1 | region world |
1 | region world |
2 | longname in The World |
2 | longname in The World |
3 | jail_map /scorn/misc/jail |
3 | jail_map /scorn/misc/jail |
4 | jail_x 16 |
4 | jail_x 16 |
5 | jail_y 1 |
5 | jail_y 1 |
6 | portal_map *scorn_town_portal |
6 | portal_map *town_portal_scorn |
7 | msg |
7 | msg |
8 | If you are seeing this, someone goofed, you should never see this message, and |
8 | If you are seeing this, someone goofed, you should never see this message, and |
9 | you should report this to the DM. |
9 | you should report this to the DM. |
10 | endmsg |
10 | endmsg |
11 | music ross/game1,ross/game6,ross/ross1 |
11 | music ross/game1,ross/game6,ross/ross1 |
… | |
… | |
74 | |
74 | |
75 | treasureone region_security_zone |
75 | treasureone region_security_zone |
76 | arch bird |
76 | arch bird |
77 | end |
77 | end |
78 | |
78 | |
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79 | region greenway |
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80 | parent wilderness |
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81 | longname on the Greenway |
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82 | msg |
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83 | The elves are thought to have quicker ways to travel... |
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|
84 | endmsg |
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85 | end |
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86 | |
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87 | treasureone region_scorn_kingdom |
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|
88 | arch bird |
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|
89 | chance 3 |
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|
90 | more |
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91 | arch gnoll |
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|
92 | chance 2 |
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93 | more |
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94 | arch goblin |
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95 | chance 2 |
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96 | more |
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97 | arch ogre |
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|
98 | chance 1 |
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|
99 | more |
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100 | arch killer_bee |
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101 | chance 1 |
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102 | end |
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103 | |
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104 | region scorn_kingdom |
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105 | parent world |
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106 | longname in the Kingdom of Scorn |
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107 | music km/thinking_out_loud,km/dance_monster |
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108 | chance 0.1 |
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109 | randomitems region_scorn_kingdom |
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110 | msg |
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111 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
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|
112 | is a safe and welcoming place for those who pass by. Its position on the |
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113 | Imperial highway allows it to maintain its importance as a stopping off |
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|
114 | point between the other major cities along the route and an attractive |
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115 | location for trade and commerce. This combined with the sheltered harbour and |
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116 | extensive shipping lines, ensures that Scorn remains a key crossroads |
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117 | bustling with activity, long after its former military dominance has |
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118 | diminished. |
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119 | endmsg |
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120 | end |
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121 | |
79 | region highway |
122 | region scorn_highway |
80 | parent world |
123 | parent scorn_kingdom |
81 | longname on the imperial highway |
124 | longname on the imperial highway |
82 | chance 0.005 |
125 | chance 0.005 |
83 | randomitems region_security_zone |
126 | randomitems region_security_zone |
84 | music ross/game3 |
127 | music ross/game3 |
85 | msg |
128 | msg |
… | |
… | |
93 | way to travel over land. |
136 | way to travel over land. |
94 | endmsg |
137 | endmsg |
95 | end |
138 | end |
96 | |
139 | |
97 | region brest_highway |
140 | region brest_highway |
98 | parent world |
141 | parent scorn_kingdom |
99 | longname on the road connecting Scorn, Brest and Lake Country |
142 | longname on the road connecting Scorn, Brest and Lake Country |
100 | chance 0.005 |
143 | chance 0.005 |
101 | randomitems region_security_zone |
144 | randomitems region_security_zone |
102 | music ross/game6 |
145 | music ross/game6 |
103 | msg |
146 | msg |
104 | Unlike most places in the world, the area stretching from Scorn down |
147 | Unlike most places in the world, the area stretching from Scorn down |
