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Comparing deliantra/maps/regions (file contents):
Revision 1.43 by root, Wed Jul 25 18:48:41 2007 UTC vs.
Revision 1.61 by root, Sun Oct 25 08:30:55 2009 UTC

1region world 1region world
2longname in The World 2longname in The World
3jail_map /scorn/misc/jail 3jail_map /scorn/misc/jail
4jail_x 16 4jail_x 16
5jail_y 1 5jail_y 1
6portal_map /world/world_104_115 6portal_map *scorn_town_portal
7portal_x 39
8portal_y 33
9msg 7msg
10If you are seeing this, someone goofed, you should never see this message, and 8If you are seeing this, someone goofed, you should never see this message, and
11you should report this to the DM. 9you should report this to the DM.
12endmsg 10endmsg
13music ross/game1,ross/game6,ross/ross1 11music ross/game1,ross/game6,ross/ross1
136 chance 1 134 chance 1
137end 135end
138 136
139region scorn_kingdom 137region scorn_kingdom
140parent world 138parent world
141longname in the kingdom of Scorn 139longname in the Kingdom of Scorn
142music km/thinking_out_loud,km/dance_monster 140music km/thinking_out_loud,km/dance_monster
143chance 0.1 141chance 0.1
144randomitems region_scorn_kingdom 142randomitems region_scorn_kingdom
145msg 143msg
146Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn 144Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
172end 170end
173 171
174region scorn 172region scorn
175parent scorn_county 173parent scorn_county
176longname in the City of Scorn 174longname in the City of Scorn
177music km/thaxted 175music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
178chance 0.002
179randomitems region_generic_city 176randomitems region_generic_city
180msg 177msg
181Here, in amidst the trading activity at the heart of scorn you find 178Here, in amidst the trading activity at the heart of scorn you find
182yourself scarcely able to hear yourself think with the din of commerce all around 179yourself scarcely able to hear yourself think with the din of commerce all around
183you as shop keepers and traders shout their wares. 180you as shop keepers and traders shout their wares.
219demons and undead run rampant through the broken remains. 216demons and undead run rampant through the broken remains.
220endmsg 217endmsg
221match ^/euthville/ 218match ^/euthville/
222end 219end
223 220
221region valdor
222parent scorn_kingdom
223longname in The Citystate of Valdor
224msg
225Valdor is a city found inside a massive mountains area. Its origins
226are in a small miners village. Government form is monarchy, economy is
227capitalistic.
228
229Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
230quite cheap there. Because of its location, Valdor imports a lot of food,
231clothes and other common cargo. Transport to Valdor is very difficult,
232the only ground roads go through dangerous mountain passes, and dragon
233transport is very expensive at Valdor, because of the difficulity of
234passing the mountains. Thus imported cargo sells very good in Valdor.
235
236Valdor through the history was always a small community, and until
237recently, it had very little contact with the rest of the world, because
238it was highly unprofitable to export iron through dragon transport or
239mountains. Because of that, being first under Scorn's protectorate, Valdor
240eventually proclaimed independence, which was accepted by all other cities
241on due to the geographical isolation of the city.
242endmsg
243match ^/lorak/
244end
245
224region three_sisters 246region three_sisters
225parent world 247parent world
226longname on the island of the three sisters 248longname on the island of the three sisters
227music km/feral_chase 249music km/feral_chase
228msg 250msg
229Little is known about this island except that it is surrounded 251What should be a nice island protected by a shield wall of high mountains
230by a shield wall of high mountains. 252is rife in discord. Three Sisters, on their quest to immortality, found
253a way to craft an item that rivaled creations from the ancient gods. For
254such an infractions - the ancient gods punished The Sisters, leaving
255them scarred and disfigured with wounds that would have killed any one
256else. The curse of immortality was then realized, but incomplete. Each
257of The Three Sisters lost their greatest Gift, which now reside deep in
258the vaults of the nearby factions. For centuries now, conflict erupts
259daily as raids between each sect fights to a inevitable stalemate with one
260another over control of each Sister's Gift. Trapped in their tower, The
261Three Sisters wait for destiny to grant them one last favor by making them
262whole once again. Now that the ancient gods are no more - they could once
263again practice their craft.
231endmsg 264endmsg
232match ^/sisters/ 265match ^/sisters/
233end 266end
234 267
235region middle_island 268region middle_island
263end 296end
264 297
265region navar_kingdom 298region navar_kingdom
266parent world 299parent world
267music km/kumasi_groove 300music km/kumasi_groove
268longname in the kingdom of Navar 301longname in the region around Navar
269randomitems region_navar_kingdom 302randomitems region_navar_kingdom
270chance 0.01 303chance 0.01
271jail_map /navar_city/jail/jail 304jail_map /navar_city/jail/jail
272jail_x 16 305jail_x 16
273jail_y 1 306jail_y 1
283endmsg 316endmsg
284end 317end
285 318
286region navar 319region navar
287parent navar_kingdom 320parent navar_kingdom
288longname in the city of Navar 321longname in the City of Navar
289music ross/ross5 322music ross/ross5
290chance 0.002 323chance 0.002
291randomitems region_generic_city 324randomitems region_generic_city
292jail_map /navar_city/jail/jail 325jail_map /navar_city/jail/jail
293jail_x 16 326jail_x 16
294jail_y 1 327jail_y 1
295msg 328msg
296The heart of the Navar region: Navar city. It's said it's the gathering of 329The heart of the Navar region: Navar city. It's said it's the gathering of
297opportunities! Meet experienced adventurers and clever shop keepers or explore 330opportunities! Meet experienced adventurers and clever shop keepers or explore
298the unexplored dungeons. 331the unexplored dungeons.
