… | |
… | |
74 | |
74 | |
75 | treasureone region_security_zone |
75 | treasureone region_security_zone |
76 | arch bird |
76 | arch bird |
77 | end |
77 | end |
78 | |
78 | |
79 | region highway |
79 | region scorn_highway |
80 | parent world |
80 | parent scorn_kingdom |
81 | longname on the imperial highway |
81 | longname on the imperial highway |
82 | chance 0.005 |
82 | chance 0.005 |
83 | randomitems region_security_zone |
83 | randomitems region_security_zone |
84 | music ross/game3 |
84 | music ross/game3 |
85 | msg |
85 | msg |
… | |
… | |
92 | on this once-splendid testament to past powers. It is still the safest |
92 | on this once-splendid testament to past powers. It is still the safest |
93 | way to travel over land. |
93 | way to travel over land. |
94 | endmsg |
94 | endmsg |
95 | end |
95 | end |
96 | |
96 | |
|
|
97 | region navar_highway |
|
|
98 | parent navar_kingdom |
|
|
99 | longname on the imperial highway |
|
|
100 | chance 0.005 |
|
|
101 | randomitems region_security_zone |
|
|
102 | music ross/game3 |
|
|
103 | msg |
|
|
104 | The Imperial Highway was built long ago, so much so that its origins are |
|
|
105 | now long since passed out of recorded history and into the stuff of legends. |
|
|
106 | In the years since its construction it has gained the name "The yellow Brick |
|
|
107 | Road" on account of the distinctive colour of its paving. Whilst in former |
|
|
108 | times the Imperial highway was safe to all who would pass along it, in |
|
|
109 | recent times it has started to decay, as the toll of centuries comes to bear |
|
|
110 | on this once-splendid testament to past powers. It is still the safest |
|
|
111 | way to travel over land. |
|
|
112 | endmsg |
|
|
113 | end |
|
|
114 | |
97 | region brest_highway |
115 | region brest_highway |
98 | parent world |
116 | parent scorn_kingdom |
99 | longname on the road connecting Scorn, Brest and Lake Country |
117 | longname on the road connecting Scorn, Brest and Lake Country |
100 | chance 0.005 |
118 | chance 0.005 |
101 | randomitems region_security_zone |
119 | randomitems region_security_zone |
102 | music ross/game6 |
120 | music ross/game6 |
103 | msg |
121 | msg |
… | |
… | |
214 | of Scorn. The riches and accomplishments of this one prosperous city |
232 | of Scorn. The riches and accomplishments of this one prosperous city |
215 | actually lead to it's downfall. Now, only terror and hardship remains -- |
233 | actually lead to it's downfall. Now, only terror and hardship remains -- |
216 | demons and undead run rampant through the broken remains. |
234 | demons and undead run rampant through the broken remains. |
217 | endmsg |
235 | endmsg |
218 | match ^/euthville/ |
236 | match ^/euthville/ |
|
|
237 | end |
|
|
238 | |
|
|
239 | region valdor |
|
|
240 | parent scorn_kingdom |
|
|
241 | longname in The Citystate of Valdor |
|
|
242 | portal_map /world/world_107_114 |
|
|
243 | portal_x 41 |
|
|
244 | portal_y 3 |
|
|
245 | msg |
|
|
246 | Valdor is a city found inside a massive mountains area. Its origins |
|
|
247 | are in a small miners village. Government form is monarchy, economy is |
|
|
248 | capitalistic. |
|
|
249 | |
|
|
250 | Valdor provides Scorn with iron, coal, silver, gold etc. thus they are |
|
|
251 | quite cheap there. Because of its location, Valdor imports a lot of food, |
|
|
252 | clothes and other common cargo. Transport to Valdor is very difficult, |
|
|
253 | the only ground roads go through dangerous mountain passes, and dragon |
|
|
254 | transport is very expensive at Valdor, because of the difficulity of |
|
|
255 | passing the mountains. Thus imported cargo sells very good in Valdor. |
|
|
256 | |
|
|
257 | Valdor through the history was always a small community, and until |
|
|
258 | recently, it had very little contact with the rest of the world, because |
|
|
259 | it was highly unprofitable to export iron through dragon transport or |
|
|
260 | mountains. Because of that, being first under Scorn's protectorate, Valdor |
|
|
261 | eventually proclaimed independence, which was accepted by all other cities |
|
|
262 | on due to the geographical isolation of the city. |
|
|
263 | endmsg |
|
|
264 | match ^/lorak/ |
219 | end |
265 | end |
220 | |
266 | |
221 | region three_sisters |
267 | region three_sisters |
222 | parent world |
268 | parent world |
223 | longname on the island of the three sisters |
269 | longname on the island of the three sisters |
… | |
… | |
310 | |
356 | |
311 | region valleynoy |
357 | region valleynoy |
312 | parent navar_kingdom |
358 | parent navar_kingdom |
313 | longname on Valley Noy |
359 | longname on Valley Noy |
314 | music km/fire_prelude |
360 | music km/fire_prelude |
315 | portal_map /elmex/jeweler/town_portal |
361 | portal_map /valleynoy/jewelertown/town_portal |
316 | portal_x 4 |
362 | portal_x 4 |
317 | portal_y 3 |
363 | portal_y 3 |
318 | msg |
364 | msg |
319 | This island is famous for its many deep valleys. Few people live here, and |
365 | This island is famous for its many deep valleys. Few people live here, and |
320 | most of them mine the mountains for gems, crystals and precious metals. |
366 | most of them mine the mountains for gems, crystals and precious metals. |
… | |
… | |
901 | numerous ships at the bottom of the sea. |
947 | numerous ships at the bottom of the sea. |
902 | endmsg |
948 | endmsg |
903 | match ^/whalingoutpost/ |
949 | match ^/whalingoutpost/ |
904 | end |
950 | end |
905 | |
951 | |
|
|
952 | region gotisch |
|
|
953 | parent navar_kingdom |
|
|
954 | longname in The Principality Gotisch |
|
|
955 | msg |
|
|
956 | Gotisch is located in a rocky and mostly barren area. It comes second only |
|
|
957 | to the great desert near tindervale in its hostility to life, and is, in |
|
|
958 | fact, located right to the east of that desert. |
|
|
959 | |
|
|
960 | Since the area is so barren, the dwarven inhabitants mostly dwell in the |
|
|
961 | mountainous areas and have worked small miracles in making those areas |
|
|
962 | suitable for farming. |
|
|
963 | |
|
|
964 | Common to all the cities in the Principality of Gotisch is that they speak |
|
|
965 | a funny language, that often sounds extremely threatening when all that |
|
|
966 | was actually said amounts to "Pleasure to have you here!". |
|
|
967 | endmsg |
|
|
968 | match ^/gotischerbereich/ |
|
|
969 | end |
|
|
970 | |
|
|
971 | region wassar |
|
|
972 | parent navar |
|
|
973 | longname in the City of Wassar |
|
|
974 | msg |
|
|
975 | Wassar City is an underwater city, situated underneath the Scorn continent. It was mainly |
|
|
976 | inhabited by the creatures of water, but recently its entrance has been discovered and some |
|
|
977 | overground inhabitants have moved in. The water creatures are known for their dislike and |
|
|
978 | distrust of these new inhabitants, and have been recorded as attempting to murder them. |
|
|
979 | endmsg |
|
|
980 | match ^/underwatercity/ |
|
|
981 | end |
|
|
982 | |