1 | region world |
1 | region world |
2 | longname in The World |
2 | longname in The World |
3 | jail_map /scorn/misc/jail |
3 | jail_map /scorn/misc/jail |
4 | jail_x 16 |
4 | jail_x 16 |
5 | jail_y 1 |
5 | jail_y 1 |
6 | portal_map /world/world_104_115 |
6 | portal_map *scorn_town_portal |
7 | portal_x 39 |
|
|
8 | portal_y 33 |
|
|
9 | msg |
7 | msg |
10 | If you are seeing this, someone goofed, you should never see this message, and |
8 | If you are seeing this, someone goofed, you should never see this message, and |
11 | you should report this to the DM. |
9 | you should report this to the DM. |
12 | endmsg |
10 | endmsg |
13 | music ross/game1,ross/game6,ross/ross1 |
11 | music ross/game1,ross/game6,ross/ross1 |
… | |
… | |
136 | chance 1 |
134 | chance 1 |
137 | end |
135 | end |
138 | |
136 | |
139 | region scorn_kingdom |
137 | region scorn_kingdom |
140 | parent world |
138 | parent world |
141 | longname in the kingdom of Scorn |
139 | longname in the Kingdom of Scorn |
142 | music km/thinking_out_loud,km/dance_monster |
140 | music km/thinking_out_loud,km/dance_monster |
143 | chance 0.1 |
141 | chance 0.1 |
144 | randomitems region_scorn_kingdom |
142 | randomitems region_scorn_kingdom |
145 | msg |
143 | msg |
146 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
144 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
… | |
… | |
172 | end |
170 | end |
173 | |
171 | |
174 | region scorn |
172 | region scorn |
175 | parent scorn_county |
173 | parent scorn_county |
176 | longname in the City of Scorn |
174 | longname in the City of Scorn |
177 | music km/thaxted |
175 | music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out |
178 | chance 0.002 |
|
|
179 | randomitems region_generic_city |
176 | randomitems region_generic_city |
180 | msg |
177 | msg |
181 | Here, in amidst the trading activity at the heart of scorn you find |
178 | Here, in amidst the trading activity at the heart of scorn you find |
182 | yourself scarcely able to hear yourself think with the din of commerce all around |
179 | yourself scarcely able to hear yourself think with the din of commerce all around |
183 | you as shop keepers and traders shout their wares. |
180 | you as shop keepers and traders shout their wares. |
… | |
… | |
219 | demons and undead run rampant through the broken remains. |
216 | demons and undead run rampant through the broken remains. |
220 | endmsg |
217 | endmsg |
221 | match ^/euthville/ |
218 | match ^/euthville/ |
222 | end |
219 | end |
223 | |
220 | |
|
|
221 | region valdor |
|
|
222 | parent scorn_kingdom |
|
|
223 | longname in The Citystate of Valdor |
|
|
224 | msg |
|
|
225 | Valdor is a city found inside a massive mountains area. Its origins |
|
|
226 | are in a small miners village. Government form is monarchy, economy is |
|
|
227 | capitalistic. |
|
|
228 | |
|
|
229 | Valdor provides Scorn with iron, coal, silver, gold etc. thus they are |
|
|
230 | quite cheap there. Because of its location, Valdor imports a lot of food, |
|
|
231 | clothes and other common cargo. Transport to Valdor is very difficult, |
|
|
232 | the only ground roads go through dangerous mountain passes, and dragon |
|
|
233 | transport is very expensive at Valdor, because of the difficulity of |
|
|
234 | passing the mountains. Thus imported cargo sells very good in Valdor. |
|
|
235 | |
|
|
236 | Valdor through the history was always a small community, and until |
|
|
237 | recently, it had very little contact with the rest of the world, because |
|
|
238 | it was highly unprofitable to export iron through dragon transport or |
|
|
239 | mountains. Because of that, being first under Scorn's protectorate, Valdor |
|
|
240 | eventually proclaimed independence, which was accepted by all other cities |
|
|
241 | on due to the geographical isolation of the city. |
|
|
242 | endmsg |
|
|
243 | match ^/lorak/ |
|
|
244 | end |
|
|
245 | |
224 | region three_sisters |
246 | region three_sisters |
225 | parent world |
247 | parent world |
226 | longname on the island of the three sisters |
