--- deliantra/maps/regions 2007/07/12 18:53:58 1.38 +++ deliantra/maps/regions 2010/05/15 00:35:20 1.70 @@ -3,14 +3,12 @@ jail_map /scorn/misc/jail jail_x 16 jail_y 1 -portal_map /world/world_104_115 -portal_x 39 -portal_y 33 +portal_map *town_portal_scorn msg If you are seeing this, someone goofed, you should never see this message, and you should report this to the DM. endmsg -music ross/game1.ogg,ross/game2.ogg,ross/game3.ogg,ross/game5.ogg,ross/game6.ogg +music ross/game1,ross/game6,ross/ross1 end region wilderness @@ -29,6 +27,7 @@ region panthalassa parent world longname somewhere on the great ocean panthalassa +music ross/ross3,km/water_prelude msg Few people ventured far enough to reach the ocean Panthalassa. Its extent is completely unknown, subject of some weird theories only, and nothing is @@ -60,12 +59,13 @@ Who knows where this place is, but all have seen it. As mysterious as it is, it's just another part of life. endmsg -music km/fairytale_waltz.ogg +music km/fairytale_waltz end region southpole parent world longname near the south pole +music km/spacial_winds msg A cold place in the very south of the world. Strange monsters guard their territory here but also many treasures are said to be found here. @@ -76,37 +76,6 @@ arch bird end -region highway -parent world -longname on the imperial highway -chance 0.005 -randomitems region_security_zone -msg -The Imperial Highway was built long ago, so much so that its origins are -now long since passed out of recorded history and into the stuff of legends. -In the years since its construction it has gained the name "The yellow Brick -Road" on account of the distinctive colour of its paving. Whilst in former -times the Imperial highway was safe to all who would pass along it, in -recent times it has started to decay, as the toll of centuries comes to bear -on this once-splendid testament to past powers. It is still the safest -way to travel over land. -endmsg -end - -region brest_highway -parent world -longname on the road connecting Scorn, Brest and Lake Country -chance 0.005 -randomitems region_security_zone -msg -Unlike most places in the world, the area stretching from Scorn down -to Brest and Lake Country is patrolled regularly by kingdom soliders -and should be relatively safe. Make sure you are not wandering too far -into the wilderness, though, as only the roads are under watch (and not -everywhere - Lake Country is notoriously dangerous). -endmsg -end - region greenway parent wilderness longname on the Greenway @@ -134,7 +103,8 @@ region scorn_kingdom parent world -longname in the kingdom of Scorn +longname in the Kingdom of Scorn +music km/thinking_out_loud,km/dance_monster chance 0.1 randomitems region_scorn_kingdom msg @@ -149,6 +119,39 @@ endmsg end +region scorn_highway +parent scorn_kingdom +longname on the imperial highway +chance 0.005 +randomitems region_security_zone +music ross/game3 +msg +The Imperial Highway was built long ago, so much so that its origins are +now long since passed out of recorded history and into the stuff of legends. +In the years since its construction it has gained the name "The yellow Brick +Road" on account of the distinctive colour of its paving. Whilst in former +times the Imperial highway was safe to all who would pass along it, in +recent times it has started to decay, as the toll of centuries comes to bear +on this once-splendid testament to past powers. It is still the safest +way to travel over land. +endmsg +end + +region brest_highway +parent scorn_kingdom +longname on the road connecting Scorn, Brest and Lake Country +chance 0.005 +randomitems region_security_zone +music ross/game6 +msg +Unlike most places in the world, the area stretching from Scorn down +to Brest and Lake Country is patrolled regularly by kingdom soliders +and should be relatively safe. Make sure you are not wandering too far +into the wilderness, though, as only the roads are under watch (and not +everywhere - Lake Country is notoriously dangerous). +endmsg +end + region scorn_county parent scorn_kingdom longname in the county of Scorn @@ -169,7 +172,7 @@ region scorn parent scorn_county longname in the City of Scorn -chance 0.002 +music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out randomitems region_generic_city msg Here, in amidst the trading activity at the heart of scorn you find @@ -182,6 +185,7 @@ region scornarena parent scorn longname within the Scorn arena +music km/power_restored msg A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive. endmsg @@ -190,6 +194,7 @@ region scornoldcity parent scorn longname within the remains of Old