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Comparing deliantra/maps/regions (file contents):
Revision 1.46 by root, Tue Sep 18 18:45:09 2007 UTC vs.
Revision 1.71 by root, Sat May 15 01:22:02 2010 UTC

1region world 1region world
2longname in The World 2longname in The World
3jail_map /scorn/misc/jail 3jail_map /scorn/misc/jail
4jail_x 16 4jail_x 16
5jail_y 1 5jail_y 1
6portal_map /world/world_104_115 6portal_map *town_portal_scorn
7portal_x 39
8portal_y 33
9msg 7msg
10If you are seeing this, someone goofed, you should never see this message, and 8If you are seeing this, someone goofed, you should never see this message, and
11you should report this to the DM. 9you should report this to the DM.
12endmsg 10endmsg
13music ross/game1,ross/game6,ross/ross1 11music ross/game1,ross/game6,ross/ross1
76 74
77treasureone region_security_zone 75treasureone region_security_zone
78 arch bird 76 arch bird
79end 77end
80 78
79region greenway
80parent wilderness
81longname on the Greenway
82msg
83The elves are thought to have quicker ways to travel...
84endmsg
85end
86
87treasureone region_scorn_kingdom
88 arch bird
89 chance 3
90 more
91 arch gnoll
92 chance 2
93 more
94 arch goblin
95 chance 2
96 more
97 arch ogre
98 chance 1
99 more
100 arch killer_bee
101 chance 1
102end
103
104region scorn_kingdom
105parent world
106longname in the Kingdom of Scorn
107music km/thinking_out_loud,km/dance_monster
108chance 0.1
109randomitems region_scorn_kingdom
110msg
111Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112is a safe and welcoming place for those who pass by. Its position on the
113Imperial highway allows it to maintain its importance as a stopping off
114point between the other major cities along the route and an attractive
115location for trade and commerce. This combined with the sheltered harbour and
116extensive shipping lines, ensures that Scorn remains a key crossroads
117bustling with activity, long after its former military dominance has
118diminished.
119endmsg
120end
121
81region highway 122region scorn_highway
82parent world 123parent scorn_kingdom
83longname on the imperial highway 124longname on the imperial highway
125music @travel
84chance 0.005 126chance 0.005
85randomitems region_security_zone 127randomitems region_security_zone
86music ross/game3 128music ross/game3
87msg 129msg
88The Imperial Highway was built long ago, so much so that its origins are 130The Imperial Highway was built long ago, so much so that its origins are
95way to travel over land. 137way to travel over land.
96endmsg 138endmsg
97end 139end
98 140
99region brest_highway 141region brest_highway
100parent world 142parent scorn_kingdom
101longname on the road connecting Scorn, Brest and Lake Country 143longname on the road connecting Scorn, Brest and Lake Country
144music @travel
102chance 0.005 145chance 0.005
103randomitems region_security_zone 146randomitems region_security_zone
104music ross/game6 147music ross/game6
105msg 148msg
106Unlike most places in the world, the area stretching from Scorn down 149Unlike most places in the world, the area stretching from Scorn down
107to Brest and Lake Country is patrolled regularly by kingdom soliders 150to Brest and Lake Country is patrolled regularly by kingdom soliders
108and should be relatively safe. Make sure you are not wandering too far 151and should be relatively safe. Make sure you are not wandering too far
109into the wilderness, though, as only the roads are under watch (and not 152into the wilderness, though, as only the roads are under watch (and not
110everywhere - Lake Country is notoriously dangerous). 153everywhere - Lake Country is notoriously dangerous).
111endmsg
112end
113
114region greenway
115parent wilderness
116longname on the Greenway
117msg
118The elves are thought to have quicker ways to travel...
119endmsg
120end
121
122treasureone region_scorn_kingdom
123 arch bird
124 chance 3
125 more
126 arch gnoll
127 chance 2
128 more
129 arch goblin
130 chance 2
131 more
132 arch ogre
133 chance 1
134 more
135 arch killer_bee
136 chance 1
137end
138
139region scorn_kingdom
140parent world
141longname in the kingdom of Scorn
142music km/thinking_out_loud,km/dance_monster
143chance 0.1
144randomitems region_scorn_kingdom
145msg
146Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
147is a safe and welcoming place for those who pass by. Its position on the
148Imperial highway allows it to maintain its importance as a stopping off
149point between the other major cities along the route and an attractive
150location for trade and commerce. This combined with the sheltered harbour and
151extensive shipping lines, ensures that Scorn remains a key crossroads
152bustling with activity, long after its former military dominance has
153diminished.