105 | to Brest and Lake Country is patrolled regularly by kingdom soliders |
148 | to Brest and Lake Country is patrolled regularly by kingdom soliders |
106 | and should be relatively safe. Make sure you are not wandering too far |
149 | and should be relatively safe. Make sure you are not wandering too far |
107 | into the wilderness, though, as only the roads are under watch (and not |
150 | into the wilderness, though, as only the roads are under watch (and not |
108 | everywhere - Lake Country is notoriously dangerous). |
151 | everywhere - Lake Country is notoriously dangerous). |
109 | endmsg |
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|
110 | end |
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111 | |
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112 | region greenway |
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|
113 | parent wilderness |
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114 | longname on the Greenway |
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115 | msg |
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116 | The elves are thought to have quicker ways to travel... |
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|
117 | endmsg |
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118 | end |
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119 | |
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120 | treasureone region_scorn_kingdom |
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121 | arch bird |
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|
122 | chance 3 |
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123 | more |
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124 | arch gnoll |
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|
125 | chance 2 |
|
|
126 | more |
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127 | arch goblin |
|
|
128 | chance 2 |
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|
129 | more |
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130 | arch ogre |
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|
131 | chance 1 |
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|
132 | more |
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133 | arch killer_bee |
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|
134 | chance 1 |
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|
135 | end |
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136 | |
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137 | region scorn_kingdom |
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138 | parent world |
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139 | longname in the Kingdom of Scorn |
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140 | music km/thinking_out_loud,km/dance_monster |
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141 | chance 0.1 |
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142 | randomitems region_scorn_kingdom |
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143 | msg |
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144 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
|
|
145 | is a safe and welcoming place for those who pass by. Its position on the |
|
|
146 | Imperial highway allows it to maintain its importance as a stopping off |
|
|
147 | point between the other major cities along the route and an attractive |
|
|
148 | location for trade and commerce. This combined with the sheltered harbour and |
|
|
149 | extensive shipping lines, ensures that Scorn remains a key crossroads |
|
|
150 | bustling with activity, long after its former military dominance has |
|
|
151 | diminished. |
|
|
152 | endmsg |
152 | endmsg |
153 | end |
153 | end |
154 | |
154 | |
155 | region scorn_county |
155 | region scorn_county |
156 | parent scorn_kingdom |
156 | parent scorn_kingdom |
… | |
… | |
219 | end |
219 | end |
220 | |
220 | |
221 | region valdor |
221 | region valdor |
222 | parent scorn_kingdom |
222 | parent scorn_kingdom |
223 | longname in The Citystate of Valdor |
223 | longname in The Citystate of Valdor |
224 | portal_map /world/world_107_114 |
224 | portal_map *town_portal_valdor |
225 | portal_x 41 |
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|
226 | portal_y 3 |
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227 | msg |
225 | msg |
228 | Valdor is a city found inside a massive mountains area. Its origins |
226 | Valdor is a city found inside a massive mountains area. Its origins |
229 | are in a small miners village. Government form is monarchy, economy is |
227 | are in a small miners village. Government form is monarchy, economy is |
230 | capitalistic. |
228 | capitalistic. |
231 | |
229 | |
… | |
… | |
305 | randomitems region_navar_kingdom |
303 | randomitems region_navar_kingdom |
306 | chance 0.01 |
304 | chance 0.01 |
307 | jail_map /navar_city/jail/jail |
305 | jail_map /navar_city/jail/jail |
308 | jail_x 16 |
306 | jail_x 16 |
309 | jail_y 1 |
307 | jail_y 1 |
310 | portal_map /world/world_121_116 |
308 | portal_map *town_portal_navar |
311 | portal_x 44 |
|
|
312 | portal_y 45 |
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|
313 | msg |
309 | msg |
314 | Straddling the corner of the Imperial highway as it turns North near the |
310 | Straddling the corner of the Imperial highway as it turns North near the |
315 | Eastern border of the known world, and surrounded by dangerous territory, |
