1 | region world |
1 | region world |
2 | longname in The World |
2 | longname in The World |
3 | jail_map /scorn/misc/jail |
3 | jail_map /scorn/misc/jail |
4 | jail_x 16 |
4 | jail_x 16 |
5 | jail_y 1 |
5 | jail_y 1 |
6 | portal_map *scorn_town_portal |
6 | portal_map *town_portal_scorn |
7 | msg |
7 | msg |
8 | If you are seeing this, someone goofed, you should never see this message, and |
8 | If you are seeing this, someone goofed, you should never see this message, and |
9 | you should report this to the DM. |
9 | you should report this to the DM. |
10 | endmsg |
10 | endmsg |
11 | music ross/game1,ross/game6,ross/ross1 |
11 | music ross/game1,ross/game6,ross/ross1 |
… | |
… | |
74 | |
74 | |
75 | treasureone region_security_zone |
75 | treasureone region_security_zone |
76 | arch bird |
76 | arch bird |
77 | end |
77 | end |
78 | |
78 | |
|
|
79 | region greenway |
|
|
80 | parent wilderness |
|
|
81 | longname on the Greenway |
|
|
82 | msg |
|
|
83 | The elves are thought to have quicker ways to travel... |
|
|
84 | endmsg |
|
|
85 | end |
|
|
86 | |
|
|
87 | treasureone region_scorn_kingdom |
|
|
88 | arch bird |
|
|
89 | chance 3 |
|
|
90 | more |
|
|
91 | arch gnoll |
|
|
92 | chance 2 |
|
|
93 | more |
|
|
94 | arch goblin |
|
|
95 | chance 2 |
|
|
96 | more |
|
|
97 | arch ogre |
|
|
98 | chance 1 |
|
|
99 | more |
|
|
100 | arch killer_bee |
|
|
101 | chance 1 |
|
|
102 | end |
|
|
103 | |
|
|
104 | region scorn_kingdom |
|
|
105 | parent world |
|
|
106 | longname in the Kingdom of Scorn |
|
|
107 | music km/thinking_out_loud,km/dance_monster |
|
|
108 | chance 0.1 |
|
|
109 | randomitems region_scorn_kingdom |
|
|
110 | msg |
|
|
111 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
|
|
112 | is a safe and welcoming place for those who pass by. Its position on the |
|
|
113 | Imperial highway allows it to maintain its importance as a stopping off |
|
|
114 | point between the other major cities along the route and an attractive |
|
|
115 | location for trade and commerce. This combined with the sheltered harbour and |
|
|
116 | extensive shipping lines, ensures that Scorn remains a key crossroads |
|
|
117 | bustling with activity, long after its former military dominance has |
|
|
118 | diminished. |
|
|
119 | endmsg |
|
|
120 | end |
|
|
121 | |
79 | region highway |
122 | region scorn_highway |
80 | parent world |
123 | parent scorn_kingdom |
81 | longname on the imperial highway |
124 | longname on the imperial highway |
|
|
125 | music @travel |
82 | chance 0.005 |
126 | chance 0.005 |
83 | randomitems region_security_zone |
127 | randomitems region_security_zone |
84 | music ross/game3 |
128 | music ross/game3 |
85 | msg |
129 | msg |
86 | The Imperial Highway was built long ago, so much so that its origins are |
130 | The Imperial Highway was built long ago, so much so that its origins are |
… | |
… | |
93 | way to travel over land. |
137 | way to travel over land. |
94 | endmsg |
138 | endmsg |
95 | end |
139 | end |
96 | |
140 | |
97 | region brest_highway |
141 | region brest_highway |
98 | parent world |
142 | parent scorn_kingdom |
99 | longname on the road connecting Scorn, Brest and Lake Country |
143 | longname on the road connecting Scorn, Brest and Lake Country |
|
|
144 | music @travel |
100 | chance 0.005 |
145 | chance 0.005 |
101 | randomitems region_security_zone |
146 | randomitems region_security_zone |
102 | music ross/game6 |
147 | music ross/game6 |
103 | msg |
148 | msg |
104 | Unlike most places in the world, the area stretching from Scorn down |
149 | Unlike most places in the world, the area stretching from Scorn down |
