1 | region world |
1 | region world |
2 | longname in The World |
2 | longname in The World |
3 | jail_map /scorn/misc/jail |
3 | jail_map /scorn/misc/jail |
4 | jail_x 16 |
4 | jail_x 16 |
5 | jail_y 1 |
5 | jail_y 1 |
6 | portal_map /world/world_104_115 |
6 | portal_map *town_portal_scorn |
7 | portal_x 39 |
|
|
8 | portal_y 33 |
|
|
9 | msg |
7 | msg |
10 | If you are seeing this, someone goofed, you should never see this message, and |
8 | If you are seeing this, someone goofed, you should never see this message, and |
11 | you should report this to the DM. |
9 | you should report this to the DM. |
12 | endmsg |
10 | endmsg |
13 | music ross/game1,ross/game6,ross/ross1 |
11 | music ross/game1,ross/game6,ross/ross1 |
… | |
… | |
76 | |
74 | |
77 | treasureone region_security_zone |
75 | treasureone region_security_zone |
78 | arch bird |
76 | arch bird |
79 | end |
77 | end |
80 | |
78 | |
|
|
79 | region greenway |
|
|
80 | parent wilderness |
|
|
81 | longname on the Greenway |
|
|
82 | msg |
|
|
83 | The elves are thought to have quicker ways to travel... |
|
|
84 | endmsg |
|
|
85 | end |
|
|
86 | |
|
|
87 | treasureone region_scorn_kingdom |
|
|
88 | arch bird |
|
|
89 | chance 3 |
|
|
90 | more |
|
|
91 | arch gnoll |
|
|
92 | chance 2 |
|
|
93 | more |
|
|
94 | arch goblin |
|
|
95 | chance 2 |
|
|
96 | more |
|
|
97 | arch ogre |
|
|
98 | chance 1 |
|
|
99 | more |
|
|
100 | arch killer_bee |
|
|
101 | chance 1 |
|
|
102 | end |
|
|
103 | |
|
|
104 | region scorn_kingdom |
|
|
105 | parent world |
|
|
106 | longname in the Kingdom of Scorn |
|
|
107 | music km/thinking_out_loud,km/dance_monster |
|
|
108 | chance 0.1 |
|
|
109 | randomitems region_scorn_kingdom |
|
|
110 | msg |
|
|
111 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
|
|
112 | is a safe and welcoming place for those who pass by. Its position on the |
|
|
113 | Imperial highway allows it to maintain its importance as a stopping off |
|
|
114 | point between the other major cities along the route and an attractive |
|
|
115 | location for trade and commerce. This combined with the sheltered harbour and |
|
|
116 | extensive shipping lines, ensures that Scorn remains a key crossroads |
|
|
117 | bustling with activity, long after its former military dominance has |
|
|
118 | diminished. |
|
|
119 | endmsg |
|
|
120 | end |
|
|
121 | |
81 | region highway |
122 | region scorn_highway |
82 | parent world |
123 | parent scorn_kingdom |
83 | longname on the imperial highway |
124 | longname on the imperial highway |
|
|
125 | music @travel |
84 | chance 0.005 |
126 | chance 0.005 |
85 | randomitems region_security_zone |
127 | randomitems region_security_zone |
86 | music ross/game3 |
|
|
87 | msg |
128 | msg |
88 | The Imperial Highway was built long ago, so much so that its origins are |
129 | The Imperial Highway was built long ago, so much so that its origins are |
89 | now long since passed out of recorded history and into the stuff of legends. |
130 | now long since passed out of recorded history and into the stuff of legends. |
90 | In the years since its construction it has gained the name "The yellow Brick |
131 | In the years since its construction it has gained the name "The yellow Brick |
91 | Road" on account of the distinctive colour of its paving. Whilst in former |
132 | Road" on account of the distinctive colour of its paving. Whilst in former |
… | |
… | |
95 | way to travel over land. |
136 | way to travel over land. |
96 | endmsg |
137 | endmsg |
97 | end |
138 | end |
98 | |
139 | |
99 | region brest_highway |
140 | region brest_highway |
100 | parent world |
141 | parent scorn_kingdom |
101 | longname on the road connecting Scorn, Brest and Lake Country |
