1 | region world |
1 | region world |
2 | longname in The World |
2 | longname in The World |
3 | jail_map /scorn/misc/jail |
3 | jail_map /scorn/misc/jail |
4 | jail_x 16 |
4 | jail_x 16 |
5 | jail_y 1 |
5 | jail_y 1 |
6 | portal_map /world/world_104_115 |
6 | portal_map *scorn_town_portal |
7 | portal_x 39 |
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8 | portal_y 33 |
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9 | msg |
7 | msg |
10 | If you are seeing this, someone goofed, you should never see this message, and |
8 | If you are seeing this, someone goofed, you should never see this message, and |
11 | you should report this to the DM. |
9 | you should report this to the DM. |
12 | endmsg |
10 | endmsg |
13 | music ross/game1,ross/game6,ross/ross1 |
11 | music ross/game1,ross/game6,ross/ross1 |
… | |
… | |
223 | region three_sisters |
221 | region three_sisters |
224 | parent world |
222 | parent world |
225 | longname on the island of the three sisters |
223 | longname on the island of the three sisters |
226 | music km/feral_chase |
224 | music km/feral_chase |
227 | msg |
225 | msg |
228 | Little is known about this island except that it is surrounded |
226 | What should be a nice island protected by a shield wall of high mountains |
229 | by a shield wall of high mountains. |
227 | is rife in discord. Three Sisters, on their quest to immortality, found |
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228 | a way to craft an item that rivaled creations from the ancient gods. For |
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229 | such an infractions - the ancient gods punished The Sisters, leaving |
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230 | them scarred and disfigured with wounds that would have killed any one |
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231 | else. The curse of immortality was then realized, but incomplete. Each |
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232 | of The Three Sisters lost their greatest Gift, which now reside deep in |
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233 | the vaults of the nearby factions. For centuries now, conflict erupts |
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234 | daily as raids between each sect fights to a inevitable stalemate with one |
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235 | another over control of each Sister's Gift. Trapped in their tower, The |
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236 | Three Sisters wait for destiny to grant them one last favor by making them |
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237 | whole once again. Now that the ancient gods are no more - they could once |
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238 | again practice their craft. |
230 | endmsg |
239 | endmsg |
231 | match ^/sisters/ |
240 | match ^/sisters/ |
232 | end |
241 | end |
233 | |
242 | |
234 | region middle_island |
243 | region middle_island |
… | |
… | |
291 | jail_map /navar_city/jail/jail |
300 | jail_map /navar_city/jail/jail |
292 | jail_x 16 |
301 | jail_x 16 |
293 | jail_y 1 |
302 | jail_y 1 |
294 | msg |
303 | msg |
295 | The heart of the Navar region: Navar city. It's said it's the gathering of |
304 | The heart of the Navar region: Navar city. It's said it's the gathering of |
296 | opportunities! Meet experienced adventurers and clever shop keepers or explore |
305 | opportunities! Meet experienced adventurers and clever shop keepers or explore |
297 | the unexplored dungeons. |
306 | the unexplored dungeons. |
298 | endmsg |
307 | endmsg |
299 | match ^/navar_city/ |
308 | match ^/navar_city/ |
300 | end |
309 | end |
301 | |
310 | |
302 | region valleynoy |
311 | region valleynoy |
303 | parent navar_kingdom |
312 | parent navar_kingdom |
304 | longname on Valley Noy |
313 | longname on Valley Noy |
305 | music km/fire_prelude |
314 | music km/fire_prelude |
306 | portal_map /world/world_121_124 |
315 | portal_map /elmex/jeweler/town_portal |
307 | portal_x 33 |
316 | portal_x 4 |
308 | portal_y 9 |
317 | portal_y 3 |
309 | msg |
318 | msg |
310 | This island is famous for its many deep valleys. Few people live here, and |
319 | This island is famous for its many deep valleys. Few people live here, and |
311 | most of them mine the mountains for gems, crystals and precious metals. |
320 | most of them mine the mountains for gems, crystals and precious metals. |
312 | endmsg |
321 | endmsg |
313 | end |
322 | end |
… | |
… | |
526 | msg |
535 | msg |
527 | Lake Country originally was where the elves lived who where exiled |
536 | Lake Country originally was where the elves lived who where exiled |
528 | from the north by the kings of Scorn, during the Vth millenia EK. They |
537 | from the north by the kings of Scorn, during the Vth millenia EK. They |
529 | named the area Vkovzerov. The major elven city of Vkovzerov was |
538 | named the area Vkovzerov. The major elven city of Vkovzerov was |
530 | Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
539 | Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
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540 | |
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541 | Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea. |
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542 | Changes, both natural and unnatural, had drastically transformed the landscape of |
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543 | this area. Rivers had been diverted, lakes were drained, and the sea had reseeded - |
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544 | only to have all this undone or remade through a catastrophic flood a decade later. |
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545 | As a result of this devastation, one needs to recognize the hardship and sorrow |
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546 | that has been a burden on this land. Many lives have been lost, several graves - |
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547 | marked and unmarked fill area. Rumors that the fog, which covers the land, is a |
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548 | testament of the grief and anguish experienced by the first settlers has drawn |
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549 | those brave enough to face such superstition. Another interest of lore is the |
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550 | wandering spirit from the nearby forest; a spirit in which seems to be holding a |
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551 | grudge from ages ago. Others travel to Lake Country because of its reputation - |
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552 | the rich shops operated by retired adventurers, the Training Tower and the safety |
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553 | within the Fortress of Lord Butakis. |