Scorn +music km/crisis msg You find yourself gasping in wonder at the extensive caverns underneath the city, here there remains the ruins of old Scorn. A reminder of the great power the city @@ -203,6 +208,7 @@ region euthville parent scorn_kingdom longname at the ruins of Euthville +music km/unrelenting msg The ruins of Euthville can be found just off the Imperial Highway north of Scorn. The riches and accomplishments of this one prosperous city @@ -212,18 +218,58 @@ match ^/euthville/ end +region valdor +parent scorn_kingdom +longname in The Citystate of Valdor +portal_map *town_portal_valdor +msg +Valdor is a city found inside a massive mountains area. Its origins +are in a small miners village. Government form is monarchy, economy is +capitalistic. + +Valdor provides Scorn with iron, coal, silver, gold etc. thus they are +quite cheap there. Because of its location, Valdor imports a lot of food, +clothes and other common cargo. Transport to Valdor is very difficult, +the only ground roads go through dangerous mountain passes, and dragon +transport is very expensive at Valdor, because of the difficulity of +passing the mountains. Thus imported cargo sells very good in Valdor. + +Valdor through the history was always a small community, and until +recently, it had very little contact with the rest of the world, because +it was highly unprofitable to export iron through dragon transport or +mountains. Because of that, being first under Scorn's protectorate, Valdor +eventually proclaimed independence, which was accepted by all other cities +on due to the geographical isolation of the city. +endmsg +match ^/lorak/ +end + region three_sisters parent world longname on the island of the three sisters +music km/feral_chase msg -Little is known about this island except that it is surrounded -by a shield wall of high mountains. +What should be a nice island protected by a shield wall of high mountains +is rife in discord. Three Sisters, on their quest to immortality, found +a way to craft an item that rivaled creations from the ancient gods. For +such an infractions - the ancient gods punished The Sisters, leaving +them scarred and disfigured with wounds that would have killed any one +else. The curse of immortality was then realized, but incomplete. Each +of The Three Sisters lost their greatest Gift, which now reside deep in +the vaults of the nearby factions. For centuries now, conflict erupts +daily as raids between each sect fights to a inevitable stalemate with one +another over control of each Sister's Gift. Trapped in their tower, The +Three Sisters wait for destiny to grant them one last favor by making them +whole once again. Now that the ancient gods are no more - they could once +again practice their craft. endmsg +match ^/sisters/ end region middle_island parent scorn_kingdom longname on the middle island +music km/we_got_trouble msg This is a mostly deserted and boring island. It is so boring, in fact, that nobody cared to name it, so everybody just calls it "the middle @@ -252,16 +298,14 @@ region navar_kingdom parent world -music km/kumasi_groove.ogg -longname in the kingdom of Navar +music km/kumasi_groove +longname in the region around Navar randomitems region_navar_kingdom chance 0.01 jail_map /navar_city/jail/jail jail_x 16 jail_y 1 -portal_map /world/world_121_116 -portal_x 44 -portal_y 45 +portal_map *town_portal_navar msg Straddling the corner of the Imperial highway as it turns North near the Eastern border of the known world, and surrounded by dangerous territory, @@ -271,9 +315,28 @@ endmsg end +region navar_highway +parent navar_kingdom +longname on the imperial highway +chance 0.005 +randomitems region_security_zone +music ross/game3 +msg +The Imperial Highway was built long ago, so much so that its origins are +now long since passed out of recorded history and into the stuff of legends. +In the years since its construction it has gained the name "The yellow Brick +Road" on account of the distinctive colour of its paving. Whilst in former +times the Imperial highway was safe to all who would pass along it, in +recent times it has started to decay, as the toll of centuries comes to bear +on this once-splendid testament to past powers. It is still the safest +way to travel over land. +endmsg +end + region navar parent navar_kingdom -longname in the city of Navar +longname in the City of Navar +music ross/ross5 chance 0.002 randomitems region_generic_city jail_map /navar_city/jail/jail @@ -281,7 +344,7 @@ jail_y 1 msg The heart of the Navar region: Navar city. It's said it's the gathering of -opportunities! Meet