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Comparing deliantra/maps/regions (file contents):
Revision 1.52 by root, Thu Nov 27 17:05:19 2008 UTC vs.
Revision 1.68 by root, Sun Apr 25 11:19:23 2010 UTC

1region world 1region world
2longname in The World 2longname in The World
3jail_map /scorn/misc/jail 3jail_map /scorn/misc/jail
4jail_x 16 4jail_x 16
5jail_y 1 5jail_y 1
6portal_map *scorn_town_portal 6portal_map *town_portal_scorn
7msg 7msg
8If you are seeing this, someone goofed, you should never see this message, and 8If you are seeing this, someone goofed, you should never see this message, and
9you should report this to the DM. 9you should report this to the DM.
10endmsg 10endmsg
11music ross/game1,ross/game6,ross/ross1 11music ross/game1,ross/game6,ross/ross1
74 74
75treasureone region_security_zone 75treasureone region_security_zone
76 arch bird 76 arch bird
77end 77end
78 78
79region greenway
80parent wilderness
81longname on the Greenway
82msg
83The elves are thought to have quicker ways to travel...
84endmsg
85end
86
87treasureone region_scorn_kingdom
88 arch bird
89 chance 3
90 more
91 arch gnoll
92 chance 2
93 more
94 arch goblin
95 chance 2
96 more
97 arch ogre
98 chance 1
99 more
100 arch killer_bee
101 chance 1
102end
103
104region scorn_kingdom
105parent world
106longname in the Kingdom of Scorn
107music km/thinking_out_loud,km/dance_monster
108chance 0.1
109randomitems region_scorn_kingdom
110msg
111Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112is a safe and welcoming place for those who pass by. Its position on the
113Imperial highway allows it to maintain its importance as a stopping off
114point between the other major cities along the route and an attractive
115location for trade and commerce. This combined with the sheltered harbour and
116extensive shipping lines, ensures that Scorn remains a key crossroads
117bustling with activity, long after its former military dominance has
118diminished.
119endmsg
120end
121
79region highway 122region scorn_highway
80parent world 123parent scorn_kingdom
81longname on the imperial highway 124longname on the imperial highway
82chance 0.005 125chance 0.005
83randomitems region_security_zone 126randomitems region_security_zone
84music ross/game3 127music ross/game3
85msg 128msg
93way to travel over land. 136way to travel over land.
94endmsg 137endmsg
95end 138end
96 139
97region brest_highway 140region brest_highway
98parent world 141parent scorn_kingdom
99longname on the road connecting Scorn, Brest and Lake Country 142longname on the road connecting Scorn, Brest and Lake Country
100chance 0.005 143chance 0.005
101randomitems region_security_zone 144randomitems region_security_zone
102music ross/game6 145music ross/game6
103msg 146msg
104Unlike most places in the world, the area stretching from Scorn down 147Unlike most places in the world, the area stretching from Scorn down
105to Brest and Lake Country is patrolled regularly by kingdom soliders 148to Brest and Lake Country is patrolled regularly by kingdom soliders
106and should be relatively safe. Make sure you are not wandering too far 149and should be relatively safe. Make sure you are not wandering too far
107into the wilderness, though, as only the roads are under watch (and not 150into the wilderness, though, as only the roads are under watch (and not
108everywhere - Lake Country is notoriously dangerous). 151everywhere - Lake Country is notoriously dangerous).
109endmsg
110end
111
112region greenway
113parent wilderness
114longname on the Greenway
115msg
116The elves are thought to have quicker ways to travel...
117endmsg
118end
119
120treasureone region_scorn_kingdom
121 arch bird
122 chance 3
123 more
124 arch gnoll
125 chance 2
126 more
127 arch goblin
128 chance 2
129 more
130 arch ogre
131 chance 1
132 more
133 arch killer_bee
134 chance 1
135end
136
137region scorn_kingdom
138parent world
139longname in the Kingdom of Scorn
140music km/thinking_out_loud,km/dance_monster
141chance 0.1
142randomitems region_scorn_kingdom
143msg
144Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
145is a safe and welcoming place for those who pass by. Its position on the
146Imperial highway allows it to maintain its importance as a stopping off
147point between the other major cities along the route and an attractive
148location for trade and commerce. This combined with the sheltered harbour and
149extensive shipping lines, ensures that Scorn remains a key crossroads
150bustling with activity, long after its former military dominance has
151diminished.