154endmsg 154endmsg
155end 155end
156 156
157region scorn_county 157region scorn_county
158parent scorn_kingdom 158parent scorn_kingdom
218demons and undead run rampant through the broken remains. 218demons and undead run rampant through the broken remains.
219endmsg 219endmsg
220match ^/euthville/ 220match ^/euthville/
221end 221end
222 222
223region valdor
224parent scorn_kingdom
225longname in The Citystate of Valdor
226music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn
227portal_map *town_portal_valdor
228msg
229Valdor is a city found inside a massive mountains area. Its origins
230are in a small miners village. Government form is monarchy, economy is
231capitalistic.
232
233Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
234quite cheap there. Because of its location, Valdor imports a lot of food,
235clothes and other common cargo. Transport to Valdor is very difficult,
236the only ground roads go through dangerous mountain passes, and dragon
237transport is very expensive at Valdor, because of the difficulity of
238passing the mountains. Thus imported cargo sells very good in Valdor.
239
240Valdor through the history was always a small community, and until
241recently, it had very little contact with the rest of the world, because
242it was highly unprofitable to export iron through dragon transport or
243mountains. Because of that, being first under Scorn's protectorate, Valdor
244eventually proclaimed independence, which was accepted by all other cities
245on due to the geographical isolation of the city.
246endmsg
247match ^/lorak/
248end
249
223region three_sisters 250region three_sisters
224parent world 251parent world
225longname on the island of the three sisters 252longname on the island of the three sisters
226music km/feral_chase 253music km/feral_chase
227msg 254msg
228Little is known about this island except that it is surrounded 255What should be a nice island protected by a shield wall of high mountains
229by a shield wall of high mountains. 256is rife in discord. Three Sisters, on their quest to immortality, found
257a way to craft an item that rivaled creations from the ancient gods. For
258such an infractions - the ancient gods punished The Sisters, leaving
259them scarred and disfigured with wounds that would have killed any one
260else. The curse of immortality was then realized, but incomplete. Each
261of The Three Sisters lost their greatest Gift, which now reside deep in
262the vaults of the nearby factions. For centuries now, conflict erupts
263daily as raids between each sect fights to a inevitable stalemate with one
264another over control of each Sister's Gift. Trapped in their tower, The
265Three Sisters wait for destiny to grant them one last favor by making them
266whole once again. Now that the ancient gods are no more - they could once
267again practice their craft.
230endmsg 268endmsg
231match ^/sisters/ 269match ^/sisters/
232end 270end
233 271
234region middle_island 272region middle_island
261 chance 7 299 chance 7
262end 300end
263 301
264region navar_kingdom 302region navar_kingdom
265parent world 303parent world
266music km/kumasi_groove 304music km/kumasi_groove,jm/bxe_na_oriental
267longname in the kingdom of Navar 305longname in the region around Navar
268randomitems region_navar_kingdom 306randomitems region_navar_kingdom
269chance 0.01 307chance 0.01
270jail_map /navar_city/jail/jail 308jail_map /navar_city/jail/jail
271jail_x 16 309jail_x 16
272jail_y 1 310jail_y 1
273portal_map /world/world_121_116 311portal_map *town_portal_navar
274portal_x 44
275portal_y 45
276msg 312msg
277Straddling the corner of the Imperial highway as it turns North near the 313Straddling the corner of the Imperial highway as it turns North near the
278Eastern border of the known world, and surrounded by dangerous territory, 314Eastern border of the known world, and surrounded by dangerous territory,
279Navar is an unlikely site for one of the world's grandest cities. 315Navar is an unlikely site for one of the world's grandest cities.
280Yet there it stands, dominating the skyline for miles around and showing the 316Yet there it stands, dominating the skyline for miles around and showing the
281same bustling activity expected of any thriving market town. 317same bustling activity expected of any thriving market town.