experienced adventurers and clever shop keepers or explore +opportunities! Meet experienced adventurers and clever shop keepers or explore the unexplored dungeons. endmsg match ^/navar_city/ @@ -289,7 +352,9 @@ region valleynoy parent navar_kingdom -longname on valley noy +longname on Valley Noy +music km/fire_prelude +portal_map *town_portal_valleynoy msg This island is famous for its many deep valleys. Few people live here, and most of them mine the mountains for gems, crystals and precious metals. @@ -315,12 +380,10 @@ region brest_county parent world longname in Brest county -music km/the_dread.ogg +music km/the_dread,km/dragon_and_toast.ogg chance 0.01 randomitems region_brest_county -portal_map /world/world_107_123 -portal_x 40 -portal_y 30 +portal_map *town_portal_brest msg Little is known about this mostly unexplored area. The harsh weather and dangerous wildlife prevented most adventurers from traveling in this area, and the rest seems @@ -338,9 +401,9 @@ randomitems region_brest chance 0.01 msg -The city of the tough. Only few adventurers find their way here without -finding death instead. But the ones who found it build up a city in the midst -of nowhere cornered by high and unpassable mountains. +The town of the tough. Only few adventurers find their way here without +meeting death instead. But the ones who found it built up a city in the midst +of nowhere, cornered by high and unpassable mountains. endmsg match ^/brest/ end @@ -383,12 +446,10 @@ region darcap_county parent world longname in the sultanate of Darcap -music km/blue_scorpion.ogg,km/artifact.ogg +music km/blue_scorpion,km/artifact randomitems region_darcap_county chance 0.01 -portal_map /world/world_116_102 -portal_x 36 -portal_y 25 +portal_map *town_portal_darcap msg Isolated from the rest of the region by the ocean and an extensive mountain range to the south, and possessing a massive natural harbour, @@ -413,6 +474,7 @@ region darcapcircus parent darcap longname in the Darcap Circus +music km/waunobe_march,km/comic_hero msg This circus' reputation draws visitors from all over the world. endmsg @@ -443,7 +505,7 @@ longname near the port of Wolfsburg randomitems region_wolfsburg_county chance 0.01 -music km/miris_magic_dance.ogg,km/netherworld_shanty.ogg +music km/miris_magic_dance,km/netherworld_shanty msg Located on an island far away from the coast, Wolfsburg relies entirely on its quay to supply the town and as a result has a strong seafaring tradition among @@ -467,6 +529,7 @@ region santodominion_county parent world longname in the area around Santo Dominion +music km/sancho_panza_gets_a_latte msg Santo Dominion sits in a small bay to the north of Scorn. It is an important port of call for ships travelling to and from Scorn and is @@ -510,8 +573,38 @@ from the north by the kings of Scorn, during the Vth millenia EK. They named the area Vkovzerov. The major elven city of Vkovzerov was Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. + +Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea. +Changes, both natural and unnatural, had drastically transformed the landscape of +this area. Rivers had been diverted, lakes were drained, and the sea had reseeded - +only to have all this undone or remade through a catastrophic flood a decade later. +As a result of this devastation, one needs to recognize the hardship and sorrow +that has been a burden on this land. Many lives have been lost, several graves - +marked and unmarked fill area. Rumors that the fog, which covers the land, is a +testament of the grief and anguish experienced by the first settlers has drawn +those brave enough to face such superstition. Another interest of lore is the +wandering spirit from the nearby forest; a spirit in which seems to be holding a +grudge from ages ago. Others travel to Lake Country because of its reputation - +the rich shops operated by retired adventurers, the Training Tower and the safety + within the Fortress of Lord Butakis. +endmsg +match ^/lake_country/(?!Butakis/) +end + +region butakisfortress +parent lakecountry +longname in the Fortress of Lord Butakis +msg +The Fortress of Lord Butakis stands as a testament to the determination of Butakis +to settle and secure the area called Lake Country. This bastion of security provides +a hard line of defense against the demons, dragons, rogue wizard faction and agents +of chaos that plague this land. While the stronghold stands in defiance of disorder, +there seems to be dark forces at work from the inside; slowly whittling away the +foundation of what the Fortress represents. As a result of this, security of the +Fortress has greatly increased in the past years. A few have grown concerned over +the very crowded prison filled with accused spies, thieves, and worse. endmsg -match ^/lake_country/ +match ^/lake_country/Butakis/ end region portjoseph @@ -520,8 +613,16 @@ chance 0.002 randomitems region_generic_city msg -Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But -not everything is as it seems... +Port Joseph is located on the largest (which isn't saying much) of a chain of +islands west of the Kingdom of Scorn. While the island doesn't boast very much, +most everything there is very practical. How the times have changed. The early +days of Port Joseph was a haven for the most ruthless band of pirates that the +high seas has ever seen. The infamous reputation of Port Joseph died with the +passing of renowned pirate admiral, Moogley Bill. While his legend lives on, +his treasure horde is still missing. Thanks to increased presence and protection +from The King's Navy, many trade routes now pass through or near the area, so +that makes the Port a frequent stop and transfer point for merchants. +However, the pirate roots are still relevant today. endmsg match ^/port_joseph/ end @@ -529,9 +630,8 @@ region pupland parent world longname in Pupland -portal_map /pup_land/lone_town/town -portal_x 9 -portal_y 13 +music km/an_upsetting_theme,km/ambush +portal_map *town_portal_lone_town msg Pupland is as dangerous as a small puppy. It is a happy, thriving community of nice and peaceful people. Or at least so it seems on first sight... @@ -542,6 +642,7 @@ region ancientpupland parent pupland longname in the Pupland of times long past +music km/misuse msg You have been thrown to this ancient version of pupland through some unidentified time travel magic. Nobody knows what dangers or joys @@ -573,18 +674,40 @@ match ^/pup_land/lone_town/ end +region aldwulf +parent world +longname in the aldwulf archipelago +music km/thinking_out_loud,km/dance_monster +chance 0.1 +msg +Situated in some distance to the nearest continent, the aldwulf +archipelago has a very distinct culture. Unlike in other parts of the +world, you can actually find civilised kobold races here. Important +sightseeing stops are the water town and the various kobold towns. +endmsg +match ^/aldwulf/ +end + region stoneville_county parent world longname near Stoneville +music km/legend_of_one msg -The area surrounding Stoneville is also called "Dragon Island". -Not that there would be much area, but still... +Stoneville is a small ship port located on the western side of +Dragon Island. The island primarily serves as a vacation residence +for wealthy merchants and adventurers. For those who are not +quite ready for retirement or seeking fame - guilds and shops keep +those travelers well stocked and tested. Of course, the islands +riches also seem to attract those with nefarious purposes who have +taken hold of the various caves in the nearby mountains. And in +some cases, more closer to home then what most inhabitants would like. endmsg end region stoneville parent stoneville_county longname in Stoneville City +music km/phantasm chance 0.002 randomitems region_generic_city msg @@ -594,14 +717,14 @@ unofficial name "Dragon Island". endmsg match ^/dragonisland/ -music km/phantasm.ogg end region firevolcano parent world longname in the Fire Volcano +music km/neolith,km/thinking_out_loud msg -This fiery volcano rose up from the mountains one day. It is inhabited by a +This fiery volcano rose up from the mountains one day. It is inhabited by a strange race of fire creatures who seem friendly, but very competitive. endmsg end @@ -609,9 +732,8 @@ region azumauindo parent world longname in the Shogunate of Azumauindo -portal_map /world/world_127_101 -portal_x 37 -portal_y 5 +music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon +portal_map *town_portal_azumauindo msg A hidden and closed civilization, at the far east of the world. endmsg @@ -620,10 +742,8 @@ region dream parent world longname dreaming? -music km/celtic_impulse.ogg -portal_map /mlab/cloudworlddecity -portal_x 57 -portal_y 120 +music km/celtic_impulse +portal_map *town_portal_cdc msg You do not know if you are awake or still dreaming. endmsg @@ -659,7 +779,7 @@ region kingdomofsaints parent dream -longname in the kingdom of Saints +longname in the Kingdom of Saints msg A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to be much advanced knowlege known to it, outside the realms of sorcery and superstition. @@ -712,3 +832,133 @@ endmsg end +region ipo_meeting +parent world +longname in the IPO meeting room +msg +Completely