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Comparing deliantra/maps/regions (file contents):
Revision 1.61 by root, Sun Oct 25 08:30:55 2009 UTC vs.
Revision 1.67 by root, Sun Apr 25 10:43:14 2010 UTC

74 74
75treasureone region_security_zone 75treasureone region_security_zone
76 arch bird 76 arch bird
77end 77end
78 78
79region greenway
80parent wilderness
81longname on the Greenway
82msg
83The elves are thought to have quicker ways to travel...
84endmsg
85end
86
87treasureone region_scorn_kingdom
88 arch bird
89 chance 3
90 more
91 arch gnoll
92 chance 2
93 more
94 arch goblin
95 chance 2
96 more
97 arch ogre
98 chance 1
99 more
100 arch killer_bee
101 chance 1
102end
103
104region scorn_kingdom
105parent world
106longname in the Kingdom of Scorn
107music km/thinking_out_loud,km/dance_monster
108chance 0.1
109randomitems region_scorn_kingdom
110msg
111Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112is a safe and welcoming place for those who pass by. Its position on the
113Imperial highway allows it to maintain its importance as a stopping off
114point between the other major cities along the route and an attractive
115location for trade and commerce. This combined with the sheltered harbour and
116extensive shipping lines, ensures that Scorn remains a key crossroads
117bustling with activity, long after its former military dominance has
118diminished.
119endmsg
120end
121
79region highway 122region scorn_highway
80parent world 123parent scorn_kingdom
81longname on the imperial highway 124longname on the imperial highway
82chance 0.005 125chance 0.005
83randomitems region_security_zone 126randomitems region_security_zone
84music ross/game3 127music ross/game3
85msg 128msg
93way to travel over land. 136way to travel over land.
94endmsg 137endmsg
95end 138end
96 139
97region brest_highway 140region brest_highway
98parent world 141parent scorn_kingdom
99longname on the road connecting Scorn, Brest and Lake Country 142longname on the road connecting Scorn, Brest and Lake Country
100chance 0.005 143chance 0.005
101randomitems region_security_zone 144randomitems region_security_zone
102music ross/game6 145music ross/game6
103msg 146msg
104Unlike most places in the world, the area stretching from Scorn down 147Unlike most places in the world, the area stretching from Scorn down
105to Brest and Lake Country is patrolled regularly by kingdom soliders 148to Brest and Lake Country is patrolled regularly by kingdom soliders
106and should be relatively safe. Make sure you are not wandering too far 149and should be relatively safe. Make sure you are not wandering too far
107into the wilderness, though, as only the roads are under watch (and not 150into the wilderness, though, as only the roads are under watch (and not
108everywhere - Lake Country is notoriously dangerous). 151everywhere - Lake Country is notoriously dangerous).
109endmsg
110end
111
112region greenway
113parent wilderness
114longname on the Greenway
115msg
116The elves are thought to have quicker ways to travel...
117endmsg
118end
119
120treasureone region_scorn_kingdom
121 arch bird
122 chance 3
123 more
124 arch gnoll
125 chance 2
126 more
127 arch goblin
128 chance 2
129 more
130 arch ogre
131 chance 1
132 more
133 arch killer_bee
134 chance 1
135end
136
137region scorn_kingdom
138parent world
139longname in the Kingdom of Scorn
140music km/thinking_out_loud,km/dance_monster
141chance 0.1
142randomitems region_scorn_kingdom
143msg
144Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
145is a safe and welcoming place for those who pass by. Its position on the
146Imperial highway allows it to maintain its importance as a stopping off
147point between the other major cities along the route and an attractive
148location for trade and commerce. This combined with the sheltered harbour and
149extensive shipping lines, ensures that Scorn remains a key crossroads
150bustling with activity, long after its former military dominance has
151diminished.
152endmsg 152endmsg
153end 153end
154 154
155region scorn_county 155region scorn_county
156parent scorn_kingdom 156parent scorn_kingdom
219end 219end
220 220
221region valdor 221region valdor
222parent scorn_kingdom 222parent scorn_kingdom
223longname in The Citystate of Valdor 223longname in The Citystate of Valdor
224portal_map /world/world_107_114
225portal_x 41
226portal_y 3
224msg 227msg
225Valdor is a city found inside a massive mountains area. Its origins 228Valdor is a city found inside a massive mountains area. Its origins
226are in a small miners village. Government form is monarchy, economy is 229are in a small miners village. Government form is monarchy, economy is
227capitalistic. 230capitalistic.
228 231
314Yet there it stands, dominating the skyline for miles around and showing the 317Yet there it stands, dominating the skyline for miles around and showing the
315same bustling activity expected of any thriving market town. 318same bustling activity expected of any thriving market town.
316endmsg 319endmsg
317end 320end
318 321
322region navar_highway
323parent navar_kingdom
324longname on the imperial highway
325chance 0.005
326randomitems region_security_zone
327music ross/game3
328msg
329The Imperial Highway was built long ago, so much so that its origins are
330now long since passed out of recorded history and into the stuff of legends.
331In the years since its construction it has gained the name "The yellow Brick
332Road" on account of the distinctive colour of its paving. Whilst in former
333times the Imperial highway was safe to all who would pass along it, in
334recent times it has started to decay, as the toll of centuries comes to bear
335on this once-splendid testament to past powers. It is still the safest
336way to travel over land.
337endmsg
338end
339
319region navar 340region navar
320parent navar_kingdom 341parent navar_kingdom
321longname in the City of Navar 342longname in the City of Navar
322music ross/ross5 343music ross/ross5
323chance 0.002 344chance 0.002
335 356
336region valleynoy 357region valleynoy
337parent navar_kingdom 358parent navar_kingdom
338longname on Valley Noy 359longname on Valley Noy
339music km/fire_prelude 360music km/fire_prelude
340portal_map /elmex/jeweler/town_portal 361portal_map /valleynoy/jewelertown/town_portal
341portal_x 4 362portal_x 4
342portal_y 3 363portal_y 3
343msg 364msg
344This island is famous for its many deep valleys. Few people live here, and 365This island is famous for its many deep valleys. Few people live here, and
345most of them mine the mountains for gems, crystals and precious metals. 366most of them mine the mountains for gems, crystals and precious metals.
926numerous ships at the bottom of the sea. 947numerous ships at the bottom of the sea.
927endmsg 948endmsg
928match ^/whalingoutpost/ 949match ^/whalingoutpost/
929end 950end
930 951
952region gotisch
953parent navar_kingdom
954longname in The Principality Gotisch
955msg
956Gotisch is located in a rocky and mostly barren area. It comes second only
957to the great desert near tindervale in its hostility to life, and is, in
958fact, located right to the east of that desert.
959
960Since the area is so barren, the dwarven inhabitants mostly dwell in the
961mountainous areas and have worked small miracles in making those areas
962suitable for farming.
963
964Common to all the cities in the Principality of Gotisch is that they speak
965a funny language, that often sounds extremely threatening when all that
966was actually said amounts to "Pleasure to have you here!".
967endmsg
968match ^/gotischerbereich/
969end
970
971region wassar
972parent navar
973longname in the City of Wassar
974msg
975Wassar City is an underwater city, situated underneath the Scorn continent. It was mainly
976inhabited by the creatures of water, but recently its entrance has been discovered and some
977overground inhabitants have moved in. The water creatures are known for their dislike and
978distrust of these new inhabitants, and have been recorded as attempting to murder them.
979endmsg
980match ^/underwatercity/
981end
982

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