282endmsg 318endmsg
283end 319end
284 320
321region navar_highway
322parent navar_kingdom
323longname on the imperial highway
324music @travel
325chance 0.005
326randomitems region_security_zone
327msg
328The Imperial Highway was built long ago, so much so that its origins are
329now long since passed out of recorded history and into the stuff of legends.
330In the years since its construction it has gained the name "The yellow Brick
331Road" on account of the distinctive colour of its paving. Whilst in former
332times the Imperial highway was safe to all who would pass along it, in
333recent times it has started to decay, as the toll of centuries comes to bear
334on this once-splendid testament to past powers. It is still the safest
335way to travel over land.
336endmsg
337end
338
285region navar 339region navar
286parent navar_kingdom 340parent navar_kingdom
287longname in the city of Navar 341longname in the City of Navar
288music ross/ross5 342music ross/ross5
289chance 0.002 343chance 0.002
290randomitems region_generic_city 344randomitems region_generic_city
291jail_map /navar_city/jail/jail 345jail_map /navar_city/jail/jail
292jail_x 16 346jail_x 16
293jail_y 1 347jail_y 1
294msg 348msg
295The heart of the Navar region: Navar city. It's said it's the gathering of 349The heart of the Navar region: Navar city. It's said it's the gathering of
296opportunities! Meet experienced adventurers and clever shop keepers or explore 350opportunities! Meet experienced adventurers and clever shop keepers or explore
297the unexplored dungeons. 351the unexplored dungeons.
298endmsg 352endmsg
299match ^/navar_city/ 353match ^/navar_city/
300end 354end
301 355
302region valleynoy 356region valleynoy
303parent navar_kingdom 357parent navar_kingdom
304longname on valley noy 358longname on Valley Noy
305music km/fire_prelude 359music km/fire_prelude
360portal_map *town_portal_valleynoy
306msg 361msg
307This island is famous for its many deep valleys. Few people live here, and 362This island is famous for its many deep valleys. Few people live here, and
308most of them mine the mountains for gems, crystals and precious metals. 363most of them mine the mountains for gems, crystals and precious metals.
309endmsg 364endmsg
310end 365end
326end 381end
327 382
328region brest_county 383region brest_county
329parent world 384parent world
330longname in Brest county 385longname in Brest county
331music km/the_dread 386music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste
332chance 0.01 387chance 0.01
333randomitems region_brest_county 388randomitems region_brest_county
334portal_map /world/world_107_123 389portal_map *town_portal_brest
335portal_x 40
336portal_y 30
337msg 390msg
338Little is known about this mostly unexplored area. The harsh weather and dangerous 391Little is known about this mostly unexplored area. The harsh weather and dangerous
339wildlife prevented most adventurers from traveling in this area, and the rest seems 392wildlife prevented most adventurers from traveling in this area, and the rest seems
340to know how to keep their secrets to them. 393to know how to keep their secrets to them.
341endmsg 394endmsg
349parent brest_county 402parent brest_county
350longname in Brest 403longname in Brest
351randomitems region_brest 404randomitems region_brest
352chance 0.01 405chance 0.01
353msg 406msg
354The city of the tough. Only few adventurers find their way here without 407The town of the tough. Only few adventurers find their way here without
355finding death instead. But the ones who found it build up a city in the midst 408meeting death instead. But the ones who found it built up a city in the midst
356of nowhere cornered by high and unpassable mountains. 409of nowhere, cornered by high and unpassable mountains.