105 | to Brest and Lake Country is patrolled regularly by kingdom soliders |
150 | to Brest and Lake Country is patrolled regularly by kingdom soliders |
106 | and should be relatively safe. Make sure you are not wandering too far |
151 | and should be relatively safe. Make sure you are not wandering too far |
107 | into the wilderness, though, as only the roads are under watch (and not |
152 | into the wilderness, though, as only the roads are under watch (and not |
108 | everywhere - Lake Country is notoriously dangerous). |
153 | everywhere - Lake Country is notoriously dangerous). |
109 | endmsg |
|
|
110 | end |
|
|
111 | |
|
|
112 | region greenway |
|
|
113 | parent wilderness |
|
|
114 | longname on the Greenway |
|
|
115 | msg |
|
|
116 | The elves are thought to have quicker ways to travel... |
|
|
117 | endmsg |
|
|
118 | end |
|
|
119 | |
|
|
120 | treasureone region_scorn_kingdom |
|
|
121 | arch bird |
|
|
122 | chance 3 |
|
|
123 | more |
|
|
124 | arch gnoll |
|
|
125 | chance 2 |
|
|
126 | more |
|
|
127 | arch goblin |
|
|
128 | chance 2 |
|
|
129 | more |
|
|
130 | arch ogre |
|
|
131 | chance 1 |
|
|
132 | more |
|
|
133 | arch killer_bee |
|
|
134 | chance 1 |
|
|
135 | end |
|
|
136 | |
|
|
137 | region scorn_kingdom |
|
|
138 | parent world |
|
|
139 | longname in the Kingdom of Scorn |
|
|
140 | music km/thinking_out_loud,km/dance_monster |
|
|
141 | chance 0.1 |
|
|
142 | randomitems region_scorn_kingdom |
|
|
143 | msg |
|
|
144 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
|
|
145 | is a safe and welcoming place for those who pass by. Its position on the |
|
|
146 | Imperial highway allows it to maintain its importance as a stopping off |
|
|
147 | point between the other major cities along the route and an attractive |
|
|
148 | location for trade and commerce. This combined with the sheltered harbour and |
|
|
149 | extensive shipping lines, ensures that Scorn remains a key crossroads |
|
|
150 | bustling with activity, long after its former military dominance has |
|
|
151 | diminished. |
|
|
152 | endmsg |
154 | endmsg |
153 | end |
155 | end |
154 | |
156 | |
155 | region scorn_county |
157 | region scorn_county |
156 | parent scorn_kingdom |
158 | parent scorn_kingdom |
… | |
… | |
219 | end |
221 | end |
220 | |
222 | |
221 | region valdor |
223 | region valdor |
222 | parent scorn_kingdom |
224 | parent scorn_kingdom |
223 | longname in The Citystate of Valdor |
225 | longname in The Citystate of Valdor |
|
|
226 | music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn |
|
|
227 | portal_map *town_portal_valdor |
224 | msg |
228 | msg |
225 | Valdor is a city found inside a massive mountains area. Its origins |
229 | Valdor is a city found inside a massive mountains area. Its origins |
226 | are in a small miners village. Government form is monarchy, economy is |
230 | are in a small miners village. Government form is monarchy, economy is |
227 | capitalistic. |
231 | capitalistic. |
228 | |
232 | |
… | |
… | |
295 | chance 7 |
299 | chance 7 |
296 | end |
300 | end |
297 | |
301 | |
298 | region navar_kingdom |
302 | region navar_kingdom |
299 | parent world |
303 | parent world |
300 | music km/kumasi_groove |
304 | music km/kumasi_groove,jm/bxe_na_oriental |
301 | longname in the region around Navar |
305 | longname in the region around Navar |
302 | randomitems region_navar_kingdom |
306 | randomitems region_navar_kingdom |
303 | chance 0.01 |
307 | chance 0.01 |
304 | jail_map /navar_city/jail/jail |
308 | jail_map /navar_city/jail/jail |
305 | jail_x 16 |
309 | jail_x 16 |
306 | jail_y 1 |
310 | jail_y 1 |
307 | portal_map /world/world_121_116 |
311 | portal_map *town_portal_navar |
