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Comparing deliantra/maps/regions (file contents):
Revision 1.54 by root, Fri Oct 23 00:01:02 2009 UTC vs.
Revision 1.67 by root, Sun Apr 25 10:43:14 2010 UTC

74 74
75treasureone region_security_zone 75treasureone region_security_zone
76 arch bird 76 arch bird
77end 77end
78 78
79region greenway
80parent wilderness
81longname on the Greenway
82msg
83The elves are thought to have quicker ways to travel...
84endmsg
85end
86
87treasureone region_scorn_kingdom
88 arch bird
89 chance 3
90 more
91 arch gnoll
92 chance 2
93 more
94 arch goblin
95 chance 2
96 more
97 arch ogre
98 chance 1
99 more
100 arch killer_bee
101 chance 1
102end
103
104region scorn_kingdom
105parent world
106longname in the Kingdom of Scorn
107music km/thinking_out_loud,km/dance_monster
108chance 0.1
109randomitems region_scorn_kingdom
110msg
111Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112is a safe and welcoming place for those who pass by. Its position on the
113Imperial highway allows it to maintain its importance as a stopping off
114point between the other major cities along the route and an attractive
115location for trade and commerce. This combined with the sheltered harbour and
116extensive shipping lines, ensures that Scorn remains a key crossroads
117bustling with activity, long after its former military dominance has
118diminished.
119endmsg
120end
121
79region highway 122region scorn_highway
80parent world 123parent scorn_kingdom
81longname on the imperial highway 124longname on the imperial highway
82chance 0.005 125chance 0.005
83randomitems region_security_zone 126randomitems region_security_zone
84music ross/game3 127music ross/game3
85msg 128msg
93way to travel over land. 136way to travel over land.
94endmsg 137endmsg
95end 138end
96 139
97region brest_highway 140region brest_highway
98parent world 141parent scorn_kingdom
99longname on the road connecting Scorn, Brest and Lake Country 142longname on the road connecting Scorn, Brest and Lake Country
100chance 0.005 143chance 0.005
101randomitems region_security_zone 144randomitems region_security_zone
102music ross/game6 145music ross/game6
103msg 146msg
104Unlike most places in the world, the area stretching from Scorn down 147Unlike most places in the world, the area stretching from Scorn down
105to Brest and Lake Country is patrolled regularly by kingdom soliders 148to Brest and Lake Country is patrolled regularly by kingdom soliders
106and should be relatively safe. Make sure you are not wandering too far 149and should be relatively safe. Make sure you are not wandering too far
107into the wilderness, though, as only the roads are under watch (and not 150into the wilderness, though, as only the roads are under watch (and not
108everywhere - Lake Country is notoriously dangerous). 151everywhere - Lake Country is notoriously dangerous).
109endmsg
110end
111
112region greenway
113parent wilderness
114longname on the Greenway
115msg
116The elves are thought to have quicker ways to travel...
117endmsg
118end
119
120treasureone region_scorn_kingdom
121 arch bird
122 chance 3
123 more
124 arch gnoll
125 chance 2
126 more
127 arch goblin
128 chance 2
129 more
130 arch ogre
131 chance 1
132 more
133 arch killer_bee
134 chance 1
135end
136
137region scorn_kingdom
138parent world
139longname in the Kingdom of Scorn
140music km/thinking_out_loud,km/dance_monster
141chance 0.1
142randomitems region_scorn_kingdom
143msg
144Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
145is a safe and welcoming place for those who pass by. Its position on the
146Imperial highway allows it to maintain its importance as a stopping off
147point between the other major cities along the route and an attractive
148location for trade and commerce. This combined with the sheltered harbour and
149extensive shipping lines, ensures that Scorn remains a key crossroads
150bustling with activity, long after its former military dominance has
151diminished.
152endmsg 152endmsg
153end 153end
154 154
155region scorn_county 155region scorn_county
156parent scorn_kingdom 156parent scorn_kingdom
216demons and undead run rampant through the broken remains. 216demons and undead run rampant through the broken remains.
217endmsg 217endmsg
218match ^/euthville/ 218match ^/euthville/
219end 219end
220 220
221region valdor
222parent scorn_kingdom
223longname in The Citystate of Valdor
224portal_map /world/world_107_114
225portal_x 41
226portal_y 3
227msg
228Valdor is a city found inside a massive mountains area. Its origins
229are in a small miners village. Government form is monarchy, economy is
230capitalistic.