142 | longname on the road connecting Scorn, Brest and Lake Country |
|
|
143 | music @travel |
102 | chance 0.005 |
144 | chance 0.005 |
103 | randomitems region_security_zone |
145 | randomitems region_security_zone |
104 | music ross/game6 |
146 | music ross/game6 |
105 | msg |
147 | msg |
106 | Unlike most places in the world, the area stretching from Scorn down |
148 | Unlike most places in the world, the area stretching from Scorn down |
107 | to Brest and Lake Country is patrolled regularly by kingdom soliders |
149 | to Brest and Lake Country is patrolled regularly by kingdom soliders |
108 | and should be relatively safe. Make sure you are not wandering too far |
150 | and should be relatively safe. Make sure you are not wandering too far |
109 | into the wilderness, though, as only the roads are under watch (and not |
151 | into the wilderness, though, as only the roads are under watch (and not |
110 | everywhere - Lake Country is notoriously dangerous). |
152 | everywhere - Lake Country is notoriously dangerous). |
111 | endmsg |
|
|
112 | end |
|
|
113 | |
|
|
114 | region greenway |
|
|
115 | parent wilderness |
|
|
116 | longname on the Greenway |
|
|
117 | msg |
|
|
118 | The elves are thought to have quicker ways to travel... |
|
|
119 | endmsg |
|
|
120 | end |
|
|
121 | |
|
|
122 | treasureone region_scorn_kingdom |
|
|
123 | arch bird |
|
|
124 | chance 3 |
|
|
125 | more |
|
|
126 | arch gnoll |
|
|
127 | chance 2 |
|
|
128 | more |
|
|
129 | arch goblin |
|
|
130 | chance 2 |
|
|
131 | more |
|
|
132 | arch ogre |
|
|
133 | chance 1 |
|
|
134 | more |
|
|
135 | arch killer_bee |
|
|
136 | chance 1 |
|
|
137 | end |
|
|
138 | |
|
|
139 | region scorn_kingdom |
|
|
140 | parent world |
|
|
141 | longname in the Kingdom of Scorn |
|
|
142 | music km/thinking_out_loud,km/dance_monster |
|
|
143 | chance 0.1 |
|
|
144 | randomitems region_scorn_kingdom |
|
|
145 | msg |
|
|
146 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
|
|
147 | is a safe and welcoming place for those who pass by. Its position on the |
|
|
148 | Imperial highway allows it to maintain its importance as a stopping off |
|
|
149 | point between the other major cities along the route and an attractive |
|
|
150 | location for trade and commerce. This combined with the sheltered harbour and |
|
|
151 | extensive shipping lines, ensures that Scorn remains a key crossroads |
|
|
152 | bustling with activity, long after its former military dominance has |
|
|
153 | diminished. |
|
|
154 | endmsg |
153 | endmsg |
155 | end |
154 | end |
156 | |
155 | |
157 | region scorn_county |
156 | region scorn_county |
158 | parent scorn_kingdom |
157 | parent scorn_kingdom |
… | |
… | |
218 | demons and undead run rampant through the broken remains. |
217 | demons and undead run rampant through the broken remains. |
219 | endmsg |
218 | endmsg |
220 | match ^/euthville/ |
219 | match ^/euthville/ |
221 | end |
220 | end |
222 | |
221 | |
|
|
222 | region valdor |
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223 | parent scorn_kingdom |
|
|
224 | longname in The Citystate of Valdor |
|
|
225 | music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn |
|
|
226 | portal_map *town_portal_valdor |
|
|
227 | msg |
|
|
228 | Valdor is a city found inside a massive mountains area. Its origins |
|
|
229 | are in a small miners village. Government form is monarchy, economy is |
|
|
230 | capitalistic. |
|
|
231 | |
|
|
232 | Valdor provides Scorn with iron, coal, silver, gold etc. thus they are |
|
|
233 | quite cheap there. Because of its location, Valdor imports a lot of food, |
|
|
234 | clothes and other common cargo. Transport to Valdor is very difficult, |
