1 | region world |
1 | region world |
2 | longname in The World |
2 | longname in The World |
3 | jail_map /scorn/misc/jail |
3 | jail_map /scorn/misc/jail |
4 | jail_x 16 |
4 | jail_x 16 |
5 | jail_y 1 |
5 | jail_y 1 |
6 | portal_map *scorn_town_portal |
6 | portal_map *town_portal_scorn |
7 | msg |
7 | msg |
8 | If you are seeing this, someone goofed, you should never see this message, and |
8 | If you are seeing this, someone goofed, you should never see this message, and |
9 | you should report this to the DM. |
9 | you should report this to the DM. |
10 | endmsg |
10 | endmsg |
11 | music ross/game1,ross/game6,ross/ross1 |
11 | music ross/game1,ross/game6,ross/ross1 |
… | |
… | |
74 | |
74 | |
75 | treasureone region_security_zone |
75 | treasureone region_security_zone |
76 | arch bird |
76 | arch bird |
77 | end |
77 | end |
78 | |
78 | |
|
|
79 | region greenway |
|
|
80 | parent wilderness |
|
|
81 | longname on the Greenway |
|
|
82 | msg |
|
|
83 | The elves are thought to have quicker ways to travel... |
|
|
84 | endmsg |
|
|
85 | end |
|
|
86 | |
|
|
87 | treasureone region_scorn_kingdom |
|
|
88 | arch bird |
|
|
89 | chance 3 |
|
|
90 | more |
|
|
91 | arch gnoll |
|
|
92 | chance 2 |
|
|
93 | more |
|
|
94 | arch goblin |
|
|
95 | chance 2 |
|
|
96 | more |
|
|
97 | arch ogre |
|
|
98 | chance 1 |
|
|
99 | more |
|
|
100 | arch killer_bee |
|
|
101 | chance 1 |
|
|
102 | end |
|
|
103 | |
|
|
104 | region scorn_kingdom |
|
|
105 | parent world |
|
|
106 | longname in the Kingdom of Scorn |
|
|
107 | music km/thinking_out_loud,km/dance_monster |
|
|
108 | chance 0.1 |
|
|
109 | randomitems region_scorn_kingdom |
|
|
110 | msg |
|
|
111 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
|
|
112 | is a safe and welcoming place for those who pass by. Its position on the |
|
|
113 | Imperial highway allows it to maintain its importance as a stopping off |
|
|
114 | point between the other major cities along the route and an attractive |
|
|
115 | location for trade and commerce. This combined with the sheltered harbour and |
|
|
116 | extensive shipping lines, ensures that Scorn remains a key crossroads |
|
|
117 | bustling with activity, long after its former military dominance has |
|
|
118 | diminished. |
|
|
119 | endmsg |
|
|
120 | end |
|
|
121 | |
79 | region highway |
122 | region scorn_highway |
80 | parent world |
123 | parent scorn_kingdom |
81 | longname on the imperial highway |
124 | longname on the imperial highway |
|
|
125 | music @travel |
82 | chance 0.005 |
126 | chance 0.005 |
83 | randomitems region_security_zone |
127 | randomitems region_security_zone |
84 | music ross/game3 |
128 | music ross/game3 |
85 | msg |
129 | msg |
86 | The Imperial Highway was built long ago, so much so that its origins are |
130 | The Imperial Highway was built long ago, so much so that its origins are |
… | |
… | |
93 | way to travel over land. |
137 | way to travel over land. |
94 | endmsg |
138 | endmsg |
95 | end |
139 | end |
96 | |
140 | |
97 | region brest_highway |
141 | region brest_highway |
98 | parent world |
142 | parent scorn_kingdom |
99 | longname on the road connecting Scorn, Brest and Lake Country |
143 | longname on the road connecting Scorn, Brest and Lake Country |
|
|
144 | music @travel |
100 | chance 0.005 |
145 | chance 0.005 |
101 | randomitems region_security_zone |
146 | randomitems region_security_zone |
102 | music ross/game6 |
147 | music ross/game6 |
103 | msg |
148 | msg |
104 | Unlike most places in the world, the area stretching from Scorn down |
149 | Unlike most places in the world, the area stretching from Scorn down |
105 | to Brest and Lake Country is patrolled regularly by kingdom soliders |
150 | to Brest and Lake Country is patrolled regularly by kingdom soliders |
106 | and should be relatively safe. Make sure you are not wandering too far |
151 | and should be relatively safe. Make sure you are not wandering too far |
107 | into the wilderness, though, as only the roads are under watch (and not |
152 | into the wilderness, though, as only the roads are under watch (and not |