299endmsg 332endmsg
300match ^/navar_city/ 333match ^/navar_city/
301end 334end
302 335
303region valleynoy 336region valleynoy
304parent navar_kingdom 337parent navar_kingdom
305longname on valley noy 338longname on Valley Noy
306music km/fire_prelude 339music km/fire_prelude
340portal_map /elmex/jeweler/town_portal
341portal_x 4
342portal_y 3
307msg 343msg
308This island is famous for its many deep valleys. Few people live here, and 344This island is famous for its many deep valleys. Few people live here, and
309most of them mine the mountains for gems, crystals and precious metals. 345most of them mine the mountains for gems, crystals and precious metals.
310endmsg 346endmsg
311end 347end
350parent brest_county 386parent brest_county
351longname in Brest 387longname in Brest
352randomitems region_brest 388randomitems region_brest
353chance 0.01 389chance 0.01
354msg 390msg
355The city of the tough. Only few adventurers find their way here without 391The town of the tough. Only few adventurers find their way here without
356finding death instead. But the ones who found it build up a city in the midst 392meeting death instead. But the ones who found it built up a city in the midst
357of nowhere cornered by high and unpassable mountains. 393of nowhere, cornered by high and unpassable mountains.
358endmsg 394endmsg
359match ^/brest/ 395match ^/brest/
360end 396end
361 397
362treasureone region_darcap_county 398treasureone region_darcap_county
524msg 560msg
525Lake Country originally was where the elves lived who where exiled 561Lake Country originally was where the elves lived who where exiled
526from the north by the kings of Scorn, during the Vth millenia EK. They 562from the north by the kings of Scorn, during the Vth millenia EK. They
527named the area Vkovzerov. The major elven city of Vkovzerov was 563named the area Vkovzerov. The major elven city of Vkovzerov was
528Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. 564Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
565
566Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
567Changes, both natural and unnatural, had drastically transformed the landscape of
568this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
569only to have all this undone or remade through a catastrophic flood a decade later.
570As a result of this devastation, one needs to recognize the hardship and sorrow
571that has been a burden on this land. Many lives have been lost, several graves -
572marked and unmarked fill area. Rumors that the fog, which covers the land, is a
573testament of the grief and anguish experienced by the first settlers has drawn
574those brave enough to face such superstition. Another interest of lore is the
575wandering spirit from the nearby forest; a spirit in which seems to be holding a
576grudge from ages ago. Others travel to Lake Country because of its reputation -
577the rich shops operated by retired adventurers, the Training Tower and the safety
578 within the Fortress of Lord Butakis.
529endmsg 579endmsg
580match ^/lake_country/(?!Butakis/)
581end
582
583region butakisfortress
584parent lakecountry
585longname in the Fortress of Lord Butakis
586msg
587The Fortress of Lord Butakis stands as a testament to the determination of Butakis
588to settle and secure the area called Lake Country. This bastion of security provides
589a hard line of defense against the demons, dragons, rogue wizard faction and agents
590of chaos that plague this land. While the stronghold stands in defiance of disorder,
591there seems to be dark forces at work from the inside; slowly whittling away the
592foundation of what the Fortress represents. As a result of this, security of the
593Fortress has greatly increased in the past years. A few have grown concerned over
594the very crowded prison filled with accused spies, thieves, and worse.
595endmsg
530match ^/lake_country/ 596match ^/lake_country/Butakis/
531end 597end
532 598
533region portjoseph 599region portjoseph
534parent world 600parent world
535longname in Port Joseph 601longname in Port Joseph
536chance 0.002 602chance 0.002
537randomitems region_generic_city 603randomitems region_generic_city
538msg 604msg
539Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But 605Port Joseph is located on the largest (which isn't saying much) of a chain of
540not everything is as it seems... 606islands west of the Kingdom of Scorn. While the island doesn't boast very much,
607most everything there is very practical. How the times have changed. The early
608days of Port Joseph was a haven for the most ruthless band of pirates that the
609high seas has ever seen. The infamous reputation of Port Joseph died with the
610passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
611his treasure horde is still missing. Thanks to increased presence and protection
612from The King's Navy, many trade routes now pass through or near the area, so
613that makes the Port a frequent stop and transfer point for merchants.
614However, the pirate roots are still relevant today.
541endmsg 615endmsg
542match ^/port_joseph/ 616match ^/port_joseph/
543end 617end
544 618
545region pupland 619region pupland
589much better airline and road infrastructure. 663much better airline and road infrastructure.
