… | |
… | |
216 | demons and undead run rampant through the broken remains. |
216 | demons and undead run rampant through the broken remains. |
217 | endmsg |
217 | endmsg |
218 | match ^/euthville/ |
218 | match ^/euthville/ |
219 | end |
219 | end |
220 | |
220 | |
|
|
221 | region valdor |
|
|
222 | parent scorn_kingdom |
|
|
223 | longname in The Citystate of Valdor |
|
|
224 | msg |
|
|
225 | Valdor is a city found inside a massive mountains area. Its origins |
|
|
226 | are in a small miners village. Government form is monarchy, economy is |
|
|
227 | capitalistic. |
|
|
228 | |
|
|
229 | Valdor provides Scorn with iron, coal, silver, gold etc. thus they are |
|
|
230 | quite cheap there. Because of its location, Valdor imports a lot of food, |
|
|
231 | clothes and other common cargo. Transport to Valdor is very difficult, |
|
|
232 | the only ground roads go through dangerous mountain passes, and dragon |
|
|
233 | transport is very expensive at Valdor, because of the difficulity of |
|
|
234 | passing the mountains. Thus imported cargo sells very good in Valdor. |
|
|
235 | |
|
|
236 | Valdor through the history was always a small community, and until |
|
|
237 | recently, it had very little contact with the rest of the world, because |
|
|
238 | it was highly unprofitable to export iron through dragon transport or |
|
|
239 | mountains. Because of that, being first under Scorn's protectorate, Valdor |
|
|
240 | eventually proclaimed independence, which was accepted by all other cities |
|
|
241 | on due to the geographical isolation of the city. |
|
|
242 | endmsg |
|
|
243 | match ^/lorak/ |
|
|
244 | end |
|
|
245 | |
221 | region three_sisters |
246 | region three_sisters |
222 | parent world |
247 | parent world |
223 | longname on the island of the three sisters |
248 | longname on the island of the three sisters |
224 | music km/feral_chase |
249 | music km/feral_chase |
225 | msg |
250 | msg |
226 | Little is known about this island except that it is surrounded |
251 | What should be a nice island protected by a shield wall of high mountains |
227 | by a shield wall of high mountains. |
252 | is rife in discord. Three Sisters, on their quest to immortality, found |
|
|
253 | a way to craft an item that rivaled creations from the ancient gods. For |
|
|
254 | such an infractions - the ancient gods punished The Sisters, leaving |
|
|
255 | them scarred and disfigured with wounds that would have killed any one |
|
|
256 | else. The curse of immortality was then realized, but incomplete. Each |
|
|
257 | of The Three Sisters lost their greatest Gift, which now reside deep in |
|
|
258 | the vaults of the nearby factions. For centuries now, conflict erupts |
|
|
259 | daily as raids between each sect fights to a inevitable stalemate with one |
|
|
260 | another over control of each Sister's Gift. Trapped in their tower, The |
|
|
261 | Three Sisters wait for destiny to grant them one last favor by making them |
|
|
262 | whole once again. Now that the ancient gods are no more - they could once |
|
|
263 | again practice their craft. |
228 | endmsg |
264 | endmsg |
229 | match ^/sisters/ |
265 | match ^/sisters/ |
230 | end |
266 | end |
231 | |
267 | |
232 | region middle_island |
268 | region middle_island |
… | |
… | |
289 | jail_map /navar_city/jail/jail |
325 | jail_map /navar_city/jail/jail |
290 | jail_x 16 |
326 | jail_x 16 |
291 | jail_y 1 |
327 | jail_y 1 |
292 | msg |
328 | msg |
293 | The heart of the Navar region: Navar city. It's said it's the gathering of |
329 | The heart of the Navar region: Navar city. It's said it's the gathering of |
294 | opportunities! Meet experienced adventurers and clever shop keepers or explore |
330 | opportunities! Meet experienced adventurers and clever shop keepers or explore |
295 | the unexplored dungeons. |
331 | the unexplored dungeons. |
296 | endmsg |
332 | endmsg |
297 | match ^/navar_city/ |
333 | match ^/navar_city/ |
298 | end |
334 | end |
299 | |
335 | |
… | |
… | |
524 | msg |
560 | msg |
525 | Lake Country originally was where the elves lived who where exiled |
561 | Lake Country originally was where the elves lived who where exiled |
526 | from the north by the kings of Scorn, during the Vth millenia EK. They |
562 | from the north by the kings of Scorn, during the Vth millenia EK. They |
