… | |
… | |
74 | |
74 | |
75 | treasureone region_security_zone |
75 | treasureone region_security_zone |
76 | arch bird |
76 | arch bird |
77 | end |
77 | end |
78 | |
78 | |
|
|
79 | region greenway |
|
|
80 | parent wilderness |
|
|
81 | longname on the Greenway |
|
|
82 | msg |
|
|
83 | The elves are thought to have quicker ways to travel... |
|
|
84 | endmsg |
|
|
85 | end |
|
|
86 | |
|
|
87 | treasureone region_scorn_kingdom |
|
|
88 | arch bird |
|
|
89 | chance 3 |
|
|
90 | more |
|
|
91 | arch gnoll |
|
|
92 | chance 2 |
|
|
93 | more |
|
|
94 | arch goblin |
|
|
95 | chance 2 |
|
|
96 | more |
|
|
97 | arch ogre |
|
|
98 | chance 1 |
|
|
99 | more |
|
|
100 | arch killer_bee |
|
|
101 | chance 1 |
|
|
102 | end |
|
|
103 | |
|
|
104 | region scorn_kingdom |
|
|
105 | parent world |
|
|
106 | longname in the Kingdom of Scorn |
|
|
107 | music km/thinking_out_loud,km/dance_monster |
|
|
108 | chance 0.1 |
|
|
109 | randomitems region_scorn_kingdom |
|
|
110 | msg |
|
|
111 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
|
|
112 | is a safe and welcoming place for those who pass by. Its position on the |
|
|
113 | Imperial highway allows it to maintain its importance as a stopping off |
|
|
114 | point between the other major cities along the route and an attractive |
|
|
115 | location for trade and commerce. This combined with the sheltered harbour and |
|
|
116 | extensive shipping lines, ensures that Scorn remains a key crossroads |
|
|
117 | bustling with activity, long after its former military dominance has |
|
|
118 | diminished. |
|
|
119 | endmsg |
|
|
120 | end |
|
|
121 | |
79 | region highway |
122 | region scorn_highway |
80 | parent world |
123 | parent scorn_kingdom |
81 | longname on the imperial highway |
124 | longname on the imperial highway |
82 | chance 0.005 |
125 | chance 0.005 |
83 | randomitems region_security_zone |
126 | randomitems region_security_zone |
84 | music ross/game3 |
127 | music ross/game3 |
85 | msg |
128 | msg |
… | |
… | |
93 | way to travel over land. |
136 | way to travel over land. |
94 | endmsg |
137 | endmsg |
95 | end |
138 | end |
96 | |
139 | |
97 | region brest_highway |
140 | region brest_highway |
98 | parent world |
141 | parent scorn_kingdom |
99 | longname on the road connecting Scorn, Brest and Lake Country |
142 | longname on the road connecting Scorn, Brest and Lake Country |
100 | chance 0.005 |
143 | chance 0.005 |
101 | randomitems region_security_zone |
144 | randomitems region_security_zone |
102 | music ross/game6 |
145 | music ross/game6 |
103 | msg |
146 | msg |
104 | Unlike most places in the world, the area stretching from Scorn down |
147 | Unlike most places in the world, the area stretching from Scorn down |
105 | to Brest and Lake Country is patrolled regularly by kingdom soliders |
148 | to Brest and Lake Country is patrolled regularly by kingdom soliders |
106 | and should be relatively safe. Make sure you are not wandering too far |
149 | and should be relatively safe. Make sure you are not wandering too far |
107 | into the wilderness, though, as only the roads are under watch (and not |
150 | into the wilderness, though, as only the roads are under watch (and not |
108 | everywhere - Lake Country is notoriously dangerous). |
151 | everywhere - Lake Country is notoriously dangerous). |
109 | endmsg |
|
|
110 | end |
|
|
111 | |
|
|
112 | region greenway |
|
|
113 | parent wilderness |
|
|
114 | longname on the Greenway |
|
|
115 | msg |
|
|
116 | The elves are thought to have quicker ways to travel... |
|
|
117 | endmsg |
|
|
118 | end |
|
|
119 | |
|
|
120 | treasureone region_scorn_kingdom |
|
|
121 | arch bird |
|
|
122 | chance 3 |
|
|
123 | more |
|
|
124 | arch gnoll |
|
|
125 | chance 2 |
|
|
126 | more |
|
|
127 | arch goblin |
