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Comparing deliantra/maps/regions (file contents):
Revision 1.51 by elmex, Sun Jul 13 20:51:01 2008 UTC vs.
Revision 1.73 by root, Sat May 15 02:01:47 2010 UTC

1region world 1region world
2longname in The World 2longname in The World
3jail_map /scorn/misc/jail 3jail_map /scorn/misc/jail
4jail_x 16 4jail_x 16
5jail_y 1 5jail_y 1
6portal_map /world/world_104_115 6portal_map *town_portal_scorn
7portal_x 39
8portal_y 33
9msg 7msg
10If you are seeing this, someone goofed, you should never see this message, and 8If you are seeing this, someone goofed, you should never see this message, and
11you should report this to the DM. 9you should report this to the DM.
12endmsg 10endmsg
13music ross/game1,ross/game6,ross/ross1 11music ross/game1,ross/game6,ross/ross1
76 74
77treasureone region_security_zone 75treasureone region_security_zone
78 arch bird 76 arch bird
79end 77end
80 78
79region greenway
80parent wilderness
81longname on the Greenway
82msg
83The elves are thought to have quicker ways to travel...
84endmsg
85end
86
87treasureone region_scorn_kingdom
88 arch bird
89 chance 3
90 more
91 arch gnoll
92 chance 2
93 more
94 arch goblin
95 chance 2
96 more
97 arch ogre
98 chance 1
99 more
100 arch killer_bee
101 chance 1
102end
103
104region scorn_kingdom
105parent world
106longname in the Kingdom of Scorn
107music km/thinking_out_loud,km/dance_monster
108chance 0.1
109randomitems region_scorn_kingdom
110msg
111Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112is a safe and welcoming place for those who pass by. Its position on the
113Imperial highway allows it to maintain its importance as a stopping off
114point between the other major cities along the route and an attractive
115location for trade and commerce. This combined with the sheltered harbour and
116extensive shipping lines, ensures that Scorn remains a key crossroads
117bustling with activity, long after its former military dominance has
118diminished.
119endmsg
120end
121
81region highway 122region scorn_highway
82parent world 123parent scorn_kingdom
83longname on the imperial highway 124longname on the imperial highway
125music @travel
84chance 0.005 126chance 0.005
85randomitems region_security_zone 127randomitems region_security_zone
86music ross/game3
87msg 128msg
88The Imperial Highway was built long ago, so much so that its origins are 129The Imperial Highway was built long ago, so much so that its origins are
89now long since passed out of recorded history and into the stuff of legends. 130now long since passed out of recorded history and into the stuff of legends.
90In the years since its construction it has gained the name "The yellow Brick 131In the years since its construction it has gained the name "The yellow Brick
91Road" on account of the distinctive colour of its paving. Whilst in former 132Road" on account of the distinctive colour of its paving. Whilst in former
95way to travel over land. 136way to travel over land.
96endmsg 137endmsg
97end 138end
98 139
99region brest_highway 140region brest_highway
100parent world 141parent scorn_kingdom
101longname on the road connecting Scorn, Brest and Lake Country 142longname on the road connecting Scorn, Brest and Lake Country
143music @travel
102chance 0.005 144chance 0.005
103randomitems region_security_zone 145randomitems region_security_zone
104music ross/game6 146music ross/game6
105msg 147msg
106Unlike most places in the world, the area stretching from Scorn down 148Unlike most places in the world, the area stretching from Scorn down
107to Brest and Lake Country is patrolled regularly by kingdom soliders 149to Brest and Lake Country is patrolled regularly by kingdom soliders
108and should be relatively safe. Make sure you are not wandering too far 150and should be relatively safe. Make sure you are not wandering too far
109into the wilderness, though, as only the roads are under watch (and not 151into the wilderness, though, as only the roads are under watch (and not
110everywhere - Lake Country is notoriously dangerous). 152everywhere - Lake Country is notoriously dangerous).