357endmsg 410endmsg
358match ^/brest/ 411match ^/brest/
359end 412end
360 413
361treasureone region_darcap_county 414treasureone region_darcap_county
394end 447end
395 448
396region darcap_county 449region darcap_county
397parent world 450parent world
398longname in the sultanate of Darcap 451longname in the sultanate of Darcap
399music km/blue_scorpion,km/artifact 452music km/blue_scorpion,km/artifact,jm/mmm_icarus
400randomitems region_darcap_county 453randomitems region_darcap_county
401chance 0.01 454chance 0.01
402portal_map /world/world_116_102 455portal_map *town_portal_darcap
403portal_x 36
404portal_y 25
405msg 456msg
406Isolated from the rest of the region by the ocean and an extensive 457Isolated from the rest of the region by the ocean and an extensive
407mountain range to the south, and possessing a massive natural harbour, 458mountain range to the south, and possessing a massive natural harbour,
408Darcap is a small, but easily defensible town, dominated by a pair of 459Darcap is a small, but easily defensible town, dominated by a pair of
409powerful guilds. The town is also noted for its circus, whose reputation 460powerful guilds. The town is also noted for its circus, whose reputation
479end 530end
480 531
481region santodominion_county 532region santodominion_county
482parent world 533parent world
483longname in the area around Santo Dominion 534longname in the area around Santo Dominion
484music km/dragon_and_toast,km/sancho_panza_gets_a_latte 535music km/sancho_panza_gets_a_latte
485msg 536msg
486Santo Dominion sits in a small bay to the north of Scorn. It is an 537Santo Dominion sits in a small bay to the north of Scorn. It is an
487important port of call for ships travelling to and from Scorn and is 538important port of call for ships travelling to and from Scorn and is
488also somewhat famous for its Opera and its Litle House of Horrors, two 539also somewhat famous for its Opera and its Litle House of Horrors, two
489magnificent cultural buildings you would not expect in so small a town as 540magnificent cultural buildings you would not expect in so small a town as
516end 567end
517 568
518region lakecountry 569region lakecountry
519parent world 570parent world
520longname in Lake Country 571longname in Lake Country
572music jm/baal_final_march
521randomitems region_lake_country 573randomitems region_lake_country
522chance 0.015 574chance 0.015
523msg 575msg
524Lake Country originally was where the elves lived who where exiled 576Lake Country originally was where the elves lived who where exiled
525from the north by the kings of Scorn, during the Vth millenia EK. They 577from the north by the kings of Scorn, during the Vth millenia EK. They
526named the area Vkovzerov. The major elven city of Vkovzerov was 578named the area Vkovzerov. The major elven city of Vkovzerov was
527Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. 579Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
580
581Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
582Changes, both natural and unnatural, had drastically transformed the landscape of
583this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
584only to have all this undone or remade through a catastrophic flood a decade later.
585As a result of this devastation, one needs to recognize the hardship and sorrow
586that has been a burden on this land. Many lives have been lost, several graves -
587marked and unmarked fill area. Rumors that the fog, which covers the land, is a
588testament of the grief and anguish experienced by the first settlers has drawn
589those brave enough to face such superstition. Another interest of lore is the
590wandering spirit from the nearby forest; a spirit in which seems to be holding a
591grudge from ages ago. Others travel to Lake Country because of its reputation -
592the rich shops operated by retired adventurers, the Training Tower and the safety
593 within the Fortress of Lord Butakis.
528endmsg 594endmsg
595match ^/lake_country/(?!Butakis/)
596end
597
598region butakisfortress
599parent lakecountry
600longname in the Fortress of Lord Butakis
601msg
602The Fortress of Lord Butakis stands as a testament to the determination of Butakis
603to settle and secure the area called Lake Country. This bastion of security provides
604a hard line of defense against the demons, dragons, rogue wizard faction and agents
605of chaos that plague this land. While the stronghold stands in defiance of disorder,
606there seems to be dark forces at work from the inside; slowly whittling away the
607foundation of what the Fortress represents. As a result of this, security of the
608Fortress has greatly increased in the past years. A few have grown concerned over
609the very crowded prison filled with accused spies, thieves, and worse.
610endmsg
529match ^/lake_country/ 611match ^/lake_country/Butakis/
530end 612end
531 613
532region portjoseph 614region portjoseph
533parent world 615parent world
534longname in Port Joseph 616longname in Port Joseph
535chance 0.002 617chance 0.002
536randomitems region_generic_city 618randomitems region_generic_city
537msg 619msg
538Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But 620Port Joseph is located on the largest (which isn't saying much) of a chain of
539not everything is as it seems... 621islands west of the Kingdom of Scorn. While the island doesn't boast very much,
622most everything there is very practical. How the times have changed. The early
623days of Port Joseph was a haven for the most ruthless band of pirates that the
624high seas has ever seen. The infamous reputation of Port Joseph died with the
625passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
626his treasure horde is still missing. Thanks to increased presence and protection
627from The King's Navy, many trade routes now pass through or near the area, so
628that makes the Port a frequent stop and transfer point for merchants.
