognize the hardship and sorrow
581that has been a burden on this land. Many lives have been lost, several graves -
582marked and unmarked fill area. Rumors that the fog, which covers the land, is a
583testament of the grief and anguish experienced by the first settlers has drawn
584those brave enough to face such superstition. Another interest of lore is the
585wandering spirit from the nearby forest; a spirit in which seems to be holding a
586grudge from ages ago. Others travel to Lake Country because of its reputation -
587the rich shops operated by retired adventurers, the Training Tower and the safety
588within the Fortress of Lord Butakis.
488endmsg 589endmsg
590match ^/lake_country/(?!Butakis/)
591end
592
593region butakisfortress
594parent lakecountry
595longname in the Fortress of Lord Butakis
596msg
597The Fortress of Lord Butakis stands as a testament to the determination of Butakis
598to settle and secure the area called Lake Country. This bastion of security provides
599a hard line of defense against the demons, dragons, rogue wizard faction and agents
600of chaos that plague this land. While the stronghold stands in defiance of disorder,
601there seems to be dark forces at work from the inside; slowly whittling away the
602foundation of what the Fortress represents. As a result of this, security of the
603Fortress has greatly increased in the past years. A few have grown concerned over
604the very crowded prison filled with accused spies, thieves, and worse.
605endmsg
489match ^/lake_country/ 606match ^/lake_country/Butakis/
490end 607end
491 608
492region portjoseph 609region portjoseph
493parent world 610parent world
494longname in Port Joseph 611longname in Port Joseph
495chance 0.002 612chance 0.002
496randomitems region_generic_city 613randomitems region_generic_city
497msg 614msg
498Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But 615Port Joseph is located on the largest (which isn't saying much) of a chain of
499not everything is as it seems... 616islands west of the Kingdom of Scorn. While the island doesn't boast very much,
617most everything there is very practical. How the times have changed. The early
618days of Port Joseph was a haven for the most ruthless band of pirates that the
619high seas has ever seen. The infamous reputation of Port Joseph died with the
620passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
621his treasure horde is still missing. Thanks to increased presence and protection
622from The King's Navy, many trade routes now pass through or near the area, so
623that makes the Port a frequent stop and transfer point for merchants.
624However, the pirate roots are still relevant today.
500endmsg 625endmsg
501match ^/port_joseph/ 626match ^/port_joseph/
502end 627end
503 628
504region pupland 629region pupland
505parent world 630parent world
506longname in Pupland 631longname in Pupland
632music km/an_upsetting_theme,km/ambush
633portal_map *town_portal_lone_town
507msg 634msg
508Pupland is as dangerous as a small puppy. It is a happy, thriving community of 635Pupland is as dangerous as a small puppy. It is a happy, thriving community of
509nice and peaceful people. Or at least so it seems on first sight... 636nice and peaceful people. Or at least so it seems on first sight...
510endmsg 637endmsg
511match ^/pup_land/ 638match ^/pup_land/
512end 639end
513 640
514region ancientpupland 641region ancientpupland
515parent pupland 642parent pupland
516longname in the Pupland of times long past 643longname in the Pupland of times long past
644music km/misuse
517msg 645msg
518You have been thrown to this ancient version of pupland through some 646You have been thrown to this ancient version of pupland through some
519unidentified time travel magic. Nobody knows what dangers or joys 647unidentified time travel magic. Nobody knows what dangers or joys
520are waiting here. 648are waiting here.
521endmsg 649endmsg
543much better airline and road infrastructure. 671much better airline and road infrastructure.
544endmsg 672endmsg
545match ^/pup_land/lone_town/ 673match ^/pup_land/lone_town/
546end 674end
547 675
676region aldwulf
677parent world
678longname in the aldwulf archipelago
679music km/thinking_out_loud,km/dance_monster
680chance 0.1
681msg
682Situated in some distance to the nearest continent, the aldwulf
683archipelago has a very distinct culture. Unlike in other parts of the
684world, you can actually find civilised kobold races here. Important
685sightseeing stops are the water town and the various kobold towns.
