1 | region world |
1 | region world |
2 | longname in The World |
2 | longname in The World |
3 | jail_map /scorn/misc/jail |
3 | jail_map /scorn/misc/jail |
4 | jail_x 16 |
4 | jail_x 16 |
5 | jail_y 1 |
5 | jail_y 1 |
6 | portal_map /world/world_104_115 |
6 | portal_map *scorn_town_portal |
7 | portal_x 39 |
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8 | portal_y 33 |
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9 | msg |
7 | msg |
10 | If you are seeing this, someone goofed, you should never see this message, and |
8 | If you are seeing this, someone goofed, you should never see this message, and |
11 | you should report this to the DM. |
9 | you should report this to the DM. |
12 | endmsg |
10 | endmsg |
13 | music ross/game1,ross/game6,ross/ross1 |
11 | music ross/game1,ross/game6,ross/ross1 |
… | |
… | |
218 | demons and undead run rampant through the broken remains. |
216 | demons and undead run rampant through the broken remains. |
219 | endmsg |
217 | endmsg |
220 | match ^/euthville/ |
218 | match ^/euthville/ |
221 | end |
219 | end |
222 | |
220 | |
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221 | region valdor |
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222 | parent scorn_kingdom |
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223 | longname in The Citystate of Valdor |
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224 | portal_map /world/world_107_114 |
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225 | portal_x 41 |
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226 | portal_y 3 |
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227 | msg |
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228 | Valdor is a city found inside a massive mountains area. Its origins |
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229 | are in a small miners village. Government form is monarchy, economy is |
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230 | capitalistic. |
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231 | |
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232 | Valdor provides Scorn with iron, coal, silver, gold etc. thus they are |
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233 | quite cheap there. Because of its location, Valdor imports a lot of food, |
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234 | clothes and other common cargo. Transport to Valdor is very difficult, |
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235 | the only ground roads go through dangerous mountain passes, and dragon |
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236 | transport is very expensive at Valdor, because of the difficulity of |
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237 | passing the mountains. Thus imported cargo sells very good in Valdor. |
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238 | |
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239 | Valdor through the history was always a small community, and until |
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240 | recently, it had very little contact with the rest of the world, because |
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241 | it was highly unprofitable to export iron through dragon transport or |
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242 | mountains. Because of that, being first under Scorn's protectorate, Valdor |
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243 | eventually proclaimed independence, which was accepted by all other cities |
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244 | on due to the geographical isolation of the city. |
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245 | endmsg |
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246 | match ^/lorak/ |
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247 | end |
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248 | |
223 | region three_sisters |
249 | region three_sisters |
224 | parent world |
250 | parent world |
225 | longname on the island of the three sisters |
251 | longname on the island of the three sisters |
226 | music km/feral_chase |
252 | music km/feral_chase |
227 | msg |
253 | msg |
228 | Little is known about this island except that it is surrounded |
254 | What should be a nice island protected by a shield wall of high mountains |
229 | by a shield wall of high mountains. |
255 | is rife in discord. Three Sisters, on their quest to immortality, found |
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256 | a way to craft an item that rivaled creations from the ancient gods. For |
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257 | such an infractions - the ancient gods punished The Sisters, leaving |
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258 | them scarred and disfigured with wounds that would have killed any one |
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259 | else. The curse of immortality was then realized, but incomplete. Each |
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260 | of The Three Sisters lost their greatest Gift, which now reside deep in |
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261 | the vaults of the nearby factions. For centuries now, conflict erupts |
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262 | daily as raids between each sect fights to a inevitable stalemate with one |
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263 | another over control of each Sister's Gift. Trapped in their tower, The |
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264 | Three Sisters wait for destiny to grant them one last favor by making them |
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265 | whole once again. Now that the ancient gods are no more - they could once |
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266 | again practice their craft. |
230 | endmsg |
267 | endmsg |
231 | match ^/sisters/ |
268 | match ^/sisters/ |
232 | end |
269 | end |
233 | |
270 | |
234 | region middle_island |
271 | region middle_island |
… | |
… | |
291 | jail_map /navar_city/jail/jail |
328 | jail_map /navar_city/jail/jail |
292 | jail_x 16 |
329 | jail_x 16 |
293 | jail_y 1 |
330 | jail_y 1 |
294 | msg |
331 | msg |
295 | The heart of the Navar region: Navar city. It's said it's the gathering of |
332 | The heart of the Navar region: Navar city. It's said it's the gathering of |
