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Comparing deliantra/maps/regions (file contents):
Revision 1.43 by root, Wed Jul 25 18:48:41 2007 UTC vs.
Revision 1.75 by root, Sun May 16 02:02:30 2010 UTC

1region world 1region world
2longname in The World 2longname in The World
3music ross/game1,jm/bxe_ex_primavera
3jail_map /scorn/misc/jail 4jail_map /scorn/misc/jail
4jail_x 16 5jail_x 16
5jail_y 1 6jail_y 1
6portal_map /world/world_104_115 7portal_map *town_portal_scorn
7portal_x 39
8portal_y 33
9msg 8msg
10If you are seeing this, someone goofed, you should never see this message, and 9If you are seeing this, someone goofed, you should never see this message, and
11you should report this to the DM. 10you should report this to the DM.
12endmsg 11endmsg
13music ross/game1,ross/game6,ross/ross1
14end 12end
15 13
16region wilderness 14region wilderness
17parent world 15parent world
18longname somewhere in the wilderness 16longname somewhere in the wilderness
27end 25end
28 26
29region panthalassa 27region panthalassa
30parent world 28parent world
31longname somewhere on the great ocean panthalassa 29longname somewhere on the great ocean panthalassa
32music ross/ross3,km/water_prelude
33msg 30msg
34Few people ventured far enough to reach the ocean Panthalassa. Its extent 31Few people ventured far enough to reach the ocean Panthalassa. Its extent
35is completely unknown, subject of some weird theories only, and nothing is 32is completely unknown, subject of some weird theories only, and nothing is
36known about its depth, the life it contains or the dangers it holds. No 33known about its depth, the life it contains or the dangers it holds. No
37ship ventured far into it and came back. The only thing known about it is this: 34ship ventured far into it and came back. The only thing known about it is this:
76 73
77treasureone region_security_zone 74treasureone region_security_zone
78 arch bird 75 arch bird
79end 76end
80 77
78region greenway
79parent wilderness
80longname on the Greenway
81msg
82The elves are thought to have quicker ways to travel...
83endmsg
84end
85
86treasureone region_scorn_kingdom
87 arch bird
88 chance 3
89 more
90 arch gnoll
91 chance 2
92 more
93 arch goblin
94 chance 2
95 more
96 arch ogre
97 chance 1
98 more
99 arch killer_bee
100 chance 1
101end
102
103region scorn_kingdom
104parent world
105longname in the Kingdom of Scorn
106music km/thinking_out_loud,km/dance_monster
107chance 0.1
108randomitems region_scorn_kingdom
109msg
110Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
111is a safe and welcoming place for those who pass by. Its position on the
112Imperial highway allows it to maintain its importance as a stopping off
113point between the other major cities along the route and an attractive
114location for trade and commerce. This combined with the sheltered harbour and
115extensive shipping lines, ensures that Scorn remains a key crossroads
116bustling with activity, long after its former military dominance has
117diminished.
118endmsg
119end
120
81region highway 121region scorn_highway
82parent world 122parent scorn_kingdom
83longname on the imperial highway 123longname on the imperial highway
124music @travel
84chance 0.005 125chance 0.005
85randomitems region_security_zone 126randomitems region_security_zone
86music ross/game3
87msg 127msg
88The Imperial Highway was built long ago, so much so that its origins are 128The Imperial Highway was built long ago, so much so that its origins are
89now long since passed out of recorded history and into the stuff of legends. 129now long since passed out of recorded history and into the stuff of legends.
90In the years since its construction it has gained the name "The yellow Brick 130In the years since its construction it has gained the name "The yellow Brick
91Road" on account of the distinctive colour of its paving. Whilst in former 131Road" on account of the distinctive colour of its paving. Whilst in former
95way to travel over land. 135way to travel over land.