152endmsg 152endmsg
153end 153end
154 154
155region scorn_county 155region scorn_county
156parent scorn_kingdom 156parent scorn_kingdom
216demons and undead run rampant through the broken remains. 216demons and undead run rampant through the broken remains.
217endmsg 217endmsg
218match ^/euthville/ 218match ^/euthville/
219end 219end
220 220
221region valdor
222parent scorn_kingdom
223longname in The Citystate of Valdor
224portal_map *town_portal_valdor
225msg
226Valdor is a city found inside a massive mountains area. Its origins
227are in a small miners village. Government form is monarchy, economy is
228capitalistic.
229
230Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
231quite cheap there. Because of its location, Valdor imports a lot of food,
232clothes and other common cargo. Transport to Valdor is very difficult,
233the only ground roads go through dangerous mountain passes, and dragon
234transport is very expensive at Valdor, because of the difficulity of
235passing the mountains. Thus imported cargo sells very good in Valdor.
236
237Valdor through the history was always a small community, and until
238recently, it had very little contact with the rest of the world, because
239it was highly unprofitable to export iron through dragon transport or
240mountains. Because of that, being first under Scorn's protectorate, Valdor
241eventually proclaimed independence, which was accepted by all other cities
242on due to the geographical isolation of the city.
243endmsg
244match ^/lorak/
245end
246
221region three_sisters 247region three_sisters
222parent world 248parent world
223longname on the island of the three sisters 249longname on the island of the three sisters
224music km/feral_chase 250music km/feral_chase
225msg 251msg
226Little is known about this island except that it is surrounded 252What should be a nice island protected by a shield wall of high mountains
227by a shield wall of high mountains. 253is rife in discord. Three Sisters, on their quest to immortality, found
254a way to craft an item that rivaled creations from the ancient gods. For
255such an infractions - the ancient gods punished The Sisters, leaving
256them scarred and disfigured with wounds that would have killed any one
257else. The curse of immortality was then realized, but incomplete. Each
258of The Three Sisters lost their greatest Gift, which now reside deep in
259the vaults of the nearby factions. For centuries now, conflict erupts
260daily as raids between each sect fights to a inevitable stalemate with one
261another over control of each Sister's Gift. Trapped in their tower, The
262Three Sisters wait for destiny to grant them one last favor by making them
263whole once again. Now that the ancient gods are no more - they could once
264again practice their craft.
228endmsg 265endmsg
229match ^/sisters/ 266match ^/sisters/
230end 267end
231 268
232region middle_island 269region middle_island
266randomitems region_navar_kingdom 303randomitems region_navar_kingdom
267chance 0.01 304chance 0.01
268jail_map /navar_city/jail/jail 305jail_map /navar_city/jail/jail
269jail_x 16 306jail_x 16
270jail_y 1 307jail_y 1
271portal_map /world/world_121_116 308portal_map *town_portal_navar
272portal_x 44
273portal_y 45
274msg 309msg
275Straddling the corner of the Imperial highway as it turns North near the 310Straddling the corner of the Imperial highway as it turns North near the
276Eastern border of the known world, and surrounded by dangerous territory, 311Eastern border of the known world, and surrounded by dangerous territory,
277Navar is an unlikely site for one of the world's grandest cities. 312Navar is an unlikely site for one of the world's grandest cities.
278Yet there it stands, dominating the skyline for miles around and showing the 313Yet there it stands, dominating the skyline for miles around and showing the
279same bustling activity expected of any thriving market town. 314same bustling activity expected of any thriving market town.
315endmsg
316end
317
318region navar_highway
319parent navar_kingdom
320longname on the imperial highway
321chance 0.005
322randomitems region_security_zone
323music ross/game3
324msg
325The Imperial Highway was built long ago, so much so that its origins are
326now long since passed out of recorded history and into the stuff of legends.
327In the years since its construction it has gained the name "The yellow Brick
328Road" on account of the distinctive colour of its paving. Whilst in former
329times the Imperial highway was safe to all who would pass along it, in
330recent times it has started to decay, as the toll of centuries comes to bear
331on this once-splendid testament to past powers. It is still the safest
332way to travel over land.