231
232Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
233quite cheap there. Because of its location, Valdor imports a lot of food,
234clothes and other common cargo. Transport to Valdor is very difficult,
235the only ground roads go through dangerous mountain passes, and dragon
236transport is very expensive at Valdor, because of the difficulity of
237passing the mountains. Thus imported cargo sells very good in Valdor.
238
239Valdor through the history was always a small community, and until
240recently, it had very little contact with the rest of the world, because
241it was highly unprofitable to export iron through dragon transport or
242mountains. Because of that, being first under Scorn's protectorate, Valdor
243eventually proclaimed independence, which was accepted by all other cities
244on due to the geographical isolation of the city.
245endmsg
246match ^/lorak/
247end
248
221region three_sisters 249region three_sisters
222parent world 250parent world
223longname on the island of the three sisters 251longname on the island of the three sisters
224music km/feral_chase 252music km/feral_chase
225msg 253msg
226Little is known about this island except that it is surrounded 254What should be a nice island protected by a shield wall of high mountains
227by a shield wall of high mountains. 255is rife in discord. Three Sisters, on their quest to immortality, found
256a way to craft an item that rivaled creations from the ancient gods. For
257such an infractions - the ancient gods punished The Sisters, leaving
258them scarred and disfigured with wounds that would have killed any one
259else. The curse of immortality was then realized, but incomplete. Each
260of The Three Sisters lost their greatest Gift, which now reside deep in
261the vaults of the nearby factions. For centuries now, conflict erupts
262daily as raids between each sect fights to a inevitable stalemate with one
263another over control of each Sister's Gift. Trapped in their tower, The
264Three Sisters wait for destiny to grant them one last favor by making them
265whole once again. Now that the ancient gods are no more - they could once
266again practice their craft.
228endmsg 267endmsg
229match ^/sisters/ 268match ^/sisters/
230end 269end
231 270
232region middle_island 271region middle_island
278Yet there it stands, dominating the skyline for miles around and showing the 317Yet there it stands, dominating the skyline for miles around and showing the
279same bustling activity expected of any thriving market town. 318same bustling activity expected of any thriving market town.
280endmsg 319endmsg
281end 320end
282 321
322region navar_highway
323parent navar_kingdom
324longname on the imperial highway
325chance 0.005
326randomitems region_security_zone
327music ross/game3
328msg
329The Imperial Highway was built long ago, so much so that its origins are
330now long since passed out of recorded history and into the stuff of legends.
331In the years since its construction it has gained the name "The yellow Brick
332Road" on account of the distinctive colour of its paving. Whilst in former
333times the Imperial highway was safe to all who would pass along it, in
334recent times it has started to decay, as the toll of centuries comes to bear
335on this once-splendid testament to past powers. It is still the safest
336way to travel over land.
337endmsg
338end
339
283region navar 340region navar
284parent navar_kingdom 341parent navar_kingdom
285longname in the City of Navar 342longname in the City of Navar
286music ross/ross5 343music ross/ross5
287chance 0.002 344chance 0.002
289jail_map /navar_city/jail/jail 346jail_map /navar_city/jail/jail
290jail_x 16 347jail_x 16
291jail_y 1 348jail_y 1
292msg 349msg
293The heart of the Navar region: Navar city. It's said it's the gathering of 350The heart of the Navar region: Navar city. It's said it's the gathering of
294opportunities! Meet experienced adventurers and clever shop keepers or explore 351opportunities! Meet experienced adventurers and clever shop keepers or explore
295the unexplored dungeons. 352the unexplored dungeons.
296endmsg 353endmsg
297match ^/navar_city/ 354match ^/navar_city/
298end 355end
299 356
300region valleynoy 357region valleynoy
301parent navar_kingdom 358parent navar_kingdom
302longname on Valley Noy 359longname on Valley Noy
303music km/fire_prelude 360music km/fire_prelude
304portal_map /elmex/jeweler/town_portal 361portal_map /valleynoy/jewelertown/town_portal
305portal_x 4 362portal_x 4
306portal_y 3 363portal_y 3
307msg 364msg
308This island is famous for its many deep valleys. Few people live here, and 365This island is famous for its many deep valleys. Few people live here, and
309most of them mine the mountains for gems, crystals and precious metals. 366most of them mine the mountains for gems, crystals and precious metals.
