… | |
… | |
74 | |
74 | |
75 | treasureone region_security_zone |
75 | treasureone region_security_zone |
76 | arch bird |
76 | arch bird |
77 | end |
77 | end |
78 | |
78 | |
|
|
79 | region greenway |
|
|
80 | parent wilderness |
|
|
81 | longname on the Greenway |
|
|
82 | msg |
|
|
83 | The elves are thought to have quicker ways to travel... |
|
|
84 | endmsg |
|
|
85 | end |
|
|
86 | |
|
|
87 | treasureone region_scorn_kingdom |
|
|
88 | arch bird |
|
|
89 | chance 3 |
|
|
90 | more |
|
|
91 | arch gnoll |
|
|
92 | chance 2 |
|
|
93 | more |
|
|
94 | arch goblin |
|
|
95 | chance 2 |
|
|
96 | more |
|
|
97 | arch ogre |
|
|
98 | chance 1 |
|
|
99 | more |
|
|
100 | arch killer_bee |
|
|
101 | chance 1 |
|
|
102 | end |
|
|
103 | |
|
|
104 | region scorn_kingdom |
|
|
105 | parent world |
|
|
106 | longname in the Kingdom of Scorn |
|
|
107 | music km/thinking_out_loud,km/dance_monster |
|
|
108 | chance 0.1 |
|
|
109 | randomitems region_scorn_kingdom |
|
|
110 | msg |
|
|
111 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
|
|
112 | is a safe and welcoming place for those who pass by. Its position on the |
|
|
113 | Imperial highway allows it to maintain its importance as a stopping off |
|
|
114 | point between the other major cities along the route and an attractive |
|
|
115 | location for trade and commerce. This combined with the sheltered harbour and |
|
|
116 | extensive shipping lines, ensures that Scorn remains a key crossroads |
|
|
117 | bustling with activity, long after its former military dominance has |
|
|
118 | diminished. |
|
|
119 | endmsg |
|
|
120 | end |
|
|
121 | |
79 | region highway |
122 | region scorn_highway |
80 | parent world |
123 | parent scorn_kingdom |
81 | longname on the imperial highway |
124 | longname on the imperial highway |
82 | chance 0.005 |
125 | chance 0.005 |
83 | randomitems region_security_zone |
126 | randomitems region_security_zone |
84 | music ross/game3 |
127 | music ross/game3 |
85 | msg |
128 | msg |
… | |
… | |
93 | way to travel over land. |
136 | way to travel over land. |
94 | endmsg |
137 | endmsg |
95 | end |
138 | end |
96 | |
139 | |
97 | region brest_highway |
140 | region brest_highway |
98 | parent world |
141 | parent scorn_kingdom |
99 | longname on the road connecting Scorn, Brest and Lake Country |
142 | longname on the road connecting Scorn, Brest and Lake Country |
100 | chance 0.005 |
143 | chance 0.005 |
101 | randomitems region_security_zone |
144 | randomitems region_security_zone |
102 | music ross/game6 |
145 | music ross/game6 |
103 | msg |
146 | msg |
104 | Unlike most places in the world, the area stretching from Scorn down |
147 | Unlike most places in the world, the area stretching from Scorn down |
105 | to Brest and Lake Country is patrolled regularly by kingdom soliders |
148 | to Brest and Lake Country is patrolled regularly by kingdom soliders |
106 | and should be relatively safe. Make sure you are not wandering too far |
149 | and should be relatively safe. Make sure you are not wandering too far |
107 | into the wilderness, though, as only the roads are under watch (and not |
150 | into the wilderness, though, as only the roads are under watch (and not |
108 | everywhere - Lake Country is notoriously dangerous). |
151 | everywhere - Lake Country is notoriously dangerous). |
109 | endmsg |
|
|
110 | end |
|
|
111 | |
|
|
112 | region greenway |
|
|
113 | parent wilderness |
|
|
114 | longname on the Greenway |
|
|
115 | msg |
|
|
116 | The elves are thought to have quicker ways to travel... |
|
|
117 | endmsg |
|
|
118 | end |
|
|
119 | |
|
|
120 | treasureone region_scorn_kingdom |
|
|
121 | arch bird |
|
|
122 | chance 3 |
|
|
123 | more |
|
|
124 | arch gnoll |
|
|
125 | chance 2 |
|
|
126 | more |
|
|
127 | arch goblin |
