1 | region world |
1 | region world |
2 | longname in The World |
2 | longname in The World |
3 | jail_map /scorn/misc/jail |
3 | jail_map /scorn/misc/jail |
4 | jail_x 16 |
4 | jail_x 16 |
5 | jail_y 1 |
5 | jail_y 1 |
6 | portal_map /world/world_104_115 |
6 | portal_map *scorn_town_portal |
7 | portal_x 39 |
|
|
8 | portal_y 33 |
|
|
9 | msg |
7 | msg |
10 | If you are seeing this, someone goofed, you should never see this message, and |
8 | If you are seeing this, someone goofed, you should never see this message, and |
11 | you should report this to the DM. |
9 | you should report this to the DM. |
12 | endmsg |
10 | endmsg |
13 | music ross/game1,ross/game6,ross/ross1 |
11 | music ross/game1,ross/game6,ross/ross1 |
… | |
… | |
136 | chance 1 |
134 | chance 1 |
137 | end |
135 | end |
138 | |
136 | |
139 | region scorn_kingdom |
137 | region scorn_kingdom |
140 | parent world |
138 | parent world |
141 | longname in the kingdom of Scorn |
139 | longname in the Kingdom of Scorn |
142 | music km/thinking_out_loud,km/dance_monster |
140 | music km/thinking_out_loud,km/dance_monster |
143 | chance 0.1 |
141 | chance 0.1 |
144 | randomitems region_scorn_kingdom |
142 | randomitems region_scorn_kingdom |
145 | msg |
143 | msg |
146 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
144 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
… | |
… | |
223 | region three_sisters |
221 | region three_sisters |
224 | parent world |
222 | parent world |
225 | longname on the island of the three sisters |
223 | longname on the island of the three sisters |
226 | music km/feral_chase |
224 | music km/feral_chase |
227 | msg |
225 | msg |
228 | Little is known about this island except that it is surrounded |
226 | What should be a nice island protected by a shield wall of high mountains |
229 | by a shield wall of high mountains. |
227 | is rife in discord. Three Sisters, on their quest to immortality, found |
|
|
228 | a way to craft an item that rivaled creations from the ancient gods. For |
|
|
229 | such an infractions - the ancient gods punished The Sisters, leaving |
|
|
230 | them scarred and disfigured with wounds that would have killed any one |
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|
231 | else. The curse of immortality was then realized, but incomplete. Each |
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|
232 | of The Three Sisters lost their greatest Gift, which now reside deep in |
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|
233 | the vaults of the nearby factions. For centuries now, conflict erupts |
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|
234 | daily as raids between each sect fights to a inevitable stalemate with one |
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|
235 | another over control of each Sister's Gift. Trapped in their tower, The |
|
|
236 | Three Sisters wait for destiny to grant them one last favor by making them |
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|
237 | whole once again. Now that the ancient gods are no more - they could once |
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|
238 | again practice their craft. |
230 | endmsg |
239 | endmsg |
231 | match ^/sisters/ |
240 | match ^/sisters/ |
232 | end |
241 | end |
233 | |
242 | |
234 | region middle_island |
243 | region middle_island |
… | |
… | |
262 | end |
271 | end |
263 | |
272 | |
264 | region navar_kingdom |
273 | region navar_kingdom |
265 | parent world |
274 | parent world |
266 | music km/kumasi_groove |
275 | music km/kumasi_groove |
267 | longname in the kingdom of Navar |
276 | longname in the region around Navar |
268 | randomitems region_navar_kingdom |
277 | randomitems region_navar_kingdom |
269 | chance 0.01 |
278 | chance 0.01 |
270 | jail_map /navar_city/jail/jail |
279 | jail_map /navar_city/jail/jail |
271 | jail_x 16 |
280 | jail_x 16 |
272 | jail_y 1 |
281 | jail_y 1 |
… | |
… | |
282 | endmsg |
291 | endmsg |
283 | end |
292 | end |
284 | |
293 | |
285 | region navar |
294 | region navar |
286 | parent navar_kingdom |
295 | parent navar_kingdom |
287 | longname in the city of Navar |
296 | longname in the City of Navar |
288 | music ross/ross5 |
297 | music ross/ross5 |
289 | chance 0.002 |
298 | chance 0.002 |
290 | randomitems region_generic_city |
299 | randomitems region_generic_city |
291 | jail_map /navar_city/jail/jail |
300 | jail_map /navar_city/jail/jail |
292 | jail_x 16 |
301 | jail_x 16 |
293 | jail_y 1 |
302 | jail_y 1 |
294 | msg |
303 | msg |