524msg 581msg
525Lake Country originally was where the elves lived who where exiled 582Lake Country originally was where the elves lived who where exiled
526from the north by the kings of Scorn, during the Vth millenia EK. They 583from the north by the kings of Scorn, during the Vth millenia EK. They
527named the area Vkovzerov. The major elven city of Vkovzerov was 584named the area Vkovzerov. The major elven city of Vkovzerov was
528Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. 585Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
586
587Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
588Changes, both natural and unnatural, had drastically transformed the landscape of
589this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
590only to have all this undone or remade through a catastrophic flood a decade later.
591As a result of this devastation, one needs to recognize the hardship and sorrow
592that has been a burden on this land. Many lives have been lost, several graves -
593marked and unmarked fill area. Rumors that the fog, which covers the land, is a
594testament of the grief and anguish experienced by the first settlers has drawn
595those brave enough to face such superstition. Another interest of lore is the
596wandering spirit from the nearby forest; a spirit in which seems to be holding a
597grudge from ages ago. Others travel to Lake Country because of its reputation -
598the rich shops operated by retired adventurers, the Training Tower and the safety
599 within the Fortress of Lord Butakis.
529endmsg 600endmsg
601match ^/lake_country/(?!Butakis/)
602end
603
604region butakisfortress
605parent lakecountry
606longname in the Fortress of Lord Butakis
607msg
608The Fortress of Lord Butakis stands as a testament to the determination of Butakis
609to settle and secure the area called Lake Country. This bastion of security provides
610a hard line of defense against the demons, dragons, rogue wizard faction and agents
611of chaos that plague this land. While the stronghold stands in defiance of disorder,
612there seems to be dark forces at work from the inside; slowly whittling away the
613foundation of what the Fortress represents. As a result of this, security of the
614Fortress has greatly increased in the past years. A few have grown concerned over
615the very crowded prison filled with accused spies, thieves, and worse.
616endmsg
530match ^/lake_country/ 617match ^/lake_country/Butakis/
531end 618end
532 619
533region portjoseph 620region portjoseph
534parent world 621parent world
535longname in Port Joseph 622longname in Port Joseph
536chance 0.002 623chance 0.002
537randomitems region_generic_city 624randomitems region_generic_city
538msg 625msg
539Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But 626Port Joseph is located on the largest (which isn't saying much) of a chain of
540not everything is as it seems... 627islands west of the Kingdom of Scorn. While the island doesn't boast very much,
628most everything there is very practical. How the times have changed. The early
629days of Port Joseph was a haven for the most ruthless band of pirates that the
630high seas has ever seen. The infamous reputation of Port Joseph died with the
631passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
632his treasure horde is still missing. Thanks to increased presence and protection
633from The King's Navy, many trade routes now pass through or near the area, so
634that makes the Port a frequent stop and transfer point for merchants.
635However, the pirate roots are still relevant today.
541endmsg 636endmsg
542match ^/port_joseph/ 637match ^/port_joseph/
543end 638end
544 639
545region pupland 640region pupland
608region stoneville_county 703region stoneville_county
609parent world 704parent world
610longname near Stoneville 705longname near Stoneville
611music km/legend_of_one 706music km/legend_of_one
612msg 707msg
613The area surrounding Stoneville is also called "Dragon Island". 708Stoneville is a small ship port located on the western side of
614Not that there would be much area, but still... 709Dragon Island. The island primarily serves as a vacation residence
710for wealthy merchants and adventurers. For those who are not
711quite ready for retirement or seeking fame - guilds and shops keep
712those travelers well stocked and tested. Of course, the islands
713riches also seem to attract those with nefarious purposes who have
714taken hold of the various caves in the nearby mountains. And in
715some cases, more closer to home then what most inhabitants would like.