|
|
235 | the only ground roads go through dangerous mountain passes, and dragon |
|
|
236 | transport is very expensive at Valdor, because of the difficulity of |
|
|
237 | passing the mountains. Thus imported cargo sells very good in Valdor. |
|
|
238 | |
|
|
239 | Valdor through the history was always a small community, and until |
|
|
240 | recently, it had very little contact with the rest of the world, because |
|
|
241 | it was highly unprofitable to export iron through dragon transport or |
|
|
242 | mountains. Because of that, being first under Scorn's protectorate, Valdor |
|
|
243 | eventually proclaimed independence, which was accepted by all other cities |
|
|
244 | on due to the geographical isolation of the city. |
|
|
245 | endmsg |
|
|
246 | match ^/lorak/ |
|
|
247 | end |
|
|
248 | |
223 | region three_sisters |
249 | region three_sisters |
224 | parent world |
250 | parent world |
225 | longname on the island of the three sisters |
251 | longname on the island of the three sisters |
226 | music km/feral_chase |
252 | music km/feral_chase |
227 | msg |
253 | msg |
228 | Little is known about this island except that it is surrounded |
254 | What should be a nice island protected by a shield wall of high mountains |
229 | by a shield wall of high mountains. |
255 | is rife in discord. Three Sisters, on their quest to immortality, found |
|
|
256 | a way to craft an item that rivaled creations from the ancient gods. For |
|
|
257 | such an infractions - the ancient gods punished The Sisters, leaving |
|
|
258 | them scarred and disfigured with wounds that would have killed any one |
|
|
259 | else. The curse of immortality was then realized, but incomplete. Each |
|
|
260 | of The Three Sisters lost their greatest Gift, which now reside deep in |
|
|
261 | the vaults of the nearby factions. For centuries now, conflict erupts |
|
|
262 | daily as raids between each sect fights to a inevitable stalemate with one |
|
|
263 | another over control of each Sister's Gift. Trapped in their tower, The |
|
|
264 | Three Sisters wait for destiny to grant them one last favor by making them |
|
|
265 | whole once again. Now that the ancient gods are no more - they could once |
|
|
266 | again practice their craft. |
230 | endmsg |
267 | endmsg |
231 | match ^/sisters/ |
268 | match ^/sisters/ |
232 | end |
269 | end |
233 | |
270 | |
234 | region middle_island |
271 | region middle_island |
… | |
… | |
261 | chance 7 |
298 | chance 7 |
262 | end |
299 | end |
263 | |
300 | |
264 | region navar_kingdom |
301 | region navar_kingdom |
265 | parent world |
302 | parent world |
266 | music km/kumasi_groove |
|
|
267 | longname in the region around Navar |
303 | longname in the region around Navar |
|
|
304 | music km/kumasi_groove,jm/bxe_na_oriental |
268 | randomitems region_navar_kingdom |
305 | randomitems region_navar_kingdom |
269 | chance 0.01 |
306 | chance 0.01 |
270 | jail_map /navar_city/jail/jail |
307 | jail_map /navar_city/jail/jail |
271 | jail_x 16 |
308 | jail_x 16 |
272 | jail_y 1 |
309 | jail_y 1 |
273 | portal_map /world/world_121_116 |
310 | portal_map *town_portal_navar |
274 | portal_x 44 |
|
|
275 | portal_y 45 |
|
|
276 | msg |
311 | msg |
277 | Straddling the corner of the Imperial highway as it turns North near the |
312 | Straddling the corner of the Imperial highway as it turns North near the |
278 | Eastern border of the known world, and surrounded by dangerous territory, |
313 | Eastern border of the known world, and surrounded by dangerous territory, |
279 | Navar is an unlikely site for one of the world's grandest cities. |
314 | Navar is an unlikely site for one of the world's grandest cities. |