295 | The heart of the Navar region: Navar city. It's said it's the gathering of |
304 | The heart of the Navar region: Navar city. It's said it's the gathering of |
296 | opportunities! Meet experienced adventurers and clever shop keepers or explore |
305 | opportunities! Meet experienced adventurers and clever shop keepers or explore |
297 | the unexplored dungeons. |
306 | the unexplored dungeons. |
298 | endmsg |
307 | endmsg |
299 | match ^/navar_city/ |
308 | match ^/navar_city/ |
300 | end |
309 | end |
301 | |
310 | |
302 | region valleynoy |
311 | region valleynoy |
303 | parent navar_kingdom |
312 | parent navar_kingdom |
304 | longname on valley noy |
313 | longname on Valley Noy |
305 | music km/fire_prelude |
314 | music km/fire_prelude |
|
|
315 | portal_map /elmex/jeweler/town_portal |
|
|
316 | portal_x 4 |
|
|
317 | portal_y 3 |
306 | msg |
318 | msg |
307 | This island is famous for its many deep valleys. Few people live here, and |
319 | This island is famous for its many deep valleys. Few people live here, and |
308 | most of them mine the mountains for gems, crystals and precious metals. |
320 | most of them mine the mountains for gems, crystals and precious metals. |
309 | endmsg |
321 | endmsg |
310 | end |
322 | end |
… | |
… | |
349 | parent brest_county |
361 | parent brest_county |
350 | longname in Brest |
362 | longname in Brest |
351 | randomitems region_brest |
363 | randomitems region_brest |
352 | chance 0.01 |
364 | chance 0.01 |
353 | msg |
365 | msg |
354 | The city of the tough. Only few adventurers find their way here without |
366 | The town of the tough. Only few adventurers find their way here without |
355 | finding death instead. But the ones who found it build up a city in the midst |
367 | meeting death instead. But the ones who found it built up a city in the midst |
356 | of nowhere cornered by high and unpassable mountains. |
368 | of nowhere, cornered by high and unpassable mountains. |
357 | endmsg |
369 | endmsg |
358 | match ^/brest/ |
370 | match ^/brest/ |
359 | end |
371 | end |
360 | |
372 | |
361 | treasureone region_darcap_county |
373 | treasureone region_darcap_county |
… | |
… | |
523 | msg |
535 | msg |
524 | Lake Country originally was where the elves lived who where exiled |
536 | Lake Country originally was where the elves lived who where exiled |
525 | from the north by the kings of Scorn, during the Vth millenia EK. They |
537 | from the north by the kings of Scorn, during the Vth millenia EK. They |
526 | named the area Vkovzerov. The major elven city of Vkovzerov was |
538 | named the area Vkovzerov. The major elven city of Vkovzerov was |
527 | Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
539 | Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
|
|
540 | |
|
|
541 | Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea. |
|
|
542 | Changes, both natural and unnatural, had drastically transformed the landscape of |
|
|
543 | this area. Rivers had been diverted, lakes were drained, and the sea had reseeded - |
|
|
544 | only to have all this undone or remade through a catastrophic flood a decade later. |
|
|
545 | As a result of this devastation, one needs to recognize the hardship and sorrow |
|
|
546 | that has been a burden on this land. Many lives have been lost, several graves - |
|
|
547 | marked and unmarked fill area. Rumors that the fog, which covers the land, is a |
|
|
548 | testament of the grief and anguish experienced by the first settlers has drawn |
|
|
549 | those brave enough to face such superstition. Another interest of lore is the |
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|
550 | wandering spirit from the nearby forest; a spirit in which seems to be holding a |
|
|
551 | grudge from ages ago. Others travel to Lake Country because of its reputation - |
|
|
552 | the rich shops operated by retired adventurers, the Training Tower and the safety |
|
|
553 | within the Fortress of Lord Butakis. |
528 | endmsg |
554 | endmsg |
|
|
555 | match ^/lake_country/(?!Butakis/) |
|
|
556 | end |
|
|
557 | |
|
|
558 | region butakisfortress |
|
|
559 | parent lakecountry |
|
|
560 | longname in the Fortress of Lord Butakis |
|
|
561 | msg |
|
|
562 | The Fortress of Lord Butakis stands as a testament to the determination of Butakis |
|
|
563 | to settle and secure the area called Lake Country. This bastion of security provides |
|
|
564 | a hard line of defense against the demons, dragons, rogue wizard faction and agents |
|
|
565 | of chaos that plague this land. While the stronghold stands in defiance of disorder, |