615endmsg 716endmsg
616end 717end
617 718
618region stoneville 719region stoneville
619parent stoneville_county 720parent stoneville_county
760endmsg 861endmsg
761end 862end
762 863
763region heaven 864region heaven
764parent world 865parent world
765longname Heaven Town 866longname in Heaven Town
766music km/thinking_out_loud,km/dance_monster 867music km/thinking_out_loud,km/dance_monster
767portal_map /heaven/town 868portal_map /heaven/town
768portal_x 24 869portal_x 24
769portal_y 15 870portal_y 15
770msg 871msg
771You feel a little bit afloat and very calm. This is heaven! The Heaven Town is 872You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
772built by the joint effort of the worlds population under guidance of Valriel 873built by the joint effort of the worlds population under guidance of Valriel
773and Gaea. 874and Gaea.
774endmsg 875endmsg
775match ^/heaven/ 876match ^/heaven/
776end 877end
777 878
778region tindervale 879region tindervale
779parent world 880parent navar_kingdom
881longname in The Fireborn Capitol of Tindervale
780music km/thinking_out_loud,km/dance_monster 882music km/thinking_out_loud,km/dance_monster
781portal_map /art/keepgrounds 883portal_map /art/keepgrounds
782portal_x 12 884portal_x 12
783portal_y 2 885portal_y 2
784longname The Fireborn Capitol of Tindervale
785msg 886msg
786This small town, is the center of activity for the fireborn race. 887This small town, is the center of activity for the fireborn race.
787In its centre lies the keep of the fireborn Art. 888In its centre lies the keep of the fireborn Art.
788endmsg 889endmsg
890match ^/art/
891end
892
893region celvear
894parent navar_kingdom
895longname in Celvear Port
896portal_map /world/world_117_122
897portal_x 16
898portal_y 20
899msg
900A town under the dominion of The Kingdom of Navar. Celvear is a small port
901that guards the bay of Navar and, for this, has great strategic value to Navar,
902which in turn gives Celvear a lot of freedom on how to interpret the law.
903endmsg
904match ^/celvear_port/
905end
906
907region lostwages
908parent navar_kingdom
909longname in the town of Lostwages
910msg
911Lostwages is a small town (it calls itself "city") that boasts of a
912casino, something not common in the Kingdom of Scorn due to strict
913anti-gambling laws. This was made possible by some clever contracts,
914putting Lostwages under the jurisdiction of Navar, even though is is surrounded
915by the Kingdom of Scorn.
916endmsg
917match ^/lostwages/
918end
919
920region marksel
921parent navar_kingdom
922longname in the Hamlet of Lord Marksel
923msg
924Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
925Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
926A small group of sages, with their research, drives the demand for the mines rich
927metal. As long as the work pays wages enough to keep the ale flowing from the
928nearby tavern, miners will be back at their post the following day. Something has
929changed though, just as the hamlet was about to prosper, the trade roads leading
930to it fell under siege from bandits. The merchant trade contracts have defaulted;
931the roads are too risky and unsafe. The forces of Lord Marksel have seen the
932tide of battle tip away from their favor. Their hope dims with each passing day.
933endmsg
934match ^/marksel/
935end
936
937region whalingoutpost
938parent navar_kingdom
939longname at the Whaling Outpost
940msg
941Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
942the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
943enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
944Those in residence make a living (well, mere existence) out of whaling, which is why many of
945the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
946around here, as the appetite of any wondering beast leaves countless dwellings empty and
947numerous ships at the bottom of the sea.
948endmsg
949match ^/whalingoutpost/
950end
951
952region gotisch
953parent navar_kingdom
954longname in The Principality Gotisch
955msg
956Gotisch is located in a rocky and mostly barren area. It comes second only
957to the great desert near tindervale in its hostility to life, and is, in
958fact, located right to the east of that desert.
959
960Since the area is so barren, the dwarven inhabitants mostly dwell in the
961mountainous areas and have worked small miracles in making those areas
962suitable for farming.
963
964Common to all the cities in the Principality of Gotisch is that they speak
965a funny language, that often sounds extremely threatening when all that
966was actually said amounts to "Pleasure to have you here!".
967endmsg
968match ^/gotischerbereich/
969end
970
971region wassar
972parent navar
973longname in the City of Wassar
974msg
975Wassar City is an underwater city, situated underneath the Scorn continent. It was mainly
976inhabited by the creatures of water, but recently its entrance has been discovered and some
977overground inhabitants have moved in. The water creatures are known for their dislike and
978distrust of these new inhabitants, and have been recorded as attempting to murder them.
979endmsg
980match ^/underwatercity/
789end 981end
790nomore
791 982

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