308 | portal_x 44 |
|
|
309 | portal_y 45 |
|
|
310 | msg |
312 | msg |
311 | Straddling the corner of the Imperial highway as it turns North near the |
313 | Straddling the corner of the Imperial highway as it turns North near the |
312 | Eastern border of the known world, and surrounded by dangerous territory, |
314 | Eastern border of the known world, and surrounded by dangerous territory, |
313 | Navar is an unlikely site for one of the world's grandest cities. |
315 | Navar is an unlikely site for one of the world's grandest cities. |
314 | Yet there it stands, dominating the skyline for miles around and showing the |
316 | Yet there it stands, dominating the skyline for miles around and showing the |
315 | same bustling activity expected of any thriving market town. |
317 | same bustling activity expected of any thriving market town. |
|
|
318 | endmsg |
|
|
319 | end |
|
|
320 | |
|
|
321 | region navar_highway |
|
|
322 | parent navar_kingdom |
|
|
323 | longname on the imperial highway |
|
|
324 | music @travel |
|
|
325 | chance 0.005 |
|
|
326 | randomitems region_security_zone |
|
|
327 | msg |
|
|
328 | The Imperial Highway was built long ago, so much so that its origins are |
|
|
329 | now long since passed out of recorded history and into the stuff of legends. |
|
|
330 | In the years since its construction it has gained the name "The yellow Brick |
|
|
331 | Road" on account of the distinctive colour of its paving. Whilst in former |
|
|
332 | times the Imperial highway was safe to all who would pass along it, in |
|
|
333 | recent times it has started to decay, as the toll of centuries comes to bear |
|
|
334 | on this once-splendid testament to past powers. It is still the safest |
|
|
335 | way to travel over land. |
316 | endmsg |
336 | endmsg |
317 | end |
337 | end |
318 | |
338 | |
319 | region navar |
339 | region navar |
320 | parent navar_kingdom |
340 | parent navar_kingdom |
… | |
… | |
335 | |
355 | |
336 | region valleynoy |
356 | region valleynoy |
337 | parent navar_kingdom |
357 | parent navar_kingdom |
338 | longname on Valley Noy |
358 | longname on Valley Noy |
339 | music km/fire_prelude |
359 | music km/fire_prelude |
340 | portal_map /elmex/jeweler/town_portal |
360 | portal_map *town_portal_valleynoy |
341 | portal_x 4 |
|
|
342 | portal_y 3 |
|
|
343 | msg |
361 | msg |
344 | This island is famous for its many deep valleys. Few people live here, and |
362 | This island is famous for its many deep valleys. Few people live here, and |
345 | most of them mine the mountains for gems, crystals and precious metals. |
363 | most of them mine the mountains for gems, crystals and precious metals. |
346 | endmsg |
364 | endmsg |
347 | end |
365 | end |
… | |
… | |
363 | end |
381 | end |
364 | |
382 | |
365 | region brest_county |
383 | region brest_county |
366 | parent world |
384 | parent world |
367 | longname in Brest county |
385 | longname in Brest county |
368 | music km/the_dread |
386 | music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste |
369 | chance 0.01 |
387 | chance 0.01 |
370 | randomitems region_brest_county |
388 | randomitems region_brest_county |
371 | portal_map /world/world_107_123 |
389 | portal_map *town_portal_brest |
372 | portal_x 40 |
|
|
373 | portal_y 30 |
|
|
374 | msg |
390 | msg |
375 | Little is known about this mostly unexplored area. The harsh weather and dangerous |
391 | Little is known about this mostly unexplored area. The harsh weather and dangerous |
376 | wildlife prevented most adventurers from traveling in this area, and the rest seems |
392 | wildlife prevented most adventurers from traveling in this area, and the rest seems |