|
|
128 | chance 2 |
|
|
129 | more |
|
|
130 | arch ogre |
|
|
131 | chance 1 |
|
|
132 | more |
|
|
133 | arch killer_bee |
|
|
134 | chance 1 |
|
|
135 | end |
|
|
136 | |
|
|
137 | region scorn_kingdom |
|
|
138 | parent world |
|
|
139 | longname in the Kingdom of Scorn |
|
|
140 | music km/thinking_out_loud,km/dance_monster |
|
|
141 | chance 0.1 |
|
|
142 | randomitems region_scorn_kingdom |
|
|
143 | msg |
|
|
144 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
|
|
145 | is a safe and welcoming place for those who pass by. Its position on the |
|
|
146 | Imperial highway allows it to maintain its importance as a stopping off |
|
|
147 | point between the other major cities along the route and an attractive |
|
|
148 | location for trade and commerce. This combined with the sheltered harbour and |
|
|
149 | extensive shipping lines, ensures that Scorn remains a key crossroads |
|
|
150 | bustling with activity, long after its former military dominance has |
|
|
151 | diminished. |
|
|
152 | endmsg |
152 | endmsg |
153 | end |
153 | end |
154 | |
154 | |
155 | region scorn_county |
155 | region scorn_county |
156 | parent scorn_kingdom |
156 | parent scorn_kingdom |
… | |
… | |
214 | of Scorn. The riches and accomplishments of this one prosperous city |
214 | of Scorn. The riches and accomplishments of this one prosperous city |
215 | actually lead to it's downfall. Now, only terror and hardship remains -- |
215 | actually lead to it's downfall. Now, only terror and hardship remains -- |
216 | demons and undead run rampant through the broken remains. |
216 | demons and undead run rampant through the broken remains. |
217 | endmsg |
217 | endmsg |
218 | match ^/euthville/ |
218 | match ^/euthville/ |
|
|
219 | end |
|
|
220 | |
|
|
221 | region valdor |
|
|
222 | parent scorn_kingdom |
|
|
223 | longname in The Citystate of Valdor |
|
|
224 | portal_map /world/world_107_114 |
|
|
225 | portal_x 41 |
|
|
226 | portal_y 3 |
|
|
227 | msg |
|
|
228 | Valdor is a city found inside a massive mountains area. Its origins |
|
|
229 | are in a small miners village. Government form is monarchy, economy is |
|
|
230 | capitalistic. |
|
|
231 | |
|
|
232 | Valdor provides Scorn with iron, coal, silver, gold etc. thus they are |
|
|
233 | quite cheap there. Because of its location, Valdor imports a lot of food, |
|
|
234 | clothes and other common cargo. Transport to Valdor is very difficult, |
|
|
235 | the only ground roads go through dangerous mountain passes, and dragon |
|
|
236 | transport is very expensive at Valdor, because of the difficulity of |
|
|
237 | passing the mountains. Thus imported cargo sells very good in Valdor. |
|
|
238 | |
|
|
239 | Valdor through the history was always a small community, and until |
|
|
240 | recently, it had very little contact with the rest of the world, because |
|
|
241 | it was highly unprofitable to export iron through dragon transport or |
|
|
242 | mountains. Because of that, being first under Scorn's protectorate, Valdor |
|
|
243 | eventually proclaimed independence, which was accepted by all other cities |
|
|
244 | on due to the geographical isolation of the city. |
|
|
245 | endmsg |
|
|
246 | match ^/lorak/ |
219 | end |
247 | end |
220 | |
248 | |
221 | region three_sisters |
249 | region three_sisters |
222 | parent world |
250 | parent world |
223 | longname on the island of the three sisters |
251 | longname on the island of the three sisters |
… | |
… | |
289 | Yet there it stands, dominating the skyline for miles around and showing the |
317 | Yet there it stands, dominating the skyline for miles around and showing the |
290 | same bustling activity expected of any thriving market town. |
318 | same bustling activity expected of any thriving market town. |