96endmsg 136endmsg
97end 137end
98 138
99region brest_highway 139region brest_highway
100parent world 140parent scorn_kingdom
101longname on the road connecting Scorn, Brest and Lake Country 141longname on the road connecting Scorn, Brest and Lake Country
142music @travel
102chance 0.005 143chance 0.005
103randomitems region_security_zone 144randomitems region_security_zone
104music ross/game6 145music ross/game6
105msg 146msg
106Unlike most places in the world, the area stretching from Scorn down 147Unlike most places in the world, the area stretching from Scorn down
109into the wilderness, though, as only the roads are under watch (and not 150into the wilderness, though, as only the roads are under watch (and not
110everywhere - Lake Country is notoriously dangerous). 151everywhere - Lake Country is notoriously dangerous).
111endmsg 152endmsg
112end 153end
113 154
114region greenway
115parent wilderness
116longname on the Greenway
117msg
118The elves are thought to have quicker ways to travel...
119endmsg
120end
121
122treasureone region_scorn_kingdom
123 arch bird
124 chance 3
125 more
126 arch gnoll
127 chance 2
128 more
129 arch goblin
130 chance 2
131 more
132 arch ogre
133 chance 1
134 more
135 arch killer_bee
136 chance 1
137end
138
139region scorn_kingdom
140parent world
141longname in the kingdom of Scorn
142music km/thinking_out_loud,km/dance_monster
143chance 0.1
144randomitems region_scorn_kingdom
145msg
146Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
147is a safe and welcoming place for those who pass by. Its position on the
148Imperial highway allows it to maintain its importance as a stopping off
149point between the other major cities along the route and an attractive
150location for trade and commerce. This combined with the sheltered harbour and
151extensive shipping lines, ensures that Scorn remains a key crossroads
152bustling with activity, long after its former military dominance has
153diminished.
154endmsg
155end
156
157region scorn_county 155region scorn_county
158parent scorn_kingdom 156parent scorn_kingdom
159longname in the county of Scorn 157longname in the county of Scorn
160chance 0.01 158chance 0.01
161randomitems region_scorn_kingdom 159randomitems region_scorn_kingdom
172end 170end
173 171
174region scorn 172region scorn
175parent scorn_county 173parent scorn_county
176longname in the City of Scorn 174longname in the City of Scorn
177music km/thaxted 175music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
178chance 0.002
179randomitems region_generic_city 176randomitems region_generic_city
180msg 177msg
181Here, in amidst the trading activity at the heart of scorn you find 178Here, in amidst the trading activity at the heart of scorn you find
182yourself scarcely able to hear yourself think with the din of commerce all around 179yourself scarcely able to hear yourself think with the din of commerce all around
183you as shop keepers and traders shout their wares. 180you as shop keepers and traders shout their wares.
219demons and undead run rampant through the broken remains. 216demons and undead run rampant through the broken remains.
220endmsg 217endmsg
221match ^/euthville/ 218match ^/euthville/
222end 219end
223 220
221region valdor
222parent scorn_kingdom
223longname in The Citystate of Valdor
224music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn
225portal_map *town_portal_valdor
226msg
227Valdor is a city found inside a massive mountains area. Its origins
228are in a small miners village. Government form is monarchy, economy is
229capitalistic.
230
231Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
232quite cheap there. Because of its location, Valdor imports a lot of food,
233clothes and other common cargo. Transport to Valdor is very difficult,
234the only ground roads go through dangerous mountain passes, and dragon
235transport is very expensive at Valdor, because of the difficulity of
236passing the mountains. Thus imported cargo sells very good in Valdor.
237
238Valdor through the history was always a small community, and until
239recently, it had very little contact with the rest of the world, because
240it was highly unprofitable to export iron through dragon transport or
241mountains. Because of that, being first under Scorn's protectorate, Valdor
242eventually proclaimed independence, which was accepted by all other cities
243on due to the geographical isolation of the city.