111endmsg
112end
113
114region greenway
115parent wilderness
116longname on the Greenway
117msg
118The elves are thought to have quicker ways to travel...
119endmsg
120end
121
122treasureone region_scorn_kingdom
123 arch bird
124 chance 3
125 more
126 arch gnoll
127 chance 2
128 more
129 arch goblin
130 chance 2
131 more
132 arch ogre
133 chance 1
134 more
135 arch killer_bee
136 chance 1
137end
138
139region scorn_kingdom
140parent world
141longname in the Kingdom of Scorn
142music km/thinking_out_loud,km/dance_monster
143chance 0.1
144randomitems region_scorn_kingdom
145msg
146Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
147is a safe and welcoming place for those who pass by. Its position on the
148Imperial highway allows it to maintain its importance as a stopping off
149point between the other major cities along the route and an attractive
150location for trade and commerce. This combined with the sheltered harbour and
151extensive shipping lines, ensures that Scorn remains a key crossroads
152bustling with activity, long after its former military dominance has
153diminished.
154endmsg 153endmsg
155end 154end
156 155
157region scorn_county 156region scorn_county
158parent scorn_kingdom 157parent scorn_kingdom
218demons and undead run rampant through the broken remains. 217demons and undead run rampant through the broken remains.
219endmsg 218endmsg
220match ^/euthville/ 219match ^/euthville/
221end 220end
222 221
222region valdor
223parent scorn_kingdom
224longname in The Citystate of Valdor
225music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn
226portal_map *town_portal_valdor
227msg
228Valdor is a city found inside a massive mountains area. Its origins
229are in a small miners village. Government form is monarchy, economy is
230capitalistic.
231
232Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
233quite cheap there. Because of its location, Valdor imports a lot of food,
234clothes and other common cargo. Transport to Valdor is very difficult,
235the only ground roads go through dangerous mountain passes, and dragon
236transport is very expensive at Valdor, because of the difficulity of
237passing the mountains. Thus imported cargo sells very good in Valdor.
238
239Valdor through the history was always a small community, and until
240recently, it had very little contact with the rest of the world, because
241it was highly unprofitable to export iron through dragon transport or
242mountains. Because of that, being first under Scorn's protectorate, Valdor
243eventually proclaimed independence, which was accepted by all other cities
244on due to the geographical isolation of the city.
245endmsg
246match ^/lorak/
247end
248
223region three_sisters 249region three_sisters
224parent world 250parent world
225longname on the island of the three sisters 251longname on the island of the three sisters
226music km/feral_chase 252music km/feral_chase
227msg 253msg
228Little is known about this island except that it is surrounded 254What should be a nice island protected by a shield wall of high mountains
229by a shield wall of high mountains. 255is rife in discord. Three Sisters, on their quest to immortality, found
256a way to craft an item that rivaled creations from the ancient gods. For
257such an infractions - the ancient gods punished The Sisters, leaving
258them scarred and disfigured with wounds that would have killed any one
259else. The curse of immortality was then realized, but incomplete. Each
260of The Three Sisters lost their greatest Gift, which now reside deep in
261the vaults of the nearby factions. For centuries now, conflict erupts
262daily as raids between each sect fights to a inevitable stalemate with one
263another over control of each Sister's Gift. Trapped in their tower, The
264Three Sisters wait for destiny to grant them one last favor by making them
265whole once again. Now that the ancient gods are no more - they could once
266again practice their craft.