311 | Eastern border of the known world, and surrounded by dangerous territory, |
316 | Navar is an unlikely site for one of the world's grandest cities. |
312 | Navar is an unlikely site for one of the world's grandest cities. |
317 | Yet there it stands, dominating the skyline for miles around and showing the |
313 | Yet there it stands, dominating the skyline for miles around and showing the |
318 | same bustling activity expected of any thriving market town. |
314 | same bustling activity expected of any thriving market town. |
|
|
315 | endmsg |
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|
316 | end |
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|
317 | |
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|
318 | region navar_highway |
|
|
319 | parent navar_kingdom |
|
|
320 | longname on the imperial highway |
|
|
321 | chance 0.005 |
|
|
322 | randomitems region_security_zone |
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|
323 | music ross/game3 |
|
|
324 | msg |
|
|
325 | The Imperial Highway was built long ago, so much so that its origins are |
|
|
326 | now long since passed out of recorded history and into the stuff of legends. |
|
|
327 | In the years since its construction it has gained the name "The yellow Brick |
|
|
328 | Road" on account of the distinctive colour of its paving. Whilst in former |
|
|
329 | times the Imperial highway was safe to all who would pass along it, in |
|
|
330 | recent times it has started to decay, as the toll of centuries comes to bear |
|
|
331 | on this once-splendid testament to past powers. It is still the safest |
|
|
332 | way to travel over land. |
319 | endmsg |
333 | endmsg |
320 | end |
334 | end |
321 | |
335 | |
322 | region navar |
336 | region navar |
323 | parent navar_kingdom |
337 | parent navar_kingdom |
… | |
… | |
338 | |
352 | |
339 | region valleynoy |
353 | region valleynoy |
340 | parent navar_kingdom |
354 | parent navar_kingdom |
341 | longname on Valley Noy |
355 | longname on Valley Noy |
342 | music km/fire_prelude |
356 | music km/fire_prelude |
343 | portal_map /elmex/jeweler/town_portal |
357 | portal_map *town_portal_valleynoy |
344 | portal_x 4 |
|
|
345 | portal_y 3 |
|
|
346 | msg |
358 | msg |
347 | This island is famous for its many deep valleys. Few people live here, and |
359 | This island is famous for its many deep valleys. Few people live here, and |
348 | most of them mine the mountains for gems, crystals and precious metals. |
360 | most of them mine the mountains for gems, crystals and precious metals. |
349 | endmsg |
361 | endmsg |
350 | end |
362 | end |
… | |
… | |
369 | parent world |
381 | parent world |
370 | longname in Brest county |
382 | longname in Brest county |
371 | music km/the_dread |
383 | music km/the_dread |
372 | chance 0.01 |
384 | chance 0.01 |
373 | randomitems region_brest_county |
385 | randomitems region_brest_county |
374 | portal_map /world/world_107_123 |
386 | portal_map *town_portal_brest |
375 | portal_x 40 |
|
|
376 | portal_y 30 |
|
|
377 | msg |
387 | msg |
378 | Little is known about this mostly unexplored area. The harsh weather and dangerous |
388 | Little is known about this mostly unexplored area. The harsh weather and dangerous |
379 | wildlife prevented most adventurers from traveling in this area, and the rest seems |
389 | wildlife prevented most adventurers from traveling in this area, and the rest seems |
380 | to know how to keep their secrets to them. |
390 | to know how to keep their secrets to them. |
381 | endmsg |
391 | endmsg |
… | |
… | |
437 | parent world |
447 | parent world |
438 | longname in the sultanate of Darcap |
448 | longname in the sultanate of Darcap |
439 | music km/blue_scorpion,km/artifact |
449 | music km/blue_scorpion,km/artifact |
440 | randomitems region_darcap_county |
450 | randomitems region_darcap_county |
441 | chance 0.01 |
451 | chance 0.01 |
442 | portal_map /world/world_116_102 |
452 | portal_map *town_portal_darcap |
443 | portal_x 36 |
|
|
444 | portal_y 25 |
|
|
445 | msg |
453 | msg |
446 | Isolated from the rest of the region by the ocean and an extensive |
454 | Isolated from the rest of the region by the ocean and an extensive |
447 | mountain range to the south, and possessing a massive natural harbour, |
455 | mountain range to the south, and possessing a massive natural harbour, |
448 | Darcap is a small, but easily defensible town, dominated by a pair of |
456 | Darcap is a small, but easily defensible town, dominated by a pair of |
449 | powerful guilds. The town is also noted for its circus, whose reputation |
457 | powerful guilds. The town is also noted for its circus, whose reputation |
… | |
… | |
621 | |
629 | |
622 | region pupland |
630 | region pupland |
623 | parent world |
631 | parent world |
624 | longname in Pupland |
632 | longname in Pupland |
625 | music km/dragon_and_toast,km/an_upsetting_theme,km/ambush |
633 | music km/dragon_and_toast,km/an_upsetting_theme,km/ambush |
626 | portal_map /pup_land/lone_town/town |
634 | portal_map *town_portal_lone_town |
627 | portal_x 9 |
|
|
628 | portal_y 13 |
|
|
629 | msg |
635 | msg |
630 | Pupland is as dangerous as a small puppy. It is a happy, thriving community of |
636 | Pupland is as dangerous as a small puppy. It is a happy, thriving community of |
631 | nice and peaceful people. Or at least so it seems on first sight... |
637 | nice and peaceful people. Or at least so it seems on first sight... |
632 | endmsg |
638 | endmsg |
633 | match ^/pup_land/ |