280 | Yet there it stands, dominating the skyline for miles around and showing the |
315 | Yet there it stands, dominating the skyline for miles around and showing the |
281 | same bustling activity expected of any thriving market town. |
316 | same bustling activity expected of any thriving market town. |
|
|
317 | endmsg |
|
|
318 | end |
|
|
319 | |
|
|
320 | region navar_highway |
|
|
321 | parent navar_kingdom |
|
|
322 | longname on the imperial highway |
|
|
323 | music @travel |
|
|
324 | chance 0.005 |
|
|
325 | randomitems region_security_zone |
|
|
326 | msg |
|
|
327 | The Imperial Highway was built long ago, so much so that its origins are |
|
|
328 | now long since passed out of recorded history and into the stuff of legends. |
|
|
329 | In the years since its construction it has gained the name "The yellow Brick |
|
|
330 | Road" on account of the distinctive colour of its paving. Whilst in former |
|
|
331 | times the Imperial highway was safe to all who would pass along it, in |
|
|
332 | recent times it has started to decay, as the toll of centuries comes to bear |
|
|
333 | on this once-splendid testament to past powers. It is still the safest |
|
|
334 | way to travel over land. |
282 | endmsg |
335 | endmsg |
283 | end |
336 | end |
284 | |
337 | |
285 | region navar |
338 | region navar |
286 | parent navar_kingdom |
339 | parent navar_kingdom |
… | |
… | |
291 | jail_map /navar_city/jail/jail |
344 | jail_map /navar_city/jail/jail |
292 | jail_x 16 |
345 | jail_x 16 |
293 | jail_y 1 |
346 | jail_y 1 |
294 | msg |
347 | msg |
295 | The heart of the Navar region: Navar city. It's said it's the gathering of |
348 | The heart of the Navar region: Navar city. It's said it's the gathering of |
296 | opportunities! Meet experienced adventurers and clever shop keepers or explore |
349 | opportunities! Meet experienced adventurers and clever shop keepers or explore |
297 | the unexplored dungeons. |
350 | the unexplored dungeons. |
298 | endmsg |
351 | endmsg |
299 | match ^/navar_city/ |
352 | match ^/navar_city/ |
300 | end |
353 | end |
301 | |
354 | |
302 | region valleynoy |
355 | region valleynoy |
303 | parent navar_kingdom |
356 | parent navar_kingdom |
304 | longname on Valley Noy |
357 | longname on Valley Noy |
305 | music km/fire_prelude |
358 | music km/fire_prelude |
306 | portal_map /elmex/jeweler/town_portal |
359 | portal_map *town_portal_valleynoy |
307 | portal_x 4 |
|
|
308 | portal_y 3 |
|
|
309 | msg |
360 | msg |
310 | This island is famous for its many deep valleys. Few people live here, and |
361 | This island is famous for its many deep valleys. Few people live here, and |
311 | most of them mine the mountains for gems, crystals and precious metals. |
362 | most of them mine the mountains for gems, crystals and precious metals. |
312 | endmsg |
363 | endmsg |
313 | end |
364 | end |
… | |
… | |
329 | end |
380 | end |
330 | |
381 | |
331 | region brest_county |
382 | region brest_county |
332 | parent world |
383 | parent world |
333 | longname in Brest county |
384 | longname in Brest county |
334 | music km/the_dread |
385 | music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste |
335 | chance 0.01 |
386 | chance 0.01 |
336 | randomitems region_brest_county |
387 | randomitems region_brest_county |
337 | portal_map /world/world_107_123 |
388 | portal_map *town_portal_brest |
338 | portal_x 40 |
|
|
339 | portal_y 30 |
|
|
340 | msg |
389 | msg |
341 | Little is known about this mostly unexplored area. The harsh weather and dangerous |
390 | Little is known about this mostly unexplored area. The harsh weather and dangerous |