531 | endmsg |
554 | endmsg |
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555 | match ^/lake_country/(?!Butakis/) |
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556 | end |
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557 | |
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558 | region butakisfortress |
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559 | parent lakecountry |
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560 | longname in the Fortress of Lord Butakis |
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561 | msg |
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562 | The Fortress of Lord Butakis stands as a testament to the determination of Butakis |
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563 | to settle and secure the area called Lake Country. This bastion of security provides |
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564 | a hard line of defense against the demons, dragons, rogue wizard faction and agents |
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565 | of chaos that plague this land. While the stronghold stands in defiance of disorder, |
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566 | there seems to be dark forces at work from the inside; slowly whittling away the |
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567 | foundation of what the Fortress represents. As a result of this, security of the |
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568 | Fortress has greatly increased in the past years. A few have grown concerned over |
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569 | the very crowded prison filled with accused spies, thieves, and worse. |
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570 | endmsg |
532 | match ^/lake_country/ |
571 | match ^/lake_country/Butakis/ |
533 | end |
572 | end |
534 | |
573 | |
535 | region portjoseph |
574 | region portjoseph |
536 | parent world |
575 | parent world |
537 | longname in Port Joseph |
576 | longname in Port Joseph |
538 | chance 0.002 |
577 | chance 0.002 |
539 | randomitems region_generic_city |
578 | randomitems region_generic_city |
540 | msg |
579 | msg |
541 | Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But |
580 | Port Joseph is located on the largest (which isn't saying much) of a chain of |
542 | not everything is as it seems... |
581 | islands west of the Kingdom of Scorn. While the island doesn't boast very much, |
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582 | most everything there is very practical. How the times have changed. The early |
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583 | days of Port Joseph was a haven for the most ruthless band of pirates that the |
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584 | high seas has ever seen. The infamous reputation of Port Joseph died with the |
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585 | passing of renowned pirate admiral, Moogley Bill. While his legend lives on, |
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586 | his treasure horde is still missing. Thanks to increased presence and protection |
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587 | from The King's Navy, many trade routes now pass through or near the area, so |
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588 | that makes the Port a frequent stop and transfer point for merchants. |
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589 | However, the pirate roots are still relevant today. |
543 | endmsg |
590 | endmsg |
544 | match ^/port_joseph/ |
591 | match ^/port_joseph/ |
545 | end |
592 | end |
546 | |
593 | |
547 | region pupland |
594 | region pupland |
… | |
… | |
610 | region stoneville_county |
657 | region stoneville_county |
611 | parent world |
658 | parent world |
612 | longname near Stoneville |
659 | longname near Stoneville |
613 | music km/legend_of_one |
660 | music km/legend_of_one |
614 | msg |
661 | msg |
615 | The area surrounding Stoneville is also called "Dragon Island". |
662 | Stoneville is a small ship port located on the western side of |
616 | Not that there would be much area, but still... |
663 | Dragon Island. The island primarily serves as a vacation residence |
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664 | for wealthy merchants and adventurers. For those who are not |
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665 | quite ready for retirement or seeking fame - guilds and shops keep |
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666 | those travelers well stocked and tested. Of course, the islands |
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667 | riches also seem to attract those with nefarious purposes who have |
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668 | taken hold of the various caves in the nearby mountains. And in |
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669 | some cases, more closer to home then what most inhabitants would like. |
617 | endmsg |
670 | endmsg |
618 | end |
671 | end |
619 | |
672 | |
620 | region stoneville |
673 | region stoneville |
621 | parent stoneville_county |
674 | parent stoneville_county |
… | |
… | |
760 | Most Post Offices have a connection to this room, making it possible for |
813 | Most Post Offices have a connection to this room, making it possible for |
761 | people living in distant regions to meet each other in person. |
814 | people living in distant regions to meet each other in person. |
762 | endmsg |
815 | endmsg |
763 | end |
816 | end |
764 | |
817 | |
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818 | region heaven |
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819 | parent world |
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820 | longname in Heaven Town |
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821 | music km/thinking_out_loud,km/dance_monster |
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822 | portal_map /heaven/town |
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823 | portal_x 24 |
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824 | portal_y 15 |
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825 | msg |
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826 | You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
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827 | built by the joint effort of the worlds population under guidance of Valriel |
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828 | and Gaea. |
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829 | endmsg |
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830 | match ^/heaven/ |
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831 | end |
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832 | |
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833 | region tindervale |