108 | everywhere - Lake Country is notoriously dangerous). |
153 | everywhere - Lake Country is notoriously dangerous). |
109 | endmsg |
|
|
110 | end |
|
|
111 | |
|
|
112 | region greenway |
|
|
113 | parent wilderness |
|
|
114 | longname on the Greenway |
|
|
115 | msg |
|
|
116 | The elves are thought to have quicker ways to travel... |
|
|
117 | endmsg |
|
|
118 | end |
|
|
119 | |
|
|
120 | treasureone region_scorn_kingdom |
|
|
121 | arch bird |
|
|
122 | chance 3 |
|
|
123 | more |
|
|
124 | arch gnoll |
|
|
125 | chance 2 |
|
|
126 | more |
|
|
127 | arch goblin |
|
|
128 | chance 2 |
|
|
129 | more |
|
|
130 | arch ogre |
|
|
131 | chance 1 |
|
|
132 | more |
|
|
133 | arch killer_bee |
|
|
134 | chance 1 |
|
|
135 | end |
|
|
136 | |
|
|
137 | region scorn_kingdom |
|
|
138 | parent world |
|
|
139 | longname in the Kingdom of Scorn |
|
|
140 | music km/thinking_out_loud,km/dance_monster |
|
|
141 | chance 0.1 |
|
|
142 | randomitems region_scorn_kingdom |
|
|
143 | msg |
|
|
144 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
|
|
145 | is a safe and welcoming place for those who pass by. Its position on the |
|
|
146 | Imperial highway allows it to maintain its importance as a stopping off |
|
|
147 | point between the other major cities along the route and an attractive |
|
|
148 | location for trade and commerce. This combined with the sheltered harbour and |
|
|
149 | extensive shipping lines, ensures that Scorn remains a key crossroads |
|
|
150 | bustling with activity, long after its former military dominance has |
|
|
151 | diminished. |
|
|
152 | endmsg |
154 | endmsg |
153 | end |
155 | end |
154 | |
156 | |
155 | region scorn_county |
157 | region scorn_county |
156 | parent scorn_kingdom |
158 | parent scorn_kingdom |
… | |
… | |
214 | of Scorn. The riches and accomplishments of this one prosperous city |
216 | of Scorn. The riches and accomplishments of this one prosperous city |
215 | actually lead to it's downfall. Now, only terror and hardship remains -- |
217 | actually lead to it's downfall. Now, only terror and hardship remains -- |
216 | demons and undead run rampant through the broken remains. |
218 | demons and undead run rampant through the broken remains. |
217 | endmsg |
219 | endmsg |
218 | match ^/euthville/ |
220 | match ^/euthville/ |
|
|
221 | end |
|
|
222 | |
|
|
223 | region valdor |
|
|
224 | parent scorn_kingdom |
|
|
225 | longname in The Citystate of Valdor |
|
|
226 | music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn |
|
|
227 | portal_map *town_portal_valdor |
|
|
228 | msg |
|
|
229 | Valdor is a city found inside a massive mountains area. Its origins |
|
|
230 | are in a small miners village. Government form is monarchy, economy is |
|
|
231 | capitalistic. |
|
|
232 | |
|
|
233 | Valdor provides Scorn with iron, coal, silver, gold etc. thus they are |
|
|
234 | quite cheap there. Because of its location, Valdor imports a lot of food, |
|
|
235 | clothes and other common cargo. Transport to Valdor is very difficult, |
|
|
236 | the only ground roads go through dangerous mountain passes, and dragon |
|
|
237 | transport is very expensive at Valdor, because of the difficulity of |
|
|
238 | passing the mountains. Thus imported cargo sells very good in Valdor. |
|
|
239 | |
|
|
240 | Valdor through the history was always a small community, and until |
|
|
241 | recently, it had very little contact with the rest of the world, because |
|
|
242 | it was highly unprofitable to export iron through dragon transport or |
|
|
243 | mountains. Because of that, being first under Scorn's protectorate, Valdor |
|
|
244 | eventually proclaimed independence, which was accepted by all other cities |
|
|
245 | on due to the geographical isolation of the city. |
|
|
246 | endmsg |
|
|
247 | match ^/lorak/ |
219 | end |
248 | end |
220 | |
249 | |
221 | region three_sisters |
250 | region three_sisters |
222 | parent world |
251 | parent world |
223 | longname on the island of the three sisters |
252 | longname on the island of the three sisters |