|
|
128 | chance 2 |
|
|
129 | more |
|
|
130 | arch ogre |
|
|
131 | chance 1 |
|
|
132 | more |
|
|
133 | arch killer_bee |
|
|
134 | chance 1 |
|
|
135 | end |
|
|
136 | |
|
|
137 | region scorn_kingdom |
|
|
138 | parent world |
|
|
139 | longname in the Kingdom of Scorn |
|
|
140 | music km/thinking_out_loud,km/dance_monster |
|
|
141 | chance 0.1 |
|
|
142 | randomitems region_scorn_kingdom |
|
|
143 | msg |
|
|
144 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
|
|
145 | is a safe and welcoming place for those who pass by. Its position on the |
|
|
146 | Imperial highway allows it to maintain its importance as a stopping off |
|
|
147 | point between the other major cities along the route and an attractive |
|
|
148 | location for trade and commerce. This combined with the sheltered harbour and |
|
|
149 | extensive shipping lines, ensures that Scorn remains a key crossroads |
|
|
150 | bustling with activity, long after its former military dominance has |
|
|
151 | diminished. |
|
|
152 | endmsg |
152 | endmsg |
153 | end |
153 | end |
154 | |
154 | |
155 | region scorn_county |
155 | region scorn_county |
156 | parent scorn_kingdom |
156 | parent scorn_kingdom |
… | |
… | |
216 | demons and undead run rampant through the broken remains. |
216 | demons and undead run rampant through the broken remains. |
217 | endmsg |
217 | endmsg |
218 | match ^/euthville/ |
218 | match ^/euthville/ |
219 | end |
219 | end |
220 | |
220 | |
|
|
221 | region valdor |
|
|
222 | parent scorn_kingdom |
|
|
223 | longname in The Citystate of Valdor |
|
|
224 | portal_map /world/world_107_114 |
|
|
225 | portal_x 41 |
|
|
226 | portal_y 3 |
|
|
227 | msg |
|
|
228 | Valdor is a city found inside a massive mountains area. Its origins |
|
|
229 | are in a small miners village. Government form is monarchy, economy is |
|
|
230 | capitalistic. |
|
|
231 | |
|
|
232 | Valdor provides Scorn with iron, coal, silver, gold etc. thus they are |
|
|
233 | quite cheap there. Because of its location, Valdor imports a lot of food, |
|
|
234 | clothes and other common cargo. Transport to Valdor is very difficult, |
|
|
235 | the only ground roads go through dangerous mountain passes, and dragon |
|
|
236 | transport is very expensive at Valdor, because of the difficulity of |
|
|
237 | passing the mountains. Thus imported cargo sells very good in Valdor. |
|
|
238 | |
|
|
239 | Valdor through the history was always a small community, and until |
|
|
240 | recently, it had very little contact with the rest of the world, because |
|
|
241 | it was highly unprofitable to export iron through dragon transport or |
|
|
242 | mountains. Because of that, being first under Scorn's protectorate, Valdor |
|
|
243 | eventually proclaimed independence, which was accepted by all other cities |
|
|
244 | on due to the geographical isolation of the city. |
|
|
245 | endmsg |
|
|
246 | match ^/lorak/ |
|
|
247 | end |
|
|
248 | |
221 | region three_sisters |
249 | region three_sisters |
222 | parent world |
250 | parent world |
223 | longname on the island of the three sisters |
251 | longname on the island of the three sisters |
224 | music km/feral_chase |
252 | music km/feral_chase |
225 | msg |
253 | msg |
226 | Little is known about this island except that it is surrounded |
254 | What should be a nice island protected by a shield wall of high mountains |
227 | by a shield wall of high mountains. |
255 | is rife in discord. Three Sisters, on their quest to immortality, found |
|
|
256 | a way to craft an item that rivaled creations from the ancient gods. For |
|
|
257 | such an infractions - the ancient gods punished The Sisters, leaving |
|
|
258 | them scarred and disfigured with wounds that would have killed any one |
|
|