639 | match ^/pup_land/ |
… | |
… | |
725 | |
731 | |
726 | region azumauindo |
732 | region azumauindo |
727 | parent world |
733 | parent world |
728 | longname in the Shogunate of Azumauindo |
734 | longname in the Shogunate of Azumauindo |
729 | music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon |
735 | music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon |
730 | portal_map /world/world_127_101 |
736 | portal_map *town_portal_azumauindo |
731 | portal_x 37 |
|
|
732 | portal_y 5 |
|
|
733 | msg |
737 | msg |
734 | A hidden and closed civilization, at the far east of the world. |
738 | A hidden and closed civilization, at the far east of the world. |
735 | endmsg |
739 | endmsg |
736 | end |
740 | end |
737 | |
741 | |
738 | region dream |
742 | region dream |
739 | parent world |
743 | parent world |
740 | longname dreaming? |
744 | longname dreaming? |
741 | music km/celtic_impulse |
745 | music km/celtic_impulse |
742 | portal_map /mlab/cloudworlddecity |
746 | portal_map *town_portal_cdc |
743 | portal_x 57 |
|
|
744 | portal_y 120 |
|
|
745 | msg |
747 | msg |
746 | You do not know if you are awake or still dreaming. |
748 | You do not know if you are awake or still dreaming. |
747 | endmsg |
749 | endmsg |
748 | match ^/mlab/ |
750 | match ^/mlab/ |
749 | end |
751 | end |
… | |
… | |
845 | |
847 | |
846 | region heaven |
848 | region heaven |
847 | parent world |
849 | parent world |
848 | longname in Heaven Town |
850 | longname in Heaven Town |
849 | music km/thinking_out_loud,km/dance_monster |
851 | music km/thinking_out_loud,km/dance_monster |
850 | portal_map /heaven/town |
852 | portal_map *town_portal_heaven |
851 | portal_x 24 |
|
|
852 | portal_y 15 |
|
|
853 | msg |
853 | msg |
854 | You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
854 | You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
855 | built by the joint effort of the worlds population under guidance of Valriel |
855 | built by the joint effort of the worlds population under guidance of Valriel |
856 | and Gaea. |
856 | and Gaea. |
857 | endmsg |
857 | endmsg |
… | |
… | |
860 | |
860 | |
861 | region tindervale |
861 | region tindervale |
862 | parent navar_kingdom |
862 | parent navar_kingdom |
863 | longname in The Fireborn Capitol of Tindervale |
863 | longname in The Fireborn Capitol of Tindervale |
864 | music km/thinking_out_loud,km/dance_monster |
864 | music km/thinking_out_loud,km/dance_monster |
865 | portal_map /art/keepgrounds |
865 | portal_map *town_portal_tindervale |
866 | portal_x 12 |
|
|
867 | portal_y 2 |
|
|
868 | msg |
866 | msg |
869 | This small town, is the center of activity for the fireborn race. |
867 | This small town, is the center of activity for the fireborn race. |
870 | In its centre lies the keep of the fireborn Art. |
868 | In its centre lies the keep of the fireborn Art. |
871 | endmsg |
869 | endmsg |
872 | match ^/art/ |
870 | match ^/art/ |
873 | end |
871 | end |
874 | |
872 | |
875 | region celvear |
873 | region celvear |
876 | parent navar_kingdom |
874 | parent navar_kingdom |
877 | longname in Celvear Port |
875 | longname in Celvear Port |
878 | portal_map /world/world_117_122 |
876 | portal_map *town_portal_celvear |
879 | portal_x 16 |
|
|
880 | portal_y 20 |
|
|
881 | msg |
877 | msg |
882 | A town under the dominion of The Kingdom of Navar. Celvear is a small port |
878 | A town under the dominion of The Kingdom of Navar. Celvear is a small port |
883 | that guards the bay of Navar and, for this, has great strategic value to Navar, |
879 | that guards the bay of Navar and, for this, has great strategic value to Navar, |
884 | which in turn gives Celvear a lot of freedom on how to interpret the law. |
880 | which in turn gives Celvear a lot of freedom on how to interpret the law. |
885 | endmsg |
881 | endmsg |
… | |
… | |
931 | match ^/whalingoutpost/ |
927 | match ^/whalingoutpost/ |
932 | end |
928 | end |
933 | |
929 | |
934 | region gotisch |
930 | region gotisch |
935 | parent navar_kingdom |
931 | parent navar_kingdom |
936 | longname The Principality Gotisch |
932 | longname in The Principality Gotisch |
937 | msg |
933 | msg |
938 | Gotisch is located in a rocky and mostly barren area. It comes second only |
934 | Gotisch is located in a rocky and mostly barren area. It comes second only |
939 | to the great desert near tindervale in its hostility to life, and is, in |
935 | to the great desert near tindervale in its hostility to life, and is, in |
940 | fact, located right to the east of that desert. |
936 | fact, located right to the east of that desert. |
941 | |
937 | |
… | |
… | |
948 | was actually said amounts to "Pleasure to have you here!". |
944 | was actually said amounts to "Pleasure to have you here!". |
949 | endmsg |
945 | endmsg |
950 | match ^/gotischerbereich/ |
946 | match ^/gotischerbereich/ |
951 | end |
947 | end |
952 | |
948 | |
|
|
949 | region wassar |
|
|
950 | parent navar |
|
|
951 | longname in the City of Wassar |
|
|
952 | msg |
|
|
953 | Wassar City is an underwater city, situated underneath the Scorn continent. It was mainly |
|
|
954 | inhabited by the creatures of water, but recently its entrance has been discovered and some |
|
|
955 | overground inhabitants have moved in. The water creatures are known for their dislike and |
|
|
956 | distrust of these new inhabitants, and have been recorded as attempting to murder them. |
|
|
957 | endmsg |
|
|
958 | match ^/underwatercity/ |
|
|
959 | end |
|
|
960 | |