244endmsg
245match ^/lorak/
246end
247
224region three_sisters 248region three_sisters
225parent world 249parent world
226longname on the island of the three sisters 250longname on the island of the three sisters
227music km/feral_chase 251music km/feral_chase
228msg 252msg
229Little is known about this island except that it is surrounded 253What should be a nice island protected by a shield wall of high mountains
230by a shield wall of high mountains. 254is rife in discord. Three Sisters, on their quest to immortality, found
255a way to craft an item that rivaled creations from the ancient gods. For
256such an infractions - the ancient gods punished The Sisters, leaving
257them scarred and disfigured with wounds that would have killed any one
258else. The curse of immortality was then realized, but incomplete. Each
259of The Three Sisters lost their greatest Gift, which now reside deep in
260the vaults of the nearby factions. For centuries now, conflict erupts
261daily as raids between each sect fights to a inevitable stalemate with one
262another over control of each Sister's Gift. Trapped in their tower, The
263Three Sisters wait for destiny to grant them one last favor by making them
264whole once again. Now that the ancient gods are no more - they could once
265again practice their craft.
231endmsg 266endmsg
232match ^/sisters/ 267match ^/sisters/
233end 268end
234 269
235region middle_island 270region middle_island
262 chance 7 297 chance 7
263end 298end
264 299
265region navar_kingdom 300region navar_kingdom
266parent world 301parent world
267music km/kumasi_groove 302longname in the region around Navar
268longname in the kingdom of Navar 303music km/kumasi_groove,jm/bxe_na_oriental,jm/balam_caverna
269randomitems region_navar_kingdom 304randomitems region_navar_kingdom
270chance 0.01 305chance 0.01
271jail_map /navar_city/jail/jail 306jail_map /navar_city/jail/jail
272jail_x 16 307jail_x 16
273jail_y 1 308jail_y 1
274portal_map /world/world_121_116 309portal_map *town_portal_navar
275portal_x 44
276portal_y 45
277msg 310msg
278Straddling the corner of the Imperial highway as it turns North near the 311Straddling the corner of the Imperial highway as it turns north near the
279Eastern border of the known world, and surrounded by dangerous territory, 312eastern border of the known world, and surrounded by dangerous territory,
280Navar is an unlikely site for one of the world's grandest cities. 313Navar is an unlikely site for one of the world's grandest cities.
281Yet there it stands, dominating the skyline for miles around and showing the 314Yet there it stands, dominating the skyline for miles around and showing the
282same bustling activity expected of any thriving market town. 315same bustling activity expected of any thriving market town.
283endmsg 316endmsg
284end 317end
285 318
319region navar_highway
320parent navar_kingdom
321longname on the imperial highway
322music @travel
323chance 0.005
324randomitems region_security_zone
325msg
326The Imperial Highway was built long ago, so much so that its origins are
327now long since passed out of recorded history and into the stuff of legends.
328In the years since its construction it has gained the name "The yellow Brick
329Road" on account of the distinctive colour of its paving. Whilst in former
330times the Imperial highway was safe to all who would pass along it, in
331recent times it has started to decay, as the toll of centuries comes to bear
332on this once-splendid testament to past powers. It is still the safest
333way to travel over land.
334endmsg
335end
336
286region navar 337region navar
287parent navar_kingdom 338parent navar_kingdom
288longname in the city of Navar 339longname in the City of Navar
289music ross/ross5
290chance 0.002 340chance 0.002
291randomitems region_generic_city 341randomitems region_generic_city
292jail_map /navar_city/jail/jail 342jail_map /navar_city/jail/jail
293jail_x 16 343jail_x 16
294jail_y 1 344jail_y 1
295msg 345msg
296The heart of the Navar region: Navar city. It's said it's the gathering of 346The heart of the Navar region: Navar city. It's said it's the gathering of
297opportunities! Meet experienced adventurers and clever shop keepers or explore 347opportunities! Meet experienced adventurers and clever shop keepers or explore
298the unexplored dungeons. 348the unexplored dungeons.