377 | to know how to keep their secrets to them. |
393 | to know how to keep their secrets to them. |
378 | endmsg |
394 | endmsg |
… | |
… | |
431 | end |
447 | end |
432 | |
448 | |
433 | region darcap_county |
449 | region darcap_county |
434 | parent world |
450 | parent world |
435 | longname in the sultanate of Darcap |
451 | longname in the sultanate of Darcap |
436 | music km/blue_scorpion,km/artifact |
452 | music km/blue_scorpion,km/artifact,jm/mmm_icarus |
437 | randomitems region_darcap_county |
453 | randomitems region_darcap_county |
438 | chance 0.01 |
454 | chance 0.01 |
439 | portal_map /world/world_116_102 |
455 | portal_map *town_portal_darcap |
440 | portal_x 36 |
|
|
441 | portal_y 25 |
|
|
442 | msg |
456 | msg |
443 | Isolated from the rest of the region by the ocean and an extensive |
457 | Isolated from the rest of the region by the ocean and an extensive |
444 | mountain range to the south, and possessing a massive natural harbour, |
458 | mountain range to the south, and possessing a massive natural harbour, |
445 | Darcap is a small, but easily defensible town, dominated by a pair of |
459 | Darcap is a small, but easily defensible town, dominated by a pair of |
446 | powerful guilds. The town is also noted for its circus, whose reputation |
460 | powerful guilds. The town is also noted for its circus, whose reputation |
… | |
… | |
516 | end |
530 | end |
517 | |
531 | |
518 | region santodominion_county |
532 | region santodominion_county |
519 | parent world |
533 | parent world |
520 | longname in the area around Santo Dominion |
534 | longname in the area around Santo Dominion |
521 | music km/dragon_and_toast,km/sancho_panza_gets_a_latte |
535 | music km/sancho_panza_gets_a_latte |
522 | msg |
536 | msg |
523 | Santo Dominion sits in a small bay to the north of Scorn. It is an |
537 | Santo Dominion sits in a small bay to the north of Scorn. It is an |
524 | important port of call for ships travelling to and from Scorn and is |
538 | important port of call for ships travelling to and from Scorn and is |
525 | also somewhat famous for its Opera and its Litle House of Horrors, two |
539 | also somewhat famous for its Opera and its Litle House of Horrors, two |
526 | magnificent cultural buildings you would not expect in so small a town as |
540 | magnificent cultural buildings you would not expect in so small a town as |
… | |
… | |
553 | end |
567 | end |
554 | |
568 | |
555 | region lakecountry |
569 | region lakecountry |
556 | parent world |
570 | parent world |
557 | longname in Lake Country |
571 | longname in Lake Country |
|
|
572 | music jm/baal_final_march |
558 | randomitems region_lake_country |
573 | randomitems region_lake_country |
559 | chance 0.015 |
574 | chance 0.015 |
560 | msg |
575 | msg |
561 | Lake Country originally was where the elves lived who where exiled |
576 | Lake Country originally was where the elves lived who where exiled |
562 | from the north by the kings of Scorn, during the Vth millenia EK. They |
577 | from the north by the kings of Scorn, during the Vth millenia EK. They |
… | |
… | |
617 | end |
632 | end |
618 | |
633 | |
619 | region pupland |
634 | region pupland |
620 | parent world |
635 | parent world |
621 | longname in Pupland |
636 | longname in Pupland |
622 | music km/dragon_and_toast,km/an_upsetting_theme,km/ambush |
637 | music km/an_upsetting_theme,km/ambush |
623 | portal_map /pup_land/lone_town/town |
638 | portal_map *town_portal_lone_town |
624 | portal_x 9 |
|
|
625 | portal_y 13 |
|
|
626 | msg |
639 | msg |
627 | Pupland is as dangerous as a small puppy. It is a happy, thriving community of |