296 | opportunities! Meet experienced adventurers and clever shop keepers or explore |
333 | opportunities! Meet experienced adventurers and clever shop keepers or explore |
297 | the unexplored dungeons. |
334 | the unexplored dungeons. |
298 | endmsg |
335 | endmsg |
299 | match ^/navar_city/ |
336 | match ^/navar_city/ |
300 | end |
337 | end |
301 | |
338 | |
302 | region valleynoy |
339 | region valleynoy |
303 | parent navar_kingdom |
340 | parent navar_kingdom |
304 | longname on Valley Noy |
341 | longname on Valley Noy |
305 | music km/fire_prelude |
342 | music km/fire_prelude |
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343 | portal_map /elmex/jeweler/town_portal |
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344 | portal_x 4 |
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345 | portal_y 3 |
306 | msg |
346 | msg |
307 | This island is famous for its many deep valleys. Few people live here, and |
347 | This island is famous for its many deep valleys. Few people live here, and |
308 | most of them mine the mountains for gems, crystals and precious metals. |
348 | most of them mine the mountains for gems, crystals and precious metals. |
309 | endmsg |
349 | endmsg |
310 | end |
350 | end |
… | |
… | |
523 | msg |
563 | msg |
524 | Lake Country originally was where the elves lived who where exiled |
564 | Lake Country originally was where the elves lived who where exiled |
525 | from the north by the kings of Scorn, during the Vth millenia EK. They |
565 | from the north by the kings of Scorn, during the Vth millenia EK. They |
526 | named the area Vkovzerov. The major elven city of Vkovzerov was |
566 | named the area Vkovzerov. The major elven city of Vkovzerov was |
527 | Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
567 | Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
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568 | |
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569 | Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea. |
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570 | Changes, both natural and unnatural, had drastically transformed the landscape of |
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571 | this area. Rivers had been diverted, lakes were drained, and the sea had reseeded - |
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572 | only to have all this undone or remade through a catastrophic flood a decade later. |
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573 | As a result of this devastation, one needs to recognize the hardship and sorrow |
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574 | that has been a burden on this land. Many lives have been lost, several graves - |
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575 | marked and unmarked fill area. Rumors that the fog, which covers the land, is a |
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576 | testament of the grief and anguish experienced by the first settlers has drawn |
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577 | those brave enough to face such superstition. Another interest of lore is the |
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578 | wandering spirit from the nearby forest; a spirit in which seems to be holding a |
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579 | grudge from ages ago. Others travel to Lake Country because of its reputation - |
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580 | the rich shops operated by retired adventurers, the Training Tower and the safety |
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581 | within the Fortress of Lord Butakis. |
528 | endmsg |
582 | endmsg |
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583 | match ^/lake_country/(?!Butakis/) |
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584 | end |
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585 | |
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586 | region butakisfortress |
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587 | parent lakecountry |
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588 | longname in the Fortress of Lord Butakis |
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589 | msg |
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590 | The Fortress of Lord Butakis stands as a testament to the determination of Butakis |
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591 | to settle and secure the area called Lake Country. This bastion of security provides |
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592 | a hard line of defense against the demons, dragons, rogue wizard faction and agents |
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593 | of chaos that plague this land. While the stronghold stands in defiance of disorder, |
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594 | there seems to be dark forces at work from the inside; slowly whittling away the |
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595 | foundation of what the Fortress represents. As a result of this, security of the |
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596 | Fortress has greatly increased in the past years. A few have grown concerned over |
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597 | the very crowded prison filled with accused spies, thieves, and worse. |
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598 | endmsg |
529 | match ^/lake_country/ |
599 | match ^/lake_country/Butakis/ |
530 | end |
600 | end |
531 | |
601 | |
532 | region portjoseph |
602 | region portjoseph |
533 | parent world |
603 | parent world |
534 | longname in Port Joseph |
604 | longname in Port Joseph |
535 | chance 0.002 |
605 | chance 0.002 |
536 | randomitems region_generic_city |
606 | randomitems region_generic_city |
537 | msg |
607 | msg |
538 | Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But |
608 | Port Joseph is located on the largest (which isn't saying much) of a chain of |
539 | not everything is as it seems... |
609 | islands west of the Kingdom of Scorn. While the island doesn't boast very much, |
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610 | most everything there is very practical. How the times have changed. The early |
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611 | days of Port Joseph was a haven for the most ruthless band of pirates that the |