299endmsg 349endmsg
300match ^/navar_city/ 350match ^/navar_city/
301end 351end
302 352
303region valleynoy 353region valleynoy
304parent navar_kingdom 354parent navar_kingdom
305longname on valley noy 355longname on Valley Noy
306music km/fire_prelude 356music jm/bxe_ex_provis
357portal_map *town_portal_valleynoy
307msg 358msg
308This island is famous for its many deep valleys. Few people live here, and 359This island is famous for its many deep valleys. Few people live here, and
309most of them mine the mountains for gems, crystals and precious metals. 360most of them mine the mountains for gems, crystals and precious metals.
310endmsg 361endmsg
311end 362end
327end 378end
328 379
329region brest_county 380region brest_county
330parent world 381parent world
331longname in Brest county 382longname in Brest county
332music km/the_dread 383music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste,km/fire_prelude
333chance 0.01 384chance 0.01
334randomitems region_brest_county 385randomitems region_brest_county
335portal_map /world/world_107_123 386portal_map *town_portal_brest
336portal_x 40
337portal_y 30
338msg 387msg
339Little is known about this mostly unexplored area. The harsh weather and dangerous 388Little is known about this mostly unexplored area. The harsh weather and dangerous
340wildlife prevented most adventurers from traveling in this area, and the rest seems 389wildlife prevented most adventurers from traveling in this area, and the rest seems
341to know how to keep their secrets to them. 390to know how to keep their secrets to them.
342endmsg 391endmsg
350parent brest_county 399parent brest_county
351longname in Brest 400longname in Brest
352randomitems region_brest 401randomitems region_brest
353chance 0.01 402chance 0.01
354msg 403msg
355The city of the tough. Only few adventurers find their way here without 404The town of the tough. Only few adventurers find their way here without
356finding death instead. But the ones who found it build up a city in the midst 405meeting death instead. But the ones who found it built up a city in the midst
357of nowhere cornered by high and unpassable mountains. 406of nowhere, cornered by high and unpassable mountains.
358endmsg 407endmsg
359match ^/brest/ 408match ^/brest/
360end 409end
361 410
362treasureone region_darcap_county 411treasureone region_darcap_county
395end 444end
396 445
397region darcap_county 446region darcap_county
398parent world 447parent world
399longname in the sultanate of Darcap 448longname in the sultanate of Darcap
400music km/blue_scorpion,km/artifact 449music km/blue_scorpion,km/artifact,jm/mmm_icarus
401randomitems region_darcap_county 450randomitems region_darcap_county
402chance 0.01 451chance 0.01
403portal_map /world/world_116_102 452portal_map *town_portal_darcap
404portal_x 36
405portal_y 25
406msg 453msg
407Isolated from the rest of the region by the ocean and an extensive 454Isolated from the rest of the region by the ocean and an extensive
408mountain range to the south, and possessing a massive natural harbour, 455mountain range to the south, and possessing a massive natural harbour,
409Darcap is a small, but easily defensible town, dominated by a pair of 456Darcap is a small, but easily defensible town, dominated by a pair of
410powerful guilds. The town is also noted for its circus, whose reputation 457powerful guilds. The town is also noted for its circus, whose reputation
480end 527end
481 528
482region santodominion_county 529region santodominion_county
483parent world 530parent world
484longname in the area around Santo Dominion 531longname in the area around Santo Dominion
485music km/dragon_and_toast,km/sancho_panza_gets_a_latte 532music km/sancho_panza_gets_a_latte,jm/bxe_na_viva_latinoamerica
486msg 533msg
487Santo Dominion sits in a small bay to the north of Scorn. It is an 534Santo Dominion sits in a small bay to the north of Scorn. It is an
488important port of call for ships travelling to and from Scorn and is 535important port of call for ships travelling to and from Scorn and is
489also somewhat famous for its Opera and its Litle House of Horrors, two 536also somewhat famous for its Opera and its Litle House of Horrors, two
490magnificent cultural buildings you would not expect in so small a town as 537magnificent cultural buildings you would not expect in so small a town as
517end 564end
518 565
519region lakecountry 566region lakecountry
520parent world 567parent world
521longname in Lake Country 568longname in Lake Country
569music jm/baal_final_march
522randomitems region_lake_country 570randomitems region_lake_country
523chance 0.015 571chance 0.015
524msg 572msg
525Lake Country originally was where the elves lived who where exiled 573Lake Country originally was where the elves lived who where exiled
526from the north by the kings of Scorn, during the Vth millenia EK. They 574from the north by the kings of Scorn, during the Vth millenia EK. They
527named the area Vkovzerov. The major elven city of Vkovzerov was 575named the area Vkovzerov. The major elven city of Vkovzerov was
528Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. 576Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
577
578Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
579Changes, both natural and unnatural, had drastically transformed the landscape of
580this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
581only to have all this undone or remade through a catastrophic flood a decade later.