640 | Pupland is as dangerous as a small puppy. It is a happy, thriving community of |
628 | nice and peaceful people. Or at least so it seems on first sight... |
641 | nice and peaceful people. Or at least so it seems on first sight... |
629 | endmsg |
642 | endmsg |
630 | match ^/pup_land/ |
643 | match ^/pup_land/ |
… | |
… | |
696 | end |
709 | end |
697 | |
710 | |
698 | region stoneville |
711 | region stoneville |
699 | parent stoneville_county |
712 | parent stoneville_county |
700 | longname in Stoneville City |
713 | longname in Stoneville City |
701 | music km/phantasm |
714 | music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto |
702 | chance 0.002 |
715 | chance 0.002 |
703 | randomitems region_generic_city |
716 | randomitems region_generic_city |
704 | msg |
717 | msg |
705 | Stoneville is the home of such adventurous places as the Adventurers |
718 | Stoneville is the home of such adventurous places as the Adventurers |
706 | Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit |
719 | Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit |
… | |
… | |
721 | end |
734 | end |
722 | |
735 | |
723 | region azumauindo |
736 | region azumauindo |
724 | parent world |
737 | parent world |
725 | longname in the Shogunate of Azumauindo |
738 | longname in the Shogunate of Azumauindo |
726 | music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon |
739 | music jm/tws_green_island,jm/tws_birds_in_the_sunrise |
727 | portal_map /world/world_127_101 |
740 | portal_map *town_portal_azumauindo |
728 | portal_x 37 |
|
|
729 | portal_y 5 |
|
|
730 | msg |
741 | msg |
731 | A hidden and closed civilization, at the far east of the world. |
742 | A hidden and closed civilization, at the far east of the world. |
732 | endmsg |
743 | endmsg |
733 | end |
744 | end |
734 | |
745 | |
735 | region dream |
746 | region dream |
736 | parent world |
747 | parent world |
737 | longname dreaming? |
748 | longname dreaming? |
738 | music km/celtic_impulse |
749 | music km/celtic_impulse |
739 | portal_map /mlab/cloudworlddecity |
750 | portal_map *town_portal_cdc |
740 | portal_x 57 |
|
|
741 | portal_y 120 |
|
|
742 | msg |
751 | msg |
743 | You do not know if you are awake or still dreaming. |
752 | You do not know if you are awake or still dreaming. |
744 | endmsg |
753 | endmsg |
745 | match ^/mlab/ |
754 | match ^/mlab/ |
746 | end |
755 | end |
… | |
… | |
842 | |
851 | |
843 | region heaven |
852 | region heaven |
844 | parent world |
853 | parent world |
845 | longname in Heaven Town |
854 | longname in Heaven Town |
846 | music km/thinking_out_loud,km/dance_monster |
855 | music km/thinking_out_loud,km/dance_monster |
847 | portal_map /heaven/town |
856 | portal_map *town_portal_heaven |
848 | portal_x 24 |
|
|
849 | portal_y 15 |
|
|
850 | msg |
857 | msg |
851 | You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
858 | You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
852 | built by the joint effort of the worlds population under guidance of Valriel |
859 | built by the joint effort of the worlds population under guidance of Valriel |
853 | and Gaea. |
860 | and Gaea. |
854 | endmsg |
861 | endmsg |
… | |
… | |
857 | |
864 | |
858 | region tindervale |
865 | region tindervale |
859 | parent navar_kingdom |
866 | parent navar_kingdom |
860 | longname in The Fireborn Capitol of Tindervale |
867 | longname in The Fireborn Capitol of Tindervale |
861 | music km/thinking_out_loud,km/dance_monster |
868 | music km/thinking_out_loud,km/dance_monster |
862 | portal_map /art/keepgrounds |
869 | portal_map *town_portal_tindervale |
863 | portal_x 12 |
|
|
864 | portal_y 2 |
|
|
865 | msg |
870 | msg |