248 | longname on the island of the three sisters |
227 | music km/feral_chase |
249 | music km/feral_chase |
228 | msg |
250 | msg |
229 | Little is known about this island except that it is surrounded |
251 | What should be a nice island protected by a shield wall of high mountains |
230 | by a shield wall of high mountains. |
252 | is rife in discord. Three Sisters, on their quest to immortality, found |
|
|
253 | a way to craft an item that rivaled creations from the ancient gods. For |
|
|
254 | such an infractions - the ancient gods punished The Sisters, leaving |
|
|
255 | them scarred and disfigured with wounds that would have killed any one |
|
|
256 | else. The curse of immortality was then realized, but incomplete. Each |
|
|
257 | of The Three Sisters lost their greatest Gift, which now reside deep in |
|
|
258 | the vaults of the nearby factions. For centuries now, conflict erupts |
|
|
259 | daily as raids between each sect fights to a inevitable stalemate with one |
|
|
260 | another over control of each Sister's Gift. Trapped in their tower, The |
|
|
261 | Three Sisters wait for destiny to grant them one last favor by making them |
|
|
262 | whole once again. Now that the ancient gods are no more - they could once |
|
|
263 | again practice their craft. |
231 | endmsg |
264 | endmsg |
232 | match ^/sisters/ |
265 | match ^/sisters/ |
233 | end |
266 | end |
234 | |
267 | |
235 | region middle_island |
268 | region middle_island |
… | |
… | |
263 | end |
296 | end |
264 | |
297 | |
265 | region navar_kingdom |
298 | region navar_kingdom |
266 | parent world |
299 | parent world |
267 | music km/kumasi_groove |
300 | music km/kumasi_groove |
268 | longname in the kingdom of Navar |
301 | longname in the region around Navar |
269 | randomitems region_navar_kingdom |
302 | randomitems region_navar_kingdom |
270 | chance 0.01 |
303 | chance 0.01 |
271 | jail_map /navar_city/jail/jail |
304 | jail_map /navar_city/jail/jail |
272 | jail_x 16 |
305 | jail_x 16 |
273 | jail_y 1 |
306 | jail_y 1 |
… | |
… | |
283 | endmsg |
316 | endmsg |
284 | end |
317 | end |
285 | |
318 | |
286 | region navar |
319 | region navar |
287 | parent navar_kingdom |
320 | parent navar_kingdom |
288 | longname in the city of Navar |
321 | longname in the City of Navar |
289 | music ross/ross5 |
322 | music ross/ross5 |
290 | chance 0.002 |
323 | chance 0.002 |
291 | randomitems region_generic_city |
324 | randomitems region_generic_city |
292 | jail_map /navar_city/jail/jail |
325 | jail_map /navar_city/jail/jail |
293 | jail_x 16 |
326 | jail_x 16 |
294 | jail_y 1 |
327 | jail_y 1 |
295 | msg |
328 | msg |
296 | The heart of the Navar region: Navar city. It's said it's the gathering of |
329 | The heart of the Navar region: Navar city. It's said it's the gathering of |
297 | opportunities! Meet experienced adventurers and clever shop keepers or explore |
330 | opportunities! Meet experienced adventurers and clever shop keepers or explore |
298 | the unexplored dungeons. |
331 | the unexplored dungeons. |
299 | endmsg |
332 | endmsg |
300 | match ^/navar_city/ |
333 | match ^/navar_city/ |
301 | end |
334 | end |
302 | |
335 | |
303 | region valleynoy |
336 | region valleynoy |
304 | parent navar_kingdom |
337 | parent navar_kingdom |
305 | longname on valley noy |
338 | longname on Valley Noy |
306 | music km/fire_prelude |
339 | music km/fire_prelude |
|
|
340 | portal_map /elmex/jeweler/town_portal |
|
|
341 | portal_x 4 |
|
|
342 | portal_y 3 |
307 | msg |
343 | msg |
308 | This island is famous for its many deep valleys. Few people live here, and |
344 | This island is famous for its many deep valleys. Few people live here, and |
309 | most of them mine the mountains for gems, crystals and precious metals. |
345 | most of them mine the mountains for gems, crystals and precious metals. |
310 | endmsg |
346 | endmsg |
311 | end |
347 | end |
… | |
… | |
350 | parent brest_county |
386 | parent brest_county |
351 | longname in Brest |
387 | longname in Brest |
352 | randomitems region_brest |
388 | randomitems region_brest |
353 | chance 0.01 |