582As a result of this devastation, one needs to recognize the hardship and sorrow
583that has been a burden on this land. Many lives have been lost, several graves -
584marked and unmarked fill area. Rumors that the fog, which covers the land, is a
585testament of the grief and anguish experienced by the first settlers has drawn
586those brave enough to face such superstition. Another interest of lore is the
587wandering spirit from the nearby forest; a spirit in which seems to be holding a
588grudge from ages ago. Others travel to Lake Country because of its reputation -
589the rich shops operated by retired adventurers, the Training Tower and the safety
590 within the Fortress of Lord Butakis.
529endmsg 591endmsg
592match ^/lake_country/(?!Butakis/)
593end
594
595region butakisfortress
596parent lakecountry
597longname in the Fortress of Lord Butakis
598msg
599The Fortress of Lord Butakis stands as a testament to the determination of Butakis
600to settle and secure the area called Lake Country. This bastion of security provides
601a hard line of defense against the demons, dragons, rogue wizard faction and agents
602of chaos that plague this land. While the stronghold stands in defiance of disorder,
603there seems to be dark forces at work from the inside; slowly whittling away the
604foundation of what the Fortress represents. As a result of this, security of the
605Fortress has greatly increased in the past years. A few have grown concerned over
606the very crowded prison filled with accused spies, thieves, and worse.
607endmsg
530match ^/lake_country/ 608match ^/lake_country/Butakis/
531end 609end
532 610
533region portjoseph 611region portjoseph
534parent world 612parent world
535longname in Port Joseph 613longname in Port Joseph
536chance 0.002 614chance 0.002
537randomitems region_generic_city 615randomitems region_generic_city
538msg 616msg
539Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But 617Port Joseph is located on the largest (which isn't saying much) of a chain of
540not everything is as it seems... 618islands west of the Kingdom of Scorn. While the island doesn't boast very much,
619most everything there is very practical. How the times have changed. The early
620days of Port Joseph was a haven for the most ruthless band of pirates that the
621high seas has ever seen. The infamous reputation of Port Joseph died with the
622passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
623his treasure horde is still missing. Thanks to increased presence and protection
624from The King's Navy, many trade routes now pass through or near the area, so
625that makes the Port a frequent stop and transfer point for merchants.
626However, the pirate roots are still relevant today.
541endmsg 627endmsg
542match ^/port_joseph/ 628match ^/port_joseph/
543end 629end
544 630
545region pupland 631region pupland
546parent world 632parent world
547longname in Pupland 633longname in Pupland
548music km/dragon_and_toast,km/an_upsetting_theme,km/ambush 634music km/an_upsetting_theme,km/ambush
549portal_map /pup_land/lone_town/town 635portal_map *town_portal_lone_town
550portal_x 9
551portal_y 13
552msg 636msg
553Pupland is as dangerous as a small puppy. It is a happy, thriving community of 637Pupland is as dangerous as a small puppy. It is a happy, thriving community of
554nice and peaceful people. Or at least so it seems on first sight... 638nice and peaceful people. Or at least so it seems on first sight...