629However, the pirate roots are still relevant today.
540endmsg 630endmsg
541match ^/port_joseph/ 631match ^/port_joseph/
542end 632end
543 633
544region pupland 634region pupland
545parent world 635parent world
546longname in Pupland 636longname in Pupland
547music km/dragon_and_toast,km/an_upsetting_theme,km/ambush 637music km/an_upsetting_theme,km/ambush
548portal_map /pup_land/lone_town/town 638portal_map *town_portal_lone_town
549portal_x 9
550portal_y 13
551msg 639msg
552Pupland is as dangerous as a small puppy. It is a happy, thriving community of 640Pupland is as dangerous as a small puppy. It is a happy, thriving community of
553nice and peaceful people. Or at least so it seems on first sight... 641nice and peaceful people. Or at least so it seems on first sight...
554endmsg 642endmsg
555match ^/pup_land/ 643match ^/pup_land/
599Situated in some distance to the nearest continent, the aldwulf 687Situated in some distance to the nearest continent, the aldwulf
600archipelago has a very distinct culture. Unlike in other parts of the 688archipelago has a very distinct culture. Unlike in other parts of the
601world, you can actually find civilised kobold races here. Important 689world, you can actually find civilised kobold races here. Important
602sightseeing stops are the water town and the various kobold towns. 690sightseeing stops are the water town and the various kobold towns.
603endmsg 691endmsg
692match ^/aldwulf/
604end 693end
605 694
606region stoneville_county 695region stoneville_county
607parent world 696parent world
608longname near Stoneville 697longname near Stoneville
609music km/legend_of_one 698music km/legend_of_one
610msg 699msg
611The area surrounding Stoneville is also called "Dragon Island". 700Stoneville is a small ship port located on the western side of
612Not that there would be much area, but still... 701Dragon Island. The island primarily serves as a vacation residence
702for wealthy merchants and adventurers. For those who are not
703quite ready for retirement or seeking fame - guilds and shops keep
704those travelers well stocked and tested. Of course, the islands
705riches also seem to attract those with nefarious purposes who have
706taken hold of the various caves in the nearby mountains. And in
707some cases, more closer to home then what most inhabitants would like.
613endmsg 708endmsg
614end 709end
615 710
616region stoneville 711region stoneville
617parent stoneville_county 712parent stoneville_county
618longname in Stoneville City 713longname in Stoneville City
619music km/phantasm 714music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto
620chance 0.002 715chance 0.002
621randomitems region_generic_city 716randomitems region_generic_city
622msg 717msg
623Stoneville is the home of such adventurous places as the Adventurers 718Stoneville is the home of such adventurous places as the Adventurers
624Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit 719Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
639end 734end
640 735
641region azumauindo 736region azumauindo
642parent world 737parent world
643longname in the Shogunate of Azumauindo 738longname in the Shogunate of Azumauindo
644music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon 739music jm/tws_green_island,jm/tws_birds_in_the_sunrise
645portal_map /world/world_127_101 740portal_map *town_portal_azumauindo
646portal_x 37
647portal_y 5
648msg 741msg
649A hidden and closed civilization, at the far east of the world. 742A hidden and closed civilization, at the far east of the world.
650endmsg 743endmsg
651end 744end
652 745
653region dream 746region dream
654parent world 747parent world
655longname dreaming? 748longname dreaming?
656music km/celtic_impulse 749music km/celtic_impulse
657portal_map /mlab/cloudworlddecity 750portal_map *town_portal_cdc
658portal_x 57
659portal_y 120
660msg 751msg
661You do not know if you are awake or still dreaming. 752You do not know if you are awake or still dreaming.
662endmsg 753endmsg
663match ^/mlab/ 754match ^/mlab/
664end 755end
690endmsg 781endmsg
691end 782end
692 783
693region kingdomofsaints 784region kingdomofsaints
694parent dream 785parent dream
695longname in the kingdom of Saints 786longname in the Kingdom of Saints
696msg 787msg
697A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to 788A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
698be much advanced knowlege known to it, outside the realms of sorcery and superstition. 789be much advanced knowlege known to it, outside the realms of sorcery and superstition.