291 | endmsg |
319 | endmsg |
292 | end |
320 | end |
293 | |
321 | |
|
|
322 | region navar_highway |
|
|
323 | parent navar_kingdom |
|
|
324 | longname on the imperial highway |
|
|
325 | chance 0.005 |
|
|
326 | randomitems region_security_zone |
|
|
327 | music ross/game3 |
|
|
328 | msg |
|
|
329 | The Imperial Highway was built long ago, so much so that its origins are |
|
|
330 | now long since passed out of recorded history and into the stuff of legends. |
|
|
331 | In the years since its construction it has gained the name "The yellow Brick |
|
|
332 | Road" on account of the distinctive colour of its paving. Whilst in former |
|
|
333 | times the Imperial highway was safe to all who would pass along it, in |
|
|
334 | recent times it has started to decay, as the toll of centuries comes to bear |
|
|
335 | on this once-splendid testament to past powers. It is still the safest |
|
|
336 | way to travel over land. |
|
|
337 | endmsg |
|
|
338 | end |
|
|
339 | |
294 | region navar |
340 | region navar |
295 | parent navar_kingdom |
341 | parent navar_kingdom |
296 | longname in the City of Navar |
342 | longname in the City of Navar |
297 | music ross/ross5 |
343 | music ross/ross5 |
298 | chance 0.002 |
344 | chance 0.002 |
… | |
… | |
310 | |
356 | |
311 | region valleynoy |
357 | region valleynoy |
312 | parent navar_kingdom |
358 | parent navar_kingdom |
313 | longname on Valley Noy |
359 | longname on Valley Noy |
314 | music km/fire_prelude |
360 | music km/fire_prelude |
315 | portal_map /elmex/jeweler/town_portal |
361 | portal_map /valleynoy/jewelertown/town_portal |
316 | portal_x 4 |
362 | portal_x 4 |
317 | portal_y 3 |
363 | portal_y 3 |
318 | msg |
364 | msg |
319 | This island is famous for its many deep valleys. Few people live here, and |
365 | This island is famous for its many deep valleys. Few people live here, and |
320 | most of them mine the mountains for gems, crystals and precious metals. |
366 | most of them mine the mountains for gems, crystals and precious metals. |
… | |
… | |
901 | numerous ships at the bottom of the sea. |
947 | numerous ships at the bottom of the sea. |
902 | endmsg |
948 | endmsg |
903 | match ^/whalingoutpost/ |
949 | match ^/whalingoutpost/ |
904 | end |
950 | end |
905 | |
951 | |
|
|
952 | region gotisch |
|
|
953 | parent navar_kingdom |
|
|
954 | longname in The Principality Gotisch |
|
|
955 | msg |
|
|
956 | Gotisch is located in a rocky and mostly barren area. It comes second only |
|
|
957 | to the great desert near tindervale in its hostility to life, and is, in |
|
|
958 | fact, located right to the east of that desert. |
|
|
959 | |
|
|
960 | Since the area is so barren, the dwarven inhabitants mostly dwell in the |
|
|
961 | mountainous areas and have worked small miracles in making those areas |
|
|
962 | suitable for farming. |
|
|
963 | |
|
|
964 | Common to all the cities in the Principality of Gotisch is that they speak |
|
|
965 | a funny language, that often sounds extremely threatening when all that |
|
|
966 | was actually said amounts to "Pleasure to have you here!". |
|
|
967 | endmsg |
|
|
968 | match ^/gotischerbereich/ |
|
|
969 | end |
|
|
970 | |
|
|
971 | region wassar |
|
|
972 | parent navar |
|
|
973 | longname in the City of Wassar |
|
|
974 | msg |
|
|
975 | Wassar City is an underwater city, situated underneath the Scorn continent. It was mainly |
|
|
976 | inhabited by the creatures of water, but recently its entrance has been discovered and some |
|
|
977 | overground inhabitants have moved in. The water creatures are known for their dislike and |
|
|
978 | distrust of these new inhabitants, and have been recorded as attempting to murder them. |
|
|
979 | endmsg |
|
|
980 | match ^/underwatercity/ |
|
|
981 | end |
|
|
982 | |