230endmsg 267endmsg
231match ^/sisters/ 268match ^/sisters/
232end 269end
233 270
234region middle_island 271region middle_island
261 chance 7 298 chance 7
262end 299end
263 300
264region navar_kingdom 301region navar_kingdom
265parent world 302parent world
266music km/kumasi_groove
267longname in the region around Navar 303longname in the region around Navar
304music km/kumasi_groove,jm/bxe_na_oriental
268randomitems region_navar_kingdom 305randomitems region_navar_kingdom
269chance 0.01 306chance 0.01
270jail_map /navar_city/jail/jail 307jail_map /navar_city/jail/jail
271jail_x 16 308jail_x 16
272jail_y 1 309jail_y 1
273portal_map /world/world_121_116 310portal_map *town_portal_navar
274portal_x 44
275portal_y 45
276msg 311msg
277Straddling the corner of the Imperial highway as it turns North near the 312Straddling the corner of the Imperial highway as it turns North near the
278Eastern border of the known world, and surrounded by dangerous territory, 313Eastern border of the known world, and surrounded by dangerous territory,
279Navar is an unlikely site for one of the world's grandest cities. 314Navar is an unlikely site for one of the world's grandest cities.
280Yet there it stands, dominating the skyline for miles around and showing the 315Yet there it stands, dominating the skyline for miles around and showing the
281same bustling activity expected of any thriving market town. 316same bustling activity expected of any thriving market town.
317endmsg
318end
319
320region navar_highway
321parent navar_kingdom
322longname on the imperial highway
323music @travel
324chance 0.005
325randomitems region_security_zone
326msg
327The Imperial Highway was built long ago, so much so that its origins are
328now long since passed out of recorded history and into the stuff of legends.
329In the years since its construction it has gained the name "The yellow Brick
330Road" on account of the distinctive colour of its paving. Whilst in former
331times the Imperial highway was safe to all who would pass along it, in
332recent times it has started to decay, as the toll of centuries comes to bear
333on this once-splendid testament to past powers. It is still the safest
334way to travel over land.
282endmsg 335endmsg
283end 336end
284 337
285region navar 338region navar
286parent navar_kingdom 339parent navar_kingdom
291jail_map /navar_city/jail/jail 344jail_map /navar_city/jail/jail
292jail_x 16 345jail_x 16
293jail_y 1 346jail_y 1
294msg 347msg
295The heart of the Navar region: Navar city. It's said it's the gathering of 348The heart of the Navar region: Navar city. It's said it's the gathering of
296opportunities! Meet experienced adventurers and clever shop keepers or explore 349opportunities! Meet experienced adventurers and clever shop keepers or explore
297the unexplored dungeons. 350the unexplored dungeons.
298endmsg 351endmsg
299match ^/navar_city/ 352match ^/navar_city/
300end 353end
301 354
302region valleynoy 355region valleynoy
303parent navar_kingdom 356parent navar_kingdom
304longname on Valley Noy 357longname on Valley Noy
305music km/fire_prelude 358music km/fire_prelude
306portal_map /elmex/jeweler/town_portal 359portal_map *town_portal_valleynoy
307portal_x 4
308portal_y 3
309msg 360msg
310This island is famous for its many deep valleys. Few people live here, and 361This island is famous for its many deep valleys. Few people live here, and
311most of them mine the mountains for gems, crystals and precious metals. 362most of them mine the mountains for gems, crystals and precious metals.
312endmsg 363endmsg
313end 364end
329end 380end
330 381
331region brest_county 382region brest_county
332parent world 383parent world
333longname in Brest county 384longname in Brest county
334music km/the_dread 385music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste
335chance 0.01 386chance 0.01
336randomitems region_brest_county 387randomitems region_brest_county
337portal_map /world/world_107_123 388portal_map *town_portal_brest
338portal_x 40
339portal_y 30
340msg 389msg
341Little is known about this mostly unexplored area. The harsh weather and dangerous 390Little is known about this mostly unexplored area. The harsh weather and dangerous
342wildlife prevented most adventurers from traveling in this area, and the rest seems 391wildlife prevented most adventurers from traveling in this area, and the rest seems
343to know how to keep their secrets to them. 392to know how to keep their secrets to them.