590endmsg 664endmsg
591match ^/pup_land/lone_town/ 665match ^/pup_land/lone_town/
592end 666end
593 667
668region aldwulf
669parent world
670longname in the aldwulf archipelago
671music km/thinking_out_loud,km/dance_monster
672chance 0.1
673msg
674Situated in some distance to the nearest continent, the aldwulf
675archipelago has a very distinct culture. Unlike in other parts of the
676world, you can actually find civilised kobold races here. Important
677sightseeing stops are the water town and the various kobold towns.
678endmsg
679match ^/aldwulf/
680end
681
594region stoneville_county 682region stoneville_county
595parent world 683parent world
596longname near Stoneville 684longname near Stoneville
597music km/legend_of_one 685music km/legend_of_one
598msg 686msg
599The area surrounding Stoneville is also called "Dragon Island". 687Stoneville is a small ship port located on the western side of
600Not that there would be much area, but still... 688Dragon Island. The island primarily serves as a vacation residence
689for wealthy merchants and adventurers. For those who are not
690quite ready for retirement or seeking fame - guilds and shops keep
691those travelers well stocked and tested. Of course, the islands
692riches also seem to attract those with nefarious purposes who have
693taken hold of the various caves in the nearby mountains. And in
694some cases, more closer to home then what most inhabitants would like.
601endmsg 695endmsg
602end 696end
603 697
604region stoneville 698region stoneville
605parent stoneville_county 699parent stoneville_county
678endmsg 772endmsg
679end 773end
680 774
681region kingdomofsaints 775region kingdomofsaints
682parent dream 776parent dream
683longname in the kingdom of Saints 777longname in the Kingdom of Saints
684msg 778msg
685A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to 779A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
686be much advanced knowlege known to it, outside the realms of sorcery and superstition. 780be much advanced knowlege known to it, outside the realms of sorcery and superstition.
687The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal, 781The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
688however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production 782however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
731plants in existance, as well as the only working centerfuge throughout the 825plants in existance, as well as the only working centerfuge throughout the
732explored world. 826explored world.
733endmsg 827endmsg
734end 828end
735 829
830region ipo_meeting
831parent world
832longname in the IPO meeting room
833msg
834Completely carved out of a non-magic plane that consists of dense rock,
835the IPO meeting room is considered one of the most illustruous achievement
836of modern magic.
837
838Most Post Offices have a connection to this room, making it possible for
839people living in distant regions to meet each other in person.
840endmsg
841end
842
843region heaven
844parent world
845longname in Heaven Town
846music km/thinking_out_loud,km/dance_monster
847portal_map /heaven/town
848portal_x 24
849portal_y 15
850msg
851You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
852built by the joint effort of the worlds population under guidance of Valriel
853and Gaea.
854endmsg
855match ^/heaven/
856end
857
858region tindervale
859parent navar_kingdom
860longname in The Fireborn Capitol of Tindervale
861music km/thinking_out_loud,km/dance_monster
862portal_map /art/keepgrounds
863portal_x 12
864portal_y 2
865msg
866This small town, is the center of activity for the fireborn race.
867In its centre lies the keep of the fireborn Art.
868endmsg
869match ^/art/
870end
871
872region celvear
873parent navar_kingdom
874longname in Celvear Port
875portal_map /world/world_117_122
876portal_x 16
877portal_y 20
878msg
879A town under the dominion of The Kingdom of Navar. Celvear is a small port
880that guards the bay of Navar and, for this, has great strategic value to Navar,
881which in turn gives Celvear a lot of freedom on how to interpret the law.
882endmsg
883match ^/celvear_port/
884end
885
886region lostwages
887parent navar_kingdom
888longname in the town of Lostwages
889msg
890Lostwages is a small town (it calls itself "city") that boasts of a
891casino, something not common in the Kingdom of Scorn due to strict
892anti-gambling laws. This was made possible by some clever contracts,
893putting Lostwages under the jurisdiction of Navar, even though is is surrounded
894by the Kingdom of Scorn.
895endmsg
896match ^/lostwages/
897end
898
899region marksel
900parent navar_kingdom
901longname in the Hamlet of Lord Marksel
902msg
903Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
904Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
905A small group of sages, with their research, drives the demand for the mines rich
906metal. As long as the work pays wages enough to keep the ale flowing from the
907nearby tavern, miners will be back at their post the following day. Something has
908changed though, just as the hamlet was about to prosper, the trade roads leading
909to it fell under siege from bandits. The merchant trade contracts have defaulted;
910the roads are too risky and unsafe. The forces of Lord Marksel have seen the
911tide of battle tip away from their favor. Their hope dims with each passing day.
912endmsg
913match ^/marksel/
914end
915
916region whalingoutpost
917parent navar_kingdom
918longname at the Whaling Outpost
919msg
920Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
921the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
922enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
923Those in residence make a living (well, mere existence) out of whaling, which is why many of
924the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
925around here, as the appetite of any wondering beast leaves countless dwellings empty and
926numerous ships at the bottom of the sea.
927endmsg
928match ^/whalingoutpost/
929end
930

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