389 | chance 0.01 |
354 | msg |
390 | msg |
355 | The city of the tough. Only few adventurers find their way here without |
391 | The town of the tough. Only few adventurers find their way here without |
356 | finding death instead. But the ones who found it build up a city in the midst |
392 | meeting death instead. But the ones who found it built up a city in the midst |
357 | of nowhere cornered by high and unpassable mountains. |
393 | of nowhere, cornered by high and unpassable mountains. |
358 | endmsg |
394 | endmsg |
359 | match ^/brest/ |
395 | match ^/brest/ |
360 | end |
396 | end |
361 | |
397 | |
362 | treasureone region_darcap_county |
398 | treasureone region_darcap_county |
… | |
… | |
524 | msg |
560 | msg |
525 | Lake Country originally was where the elves lived who where exiled |
561 | Lake Country originally was where the elves lived who where exiled |
526 | from the north by the kings of Scorn, during the Vth millenia EK. They |
562 | from the north by the kings of Scorn, during the Vth millenia EK. They |
527 | named the area Vkovzerov. The major elven city of Vkovzerov was |
563 | named the area Vkovzerov. The major elven city of Vkovzerov was |
528 | Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
564 | Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
|
|
565 | |
|
|
566 | Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea. |
|
|
567 | Changes, both natural and unnatural, had drastically transformed the landscape of |
|
|
568 | this area. Rivers had been diverted, lakes were drained, and the sea had reseeded - |
|
|
569 | only to have all this undone or remade through a catastrophic flood a decade later. |
|
|
570 | As a result of this devastation, one needs to recognize the hardship and sorrow |
|
|
571 | that has been a burden on this land. Many lives have been lost, several graves - |
|
|
572 | marked and unmarked fill area. Rumors that the fog, which covers the land, is a |
|
|
573 | testament of the grief and anguish experienced by the first settlers has drawn |
|
|
574 | those brave enough to face such superstition. Another interest of lore is the |
|
|
575 | wandering spirit from the nearby forest; a spirit in which seems to be holding a |
|
|
576 | grudge from ages ago. Others travel to Lake Country because of its reputation - |
|
|
577 | the rich shops operated by retired adventurers, the Training Tower and the safety |
|
|
578 | within the Fortress of Lord Butakis. |
529 | endmsg |
579 | endmsg |
|
|
580 | match ^/lake_country/(?!Butakis/) |
|
|
581 | end |
|
|
582 | |
|
|
583 | region butakisfortress |
|
|
584 | parent lakecountry |
|
|
585 | longname in the Fortress of Lord Butakis |
|
|
586 | msg |
|
|
587 | The Fortress of Lord Butakis stands as a testament to the determination of Butakis |
|
|
588 | to settle and secure the area called Lake Country. This bastion of security provides |
|
|
589 | a hard line of defense against the demons, dragons, rogue wizard faction and agents |
|
|
590 | of chaos that plague this land. While the stronghold stands in defiance of disorder, |
|
|
591 | there seems to be dark forces at work from the inside; slowly whittling away the |
|
|
592 | foundation of what the Fortress represents. As a result of this, security of the |
|
|
593 | Fortress has greatly increased in the past years. A few have grown concerned over |
|
|
594 | the very crowded prison filled with accused spies, thieves, and worse. |
|
|
595 | endmsg |
530 | match ^/lake_country/ |
596 | match ^/lake_country/Butakis/ |
531 | end |
597 | end |
532 | |
598 | |
533 | region portjoseph |
599 | region portjoseph |
534 | parent world |
600 | parent world |
535 | longname in Port Joseph |
601 | longname in Port Joseph |
536 | chance 0.002 |
602 | chance 0.002 |
537 | randomitems region_generic_city |
603 | randomitems region_generic_city |
538 | msg |
604 | msg |
539 | Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But |
605 | Port Joseph is located on the largest (which isn't saying much) of a chain of |
540 | not everything is as it seems... |