… | |
… | |
270 | chance 7 |
299 | chance 7 |
271 | end |
300 | end |
272 | |
301 | |
273 | region navar_kingdom |
302 | region navar_kingdom |
274 | parent world |
303 | parent world |
275 | music km/kumasi_groove |
304 | music km/kumasi_groove,jm/bxe_na_oriental |
276 | longname in the region around Navar |
305 | longname in the region around Navar |
277 | randomitems region_navar_kingdom |
306 | randomitems region_navar_kingdom |
278 | chance 0.01 |
307 | chance 0.01 |
279 | jail_map /navar_city/jail/jail |
308 | jail_map /navar_city/jail/jail |
280 | jail_x 16 |
309 | jail_x 16 |
281 | jail_y 1 |
310 | jail_y 1 |
282 | portal_map /world/world_121_116 |
311 | portal_map *town_portal_navar |
283 | portal_x 44 |
|
|
284 | portal_y 45 |
|
|
285 | msg |
312 | msg |
286 | Straddling the corner of the Imperial highway as it turns North near the |
313 | Straddling the corner of the Imperial highway as it turns North near the |
287 | Eastern border of the known world, and surrounded by dangerous territory, |
314 | Eastern border of the known world, and surrounded by dangerous territory, |
288 | Navar is an unlikely site for one of the world's grandest cities. |
315 | Navar is an unlikely site for one of the world's grandest cities. |
289 | Yet there it stands, dominating the skyline for miles around and showing the |
316 | Yet there it stands, dominating the skyline for miles around and showing the |
290 | same bustling activity expected of any thriving market town. |
317 | same bustling activity expected of any thriving market town. |
|
|
318 | endmsg |
|
|
319 | end |
|
|
320 | |
|
|
321 | region navar_highway |
|
|
322 | parent navar_kingdom |
|
|
323 | longname on the imperial highway |
|
|
324 | music @travel |
|
|
325 | chance 0.005 |
|
|
326 | randomitems region_security_zone |
|
|
327 | msg |
|
|
328 | The Imperial Highway was built long ago, so much so that its origins are |
|
|
329 | now long since passed out of recorded history and into the stuff of legends. |
|
|
330 | In the years since its construction it has gained the name "The yellow Brick |
|
|
331 | Road" on account of the distinctive colour of its paving. Whilst in former |
|
|
332 | times the Imperial highway was safe to all who would pass along it, in |
|
|
333 | recent times it has started to decay, as the toll of centuries comes to bear |
|
|
334 | on this once-splendid testament to past powers. It is still the safest |
|
|
335 | way to travel over land. |
291 | endmsg |
336 | endmsg |
292 | end |
337 | end |
293 | |
338 | |
294 | region navar |
339 | region navar |
295 | parent navar_kingdom |
340 | parent navar_kingdom |
… | |
… | |
310 | |
355 | |
311 | region valleynoy |
356 | region valleynoy |
312 | parent navar_kingdom |
357 | parent navar_kingdom |
313 | longname on Valley Noy |
358 | longname on Valley Noy |
314 | music km/fire_prelude |
359 | music km/fire_prelude |
315 | portal_map /elmex/jeweler/town_portal |
360 | portal_map *town_portal_valleynoy |
316 | portal_x 4 |
|
|
317 | portal_y 3 |
|
|
318 | msg |
361 | msg |
319 | This island is famous for its many deep valleys. Few people live here, and |
362 | This island is famous for its many deep valleys. Few people live here, and |
320 | most of them mine the mountains for gems, crystals and precious metals. |
363 | most of them mine the mountains for gems, crystals and precious metals. |
321 | endmsg |
364 | endmsg |
322 | end |
365 | end |
… | |
… | |
338 | end |
381 | end |
339 | |
382 | |
340 | region brest_county |
383 | region brest_county |
341 | parent world |
384 | parent world |
342 | longname in Brest county |
385 | longname in Brest county |
343 | music km/the_dread |
386 | music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste |
344 | chance 0.01 |
387 | chance 0.01 |
345 | randomitems region_brest_county |
388 | randomitems region_brest_county |
346 | portal_map /world/world_107_123 |
389 | portal_map *town_portal_brest |
347 | portal_x 40 |
|
|
348 | portal_y 30 |
|
|
349 | msg |
390 | msg |