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834 | parent navar_kingdom |
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835 | longname in The Fireborn Capitol of Tindervale |
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836 | music km/thinking_out_loud,km/dance_monster |
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837 | portal_map /art/keepgrounds |
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838 | portal_x 12 |
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839 | portal_y 2 |
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840 | msg |
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841 | This small town, is the center of activity for the fireborn race. |
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842 | In its centre lies the keep of the fireborn Art. |
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843 | endmsg |
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844 | match ^/art/ |
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845 | end |
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846 | |
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847 | region celvear |
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848 | parent navar_kingdom |
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849 | longname in Celvear Port |
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850 | portal_map /world/world_117_122 |
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851 | portal_x 16 |
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852 | portal_y 20 |
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853 | msg |
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854 | A town under the dominion of The Kingdom of Navar. Celvear is a small port |
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855 | that guards the bay of Navar and, for this, has great strategic value to Navar, |
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856 | which in turn gives Celvear a lot of freedom on how to interpret the law. |
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857 | endmsg |
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858 | match ^/celvear_port/ |
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859 | end |
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860 | |
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861 | region lostwages |
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862 | parent navar_kingdom |
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863 | longname in the town of Lostwages |
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864 | msg |
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865 | Lostwages is a small town (it calls itself "city") that boasts of a |
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866 | casino, something not common in the Kingdom of Scorn due to strict |
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867 | anti-gambling laws. This was made possible by some clever contracts, |
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868 | putting Lostwages under the jurisdiction of Navar, even though is is surrounded |
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869 | by the Kingdom of Scorn. |
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870 | endmsg |
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871 | match ^/lostwages/ |
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872 | end |
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873 | |
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874 | region marksel |
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875 | parent navar_kingdom |
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876 | longname in the Hamlet of Lord Marksel |
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877 | msg |
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878 | Situated about half way between The Kingdom of Navar and The Sultanate of Darcap, |
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879 | Marksel is a mining town whose old motto seemed to be, "Enough to Live With." |
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880 | A small group of sages, with their research, drives the demand for the mines rich |
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881 | metal. As long as the work pays wages enough to keep the ale flowing from the |
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882 | nearby tavern, miners will be back at their post the following day. Something has |
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883 | changed though, just as the hamlet was about to prosper, the trade roads leading |
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884 | to it fell under siege from bandits. The merchant trade contracts have defaulted; |
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885 | the roads are too risky and unsafe. The forces of Lord Marksel have seen the |
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886 | tide of battle tip away from their favor. Their hope dims with each passing day. |
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887 | endmsg |
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888 | match ^/marksel/ |
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889 | end |
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890 | |
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891 | region whalingoutpost |
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892 | parent navar_kingdom |
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893 | longname at the Whaling Outpost |
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894 | msg |
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895 | Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of |
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896 | the known world. The "Land of Frost" has been partially settled by those brave (or foolish) |
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897 | enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities. |
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898 | Those in residence make a living (well, mere existence) out of whaling, which is why many of |
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899 | the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside |
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900 | around here, as the appetite of any wondering beast leaves countless dwellings empty and |
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901 | numerous ships at the bottom of the sea. |
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902 | endmsg |
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903 | match ^/whalingoutpost/ |
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904 | end |
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905 | |