555endmsg 639endmsg
556match ^/pup_land/ 640match ^/pup_land/
589much better airline and road infrastructure. 673much better airline and road infrastructure.
590endmsg 674endmsg
591match ^/pup_land/lone_town/ 675match ^/pup_land/lone_town/
592end 676end
593 677
678region aldwulf
679parent world
680longname in the aldwulf archipelago
681music km/thinking_out_loud,km/dance_monster
682chance 0.1
683msg
684Situated in some distance to the nearest continent, the aldwulf
685archipelago has a very distinct culture. Unlike in other parts of the
686world, you can actually find civilised kobold races here. Important
687sightseeing stops are the water town and the various kobold towns.
688endmsg
689match ^/aldwulf/
690end
691
594region stoneville_county 692region stoneville_county
595parent world 693parent world
596longname near Stoneville 694longname near Stoneville
597music km/legend_of_one 695music km/legend_of_one
598msg 696msg
599The area surrounding Stoneville is also called "Dragon Island". 697Stoneville is a small ship port located on the western side of
600Not that there would be much area, but still... 698Dragon Island. The island primarily serves as a vacation residence
699for wealthy merchants and adventurers. For those who are not
700quite ready for retirement or seeking fame - guilds and shops keep
701those travelers well stocked and tested. Of course, the islands
702riches also seem to attract those with nefarious purposes who have
703taken hold of the various caves in the nearby mountains. And in
704some cases, more closer to home then what most inhabitants would like.
601endmsg 705endmsg
602end 706end
603 707
604region stoneville 708region stoneville
605parent stoneville_county 709parent stoneville_county
606longname in Stoneville City 710longname in Stoneville City
607music km/phantasm 711music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto
608chance 0.002 712chance 0.002
609randomitems region_generic_city 713randomitems region_generic_city
610msg 714msg
611Stoneville is the home of such adventurous places as the Adventurers 715Stoneville is the home of such adventurous places as the Adventurers
612Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit 716Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
627end 731end
628 732
629region azumauindo 733region azumauindo
630parent world 734parent world
631longname in the Shogunate of Azumauindo 735longname in the Shogunate of Azumauindo
632music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon 736music jm/tws_green_island,jm/tws_birds_in_the_sunrise
633portal_map /world/world_127_101 737portal_map *town_portal_azumauindo
634portal_x 37
635portal_y 5
636msg 738msg
637A hidden and closed civilization, at the far east of the world. 739A hidden and closed civilization, at the far east of the world.
638endmsg 740endmsg
639end 741end
640 742
641region dream 743region dream
642parent world 744parent world
643longname dreaming? 745longname dreaming?
644music km/celtic_impulse 746music km/celtic_impulse
645portal_map /mlab/cloudworlddecity 747portal_map *town_portal_cdc
646portal_x 57
647portal_y 120
648msg 748msg
649You do not know if you are awake or still dreaming. 749You do not know if you are awake or still dreaming.
650endmsg 750endmsg
651match ^/mlab/ 751match ^/mlab/
652end 752end
678endmsg 778endmsg
679end 779end
680 780
681region kingdomofsaints 781region kingdomofsaints
682parent dream 782parent dream
683longname in the kingdom of Saints 783longname in the Kingdom of Saints
684msg 784msg
685A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to 785A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
686be much advanced knowlege known to it, outside the realms of sorcery and superstition. 786be much advanced knowlege known to it, outside the realms of sorcery and superstition.
687The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal, 787The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
688however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production 788however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
731plants in existance, as well as the only working centerfuge throughout the 831plants in existance, as well as the only working centerfuge throughout the
732explored world. 832explored world.
733endmsg 833endmsg
734end 834end
735 835
836region ipo_meeting
837parent world
838longname in the IPO meeting room
839msg
840Completely carved out of a non-magic plane that consists of dense rock,
841the IPO meeting room is considered one of the most illustruous achievement
842of modern magic.
843
844Most Post Offices have a connection to this room, making it possible for
845people living in distant regions to meet each other in person.