344endmsg 393endmsg
397end 446end
398 447
399region darcap_county 448region darcap_county
400parent world 449parent world
401longname in the sultanate of Darcap 450longname in the sultanate of Darcap
402music km/blue_scorpion,km/artifact 451music km/blue_scorpion,km/artifact,jm/mmm_icarus
403randomitems region_darcap_county 452randomitems region_darcap_county
404chance 0.01 453chance 0.01
405portal_map /world/world_116_102 454portal_map *town_portal_darcap
406portal_x 36
407portal_y 25
408msg 455msg
409Isolated from the rest of the region by the ocean and an extensive 456Isolated from the rest of the region by the ocean and an extensive
410mountain range to the south, and possessing a massive natural harbour, 457mountain range to the south, and possessing a massive natural harbour,
411Darcap is a small, but easily defensible town, dominated by a pair of 458Darcap is a small, but easily defensible town, dominated by a pair of
412powerful guilds. The town is also noted for its circus, whose reputation 459powerful guilds. The town is also noted for its circus, whose reputation
482end 529end
483 530
484region santodominion_county 531region santodominion_county
485parent world 532parent world
486longname in the area around Santo Dominion 533longname in the area around Santo Dominion
487music km/dragon_and_toast,km/sancho_panza_gets_a_latte 534music km/sancho_panza_gets_a_latte
488msg 535msg
489Santo Dominion sits in a small bay to the north of Scorn. It is an 536Santo Dominion sits in a small bay to the north of Scorn. It is an
490important port of call for ships travelling to and from Scorn and is 537important port of call for ships travelling to and from Scorn and is
491also somewhat famous for its Opera and its Litle House of Horrors, two 538also somewhat famous for its Opera and its Litle House of Horrors, two
492magnificent cultural buildings you would not expect in so small a town as 539magnificent cultural buildings you would not expect in so small a town as
519end 566end
520 567
521region lakecountry 568region lakecountry
522parent world 569parent world
523longname in Lake Country 570longname in Lake Country
571music jm/baal_final_march
524randomitems region_lake_country 572randomitems region_lake_country
525chance 0.015 573chance 0.015
526msg 574msg
527Lake Country originally was where the elves lived who where exiled 575Lake Country originally was where the elves lived who where exiled
528from the north by the kings of Scorn, during the Vth millenia EK. They 576from the north by the kings of Scorn, during the Vth millenia EK. They
529named the area Vkovzerov. The major elven city of Vkovzerov was 577named the area Vkovzerov. The major elven city of Vkovzerov was
530Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. 578Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
579
580Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
581Changes, both natural and unnatural, had drastically transformed the landscape of
582this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
583only to have all this undone or remade through a catastrophic flood a decade later.
584As a result of this devastation, one needs to recognize the hardship and sorrow
585that has been a burden on this land. Many lives have been lost, several graves -
586marked and unmarked fill area. Rumors that the fog, which covers the land, is a
587testament of the grief and anguish experienced by the first settlers has drawn
588those brave enough to face such superstition. Another interest of lore is the
589wandering spirit from the nearby forest; a spirit in which seems to be holding a
590grudge from ages ago. Others travel to Lake Country because of its reputation -
591the rich shops operated by retired adventurers, the Training Tower and the safety
592 within the Fortress of Lord Butakis.
531endmsg 593endmsg
594match ^/lake_country/(?!Butakis/)
595end
596
597region butakisfortress
598parent lakecountry
599longname in the Fortress of Lord Butakis
600msg
601The Fortress of Lord Butakis stands as a testament to the determination of Butakis
602to settle and secure the area called Lake Country. This bastion of security provides
603a hard line of defense against the demons, dragons, rogue wizard faction and agents
604of chaos that plague this land. While the stronghold stands in defiance of disorder,
605there seems to be dark forces at work from the inside; slowly whittling away the
606foundation of what the Fortress represents. As a result of this, security of the
607Fortress has greatly increased in the past years. A few have grown concerned over
608the very crowded prison filled with accused spies, thieves, and worse.