699The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal, 790The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
700however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production 791however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
756Most Post Offices have a connection to this room, making it possible for 847Most Post Offices have a connection to this room, making it possible for
757people living in distant regions to meet each other in person. 848people living in distant regions to meet each other in person.
758endmsg 849endmsg
759end 850end
760 851
852region heaven
853parent world
854longname in Heaven Town
855music km/thinking_out_loud,km/dance_monster
856portal_map *town_portal_heaven
857msg
858You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
859built by the joint effort of the worlds population under guidance of Valriel
860and Gaea.
861endmsg
862match ^/heaven/
863end
864
865region tindervale
866parent navar_kingdom
867longname in The Fireborn Capitol of Tindervale
868music km/thinking_out_loud,km/dance_monster
869portal_map *town_portal_tindervale
870msg
871This small town, is the center of activity for the fireborn race.
872In its centre lies the keep of the fireborn Art.
873endmsg
874match ^/art/
875end
876
877region celvear
878parent navar_kingdom
879longname in Celvear Port
880music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5
881portal_map *town_portal_celvear
882msg
883A town under the dominion of The Kingdom of Navar. Celvear is a small port
884that guards the bay of Navar and, for this, has great strategic value to Navar,
885which in turn gives Celvear a lot of freedom on how to interpret the law.
886endmsg
887match ^/celvear_port/
888end
889
890region lostwages
891parent navar_kingdom
892longname in the town of Lostwages
893msg
894Lostwages is a small town (it calls itself "city") that boasts of a
895casino, something not common in the Kingdom of Scorn due to strict
896anti-gambling laws. This was made possible by some clever contracts,
897putting Lostwages under the jurisdiction of Navar, even though is is surrounded
898by the Kingdom of Scorn.
899endmsg
900match ^/lostwages/
901end
902
903region marksel
904parent navar_kingdom
905longname in the Hamlet of Lord Marksel
906msg
907Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
908Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
909A small group of sages, with their research, drives the demand for the mines rich
910metal. As long as the work pays wages enough to keep the ale flowing from the
911nearby tavern, miners will be back at their post the following day. Something has
912changed though, just as the hamlet was about to prosper, the trade roads leading
913to it fell under siege from bandits. The merchant trade contracts have defaulted;
914the roads are too risky and unsafe. The forces of Lord Marksel have seen the
915tide of battle tip away from their favor. Their hope dims with each passing day.
916endmsg
917match ^/marksel/
918end
919
920region whalingoutpost
921parent navar_kingdom
922longname at the Whaling Outpost
923msg
924Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
925the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
926enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
927Those in residence make a living (well, mere existence) out of whaling, which is why many of
928the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
929around here, as the appetite of any wondering beast leaves countless dwellings empty and
930numerous ships at the bottom of the sea.
931endmsg
932match ^/whalingoutpost/
933end
934
935region gotisch
936parent navar_kingdom
937longname in The Principality Gotisch
938msg
939Gotisch is located in a rocky and mostly barren area. It comes second only
940to the great desert near tindervale in its hostility to life, and is, in
941fact, located right to the east of that desert.
942
943Since the area is so barren, the dwarven inhabitants mostly dwell in the
944mountainous areas and have worked small miracles in making those areas
945suitable for farming.
946
947Common to all the cities in the Principality of Gotisch is that they speak
948a funny language, that often sounds extremely threatening when all that
949was actually said amounts to "Pleasure to have you here!".
950endmsg
951match ^/gotischerbereich/
952end
953
954region wassar
955parent navar
956longname in the City of Wassar
957portal_map *town_portal_wassar
958music km/water_prelude,jm/tws_train_to_nowhere
959msg
960Wassar City is an underwater city, situated underneath the Navar continent. It was mainly
961inhabited by the creatures of water, but recently its entrance has been discovered and some
962overground inhabitants have moved in. The water creatures are known for their dislike and
963distrust of the overland creatures who have moved in, and generally only respect them once
964they are a citizen. This does not hold true for members of the government, however they do
965find hate in the worshippers of Ixalovh's enemy god, Ruggilli.
966endmsg
967match ^/wassar/
968end
969

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