846endmsg
847end
848
849region heaven
850parent world
851longname in Heaven Town
852music jm/bxe_vu_ave_maria_al_anochecer,jm/bxe_vu_creciente
853portal_map *town_portal_heaven
854msg
855You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
856built by the joint effort of the worlds population under guidance of Valriel
857and Gaea.
858endmsg
859match ^/heaven/
860end
861
862region tindervale
863parent navar_kingdom
864longname in The Fireborn Capitol of Tindervale
865music jm/tws_a_new_life_waits,jm/bxe_vu_90s_break
866portal_map *town_portal_tindervale
867msg
868This small town, is the center of activity for the fireborn race.
869In its centre lies the keep of the fireborn Art.
870endmsg
871match ^/art/
872end
873
874region celvear
875parent navar_kingdom
876longname in Celvear Port
877music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5
878portal_map *town_portal_celvear
879msg
880A town under the dominion of The Kingdom of Navar. Celvear is a small port
881that guards the bay of Navar and, for this, has great strategic value to Navar,
882which in turn gives Celvear a lot of freedom on how to interpret the law.
883endmsg
884match ^/celvear_port/
885end
886
887region lostwages
888parent navar_kingdom
889longname in the town of Lostwages
890msg
891Lostwages is a small town (it calls itself "city") that boasts of a
892casino, something not common in the Kingdom of Scorn due to strict
893anti-gambling laws. This was made possible by some clever contracts,
894putting Lostwages under the jurisdiction of Navar, even though is is surrounded
895by the Kingdom of Scorn.
896endmsg
897match ^/lostwages/
898end
899
900region marksel
901parent navar_kingdom
902longname in the Hamlet of Lord Marksel
903msg
904Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
905Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
906A small group of sages, with their research, drives the demand for the mines rich
907metal. As long as the work pays wages enough to keep the ale flowing from the
908nearby tavern, miners will be back at their post the following day. Something has
909changed though, just as the hamlet was about to prosper, the trade roads leading
910to it fell under siege from bandits. The merchant trade contracts have defaulted;
911the roads are too risky and unsafe. The forces of Lord Marksel have seen the
912tide of battle tip away from their favor. Their hope dims with each passing day.
913endmsg
914match ^/marksel/
915end
916
917region whalingoutpost
918parent navar_kingdom
919longname at the Whaling Outpost
920msg
921Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
922the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
923enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
924Those in residence make a living (well, mere existence) out of whaling, which is why many of
925the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
926around here, as the appetite of any wondering beast leaves countless dwellings empty and
927numerous ships at the bottom of the sea.
928endmsg
929match ^/whalingoutpost/
930end
931
932region gotisch
933parent navar_kingdom
934longname in The Principality Gotisch
935msg
936Gotisch is located in a rocky and mostly barren area. It comes second only
937to the great desert near tindervale in its hostility to life, and is, in
938fact, located right to the east of that desert.
939
940Since the area is so barren, the dwarven inhabitants mostly dwell in the
941mountainous areas and have worked small miracles in making those areas
942suitable for farming.
943
944Common to all the cities in the Principality of Gotisch is that they speak
945a funny language, that often sounds extremely threatening when all that
946was actually said amounts to "Pleasure to have you here!".
947endmsg
948match ^/gotischerbereich/
949end
950
951region wassar
952parent navar
953longname in the City of Wassar
954portal_map *town_portal_wassar
955music km/water_prelude,jm/tws_train_to_nowhere
956msg
957Wassar City is an underwater city, situated underneath the Navar continent. It was mainly
958inhabited by the creatures of water, but recently its entrance has been discovered and some
959overground inhabitants have moved in. The water creatures are known for their dislike and
960distrust of the overland creatures who have moved in, and generally only respect them once
961they are a citizen. This does not hold true for members of the government, however they do
962find hate in the worshippers of Ixalovh's enemy god, Ruggilli.
963endmsg
964match ^/wassar/
965end
966

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