259 | else. The curse of immortality was then realized, but incomplete. Each |
|
|
260 | of The Three Sisters lost their greatest Gift, which now reside deep in |
|
|
261 | the vaults of the nearby factions. For centuries now, conflict erupts |
|
|
262 | daily as raids between each sect fights to a inevitable stalemate with one |
|
|
263 | another over control of each Sister's Gift. Trapped in their tower, The |
|
|
264 | Three Sisters wait for destiny to grant them one last favor by making them |
|
|
265 | whole once again. Now that the ancient gods are no more - they could once |
|
|
266 | again practice their craft. |
228 | endmsg |
267 | endmsg |
229 | match ^/sisters/ |
268 | match ^/sisters/ |
230 | end |
269 | end |
231 | |
270 | |
232 | region middle_island |
271 | region middle_island |
… | |
… | |
278 | Yet there it stands, dominating the skyline for miles around and showing the |
317 | Yet there it stands, dominating the skyline for miles around and showing the |
279 | same bustling activity expected of any thriving market town. |
318 | same bustling activity expected of any thriving market town. |
280 | endmsg |
319 | endmsg |
281 | end |
320 | end |
282 | |
321 | |
|
|
322 | region navar_highway |
|
|
323 | parent navar_kingdom |
|
|
324 | longname on the imperial highway |
|
|
325 | chance 0.005 |
|
|
326 | randomitems region_security_zone |
|
|
327 | music ross/game3 |
|
|
328 | msg |
|
|
329 | The Imperial Highway was built long ago, so much so that its origins are |
|
|
330 | now long since passed out of recorded history and into the stuff of legends. |
|
|
331 | In the years since its construction it has gained the name "The yellow Brick |
|
|
332 | Road" on account of the distinctive colour of its paving. Whilst in former |
|
|
333 | times the Imperial highway was safe to all who would pass along it, in |
|
|
334 | recent times it has started to decay, as the toll of centuries comes to bear |
|
|
335 | on this once-splendid testament to past powers. It is still the safest |
|
|
336 | way to travel over land. |
|
|
337 | endmsg |
|
|
338 | end |
|
|
339 | |
283 | region navar |
340 | region navar |
284 | parent navar_kingdom |
341 | parent navar_kingdom |
285 | longname in the City of Navar |
342 | longname in the City of Navar |
286 | music ross/ross5 |
343 | music ross/ross5 |
287 | chance 0.002 |
344 | chance 0.002 |
… | |
… | |
289 | jail_map /navar_city/jail/jail |
346 | jail_map /navar_city/jail/jail |
290 | jail_x 16 |
347 | jail_x 16 |
291 | jail_y 1 |
348 | jail_y 1 |
292 | msg |
349 | msg |
293 | The heart of the Navar region: Navar city. It's said it's the gathering of |
350 | The heart of the Navar region: Navar city. It's said it's the gathering of |
294 | opportunities! Meet experienced adventurers and clever shop keepers or explore |
351 | opportunities! Meet experienced adventurers and clever shop keepers or explore |
295 | the unexplored dungeons. |
352 | the unexplored dungeons. |
296 | endmsg |
353 | endmsg |
297 | match ^/navar_city/ |
354 | match ^/navar_city/ |
298 | end |
355 | end |
299 | |
356 | |
300 | region valleynoy |
357 | region valleynoy |
301 | parent navar_kingdom |
358 | parent navar_kingdom |
302 | longname on Valley Noy |
359 | longname on Valley Noy |
303 | music km/fire_prelude |
360 | music km/fire_prelude |
304 | portal_map /elmex/jeweler/town_portal |
361 | portal_map /valleynoy/jewelertown/town_portal |
305 | portal_x 4 |
362 | portal_x 4 |
306 | portal_y 3 |
363 | portal_y 3 |
307 | msg |
364 | msg |
308 | This island is famous for its many deep valleys. Few people live here, and |
365 | This island is famous for its many deep valleys. Few people live here, and |
309 | most of them mine the mountains for gems, crystals and precious metals. |
366 | most of them mine the mountains for gems, crystals and precious metals. |