527 | named the area Vkovzerov. The major elven city of Vkovzerov was |
563 | named the area Vkovzerov. The major elven city of Vkovzerov was |
528 | Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
564 | Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
|
|
565 | |
|
|
566 | Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea. |
|
|
567 | Changes, both natural and unnatural, had drastically transformed the landscape of |
|
|
568 | this area. Rivers had been diverted, lakes were drained, and the sea had reseeded - |
|
|
569 | only to have all this undone or remade through a catastrophic flood a decade later. |
|
|
570 | As a result of this devastation, one needs to recognize the hardship and sorrow |
|
|
571 | that has been a burden on this land. Many lives have been lost, several graves - |
|
|
572 | marked and unmarked fill area. Rumors that the fog, which covers the land, is a |
|
|
573 | testament of the grief and anguish experienced by the first settlers has drawn |
|
|
574 | those brave enough to face such superstition. Another interest of lore is the |
|
|
575 | wandering spirit from the nearby forest; a spirit in which seems to be holding a |
|
|
576 | grudge from ages ago. Others travel to Lake Country because of its reputation - |
|
|
577 | the rich shops operated by retired adventurers, the Training Tower and the safety |
|
|
578 | within the Fortress of Lord Butakis. |
529 | endmsg |
579 | endmsg |
|
|
580 | match ^/lake_country/(?!Butakis/) |
|
|
581 | end |
|
|
582 | |
|
|
583 | region butakisfortress |
|
|
584 | parent lakecountry |
|
|
585 | longname in the Fortress of Lord Butakis |
|
|
586 | msg |
|
|
587 | The Fortress of Lord Butakis stands as a testament to the determination of Butakis |
|
|
588 | to settle and secure the area called Lake Country. This bastion of security provides |
|
|
589 | a hard line of defense against the demons, dragons, rogue wizard faction and agents |
|
|
590 | of chaos that plague this land. While the stronghold stands in defiance of disorder, |
|
|
591 | there seems to be dark forces at work from the inside; slowly whittling away the |
|
|
592 | foundation of what the Fortress represents. As a result of this, security of the |
|
|
593 | Fortress has greatly increased in the past years. A few have grown concerned over |
|
|
594 | the very crowded prison filled with accused spies, thieves, and worse. |
|
|
595 | endmsg |
530 | match ^/lake_country/ |
596 | match ^/lake_country/Butakis/ |
531 | end |
597 | end |
532 | |
598 | |
533 | region portjoseph |
599 | region portjoseph |
534 | parent world |
600 | parent world |
535 | longname in Port Joseph |
601 | longname in Port Joseph |
536 | chance 0.002 |
602 | chance 0.002 |
537 | randomitems region_generic_city |
603 | randomitems region_generic_city |
538 | msg |
604 | msg |
539 | Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But |
605 | Port Joseph is located on the largest (which isn't saying much) of a chain of |
540 | not everything is as it seems... |
606 | islands west of the Kingdom of Scorn. While the island doesn't boast very much, |
|
|
607 | most everything there is very practical. How the times have changed. The early |
|
|
608 | days of Port Joseph was a haven for the most ruthless band of pirates that the |
|
|
609 | high seas has ever seen. The infamous reputation of Port Joseph died with the |
|
|
610 | passing of renowned pirate admiral, Moogley Bill. While his legend lives on, |
|
|
611 | his treasure horde is still missing. Thanks to increased presence and protection |
|
|
612 | from The King's Navy, many trade routes now pass through or near the area, so |
|
|
613 | that makes the Port a frequent stop and transfer point for merchants. |
|
|
614 | However, the pirate roots are still relevant today. |
541 | endmsg |
615 | endmsg |
542 | match ^/port_joseph/ |
616 | match ^/port_joseph/ |
543 | end |
617 | end |
544 | |
618 | |
545 | region pupland |
619 | region pupland |
… | |
… | |
608 | region stoneville_county |
682 | region stoneville_county |
609 | parent world |
683 | parent world |
610 | longname near Stoneville |
684 | longname near Stoneville |
611 | music km/legend_of_one |
685 | music km/legend_of_one |
612 | msg |
686 | msg |