280endmsg 333endmsg
281end 334end
282 335
283region navar 336region navar
284parent navar_kingdom 337parent navar_kingdom
289jail_map /navar_city/jail/jail 342jail_map /navar_city/jail/jail
290jail_x 16 343jail_x 16
291jail_y 1 344jail_y 1
292msg 345msg
293The heart of the Navar region: Navar city. It's said it's the gathering of 346The heart of the Navar region: Navar city. It's said it's the gathering of
294opportunities! Meet experienced adventurers and clever shop keepers or explore 347opportunities! Meet experienced adventurers and clever shop keepers or explore
295the unexplored dungeons. 348the unexplored dungeons.
296endmsg 349endmsg
297match ^/navar_city/ 350match ^/navar_city/
298end 351end
299 352
300region valleynoy 353region valleynoy
301parent navar_kingdom 354parent navar_kingdom
302longname on Valley Noy 355longname on Valley Noy
303music km/fire_prelude 356music km/fire_prelude
304portal_map /elmex/jeweler/town_portal 357portal_map *town_portal_valleynoy
305portal_x 4
306portal_y 3
307msg 358msg
308This island is famous for its many deep valleys. Few people live here, and 359This island is famous for its many deep valleys. Few people live here, and
309most of them mine the mountains for gems, crystals and precious metals. 360most of them mine the mountains for gems, crystals and precious metals.
310endmsg 361endmsg
311end 362end
330parent world 381parent world
331longname in Brest county 382longname in Brest county
332music km/the_dread 383music km/the_dread
333chance 0.01 384chance 0.01
334randomitems region_brest_county 385randomitems region_brest_county
335portal_map /world/world_107_123 386portal_map *town_portal_brest
336portal_x 40
337portal_y 30
338msg 387msg
339Little is known about this mostly unexplored area. The harsh weather and dangerous 388Little is known about this mostly unexplored area. The harsh weather and dangerous
340wildlife prevented most adventurers from traveling in this area, and the rest seems 389wildlife prevented most adventurers from traveling in this area, and the rest seems
341to know how to keep their secrets to them. 390to know how to keep their secrets to them.
342endmsg 391endmsg
398parent world 447parent world
399longname in the sultanate of Darcap 448longname in the sultanate of Darcap
400music km/blue_scorpion,km/artifact 449music km/blue_scorpion,km/artifact
401randomitems region_darcap_county 450randomitems region_darcap_county
402chance 0.01 451chance 0.01
403portal_map /world/world_116_102 452portal_map *town_portal_darcap
404portal_x 36
405portal_y 25
406msg 453msg
407Isolated from the rest of the region by the ocean and an extensive 454Isolated from the rest of the region by the ocean and an extensive
408mountain range to the south, and possessing a massive natural harbour, 455mountain range to the south, and possessing a massive natural harbour,
409Darcap is a small, but easily defensible town, dominated by a pair of 456Darcap is a small, but easily defensible town, dominated by a pair of
410powerful guilds. The town is also noted for its circus, whose reputation 457powerful guilds. The town is also noted for its circus, whose reputation
524msg 571msg
525Lake Country originally was where the elves lived who where exiled 572Lake Country originally was where the elves lived who where exiled
526from the north by the kings of Scorn, during the Vth millenia EK. They 573from the north by the kings of Scorn, during the Vth millenia EK. They
527named the area Vkovzerov. The major elven city of Vkovzerov was 574named the area Vkovzerov. The major elven city of Vkovzerov was
528Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. 575Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
576
577Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
578Changes, both natural and unnatural, had drastically transformed the landscape of
579this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
580only to have all this undone or remade through a catastrophic flood a decade later.
581As a result of this devastation, one needs to recognize the hardship and sorrow
582that has been a burden on this land. Many lives have been lost, several graves -
583marked and unmarked fill area. Rumors that the fog, which covers the land, is a
584testament of the grief and anguish experienced by the first settlers has drawn
585those brave enough to face such superstition. Another interest of lore is the
586wandering spirit from the nearby forest; a spirit in which seems to be holding a
587grudge from ages ago. Others travel to Lake Country because of its reputation -
588the rich shops operated by retired adventurers, the Training Tower and the safety
589 within the Fortress of Lord Butakis.