686endmsg
687match ^/aldwulf/
688end
689
548region stoneville_county 690region stoneville_county
549parent world 691parent world
550longname near Stoneville 692longname near Stoneville
693music km/legend_of_one
551msg 694msg
552The area surrounding Stoneville is also called "Dragon Island". 695Stoneville is a small ship port located on the western side of
553Not that there would be much area, but still... 696Dragon Island. The island primarily serves as a vacation residence
697for wealthy merchants and adventurers. For those who are not
698quite ready for retirement or seeking fame - guilds and shops keep
699those travelers well stocked and tested. Of course, the islands
700riches also seem to attract those with nefarious purposes who have
701taken hold of the various caves in the nearby mountains. And in
702some cases, more closer to home then what most inhabitants would like.
554endmsg 703endmsg
555end 704end
556 705
557region stoneville 706region stoneville
558parent stoneville_county 707parent stoneville_county
559longname in Stoneville City 708longname in Stoneville City
709music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto
560chance 0.002 710chance 0.002
561randomitems region_generic_city 711randomitems region_generic_city
562msg 712msg
563Stoneville is the home of such adventurous places as the Adventurers 713Stoneville is the home of such adventurous places as the Adventurers
564Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit 714Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
569end 719end
570 720
571region firevolcano 721region firevolcano
572parent world 722parent world
573longname in the Fire Volcano 723longname in the Fire Volcano
724music km/neolith,km/thinking_out_loud
574msg 725msg
575This fiery volcano rose up from the mountains one day. It is inhabited by a 726This fiery volcano rose up from the mountains one day. It is inhabited by a
576strange race of fire creatures who seem friendly, but very competitive. 727strange race of fire creatures who seem friendly, but very competitive.
577endmsg 728endmsg
578end 729end
579 730
580region azumauindo 731region azumauindo
581parent world 732parent world
582longname in the Shogunate of Azumauindo 733longname in the Shogunate of Azumauindo
734music jm/tws_green_island,jm/tws_birds_in_the_sunrise
735portal_map *town_portal_azumauindo
583msg 736msg
584A hidden and closed civilization, at the far east of the world. 737A hidden and closed civilization, at the far east of the world.
585endmsg 738endmsg
586end 739end
587 740
588region dream 741region dream
589parent world 742parent world
590longname dreaming? 743longname dreaming?
744music km/celtic_impulse
745portal_map *town_portal_cdc
591msg 746msg
592You do not know if you are awake or still dreaming. 747You do not know if you are awake or still dreaming.
593endmsg 748endmsg
749match ^/mlab/
594end 750end
595 751
596region citydeclouds 752region citydeclouds
597parent dream 753parent dream
598longname in the City de Clouds 754longname in the City de Clouds
620endmsg 776endmsg
621end 777end
622 778
623region kingdomofsaints 779region kingdomofsaints
624parent dream 780parent dream
625longname in the kingdom of Saints 781longname in the Kingdom of Saints
626msg 782msg
627A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to 783A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
628be much advanced knowlege known to it, outside the realms of sorcery and superstition. 784be much advanced knowlege known to it, outside the realms of sorcery and superstition.
629The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal, 785The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
630however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production 786however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
673plants in existance, as well as the only working centerfuge throughout the 829plants in existance, as well as the only working centerfuge throughout the
674explored world. 830explored world.
675endmsg 831endmsg
676end 832end
677 833
834region ipo_meeting
835parent world
836longname in the IPO meeting room
837msg
838Completely carved out of a non-magic plane that consists of dense rock,
839the IPO meeting room is considered one of the most illustruous achievement
840of modern magic.
841
842Most Post Offices have a connection to this room, making it possible for
843people living in distant regions to meet each other in person.