606 | islands west of the Kingdom of Scorn. While the island doesn't boast very much, |
|
|
607 | most everything there is very practical. How the times have changed. The early |
|
|
608 | days of Port Joseph was a haven for the most ruthless band of pirates that the |
|
|
609 | high seas has ever seen. The infamous reputation of Port Joseph died with the |
|
|
610 | passing of renowned pirate admiral, Moogley Bill. While his legend lives on, |
|
|
611 | his treasure horde is still missing. Thanks to increased presence and protection |
|
|
612 | from The King's Navy, many trade routes now pass through or near the area, so |
|
|
613 | that makes the Port a frequent stop and transfer point for merchants. |
|
|
614 | However, the pirate roots are still relevant today. |
541 | endmsg |
615 | endmsg |
542 | match ^/port_joseph/ |
616 | match ^/port_joseph/ |
543 | end |
617 | end |
544 | |
618 | |
545 | region pupland |
619 | region pupland |
… | |
… | |
589 | much better airline and road infrastructure. |
663 | much better airline and road infrastructure. |
590 | endmsg |
664 | endmsg |
591 | match ^/pup_land/lone_town/ |
665 | match ^/pup_land/lone_town/ |
592 | end |
666 | end |
593 | |
667 | |
|
|
668 | region aldwulf |
|
|
669 | parent world |
|
|
670 | longname in the aldwulf archipelago |
|
|
671 | music km/thinking_out_loud,km/dance_monster |
|
|
672 | chance 0.1 |
|
|
673 | msg |
|
|
674 | Situated in some distance to the nearest continent, the aldwulf |
|
|
675 | archipelago has a very distinct culture. Unlike in other parts of the |
|
|
676 | world, you can actually find civilised kobold races here. Important |
|
|
677 | sightseeing stops are the water town and the various kobold towns. |
|
|
678 | endmsg |
|
|
679 | match ^/aldwulf/ |
|
|
680 | end |
|
|
681 | |
594 | region stoneville_county |
682 | region stoneville_county |
595 | parent world |
683 | parent world |
596 | longname near Stoneville |
684 | longname near Stoneville |
597 | music km/legend_of_one |
685 | music km/legend_of_one |
598 | msg |
686 | msg |
599 | The area surrounding Stoneville is also called "Dragon Island". |
687 | Stoneville is a small ship port located on the western side of |
600 | Not that there would be much area, but still... |
688 | Dragon Island. The island primarily serves as a vacation residence |
|
|
689 | for wealthy merchants and adventurers. For those who are not |
|
|
690 | quite ready for retirement or seeking fame - guilds and shops keep |
|
|
691 | those travelers well stocked and tested. Of course, the islands |
|
|
692 | riches also seem to attract those with nefarious purposes who have |
|
|
693 | taken hold of the various caves in the nearby mountains. And in |
|
|
694 | some cases, more closer to home then what most inhabitants would like. |
601 | endmsg |
695 | endmsg |
602 | end |
696 | end |
603 | |
697 | |
604 | region stoneville |
698 | region stoneville |
605 | parent stoneville_county |
699 | parent stoneville_county |
… | |
… | |
678 | endmsg |
772 | endmsg |
679 | end |
773 | end |
680 | |
774 | |
681 | region kingdomofsaints |
775 | region kingdomofsaints |
682 | parent dream |
776 | parent dream |
683 | longname in the kingdom of Saints |
777 | longname in the Kingdom of Saints |
684 | msg |
778 | msg |
685 | A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to |
779 | A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to |
686 | be much advanced knowlege known to it, outside the realms of sorcery and superstition. |
780 | be much advanced knowlege known to it, outside the realms of sorcery and superstition. |
687 | The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal, |
781 | The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal, |
688 | however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production |
782 | however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production |
… | |
… | |
744 | Most Post Offices have a connection to this room, making it possible for |
838 | Most Post Offices have a connection to this room, making it possible for |
745 | people living in distant regions to meet each other in person. |