866 | This small town, is the center of activity for the fireborn race. |
871 | This small town, is the center of activity for the fireborn race. |
867 | In its centre lies the keep of the fireborn Art. |
872 | In its centre lies the keep of the fireborn Art. |
868 | endmsg |
873 | endmsg |
869 | match ^/art/ |
874 | match ^/art/ |
870 | end |
875 | end |
871 | |
876 | |
872 | region celvear |
877 | region celvear |
873 | parent navar_kingdom |
878 | parent navar_kingdom |
874 | longname in Celvear Port |
879 | longname in Celvear Port |
875 | portal_map /world/world_117_122 |
880 | music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5 |
876 | portal_x 16 |
881 | portal_map *town_portal_celvear |
877 | portal_y 20 |
|
|
878 | msg |
882 | msg |
879 | A town under the dominion of The Kingdom of Navar. Celvear is a small port |
883 | A town under the dominion of The Kingdom of Navar. Celvear is a small port |
880 | that guards the bay of Navar and, for this, has great strategic value to Navar, |
884 | that guards the bay of Navar and, for this, has great strategic value to Navar, |
881 | which in turn gives Celvear a lot of freedom on how to interpret the law. |
885 | which in turn gives Celvear a lot of freedom on how to interpret the law. |
882 | endmsg |
886 | endmsg |
… | |
… | |
926 | numerous ships at the bottom of the sea. |
930 | numerous ships at the bottom of the sea. |
927 | endmsg |
931 | endmsg |
928 | match ^/whalingoutpost/ |
932 | match ^/whalingoutpost/ |
929 | end |
933 | end |
930 | |
934 | |
|
|
935 | region gotisch |
|
|
936 | parent navar_kingdom |
|
|
937 | longname in The Principality Gotisch |
|
|
938 | msg |
|
|
939 | Gotisch is located in a rocky and mostly barren area. It comes second only |
|
|
940 | to the great desert near tindervale in its hostility to life, and is, in |
|
|
941 | fact, located right to the east of that desert. |
|
|
942 | |
|
|
943 | Since the area is so barren, the dwarven inhabitants mostly dwell in the |
|
|
944 | mountainous areas and have worked small miracles in making those areas |
|
|
945 | suitable for farming. |
|
|
946 | |
|
|
947 | Common to all the cities in the Principality of Gotisch is that they speak |
|
|
948 | a funny language, that often sounds extremely threatening when all that |
|
|
949 | was actually said amounts to "Pleasure to have you here!". |
|
|
950 | endmsg |
|
|
951 | match ^/gotischerbereich/ |
|
|
952 | end |
|
|
953 | |
|
|
954 | region wassar |
|
|
955 | parent navar |
|
|
956 | longname in the City of Wassar |
|
|
957 | portal_map *town_portal_wassar |
|
|
958 | music km/water_prelude,jm/tws_train_to_nowhere |
|
|
959 | msg |
|
|
960 | Wassar City is an underwater city, situated underneath the Navar continent. It was mainly |
|
|
961 | inhabited by the creatures of water, but recently its entrance has been discovered and some |
|
|
962 | overground inhabitants have moved in. The water creatures are known for their dislike and |
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963 | distrust of the overland creatures who have moved in, and generally only respect them once |
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964 | they are a citizen. This does not hold true for members of the government, however they do |
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965 | find hate in the worshippers of Ixalovh's enemy god, Ruggilli. |
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966 | endmsg |
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967 | match ^/wassar/ |
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968 | end |
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969 | |