… | |
… | |
524 | msg |
581 | msg |
525 | Lake Country originally was where the elves lived who where exiled |
582 | Lake Country originally was where the elves lived who where exiled |
526 | from the north by the kings of Scorn, during the Vth millenia EK. They |
583 | from the north by the kings of Scorn, during the Vth millenia EK. They |
527 | named the area Vkovzerov. The major elven city of Vkovzerov was |
584 | named the area Vkovzerov. The major elven city of Vkovzerov was |
528 | Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
585 | Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
|
|
586 | |
|
|
587 | Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea. |
|
|
588 | Changes, both natural and unnatural, had drastically transformed the landscape of |
|
|
589 | this area. Rivers had been diverted, lakes were drained, and the sea had reseeded - |
|
|
590 | only to have all this undone or remade through a catastrophic flood a decade later. |
|
|
591 | As a result of this devastation, one needs to recognize the hardship and sorrow |
|
|
592 | that has been a burden on this land. Many lives have been lost, several graves - |
|
|
593 | marked and unmarked fill area. Rumors that the fog, which covers the land, is a |
|
|
594 | testament of the grief and anguish experienced by the first settlers has drawn |
|
|
595 | those brave enough to face such superstition. Another interest of lore is the |
|
|
596 | wandering spirit from the nearby forest; a spirit in which seems to be holding a |
|
|
597 | grudge from ages ago. Others travel to Lake Country because of its reputation - |
|
|
598 | the rich shops operated by retired adventurers, the Training Tower and the safety |
|
|
599 | within the Fortress of Lord Butakis. |
529 | endmsg |
600 | endmsg |
|
|
601 | match ^/lake_country/(?!Butakis/) |
|
|
602 | end |
|
|
603 | |
|
|
604 | region butakisfortress |
|
|
605 | parent lakecountry |
|
|
606 | longname in the Fortress of Lord Butakis |
|
|
607 | msg |
|
|
608 | The Fortress of Lord Butakis stands as a testament to the determination of Butakis |
|
|
609 | to settle and secure the area called Lake Country. This bastion of security provides |
|
|
610 | a hard line of defense against the demons, dragons, rogue wizard faction and agents |
|
|
611 | of chaos that plague this land. While the stronghold stands in defiance of disorder, |
|
|
612 | there seems to be dark forces at work from the inside; slowly whittling away the |
|
|
613 | foundation of what the Fortress represents. As a result of this, security of the |
|
|
614 | Fortress has greatly increased in the past years. A few have grown concerned over |
|
|
615 | the very crowded prison filled with accused spies, thieves, and worse. |
|
|
616 | endmsg |
530 | match ^/lake_country/ |
617 | match ^/lake_country/Butakis/ |
531 | end |
618 | end |
532 | |
619 | |
533 | region portjoseph |
620 | region portjoseph |
534 | parent world |
621 | parent world |
535 | longname in Port Joseph |
622 | longname in Port Joseph |
536 | chance 0.002 |
623 | chance 0.002 |
537 | randomitems region_generic_city |
624 | randomitems region_generic_city |
538 | msg |
625 | msg |
539 | Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But |
626 | Port Joseph is located on the largest (which isn't saying much) of a chain of |
540 | not everything is as it seems... |
627 | islands west of the Kingdom of Scorn. While the island doesn't boast very much, |
|
|
628 | most everything there is very practical. How the times have changed. The early |
|
|
629 | days of Port Joseph was a haven for the most ruthless band of pirates that the |
|
|
630 | high seas has ever seen. The infamous reputation of Port Joseph died with the |
|
|