350 | Little is known about this mostly unexplored area. The harsh weather and dangerous |
391 | Little is known about this mostly unexplored area. The harsh weather and dangerous |
351 | wildlife prevented most adventurers from traveling in this area, and the rest seems |
392 | wildlife prevented most adventurers from traveling in this area, and the rest seems |
352 | to know how to keep their secrets to them. |
393 | to know how to keep their secrets to them. |
353 | endmsg |
394 | endmsg |
… | |
… | |
406 | end |
447 | end |
407 | |
448 | |
408 | region darcap_county |
449 | region darcap_county |
409 | parent world |
450 | parent world |
410 | longname in the sultanate of Darcap |
451 | longname in the sultanate of Darcap |
411 | music km/blue_scorpion,km/artifact |
452 | music km/blue_scorpion,km/artifact,jm/mmm_icarus |
412 | randomitems region_darcap_county |
453 | randomitems region_darcap_county |
413 | chance 0.01 |
454 | chance 0.01 |
414 | portal_map /world/world_116_102 |
455 | portal_map *town_portal_darcap |
415 | portal_x 36 |
|
|
416 | portal_y 25 |
|
|
417 | msg |
456 | msg |
418 | Isolated from the rest of the region by the ocean and an extensive |
457 | Isolated from the rest of the region by the ocean and an extensive |
419 | mountain range to the south, and possessing a massive natural harbour, |
458 | mountain range to the south, and possessing a massive natural harbour, |
420 | Darcap is a small, but easily defensible town, dominated by a pair of |
459 | Darcap is a small, but easily defensible town, dominated by a pair of |
421 | powerful guilds. The town is also noted for its circus, whose reputation |
460 | powerful guilds. The town is also noted for its circus, whose reputation |
… | |
… | |
491 | end |
530 | end |
492 | |
531 | |
493 | region santodominion_county |
532 | region santodominion_county |
494 | parent world |
533 | parent world |
495 | longname in the area around Santo Dominion |
534 | longname in the area around Santo Dominion |
496 | music km/dragon_and_toast,km/sancho_panza_gets_a_latte |
535 | music km/sancho_panza_gets_a_latte |
497 | msg |
536 | msg |
498 | Santo Dominion sits in a small bay to the north of Scorn. It is an |
537 | Santo Dominion sits in a small bay to the north of Scorn. It is an |
499 | important port of call for ships travelling to and from Scorn and is |
538 | important port of call for ships travelling to and from Scorn and is |
500 | also somewhat famous for its Opera and its Litle House of Horrors, two |
539 | also somewhat famous for its Opera and its Litle House of Horrors, two |
501 | magnificent cultural buildings you would not expect in so small a town as |
540 | magnificent cultural buildings you would not expect in so small a town as |
… | |
… | |
528 | end |
567 | end |
529 | |
568 | |
530 | region lakecountry |
569 | region lakecountry |
531 | parent world |
570 | parent world |
532 | longname in Lake Country |
571 | longname in Lake Country |
|
|
572 | music jm/baal_final_march |
533 | randomitems region_lake_country |
573 | randomitems region_lake_country |
534 | chance 0.015 |
574 | chance 0.015 |
535 | msg |
575 | msg |
536 | Lake Country originally was where the elves lived who where exiled |
576 | Lake Country originally was where the elves lived who where exiled |
537 | from the north by the kings of Scorn, during the Vth millenia EK. They |
577 | from the north by the kings of Scorn, during the Vth millenia EK. They |
… | |
… | |
592 | end |
632 | end |
593 | |
633 | |
594 | region pupland |
634 | region pupland |
595 | parent world |
635 | parent world |
596 | longname in Pupland |
636 | longname in Pupland |
597 | music km/dragon_and_toast,km/an_upsetting_theme,km/ambush |
637 | music km/an_upsetting_theme,km/ambush |
598 | portal_map /pup_land/lone_town/town |
638 | portal_map *town_portal_lone_town |
599 | portal_x 9 |
|
|
600 | portal_y 13 |
|
|
601 | msg |
639 | msg |
602 | Pupland is as dangerous as a small puppy. It is a happy, thriving community of |
640 | Pupland is as dangerous as a small puppy. It is a happy, thriving community of |