609endmsg
532match ^/lake_country/ 610match ^/lake_country/Butakis/
533end 611end
534 612
535region portjoseph 613region portjoseph
536parent world 614parent world
537longname in Port Joseph 615longname in Port Joseph
538chance 0.002 616chance 0.002
539randomitems region_generic_city 617randomitems region_generic_city
540msg 618msg
541Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But 619Port Joseph is located on the largest (which isn't saying much) of a chain of
542not everything is as it seems... 620islands west of the Kingdom of Scorn. While the island doesn't boast very much,
621most everything there is very practical. How the times have changed. The early
622days of Port Joseph was a haven for the most ruthless band of pirates that the
623high seas has ever seen. The infamous reputation of Port Joseph died with the
624passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
625his treasure horde is still missing. Thanks to increased presence and protection
626from The King's Navy, many trade routes now pass through or near the area, so
627that makes the Port a frequent stop and transfer point for merchants.
628However, the pirate roots are still relevant today.
543endmsg 629endmsg
544match ^/port_joseph/ 630match ^/port_joseph/
545end 631end
546 632
547region pupland 633region pupland
548parent world 634parent world
549longname in Pupland 635longname in Pupland
550music km/dragon_and_toast,km/an_upsetting_theme,km/ambush 636music km/an_upsetting_theme,km/ambush
551portal_map /pup_land/lone_town/town 637portal_map *town_portal_lone_town
552portal_x 9
553portal_y 13
554msg 638msg
555Pupland is as dangerous as a small puppy. It is a happy, thriving community of 639Pupland is as dangerous as a small puppy. It is a happy, thriving community of
556nice and peaceful people. Or at least so it seems on first sight... 640nice and peaceful people. Or at least so it seems on first sight...
557endmsg 641endmsg
558match ^/pup_land/ 642match ^/pup_land/
610region stoneville_county 694region stoneville_county
611parent world 695parent world
612longname near Stoneville 696longname near Stoneville
613music km/legend_of_one 697music km/legend_of_one
614msg 698msg
615The area surrounding Stoneville is also called "Dragon Island". 699Stoneville is a small ship port located on the western side of
616Not that there would be much area, but still... 700Dragon Island. The island primarily serves as a vacation residence
701for wealthy merchants and adventurers. For those who are not
702quite ready for retirement or seeking fame - guilds and shops keep
703those travelers well stocked and tested. Of course, the islands
704riches also seem to attract those with nefarious purposes who have
705taken hold of the various caves in the nearby mountains. And in
706some cases, more closer to home then what most inhabitants would like.
617endmsg 707endmsg
618end 708end
619 709
620region stoneville 710region stoneville
621parent stoneville_county 711parent stoneville_county
622longname in Stoneville City 712longname in Stoneville City
623music km/phantasm 713music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto
624chance 0.002 714chance 0.002
625randomitems region_generic_city 715randomitems region_generic_city
626msg 716msg
627Stoneville is the home of such adventurous places as the Adventurers 717Stoneville is the home of such adventurous places as the Adventurers
628Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit 718Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
643end 733end
644 734
645region azumauindo 735region azumauindo
646parent world 736parent world
647longname in the Shogunate of Azumauindo 737longname in the Shogunate of Azumauindo
648music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon 738music jm/tws_green_island,jm/tws_birds_in_the_sunrise
649portal_map /world/world_127_101 739portal_map *town_portal_azumauindo
650portal_x 37
651portal_y 5
652msg 740msg
653A hidden and closed civilization, at the far east of the world. 741A hidden and closed civilization, at the far east of the world.
654endmsg 742endmsg
655end 743end
656 744
657region dream 745region dream
658parent world 746parent world
659longname dreaming? 747longname dreaming?
660music km/celtic_impulse 748music km/celtic_impulse
661portal_map /mlab/cloudworlddecity 749portal_map *town_portal_cdc
662portal_x 57
663portal_y 120
664msg 750msg
665You do not know if you are awake or still dreaming. 751You do not know if you are awake or still dreaming.
666endmsg 752endmsg
667match ^/mlab/ 753match ^/mlab/
668end 754end
760Most Post Offices have a connection to this room, making it possible for 846Most Post Offices have a connection to this room, making it possible for
761people living in distant regions to meet each other in person. 847people living in distant regions to meet each other in person.