631 | passing of renowned pirate admiral, Moogley Bill. While his legend lives on, |
|
|
632 | his treasure horde is still missing. Thanks to increased presence and protection |
|
|
633 | from The King's Navy, many trade routes now pass through or near the area, so |
|
|
634 | that makes the Port a frequent stop and transfer point for merchants. |
|
|
635 | However, the pirate roots are still relevant today. |
541 | endmsg |
636 | endmsg |
542 | match ^/port_joseph/ |
637 | match ^/port_joseph/ |
543 | end |
638 | end |
544 | |
639 | |
545 | region pupland |
640 | region pupland |
… | |
… | |
608 | region stoneville_county |
703 | region stoneville_county |
609 | parent world |
704 | parent world |
610 | longname near Stoneville |
705 | longname near Stoneville |
611 | music km/legend_of_one |
706 | music km/legend_of_one |
612 | msg |
707 | msg |
613 | The area surrounding Stoneville is also called "Dragon Island". |
708 | Stoneville is a small ship port located on the western side of |
614 | Not that there would be much area, but still... |
709 | Dragon Island. The island primarily serves as a vacation residence |
|
|
710 | for wealthy merchants and adventurers. For those who are not |
|
|
711 | quite ready for retirement or seeking fame - guilds and shops keep |
|
|
712 | those travelers well stocked and tested. Of course, the islands |
|
|
713 | riches also seem to attract those with nefarious purposes who have |
|
|
714 | taken hold of the various caves in the nearby mountains. And in |
|
|
715 | some cases, more closer to home then what most inhabitants would like. |
615 | endmsg |
716 | endmsg |
616 | end |
717 | end |
617 | |
718 | |
618 | region stoneville |
719 | region stoneville |
619 | parent stoneville_county |
720 | parent stoneville_county |
… | |
… | |
758 | Most Post Offices have a connection to this room, making it possible for |
859 | Most Post Offices have a connection to this room, making it possible for |
759 | people living in distant regions to meet each other in person. |
860 | people living in distant regions to meet each other in person. |
760 | endmsg |
861 | endmsg |
761 | end |
862 | end |
762 | |
863 | |
|
|
864 | region heaven |
|
|
865 | parent world |
|
|
866 | longname in Heaven Town |
|
|
867 | music km/thinking_out_loud,km/dance_monster |
|
|
868 | portal_map /heaven/town |
|
|
869 | portal_x 24 |
|
|
870 | portal_y 15 |
|
|
871 | msg |
|
|
872 | You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
|
|
873 | built by the joint effort of the worlds population under guidance of Valriel |
|
|
874 | and Gaea. |
|
|
875 | endmsg |
|
|
876 | match ^/heaven/ |
|
|
877 | end |
|
|
878 | |
|
|
879 | region tindervale |
|
|
880 | parent navar_kingdom |
|
|
881 | longname in The Fireborn Capitol of Tindervale |
|
|
882 | music km/thinking_out_loud,km/dance_monster |
|
|
883 | portal_map /art/keepgrounds |
|
|
884 | portal_x 12 |
|
|
885 | portal_y 2 |
|
|
886 | msg |
|
|
887 | This small town, is the center of activity for the fireborn race. |
|
|
888 | In its centre lies the keep of the fireborn Art. |
|
|
889 | endmsg |
|
|
890 | match ^/art/ |
|
|
891 | end |
|
|
892 | |
|
|
893 | region celvear |
|
|
894 | parent navar_kingdom |
|
|
895 | longname in Celvear Port |
|
|
896 | portal_map /world/world_117_122 |
|
|
897 | portal_x 16 |
|
|
898 | portal_y 20 |
|
|
899 | msg |
|
|
900 | A town under the dominion of The Kingdom of Navar. Celvear is a small port |
|
|
901 | that guards the bay of Navar and, for this, has great strategic value to Navar, |
|
|
902 | which in turn gives Celvear a lot of freedom on how to interpret the law. |
|
|
903 | endmsg |
|
|
904 | match ^/celvear_port/ |
|
|
905 | end |
|
|
906 | |
|
|
907 | region lostwages |
|
|
908 | parent navar_kingdom |
|
|
909 | longname in the town of Lostwages |
|