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612 | high seas has ever seen. The infamous reputation of Port Joseph died with the |
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613 | passing of renowned pirate admiral, Moogley Bill. While his legend lives on, |
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614 | his treasure horde is still missing. Thanks to increased presence and protection |
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615 | from The King's Navy, many trade routes now pass through or near the area, so |
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616 | that makes the Port a frequent stop and transfer point for merchants. |
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617 | However, the pirate roots are still relevant today. |
540 | endmsg |
618 | endmsg |
541 | match ^/port_joseph/ |
619 | match ^/port_joseph/ |
542 | end |
620 | end |
543 | |
621 | |
544 | region pupland |
622 | region pupland |
… | |
… | |
607 | region stoneville_county |
685 | region stoneville_county |
608 | parent world |
686 | parent world |
609 | longname near Stoneville |
687 | longname near Stoneville |
610 | music km/legend_of_one |
688 | music km/legend_of_one |
611 | msg |
689 | msg |
612 | The area surrounding Stoneville is also called "Dragon Island". |
690 | Stoneville is a small ship port located on the western side of |
613 | Not that there would be much area, but still... |
691 | Dragon Island. The island primarily serves as a vacation residence |
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692 | for wealthy merchants and adventurers. For those who are not |
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693 | quite ready for retirement or seeking fame - guilds and shops keep |
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694 | those travelers well stocked and tested. Of course, the islands |
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695 | riches also seem to attract those with nefarious purposes who have |
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696 | taken hold of the various caves in the nearby mountains. And in |
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697 | some cases, more closer to home then what most inhabitants would like. |
614 | endmsg |
698 | endmsg |
615 | end |
699 | end |
616 | |
700 | |
617 | region stoneville |
701 | region stoneville |
618 | parent stoneville_county |
702 | parent stoneville_county |
… | |
… | |
757 | Most Post Offices have a connection to this room, making it possible for |
841 | Most Post Offices have a connection to this room, making it possible for |
758 | people living in distant regions to meet each other in person. |
842 | people living in distant regions to meet each other in person. |
759 | endmsg |
843 | endmsg |
760 | end |
844 | end |
761 | |
845 | |
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846 | region heaven |
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847 | parent world |
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848 | longname in Heaven Town |
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849 | music km/thinking_out_loud,km/dance_monster |
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850 | portal_map /heaven/town |
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851 | portal_x 24 |
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852 | portal_y 15 |
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853 | msg |
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854 | You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
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855 | built by the joint effort of the worlds population under guidance of Valriel |
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856 | and Gaea. |
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857 | endmsg |
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858 | match ^/heaven/ |
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859 | end |
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860 | |
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861 | region tindervale |
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862 | parent navar_kingdom |
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863 | longname in The Fireborn Capitol of Tindervale |
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864 | music km/thinking_out_loud,km/dance_monster |
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865 | portal_map /art/keepgrounds |
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866 | portal_x 12 |
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867 | portal_y 2 |
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868 | msg |
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869 | This small town, is the center of activity for the fireborn race. |
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870 | In its centre lies the keep of the fireborn Art. |
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871 | endmsg |
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872 | match ^/art/ |
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873 | end |
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874 | |
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875 | region celvear |
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876 | parent navar_kingdom |
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877 | longname in Celvear Port |
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878 | portal_map /world/world_117_122 |
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879 | portal_x 16 |
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880 | portal_y 20 |
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881 | msg |
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882 | A town under the dominion of The Kingdom of Navar. Celvear is a small port |
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883 | that guards the bay of Navar and, for this, has great strategic value to Navar, |
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884 | which in turn gives Celvear a lot of freedom on how to interpret the law. |
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885 | endmsg |
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886 | match ^/celvear_port/ |
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887 | end |