603 | nice and peaceful people. Or at least so it seems on first sight... |
641 | nice and peaceful people. Or at least so it seems on first sight... |
604 | endmsg |
642 | endmsg |
605 | match ^/pup_land/ |
643 | match ^/pup_land/ |
… | |
… | |
671 | end |
709 | end |
672 | |
710 | |
673 | region stoneville |
711 | region stoneville |
674 | parent stoneville_county |
712 | parent stoneville_county |
675 | longname in Stoneville City |
713 | longname in Stoneville City |
676 | music km/phantasm |
714 | music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto |
677 | chance 0.002 |
715 | chance 0.002 |
678 | randomitems region_generic_city |
716 | randomitems region_generic_city |
679 | msg |
717 | msg |
680 | Stoneville is the home of such adventurous places as the Adventurers |
718 | Stoneville is the home of such adventurous places as the Adventurers |
681 | Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit |
719 | Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit |
… | |
… | |
696 | end |
734 | end |
697 | |
735 | |
698 | region azumauindo |
736 | region azumauindo |
699 | parent world |
737 | parent world |
700 | longname in the Shogunate of Azumauindo |
738 | longname in the Shogunate of Azumauindo |
701 | music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon |
739 | music jm/tws_green_island,jm/tws_birds_in_the_sunrise |
702 | portal_map /world/world_127_101 |
740 | portal_map *town_portal_azumauindo |
703 | portal_x 37 |
|
|
704 | portal_y 5 |
|
|
705 | msg |
741 | msg |
706 | A hidden and closed civilization, at the far east of the world. |
742 | A hidden and closed civilization, at the far east of the world. |
707 | endmsg |
743 | endmsg |
708 | end |
744 | end |
709 | |
745 | |
710 | region dream |
746 | region dream |
711 | parent world |
747 | parent world |
712 | longname dreaming? |
748 | longname dreaming? |
713 | music km/celtic_impulse |
749 | music km/celtic_impulse |
714 | portal_map /mlab/cloudworlddecity |
750 | portal_map *town_portal_cdc |
715 | portal_x 57 |
|
|
716 | portal_y 120 |
|
|
717 | msg |
751 | msg |
718 | You do not know if you are awake or still dreaming. |
752 | You do not know if you are awake or still dreaming. |
719 | endmsg |
753 | endmsg |
720 | match ^/mlab/ |
754 | match ^/mlab/ |
721 | end |
755 | end |
… | |
… | |
817 | |
851 | |
818 | region heaven |
852 | region heaven |
819 | parent world |
853 | parent world |
820 | longname in Heaven Town |
854 | longname in Heaven Town |
821 | music km/thinking_out_loud,km/dance_monster |
855 | music km/thinking_out_loud,km/dance_monster |
822 | portal_map /heaven/town |
856 | portal_map *town_portal_heaven |
823 | portal_x 24 |
|
|
824 | portal_y 15 |
|
|
825 | msg |
857 | msg |
826 | You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
858 | You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
827 | built by the joint effort of the worlds population under guidance of Valriel |
859 | built by the joint effort of the worlds population under guidance of Valriel |
828 | and Gaea. |
860 | and Gaea. |
829 | endmsg |
861 | endmsg |
… | |
… | |
832 | |
864 | |
833 | region tindervale |
865 | region tindervale |
834 | parent navar_kingdom |
866 | parent navar_kingdom |
835 | longname in The Fireborn Capitol of Tindervale |
867 | longname in The Fireborn Capitol of Tindervale |
836 | music km/thinking_out_loud,km/dance_monster |
868 | music km/thinking_out_loud,km/dance_monster |
837 | portal_map /art/keepgrounds |
869 | portal_map *town_portal_tindervale |
838 | portal_x 12 |
|
|
839 | portal_y 2 |
|
|
840 | msg |
870 | msg |
841 | This small town, is the center of activity for the fireborn race. |
871 | This small town, is the center of activity for the fireborn race. |
842 | In its centre lies the keep of the fireborn Art. |
872 | In its centre lies the keep of the fireborn Art. |
843 | endmsg |
873 | endmsg |
844 | match ^/art/ |
874 | match ^/art/ |
845 | end |
875 | end |
846 | |
876 | |
847 | region celvear |
877 | region celvear |
848 | parent navar_kingdom |
878 | parent navar_kingdom |