613 | The area surrounding Stoneville is also called "Dragon Island". |
687 | Stoneville is a small ship port located on the western side of |
614 | Not that there would be much area, but still... |
688 | Dragon Island. The island primarily serves as a vacation residence |
|
|
689 | for wealthy merchants and adventurers. For those who are not |
|
|
690 | quite ready for retirement or seeking fame - guilds and shops keep |
|
|
691 | those travelers well stocked and tested. Of course, the islands |
|
|
692 | riches also seem to attract those with nefarious purposes who have |
|
|
693 | taken hold of the various caves in the nearby mountains. And in |
|
|
694 | some cases, more closer to home then what most inhabitants would like. |
615 | endmsg |
695 | endmsg |
616 | end |
696 | end |
617 | |
697 | |
618 | region stoneville |
698 | region stoneville |
619 | parent stoneville_county |
699 | parent stoneville_county |
… | |
… | |
766 | music km/thinking_out_loud,km/dance_monster |
846 | music km/thinking_out_loud,km/dance_monster |
767 | portal_map /heaven/town |
847 | portal_map /heaven/town |
768 | portal_x 24 |
848 | portal_x 24 |
769 | portal_y 15 |
849 | portal_y 15 |
770 | msg |
850 | msg |
771 | You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
851 | You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
772 | built by the joint effort of the worlds population under guidance of Valriel |
852 | built by the joint effort of the worlds population under guidance of Valriel |
773 | and Gaea. |
853 | and Gaea. |
774 | endmsg |
854 | endmsg |
775 | match ^/heaven/ |
855 | match ^/heaven/ |
776 | end |
856 | end |
… | |
… | |
808 | longname in the town of Lostwages |
888 | longname in the town of Lostwages |
809 | msg |
889 | msg |
810 | Lostwages is a small town (it calls itself "city") that boasts of a |
890 | Lostwages is a small town (it calls itself "city") that boasts of a |
811 | casino, something not common in the Kingdom of Scorn due to strict |
891 | casino, something not common in the Kingdom of Scorn due to strict |
812 | anti-gambling laws. This was made possible by some clever contracts, |
892 | anti-gambling laws. This was made possible by some clever contracts, |
813 | putting Lostwages under the jurisdiction of Navar. |
893 | putting Lostwages under the jurisdiction of Navar, even though is is surrounded |
|
|
894 | by the Kingdom of Scorn. |
814 | endmsg |
895 | endmsg |
|
|
896 | match ^/lostwages/ |
815 | end |
897 | end |
816 | |
898 | |
|
|
899 | region marksel |
|
|
900 | parent navar_kingdom |
|
|
901 | longname in the Hamlet of Lord Marksel |
|
|
902 | msg |
|
|
903 | Situated about half way between The Kingdom of Navar and The Sultanate of Darcap, |
|
|
904 | Marksel is a mining town whose old motto seemed to be, "Enough to Live With." |
|
|
905 | A small group of sages, with their research, drives the demand for the mines rich |
|
|
906 | metal. As long as the work pays wages enough to keep the ale flowing from the |
|
|
907 | nearby tavern, miners will be back at their post the following day. Something has |
|
|
908 | changed though, just as the hamlet was about to prosper, the trade roads leading |
|
|
909 | to it fell under siege from bandits. The merchant trade contracts have defaulted; |
|
|
910 | the roads are too risky and unsafe. The forces of Lord Marksel have seen the |
|
|
911 | tide of battle tip away from their favor. Their hope dims with each passing day. |
|
|
912 | endmsg |
|
|
913 | match ^/marksel/ |
|
|
914 | end |
|
|
915 | |
|
|
916 | region whalingoutpost |
|
|
917 | parent navar_kingdom |
|
|
918 | longname at the Whaling Outpost |
|
|
919 | msg |
|
|
920 | Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of |
|
|
921 | the known world. The "Land of Frost" has been partially settled by those brave (or foolish) |
|
|
922 | enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities. |
|
|
923 | Those in residence make a living (well, mere existence) out of whaling, which is why many of |
|
|
924 | the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside |
|
|
925 | around here, as the appetite of any wondering beast leaves countless dwellings empty and |
|
|
926 | numerous ships at the bottom of the sea. |
|
|
927 | endmsg |
|
|
928 | match ^/whalingoutpost/ |
|
|
929 | end |
|
|
930 | |