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888 | |
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889 | region lostwages |
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890 | parent navar_kingdom |
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891 | longname in the town of Lostwages |
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892 | msg |
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893 | Lostwages is a small town (it calls itself "city") that boasts of a |
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894 | casino, something not common in the Kingdom of Scorn due to strict |
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895 | anti-gambling laws. This was made possible by some clever contracts, |
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896 | putting Lostwages under the jurisdiction of Navar, even though is is surrounded |
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897 | by the Kingdom of Scorn. |
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898 | endmsg |
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899 | match ^/lostwages/ |
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900 | end |
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901 | |
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902 | region marksel |
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903 | parent navar_kingdom |
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904 | longname in the Hamlet of Lord Marksel |
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905 | msg |
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906 | Situated about half way between The Kingdom of Navar and The Sultanate of Darcap, |
|
|
907 | Marksel is a mining town whose old motto seemed to be, "Enough to Live With." |
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|
908 | A small group of sages, with their research, drives the demand for the mines rich |
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909 | metal. As long as the work pays wages enough to keep the ale flowing from the |
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910 | nearby tavern, miners will be back at their post the following day. Something has |
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911 | changed though, just as the hamlet was about to prosper, the trade roads leading |
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912 | to it fell under siege from bandits. The merchant trade contracts have defaulted; |
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913 | the roads are too risky and unsafe. The forces of Lord Marksel have seen the |
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914 | tide of battle tip away from their favor. Their hope dims with each passing day. |
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915 | endmsg |
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916 | match ^/marksel/ |
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917 | end |
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918 | |
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919 | region whalingoutpost |
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920 | parent navar_kingdom |
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921 | longname at the Whaling Outpost |
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922 | msg |
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923 | Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of |
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|
924 | the known world. The "Land of Frost" has been partially settled by those brave (or foolish) |
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925 | enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities. |
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926 | Those in residence make a living (well, mere existence) out of whaling, which is why many of |
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927 | the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside |
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928 | around here, as the appetite of any wondering beast leaves countless dwellings empty and |
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929 | numerous ships at the bottom of the sea. |
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930 | endmsg |
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931 | match ^/whalingoutpost/ |
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932 | end |
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933 | |
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934 | region gotisch |
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935 | parent navar_kingdom |
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936 | longname The Principality Gotisch |
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937 | msg |
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938 | Gotisch is located in a rocky and mostly barren area. It comes second only |
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|
939 | to the great desert near tindervale in its hostility to life, and is, in |
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|
940 | fact, located right to the east of that desert. |
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|
941 | |
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|
942 | Since the area is so barren, the dwarven inhabitants mostly dwell in the |
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943 | mountainous areas and have worked small miracles in making those areas |
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944 | suitable for farming. |
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945 | |
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|
946 | Common to all the cities in the Principality of Gotisch is that they speak |
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947 | a funny language, that often sounds extremely threatening when all that |
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948 | was actually said amounts to "Pleasure to have you here!". |
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949 | endmsg |
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950 | match ^/gotischerbereich/ |
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951 | end |
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952 | |