762endmsg 848endmsg
763end 849end
764 850
851region heaven
852parent world
853longname in Heaven Town
854music km/thinking_out_loud,km/dance_monster
855portal_map *town_portal_heaven
856msg
857You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
858built by the joint effort of the worlds population under guidance of Valriel
859and Gaea.
860endmsg
861match ^/heaven/
862end
863
864region tindervale
865parent navar_kingdom
866longname in The Fireborn Capitol of Tindervale
867music km/thinking_out_loud,km/dance_monster
868portal_map *town_portal_tindervale
869msg
870This small town, is the center of activity for the fireborn race.
871In its centre lies the keep of the fireborn Art.
872endmsg
873match ^/art/
874end
875
876region celvear
877parent navar_kingdom
878longname in Celvear Port
879music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5
880portal_map *town_portal_celvear
881msg
882A town under the dominion of The Kingdom of Navar. Celvear is a small port
883that guards the bay of Navar and, for this, has great strategic value to Navar,
884which in turn gives Celvear a lot of freedom on how to interpret the law.
885endmsg
886match ^/celvear_port/
887end
888
889region lostwages
890parent navar_kingdom
891longname in the town of Lostwages
892msg
893Lostwages is a small town (it calls itself "city") that boasts of a
894casino, something not common in the Kingdom of Scorn due to strict
895anti-gambling laws. This was made possible by some clever contracts,
896putting Lostwages under the jurisdiction of Navar, even though is is surrounded
897by the Kingdom of Scorn.
898endmsg
899match ^/lostwages/
900end
901
902region marksel
903parent navar_kingdom
904longname in the Hamlet of Lord Marksel
905msg
906Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
907Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
908A small group of sages, with their research, drives the demand for the mines rich
909metal. As long as the work pays wages enough to keep the ale flowing from the
910nearby tavern, miners will be back at their post the following day. Something has
911changed though, just as the hamlet was about to prosper, the trade roads leading
912to it fell under siege from bandits. The merchant trade contracts have defaulted;
913the roads are too risky and unsafe. The forces of Lord Marksel have seen the
914tide of battle tip away from their favor. Their hope dims with each passing day.
915endmsg
916match ^/marksel/
917end
918
919region whalingoutpost
920parent navar_kingdom
921longname at the Whaling Outpost
922msg
923Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
924the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
925enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
926Those in residence make a living (well, mere existence) out of whaling, which is why many of
927the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
928around here, as the appetite of any wondering beast leaves countless dwellings empty and
929numerous ships at the bottom of the sea.
930endmsg
931match ^/whalingoutpost/
932end
933
934region gotisch
935parent navar_kingdom
936longname in The Principality Gotisch
937msg
938Gotisch is located in a rocky and mostly barren area. It comes second only
939to the great desert near tindervale in its hostility to life, and is, in
940fact, located right to the east of that desert.
941
942Since the area is so barren, the dwarven inhabitants mostly dwell in the
943mountainous areas and have worked small miracles in making those areas
944suitable for farming.
945
946Common to all the cities in the Principality of Gotisch is that they speak
947a funny language, that often sounds extremely threatening when all that
948was actually said amounts to "Pleasure to have you here!".
949endmsg
950match ^/gotischerbereich/
951end
952
953region wassar
954parent navar
955longname in the City of Wassar
956portal_map *town_portal_wassar
957music km/water_prelude,jm/tws_train_to_nowhere
958msg
959Wassar City is an underwater city, situated underneath the Navar continent. It was mainly
960inhabited by the creatures of water, but recently its entrance has been discovered and some
961overground inhabitants have moved in. The water creatures are known for their dislike and
962distrust of the overland creatures who have moved in, and generally only respect them once
963they are a citizen. This does not hold true for members of the government, however they do
964find hate in the worshippers of Ixalovh's enemy god, Ruggilli.
965endmsg
966match ^/wassar/
967end
968

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> Changed lines