--- deliantra/maps/regions 2009/10/25 00:34:50 1.59 +++ deliantra/maps/regions 2009/10/25 05:04:58 1.60 @@ -223,8 +223,19 @@ longname on the island of the three sisters music km/feral_chase msg -Little is known about this island except that it is surrounded -by a shield wall of high mountains. +What should be a nice island protected by a shield wall of high mountains +is rife in discord. Three Sisters, on their quest to immortality, found +a way to craft an item that rivaled creations from the ancient gods. For +such an infractions - the ancient gods punished The Sisters, leaving +them scarred and disfigured with wounds that would have killed any one +else. The curse of immortality was then realized, but incomplete. Each +of The Three Sisters lost their greatest Gift, which now reside deep in +the vaults of the nearby factions. For centuries now, conflict erupts +daily as raids between each sect fights to a inevitable stalemate with one +another over control of each Sister's Gift. Trapped in their tower, The +Three Sisters wait for destiny to grant them one last favor by making them +whole once again. Now that the ancient gods are no more - they could once +again practice their craft. endmsg match ^/sisters/ end @@ -291,7 +302,7 @@ jail_y 1 msg The heart of the Navar region: Navar city. It's said it's the gathering of -opportunities! Meet experienced adventurers and clever shop keepers or explore +opportunities! Meet experienced adventurers and clever shop keepers or explore the unexplored dungeons. endmsg match ^/navar_city/ @@ -526,8 +537,38 @@ from the north by the kings of Scorn, during the Vth millenia EK. They named the area Vkovzerov. The major elven city of Vkovzerov was Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. + +Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea. +Changes, both natural and unnatural, had drastically transformed the landscape of +this area. Rivers had been diverted, lakes were drained, and the sea had reseeded - +only to have all this undone or remade through a catastrophic flood a decade later. +As a result of this devastation, one needs to recognize the hardship and sorrow +that has been a burden on this land. Many lives have been lost, several graves - +marked and unmarked fill area. Rumors that the fog, which covers the land, is a +testament of the grief and anguish experienced by the first settlers has drawn +those brave enough to face such superstition. Another interest of lore is the +wandering spirit from the nearby forest; a spirit in which seems to be holding a +grudge from ages ago. Others travel to Lake Country because of its reputation - +the rich shops operated by retired adventurers, the Training Tower and the safety + within the Fortress of Lord Butakis. +endmsg +match ^/lake_country/(?!Butakis/) +end + +region butakisfortress +parent lakecountry +longname in the Fortress of Lord Butakis +msg +The Fortress of Lord Butakis stands as a testament to the determination of Butakis +to settle and secure the area called Lake Country. This bastion of security provides +a hard line of defense against the demons, dragons, rogue wizard faction and agents +of chaos that plague this land. While the stronghold stands in defiance of disorder, +there seems to be dark forces at work from the inside; slowly whittling away the +foundation of what the Fortress represents. As a result of this, security of the +Fortress has greatly increased in the past years. A few have grown concerned over +the very crowded prison filled with accused spies, thieves, and worse. endmsg -match ^/lake_country/ +match ^/lake_country/Butakis/ end region portjoseph @@ -536,8 +577,16 @@ chance 0.002 randomitems region_generic_city msg -Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But -not everything is as it seems... +Port Joseph is located on the largest (which isn't saying much) of a chain of +islands west of the Kingdom of Scorn. While the island doesn't boast very much, +most everything there is very practical. How the times have changed. The early +days of Port Joseph was a haven for the most ruthless band of pirates that the +high seas has ever seen. The infamous reputation of Port Joseph died with the +passing of renowned pirate admiral, Moogley Bill. While his legend lives on, +his treasure horde is still missing. Thanks to increased presence and protection +from The King's Navy, many trade routes now pass through or near the area, so +that makes the Port a frequent stop and transfer point for merchants. +However, the pirate roots are still relevant today. endmsg match ^/port_joseph/ end @@ -610,8 +659,14 @@ longname near Stoneville music km/legend_of_one msg -The area surrounding Stoneville is also called "Dragon Island". -Not that there would be much area, but still... +Stoneville is a small ship port located on the western side of +Dragon Island. The island primarily serves as a vacation residence +for wealthy merchants and adventurers. For those who are not +quite ready for retirement or seeking fame - guilds and shops keep +those travelers well stocked and tested. Of course, the islands +riches also seem to attract those with nefarious purposes who have +taken hold of the various caves in the nearby mountains. And in +some cases, more closer to home then what most inhabitants would like. endmsg end @@ -768,7 +823,7 @@ portal_x 24 portal_y 15 msg -You feel a little bit afloat and very calm. This is heaven! The Heaven Town is +You feel a little bit afloat and very calm. This is heaven! The Heaven Town is built by the joint effort of the worlds population under guidance of Valriel and Gaea. endmsg @@ -810,7 +865,41 @@ Lostwages is a small town (it calls itself "city") that boasts of a casino, something not common in the Kingdom of Scorn due to strict anti-gambling laws. This was made possible by some clever contracts, -putting Lostwages under the jurisdiction of Navar. +putting Lostwages under the jurisdiction of Navar, even though is is surrounded +by the Kingdom of Scorn. +endmsg +match ^/lostwages/ +end + +region marksel +parent navar_kingdom +longname in the Hamlet of Lord Marksel +msg +Situated about half way between The Kingdom of Navar and The Sultanate of Darcap, +Marksel is a mining town whose old motto seemed to be, "Enough to Live With." +A small group of sages, with their research, drives the demand for the mines rich +metal. As long as the work pays wages enough to keep the ale flowing from the +nearby tavern, miners will be back at their post the following day. Something has +changed though, just as the hamlet was about to prosper, the trade roads leading +to it fell under siege from bandits. The merchant trade contracts have defaulted; +the roads are too risky and unsafe. The forces of Lord Marksel have seen the +tide of battle tip away from their favor. Their hope dims with each passing day. +endmsg +match ^/marksel/ +end + +region whalingoutpost +parent navar_kingdom +longname at the Whaling Outpost +msg +Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of +the known world. The "Land of Frost" has been partially settled by those brave (or foolish) +enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities. +Those in residence make a living (well, mere existence) out of whaling, which is why many of +the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside +around here, as the appetite of any wondering beast leaves countless dwellings empty and +numerous ships at the bottom of the sea. endmsg +match ^/whalingoutpost/ end