|
910 | msg |
|
|
911 | Lostwages is a small town (it calls itself "city") that boasts of a |
|
|
912 | casino, something not common in the Kingdom of Scorn due to strict |
|
|
913 | anti-gambling laws. This was made possible by some clever contracts, |
|
|
914 | putting Lostwages under the jurisdiction of Navar, even though is is surrounded |
|
|
915 | by the Kingdom of Scorn. |
|
|
916 | endmsg |
|
|
917 | match ^/lostwages/ |
|
|
918 | end |
|
|
919 | |
|
|
920 | region marksel |
|
|
921 | parent navar_kingdom |
|
|
922 | longname in the Hamlet of Lord Marksel |
|
|
923 | msg |
|
|
924 | Situated about half way between The Kingdom of Navar and The Sultanate of Darcap, |
|
|
925 | Marksel is a mining town whose old motto seemed to be, "Enough to Live With." |
|
|
926 | A small group of sages, with their research, drives the demand for the mines rich |
|
|
927 | metal. As long as the work pays wages enough to keep the ale flowing from the |
|
|
928 | nearby tavern, miners will be back at their post the following day. Something has |
|
|
929 | changed though, just as the hamlet was about to prosper, the trade roads leading |
|
|
930 | to it fell under siege from bandits. The merchant trade contracts have defaulted; |
|
|
931 | the roads are too risky and unsafe. The forces of Lord Marksel have seen the |
|
|
932 | tide of battle tip away from their favor. Their hope dims with each passing day. |
|
|
933 | endmsg |
|
|
934 | match ^/marksel/ |
|
|
935 | end |
|
|
936 | |
|
|
937 | region whalingoutpost |
|
|
938 | parent navar_kingdom |
|
|
939 | longname at the Whaling Outpost |
|
|
940 | msg |
|
|
941 | Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of |
|
|
942 | the known world. The "Land of Frost" has been partially settled by those brave (or foolish) |
|
|
943 | enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities. |
|
|
944 | Those in residence make a living (well, mere existence) out of whaling, which is why many of |
|
|
945 | the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside |
|
|
946 | around here, as the appetite of any wondering beast leaves countless dwellings empty and |
|
|
947 | numerous ships at the bottom of the sea. |
|
|
948 | endmsg |
|
|
949 | match ^/whalingoutpost/ |
|
|
950 | end |
|
|
951 | |
|
|
952 | region gotisch |
|
|
953 | parent navar_kingdom |
|
|
954 | longname in The Principality Gotisch |
|
|
955 | msg |
|
|
956 | Gotisch is located in a rocky and mostly barren area. It comes second only |
|
|
957 | to the great desert near tindervale in its hostility to life, and is, in |
|
|
958 | fact, located right to the east of that desert. |
|
|
959 | |
|
|
960 | Since the area is so barren, the dwarven inhabitants mostly dwell in the |
|
|
961 | mountainous areas and have worked small miracles in making those areas |
|
|
962 | suitable for farming. |
|
|
963 | |
|
|
964 | Common to all the cities in the Principality of Gotisch is that they speak |
|
|
965 | a funny language, that often sounds extremely threatening when all that |
|
|
966 | was actually said amounts to "Pleasure to have you here!". |
|
|
967 | endmsg |
|
|
968 | match ^/gotischerbereich/ |
|
|
969 | end |
|
|
970 | |
|
|
971 | region wassar |
|
|
972 | parent navar |
|
|
973 | longname in the City of Wassar |
|
|
974 | msg |
|
|
975 | Wassar City is an underwater city, situated underneath the Scorn continent. It was mainly |
|
|
976 | inhabited by the creatures of water, but recently its entrance has been discovered and some |
|
|
977 | overground inhabitants have moved in. The water creatures are known for their dislike and |
|
|
978 | distrust of these new inhabitants, and have been recorded as attempting to murder them. |
|
|
979 | endmsg |
|
|
980 | match ^/underwatercity/ |
|
|
981 | end |
|
|
982 | |