|
|
566 | there seems to be dark forces at work from the inside; slowly whittling away the |
|
|
567 | foundation of what the Fortress represents. As a result of this, security of the |
|
|
568 | Fortress has greatly increased in the past years. A few have grown concerned over |
|
|
569 | the very crowded prison filled with accused spies, thieves, and worse. |
|
|
570 | endmsg |
529 | match ^/lake_country/ |
571 | match ^/lake_country/Butakis/ |
530 | end |
572 | end |
531 | |
573 | |
532 | region portjoseph |
574 | region portjoseph |
533 | parent world |
575 | parent world |
534 | longname in Port Joseph |
576 | longname in Port Joseph |
535 | chance 0.002 |
577 | chance 0.002 |
536 | randomitems region_generic_city |
578 | randomitems region_generic_city |
537 | msg |
579 | msg |
538 | Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But |
580 | Port Joseph is located on the largest (which isn't saying much) of a chain of |
539 | not everything is as it seems... |
581 | islands west of the Kingdom of Scorn. While the island doesn't boast very much, |
|
|
582 | most everything there is very practical. How the times have changed. The early |
|
|
583 | days of Port Joseph was a haven for the most ruthless band of pirates that the |
|
|
584 | high seas has ever seen. The infamous reputation of Port Joseph died with the |
|
|
585 | passing of renowned pirate admiral, Moogley Bill. While his legend lives on, |
|
|
586 | his treasure horde is still missing. Thanks to increased presence and protection |
|
|
587 | from The King's Navy, many trade routes now pass through or near the area, so |
|
|
588 | that makes the Port a frequent stop and transfer point for merchants. |
|
|
589 | However, the pirate roots are still relevant today. |
540 | endmsg |
590 | endmsg |
541 | match ^/port_joseph/ |
591 | match ^/port_joseph/ |
542 | end |
592 | end |
543 | |
593 | |
544 | region pupland |
594 | region pupland |
… | |
… | |
599 | Situated in some distance to the nearest continent, the aldwulf |
649 | Situated in some distance to the nearest continent, the aldwulf |
600 | archipelago has a very distinct culture. Unlike in other parts of the |
650 | archipelago has a very distinct culture. Unlike in other parts of the |
601 | world, you can actually find civilised kobold races here. Important |
651 | world, you can actually find civilised kobold races here. Important |
602 | sightseeing stops are the water town and the various kobold towns. |
652 | sightseeing stops are the water town and the various kobold towns. |
603 | endmsg |
653 | endmsg |
|
|
654 | match ^/aldwulf/ |
604 | end |
655 | end |
605 | |
656 | |
606 | region stoneville_county |
657 | region stoneville_county |
607 | parent world |
658 | parent world |
608 | longname near Stoneville |
659 | longname near Stoneville |
609 | music km/legend_of_one |
660 | music km/legend_of_one |
610 | msg |
661 | msg |
611 | The area surrounding Stoneville is also called "Dragon Island". |
662 | Stoneville is a small ship port located on the western side of |
612 | Not that there would be much area, but still... |
663 | Dragon Island. The island primarily serves as a vacation residence |
|
|
664 | for wealthy merchants and adventurers. For those who are not |
|
|
665 | quite ready for retirement or seeking fame - guilds and shops keep |
|
|
666 | those travelers well stocked and tested. Of course, the islands |
|
|
667 | riches also seem to attract those with nefarious purposes who have |
|
|
668 | taken hold of the various caves in the nearby mountains. And in |
|
|
669 | some cases, more closer to home then what most inhabitants would like. |
613 | endmsg |
670 | endmsg |
614 | end |
671 | end |
615 | |
672 | |
616 | region stoneville |
673 | region stoneville |
617 | parent stoneville_county |
674 | parent stoneville_county |
… | |
… | |
690 | endmsg |
747 | endmsg |
691 | end |
748 | end |
692 | |
749 | |
693 | region kingdomofsaints |
750 | region kingdomofsaints |
694 | parent dream |
751 | parent dream |
695 | longname in the kingdom of Saints |
752 | longname in the Kingdom of Saints |
696 | msg |
753 | msg |
697 | A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to |
754 | A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to |
698 | be much advanced knowlege known to it, outside the realms of sorcery and superstition. |
755 | be much advanced knowlege known to it, outside the realms of sorcery and superstition. |
699 | The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal, |