849 | longname in Celvear Port |
879 | longname in Celvear Port |
850 | portal_map /world/world_117_122 |
880 | music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5 |
851 | portal_x 16 |
881 | portal_map *town_portal_celvear |
852 | portal_y 20 |
|
|
853 | msg |
882 | msg |
854 | A town under the dominion of The Kingdom of Navar. Celvear is a small port |
883 | A town under the dominion of The Kingdom of Navar. Celvear is a small port |
855 | that guards the bay of Navar and, for this, has great strategic value to Navar, |
884 | that guards the bay of Navar and, for this, has great strategic value to Navar, |
856 | which in turn gives Celvear a lot of freedom on how to interpret the law. |
885 | which in turn gives Celvear a lot of freedom on how to interpret the law. |
857 | endmsg |
886 | endmsg |
… | |
… | |
901 | numerous ships at the bottom of the sea. |
930 | numerous ships at the bottom of the sea. |
902 | endmsg |
931 | endmsg |
903 | match ^/whalingoutpost/ |
932 | match ^/whalingoutpost/ |
904 | end |
933 | end |
905 | |
934 | |
|
|
935 | region gotisch |
|
|
936 | parent navar_kingdom |
|
|
937 | longname in The Principality Gotisch |
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|
938 | msg |
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|
939 | Gotisch is located in a rocky and mostly barren area. It comes second only |
|
|
940 | to the great desert near tindervale in its hostility to life, and is, in |
|
|
941 | fact, located right to the east of that desert. |
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942 | |
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943 | Since the area is so barren, the dwarven inhabitants mostly dwell in the |
|
|
944 | mountainous areas and have worked small miracles in making those areas |
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945 | suitable for farming. |
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946 | |
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947 | Common to all the cities in the Principality of Gotisch is that they speak |
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948 | a funny language, that often sounds extremely threatening when all that |
|
|
949 | was actually said amounts to "Pleasure to have you here!". |
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950 | endmsg |
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951 | match ^/gotischerbereich/ |
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952 | end |
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953 | |
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954 | region wassar |
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955 | parent navar |
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|
956 | longname in the City of Wassar |
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|
957 | portal_map *town_portal_wassar |
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|
958 | music km/water_prelude,jm/tws_train_to_nowhere |
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|
959 | msg |
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|
960 | Wassar City is an underwater city, situated underneath the Navar continent. It was mainly |
|
|
961 | inhabited by the creatures of water, but recently its entrance has been discovered and some |
|
|
962 | overground inhabitants have moved in. The water creatures are known for their dislike and |
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|
963 | distrust of the overland creatures who have moved in, and generally only respect them once |
|
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964 | they are a citizen. This does not hold true for members of the government, however they do |
|
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965 | find hate in the worshippers of Ixalovh's enemy god, Ruggilli. |
|
|
966 | endmsg |
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967 | match ^/wassar/ |
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968 | end |
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969 | |