839 | people living in distant regions to meet each other in person. |
746 | endmsg |
840 | endmsg |
747 | end |
841 | end |
748 | |
842 | |
|
|
843 | region heaven |
|
|
844 | parent world |
|
|
845 | longname in Heaven Town |
|
|
846 | music km/thinking_out_loud,km/dance_monster |
|
|
847 | portal_map /heaven/town |
|
|
848 | portal_x 24 |
|
|
849 | portal_y 15 |
|
|
850 | msg |
|
|
851 | You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
|
|
852 | built by the joint effort of the worlds population under guidance of Valriel |
|
|
853 | and Gaea. |
|
|
854 | endmsg |
|
|
855 | match ^/heaven/ |
|
|
856 | end |
|
|
857 | |
|
|
858 | region tindervale |
|
|
859 | parent navar_kingdom |
|
|
860 | longname in The Fireborn Capitol of Tindervale |
|
|
861 | music km/thinking_out_loud,km/dance_monster |
|
|
862 | portal_map /art/keepgrounds |
|
|
863 | portal_x 12 |
|
|
864 | portal_y 2 |
|
|
865 | msg |
|
|
866 | This small town, is the center of activity for the fireborn race. |
|
|
867 | In its centre lies the keep of the fireborn Art. |
|
|
868 | endmsg |
|
|
869 | match ^/art/ |
|
|
870 | end |
|
|
871 | |
|
|
872 | region celvear |
|
|
873 | parent navar_kingdom |
|
|
874 | longname in Celvear Port |
|
|
875 | portal_map /world/world_117_122 |
|
|
876 | portal_x 16 |
|
|
877 | portal_y 20 |
|
|
878 | msg |
|
|
879 | A town under the dominion of The Kingdom of Navar. Celvear is a small port |
|
|
880 | that guards the bay of Navar and, for this, has great strategic value to Navar, |
|
|
881 | which in turn gives Celvear a lot of freedom on how to interpret the law. |
|
|
882 | endmsg |
|
|
883 | match ^/celvear_port/ |
|
|
884 | end |
|
|
885 | |
|
|
886 | region lostwages |
|
|
887 | parent navar_kingdom |
|
|
888 | longname in the town of Lostwages |
|
|
889 | msg |
|
|
890 | Lostwages is a small town (it calls itself "city") that boasts of a |
|
|
891 | casino, something not common in the Kingdom of Scorn due to strict |
|
|
892 | anti-gambling laws. This was made possible by some clever contracts, |
|
|
893 | putting Lostwages under the jurisdiction of Navar, even though is is surrounded |
|
|
894 | by the Kingdom of Scorn. |
|
|
895 | endmsg |
|
|
896 | match ^/lostwages/ |
|
|
897 | end |
|
|
898 | |
|
|
899 | region marksel |
|
|
900 | parent navar_kingdom |
|
|
901 | longname in the Hamlet of Lord Marksel |
|
|
902 | msg |
|
|
903 | Situated about half way between The Kingdom of Navar and The Sultanate of Darcap, |
|
|
904 | Marksel is a mining town whose old motto seemed to be, "Enough to Live With." |
|
|
905 | A small group of sages, with their research, drives the demand for the mines rich |
|
|
906 | metal. As long as the work pays wages enough to keep the ale flowing from the |
|
|
907 | nearby tavern, miners will be back at their post the following day. Something has |
|
|
908 | changed though, just as the hamlet was about to prosper, the trade roads leading |
|
|
909 | to it fell under siege from bandits. The merchant trade contracts have defaulted; |
|
|
910 | the roads are too risky and unsafe. The forces of Lord Marksel have seen the |
|
|
911 | tide of battle tip away from their favor. Their hope dims with each passing day. |
|
|
912 | endmsg |
|
|
913 | match ^/marksel/ |
|
|
914 | end |
|
|
915 | |
|
|
916 | region whalingoutpost |
|
|
917 | parent navar_kingdom |
|
|
918 | longname at the Whaling Outpost |
|
|
919 | msg |
|
|
920 | Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of |
|
|
921 | the known world. The "Land of Frost" has been partially settled by those brave (or foolish) |
|
|
922 | enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities. |
|
|
923 | Those in residence make a living (well, mere existence) out of whaling, which is why many of |
|
|
924 | the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside |
|
|
925 | around here, as the appetite of any wondering beast leaves countless dwellings empty and |
|
|
926 | numerous ships at the bottom of the sea. |
|
|
927 | endmsg |
|
|
928 | match ^/whalingoutpost/ |
|
|
929 | end |
|
|
930 | |