529endmsg 590endmsg
591match ^/lake_country/(?!Butakis/)
592end
593
594region butakisfortress
595parent lakecountry
596longname in the Fortress of Lord Butakis
597msg
598The Fortress of Lord Butakis stands as a testament to the determination of Butakis
599to settle and secure the area called Lake Country. This bastion of security provides
600a hard line of defense against the demons, dragons, rogue wizard faction and agents
601of chaos that plague this land. While the stronghold stands in defiance of disorder,
602there seems to be dark forces at work from the inside; slowly whittling away the
603foundation of what the Fortress represents. As a result of this, security of the
604Fortress has greatly increased in the past years. A few have grown concerned over
605the very crowded prison filled with accused spies, thieves, and worse.
606endmsg
530match ^/lake_country/ 607match ^/lake_country/Butakis/
531end 608end
532 609
533region portjoseph 610region portjoseph
534parent world 611parent world
535longname in Port Joseph 612longname in Port Joseph
536chance 0.002 613chance 0.002
537randomitems region_generic_city 614randomitems region_generic_city
538msg 615msg
539Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But 616Port Joseph is located on the largest (which isn't saying much) of a chain of
540not everything is as it seems... 617islands west of the Kingdom of Scorn. While the island doesn't boast very much,
618most everything there is very practical. How the times have changed. The early
619days of Port Joseph was a haven for the most ruthless band of pirates that the
620high seas has ever seen. The infamous reputation of Port Joseph died with the
621passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
622his treasure horde is still missing. Thanks to increased presence and protection
623from The King's Navy, many trade routes now pass through or near the area, so
624that makes the Port a frequent stop and transfer point for merchants.
625However, the pirate roots are still relevant today.
541endmsg 626endmsg
542match ^/port_joseph/ 627match ^/port_joseph/
543end 628end
544 629
545region pupland 630region pupland
546parent world 631parent world
547longname in Pupland 632longname in Pupland
548music km/dragon_and_toast,km/an_upsetting_theme,km/ambush 633music km/dragon_and_toast,km/an_upsetting_theme,km/ambush
549portal_map /pup_land/lone_town/town 634portal_map *town_portal_lone_town
550portal_x 9
551portal_y 13
552msg 635msg
553Pupland is as dangerous as a small puppy. It is a happy, thriving community of 636Pupland is as dangerous as a small puppy. It is a happy, thriving community of
554nice and peaceful people. Or at least so it seems on first sight... 637nice and peaceful people. Or at least so it seems on first sight...
555endmsg 638endmsg
556match ^/pup_land/ 639match ^/pup_land/
608region stoneville_county 691region stoneville_county
609parent world 692parent world
610longname near Stoneville 693longname near Stoneville
611music km/legend_of_one 694music km/legend_of_one
612msg 695msg
613The area surrounding Stoneville is also called "Dragon Island". 696Stoneville is a small ship port located on the western side of
614Not that there would be much area, but still... 697Dragon Island. The island primarily serves as a vacation residence
698for wealthy merchants and adventurers. For those who are not
699quite ready for retirement or seeking fame - guilds and shops keep
700those travelers well stocked and tested. Of course, the islands
701riches also seem to attract those with nefarious purposes who have
702taken hold of the various caves in the nearby mountains. And in
703some cases, more closer to home then what most inhabitants would like.
615endmsg 704endmsg
616end 705end
617 706
618region stoneville 707region stoneville
619parent stoneville_county 708parent stoneville_county
642 731
643region azumauindo 732region azumauindo
644parent world 733parent world
645longname in the Shogunate of Azumauindo 734longname in the Shogunate of Azumauindo
646music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon 735music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon
647portal_map /world/world_127_101 736portal_map *town_portal_azumauindo
648portal_x 37
649portal_y 5
650msg 737msg
651A hidden and closed civilization, at the far east of the world. 738A hidden and closed civilization, at the far east of the world.
652endmsg 739endmsg
653end 740end
654 741
655region dream 742region dream
656parent world 743parent world
657longname dreaming? 744longname dreaming?