carved out of a non-magic plane that consists of dense rock, +the IPO meeting room is considered one of the most illustruous achievement +of modern magic. + +Most Post Offices have a connection to this room, making it possible for +people living in distant regions to meet each other in person. +endmsg +end + +region heaven +parent world +longname in Heaven Town +music km/thinking_out_loud,km/dance_monster +portal_map *town_portal_heaven +msg +You feel a little bit afloat and very calm. This is heaven! The Heaven Town is +built by the joint effort of the worlds population under guidance of Valriel +and Gaea. +endmsg +match ^/heaven/ +end + +region tindervale +parent navar_kingdom +longname in The Fireborn Capitol of Tindervale +music km/thinking_out_loud,km/dance_monster +portal_map *town_portal_tindervale +msg +This small town, is the center of activity for the fireborn race. +In its centre lies the keep of the fireborn Art. +endmsg +match ^/art/ +end + +region celvear +parent navar_kingdom +longname in Celvear Port +portal_map *town_portal_celvear +msg +A town under the dominion of The Kingdom of Navar. Celvear is a small port +that guards the bay of Navar and, for this, has great strategic value to Navar, +which in turn gives Celvear a lot of freedom on how to interpret the law. +endmsg +match ^/celvear_port/ +end + +region lostwages +parent navar_kingdom +longname in the town of Lostwages +msg +Lostwages is a small town (it calls itself "city") that boasts of a +casino, something not common in the Kingdom of Scorn due to strict +anti-gambling laws. This was made possible by some clever contracts, +putting Lostwages under the jurisdiction of Navar, even though is is surrounded +by the Kingdom of Scorn. +endmsg +match ^/lostwages/ +end + +region marksel +parent navar_kingdom +longname in the Hamlet of Lord Marksel +msg +Situated about half way between The Kingdom of Navar and The Sultanate of Darcap, +Marksel is a mining town whose old motto seemed to be, "Enough to Live With." +A small group of sages, with their research, drives the demand for the mines rich +metal. As long as the work pays wages enough to keep the ale flowing from the +nearby tavern, miners will be back at their post the following day. Something has +changed though, just as the hamlet was about to prosper, the trade roads leading +to it fell under siege from bandits. The merchant trade contracts have defaulted; +the roads are too risky and unsafe. The forces of Lord Marksel have seen the +tide of battle tip away from their favor. Their hope dims with each passing day. +endmsg +match ^/marksel/ +end + +region whalingoutpost +parent navar_kingdom +longname at the Whaling Outpost +msg +Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of +the known world. The "Land of Frost" has been partially settled by those brave (or foolish) +enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities. +Those in residence make a living (well, mere existence) out of whaling, which is why many of +the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside +around here, as the appetite of any wondering beast leaves countless dwellings empty and +numerous ships at the bottom of the sea. +endmsg +match ^/whalingoutpost/ +end + +region gotisch +parent navar_kingdom +longname in The Principality Gotisch +msg +Gotisch is located in a rocky and mostly barren area. It comes second only +to the great desert near tindervale in its hostility to life, and is, in +fact, located right to the east of that desert. + +Since the area is so barren, the dwarven inhabitants mostly dwell in the +mountainous areas and have worked small miracles in making those areas +suitable for farming. + +Common to all the cities in the Principality of Gotisch is that they speak +a funny language, that often sounds extremely threatening when all that +was actually said amounts to "Pleasure to have you here!". +endmsg +match ^/gotischerbereich/ +end + +region wassar +parent navar +longname in the City of Wassar +portal_map *town_portal_wassar +music km/water_prelude +msg +Wassar City is an underwater city, situated underneath the Navar continent. It was mainly +inhabited by the creatures of water, but recently its entrance has been discovered and some +overground inhabitants have moved in. The water creatures are known for their dislike and +distrust of the overland creatures who have moved in, and generally only respect them once +they are a citizen. This does not hold true for members of the government, however they do +find hate in the worshippers of Ixalovh's enemy god, Ruggilli. +endmsg +match ^/wassar/ +end +