844endmsg
845end
846
847region heaven
848parent world
849longname in Heaven Town
850music jm/bxe_vu_ave_maria_al_anochecer,jm/bxe_vu_creciente
851portal_map *town_portal_heaven
852msg
853You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
854built by the joint effort of the worlds population under guidance of Valriel
855and Gaea.
856endmsg
857match ^/heaven/
858end
859
860region tindervale
861parent navar_kingdom
862longname in The Fireborn Capitol of Tindervale
863music jm/tws_a_new_life_waits,jm/bxe_vu_90s_break
864portal_map *town_portal_tindervale
865msg
866This small town, is the center of activity for the fireborn race.
867In its centre lies the keep of the fireborn Art.
868endmsg
869match ^/art/
870end
871
872region celvear
873parent navar_kingdom
874longname in Celvear Port
875music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5
876portal_map *town_portal_celvear
877msg
878A town under the dominion of The Kingdom of Navar. Celvear is a small port
879that guards the bay of Navar and, for this, has great strategic value to Navar,
880which in turn gives Celvear a lot of freedom on how to interpret the law.
881endmsg
882match ^/celvear_port/
883end
884
885region lostwages
886parent navar_kingdom
887longname in the town of Lostwages
888msg
889Lostwages is a small town (it calls itself "city") that boasts of a
890casino, something not common in the Kingdom of Scorn due to strict
891anti-gambling laws. This was made possible by some clever contracts,
892putting Lostwages under the jurisdiction of Navar, even though is is surrounded
893by the Kingdom of Scorn.
894endmsg
895match ^/lostwages/
896end
897
898region marksel
899parent navar_kingdom
900longname in the Hamlet of Lord Marksel
901msg
902Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
903Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
904A small group of sages, with their research, drives the demand for the mines rich
905metal. As long as the work pays wages enough to keep the ale flowing from the
906nearby tavern, miners will be back at their post the following day. Something has
907changed though, just as the hamlet was about to prosper, the trade roads leading
908to it fell under siege from bandits. The merchant trade contracts have defaulted;
909the roads are too risky and unsafe. The forces of Lord Marksel have seen the
910tide of battle tip away from their favor. Their hope dims with each passing day.
911endmsg
912match ^/marksel/
913end
914
915region whalingoutpost
916parent navar_kingdom
917longname at the Whaling Outpost
918msg
919Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
920the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
921enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
922Those in residence make a living (well, mere existence) out of whaling, which is why many of
923the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
924around here, as the appetite of any wondering beast leaves countless dwellings empty and
925numerous ships at the bottom of the sea.
926endmsg
927match ^/whalingoutpost/
928end
929
930region gotisch
931parent navar_kingdom
932longname in The Principality Gotisch
933msg
934Gotisch is located in a rocky and mostly barren area. It comes second only
935to the great desert near tindervale in its hostility to life, and is, in
936fact, located right to the east of that desert.
937
938Since the area is so barren, the dwarven inhabitants mostly dwell in the
939mountainous areas and have worked small miracles in making those areas
940suitable for farming.
941
942Common to all the cities in the Principality of Gotisch is that they speak
943a funny language, that often sounds extremely threatening when all that
944was actually said amounts to "Pleasure to have you here!".
945endmsg
946match ^/gotischerbereich/
947end
948
949region wassar
950parent navar
951longname in the City of Wassar
952portal_map *town_portal_wassar
953music km/water_prelude,jm/tws_train_to_nowhere
954msg
955Wassar City is an underwater city, situated underneath the Navar continent. It was mainly
956inhabited by the creatures of water, but recently its entrance has been discovered and some
957overground inhabitants have moved in. The water creatures are known for their dislike and
958distrust of the overland creatures who have moved in, and generally only respect them once
959they are a citizen. This does not hold true for members of the government, however they do
960find hate in the worshippers of Ixalovh's enemy god, Ruggilli.
961endmsg
962match ^/wassar/
963end
964

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