658music km/celtic_impulse 745music km/celtic_impulse
659portal_map /mlab/cloudworlddecity 746portal_map *town_portal_cdc
660portal_x 57
661portal_y 120
662msg 747msg
663You do not know if you are awake or still dreaming. 748You do not know if you are awake or still dreaming.
664endmsg 749endmsg
665match ^/mlab/ 750match ^/mlab/
666end 751end
758Most Post Offices have a connection to this room, making it possible for 843Most Post Offices have a connection to this room, making it possible for
759people living in distant regions to meet each other in person. 844people living in distant regions to meet each other in person.
760endmsg 845endmsg
761end 846end
762 847
848region heaven
849parent world
850longname in Heaven Town
851music km/thinking_out_loud,km/dance_monster
852portal_map *town_portal_heaven
853msg
854You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
855built by the joint effort of the worlds population under guidance of Valriel
856and Gaea.
857endmsg
858match ^/heaven/
859end
860
861region tindervale
862parent navar_kingdom
863longname in The Fireborn Capitol of Tindervale
864music km/thinking_out_loud,km/dance_monster
865portal_map *town_portal_tindervale
866msg
867This small town, is the center of activity for the fireborn race.
868In its centre lies the keep of the fireborn Art.
869endmsg
870match ^/art/
871end
872
873region celvear
874parent navar_kingdom
875longname in Celvear Port
876portal_map *town_portal_celvear
877msg
878A town under the dominion of The Kingdom of Navar. Celvear is a small port
879that guards the bay of Navar and, for this, has great strategic value to Navar,
880which in turn gives Celvear a lot of freedom on how to interpret the law.
881endmsg
882match ^/celvear_port/
883end
884
885region lostwages
886parent navar_kingdom
887longname in the town of Lostwages
888msg
889Lostwages is a small town (it calls itself "city") that boasts of a
890casino, something not common in the Kingdom of Scorn due to strict
891anti-gambling laws. This was made possible by some clever contracts,
892putting Lostwages under the jurisdiction of Navar, even though is is surrounded
893by the Kingdom of Scorn.
894endmsg
895match ^/lostwages/
896end
897
898region marksel
899parent navar_kingdom
900longname in the Hamlet of Lord Marksel
901msg
902Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
903Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
904A small group of sages, with their research, drives the demand for the mines rich
905metal. As long as the work pays wages enough to keep the ale flowing from the
906nearby tavern, miners will be back at their post the following day. Something has
907changed though, just as the hamlet was about to prosper, the trade roads leading
908to it fell under siege from bandits. The merchant trade contracts have defaulted;
909the roads are too risky and unsafe. The forces of Lord Marksel have seen the
910tide of battle tip away from their favor. Their hope dims with each passing day.
911endmsg
912match ^/marksel/
913end
914
915region whalingoutpost
916parent navar_kingdom
917longname at the Whaling Outpost
918msg
919Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
920the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
921enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
922Those in residence make a living (well, mere existence) out of whaling, which is why many of
923the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
924around here, as the appetite of any wondering beast leaves countless dwellings empty and
925numerous ships at the bottom of the sea.
926endmsg
927match ^/whalingoutpost/
928end
929
930region gotisch
931parent navar_kingdom
932longname in The Principality Gotisch
933msg
934Gotisch is located in a rocky and mostly barren area. It comes second only
935to the great desert near tindervale in its hostility to life, and is, in
936fact, located right to the east of that desert.
937
938Since the area is so barren, the dwarven inhabitants mostly dwell in the
939mountainous areas and have worked small miracles in making those areas
940suitable for farming.
941
942Common to all the cities in the Principality of Gotisch is that they speak
943a funny language, that often sounds extremely threatening when all that
944was actually said amounts to "Pleasure to have you here!".
945endmsg
946match ^/gotischerbereich/
947end
948
949region wassar
950parent navar
951longname in the City of Wassar
952msg
953Wassar City is an underwater city, situated underneath the Scorn continent. It was mainly
954inhabited by the creatures of water, but recently its entrance has been discovered and some
955overground inhabitants have moved in. The water creatures are known for their dislike and
956distrust of these new inhabitants, and have been recorded as attempting to murder them.
957endmsg
958match ^/underwatercity/
959end
960

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