756 | The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal, |
700 | however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production |
757 | however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production |
… | |
… | |
756 | Most Post Offices have a connection to this room, making it possible for |
813 | Most Post Offices have a connection to this room, making it possible for |
757 | people living in distant regions to meet each other in person. |
814 | people living in distant regions to meet each other in person. |
758 | endmsg |
815 | endmsg |
759 | end |
816 | end |
760 | |
817 | |
|
|
818 | region heaven |
|
|
819 | parent world |
|
|
820 | longname in Heaven Town |
|
|
821 | music km/thinking_out_loud,km/dance_monster |
|
|
822 | portal_map /heaven/town |
|
|
823 | portal_x 24 |
|
|
824 | portal_y 15 |
|
|
825 | msg |
|
|
826 | You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
|
|
827 | built by the joint effort of the worlds population under guidance of Valriel |
|
|
828 | and Gaea. |
|
|
829 | endmsg |
|
|
830 | match ^/heaven/ |
|
|
831 | end |
|
|
832 | |
|
|
833 | region tindervale |
|
|
834 | parent navar_kingdom |
|
|
835 | longname in The Fireborn Capitol of Tindervale |
|
|
836 | music km/thinking_out_loud,km/dance_monster |
|
|
837 | portal_map /art/keepgrounds |
|
|
838 | portal_x 12 |
|
|
839 | portal_y 2 |
|
|
840 | msg |
|
|
841 | This small town, is the center of activity for the fireborn race. |
|
|
842 | In its centre lies the keep of the fireborn Art. |
|
|
843 | endmsg |
|
|
844 | match ^/art/ |
|
|
845 | end |
|
|
846 | |
|
|
847 | region celvear |
|
|
848 | parent navar_kingdom |
|
|
849 | longname in Celvear Port |
|
|
850 | portal_map /world/world_117_122 |
|
|
851 | portal_x 16 |
|
|
852 | portal_y 20 |
|
|
853 | msg |
|
|
854 | A town under the dominion of The Kingdom of Navar. Celvear is a small port |
|
|
855 | that guards the bay of Navar and, for this, has great strategic value to Navar, |
|
|
856 | which in turn gives Celvear a lot of freedom on how to interpret the law. |
|
|
857 | endmsg |
|
|
858 | match ^/celvear_port/ |
|
|
859 | end |
|
|
860 | |
|
|
861 | region lostwages |
|
|
862 | parent navar_kingdom |
|
|
863 | longname in the town of Lostwages |
|
|
864 | msg |
|
|
865 | Lostwages is a small town (it calls itself "city") that boasts of a |
|
|
866 | casino, something not common in the Kingdom of Scorn due to strict |
|
|
867 | anti-gambling laws. This was made possible by some clever contracts, |
|
|
868 | putting Lostwages under the jurisdiction of Navar, even though is is surrounded |
|
|
869 | by the Kingdom of Scorn. |
|
|
870 | endmsg |
|
|
871 | match ^/lostwages/ |
|
|
872 | end |
|
|
873 | |
|
|
874 | region marksel |
|
|
875 | parent navar_kingdom |
|
|
876 | longname in the Hamlet of Lord Marksel |
|
|
877 | msg |
|
|
878 | Situated about half way between The Kingdom of Navar and The Sultanate of Darcap, |
|
|
879 | Marksel is a mining town whose old motto seemed to be, "Enough to Live With." |
|
|
880 | A small group of sages, with their research, drives the demand for the mines rich |
|
|
881 | metal. As long as the work pays wages enough to keep the ale flowing from the |
|
|
882 | nearby tavern, miners will be back at their post the following day. Something has |
|
|
883 | changed though, just as the hamlet was about to prosper, the trade roads leading |
|
|
884 | to it fell under siege from bandits. The merchant trade contracts have defaulted; |
|
|
885 | the roads are too risky and unsafe. The forces of Lord Marksel have seen the |
|
|
886 | tide of battle tip away from their favor. Their hope dims with each passing day. |
|
|
887 | endmsg |
|
|
888 | match ^/marksel/ |
|
|
889 | end |
|
|
890 | |
|
|
891 | region whalingoutpost |
|
|
892 | parent navar_kingdom |
|
|
893 | longname at the Whaling Outpost |
|
|
894 | msg |
|
|
895 | Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of |
|
|
896 | the known world. The "Land of Frost" has been partially settled by those brave (or foolish) |
|
|
897 | enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities. |
|
|
898 | Those in residence make a living (well, mere existence) out of whaling, which is why many of |
|
|
899 | the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside |
|
|
900 | around here, as the appetite of any wondering beast leaves countless dwellings empty and |
|
|
901 | numerous ships at the bottom of the sea. |
|
|
902 | endmsg |
|
|
903 | match ^/whalingoutpost/ |
|
|
904 | end |
|
|
905 | |