342 | wildlife prevented most adventurers from traveling in this area, and the rest seems |
391 | wildlife prevented most adventurers from traveling in this area, and the rest seems |
343 | to know how to keep their secrets to them. |
392 | to know how to keep their secrets to them. |
344 | endmsg |
393 | endmsg |
… | |
… | |
397 | end |
446 | end |
398 | |
447 | |
399 | region darcap_county |
448 | region darcap_county |
400 | parent world |
449 | parent world |
401 | longname in the sultanate of Darcap |
450 | longname in the sultanate of Darcap |
402 | music km/blue_scorpion,km/artifact |
451 | music km/blue_scorpion,km/artifact,jm/mmm_icarus |
403 | randomitems region_darcap_county |
452 | randomitems region_darcap_county |
404 | chance 0.01 |
453 | chance 0.01 |
405 | portal_map /world/world_116_102 |
454 | portal_map *town_portal_darcap |
406 | portal_x 36 |
|
|
407 | portal_y 25 |
|
|
408 | msg |
455 | msg |
409 | Isolated from the rest of the region by the ocean and an extensive |
456 | Isolated from the rest of the region by the ocean and an extensive |
410 | mountain range to the south, and possessing a massive natural harbour, |
457 | mountain range to the south, and possessing a massive natural harbour, |
411 | Darcap is a small, but easily defensible town, dominated by a pair of |
458 | Darcap is a small, but easily defensible town, dominated by a pair of |
412 | powerful guilds. The town is also noted for its circus, whose reputation |
459 | powerful guilds. The town is also noted for its circus, whose reputation |
… | |
… | |
482 | end |
529 | end |
483 | |
530 | |
484 | region santodominion_county |
531 | region santodominion_county |
485 | parent world |
532 | parent world |
486 | longname in the area around Santo Dominion |
533 | longname in the area around Santo Dominion |
487 | music km/dragon_and_toast,km/sancho_panza_gets_a_latte |
534 | music km/sancho_panza_gets_a_latte |
488 | msg |
535 | msg |
489 | Santo Dominion sits in a small bay to the north of Scorn. It is an |
536 | Santo Dominion sits in a small bay to the north of Scorn. It is an |
490 | important port of call for ships travelling to and from Scorn and is |
537 | important port of call for ships travelling to and from Scorn and is |
491 | also somewhat famous for its Opera and its Litle House of Horrors, two |
538 | also somewhat famous for its Opera and its Litle House of Horrors, two |
492 | magnificent cultural buildings you would not expect in so small a town as |
539 | magnificent cultural buildings you would not expect in so small a town as |
… | |
… | |
519 | end |
566 | end |
520 | |
567 | |
521 | region lakecountry |
568 | region lakecountry |
522 | parent world |
569 | parent world |
523 | longname in Lake Country |
570 | longname in Lake Country |
|
|
571 | music jm/baal_final_march |
524 | randomitems region_lake_country |
572 | randomitems region_lake_country |
525 | chance 0.015 |
573 | chance 0.015 |
526 | msg |
574 | msg |
527 | Lake Country originally was where the elves lived who where exiled |
575 | Lake Country originally was where the elves lived who where exiled |
528 | from the north by the kings of Scorn, during the Vth millenia EK. They |
576 | from the north by the kings of Scorn, during the Vth millenia EK. They |
529 | named the area Vkovzerov. The major elven city of Vkovzerov was |
577 | named the area Vkovzerov. The major elven city of Vkovzerov was |
530 | Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
578 | Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
|
|
579 | |
|
|
580 | Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea. |
|
|
581 | Changes, both natural and unnatural, had drastically transformed the landscape of |
|
|
582 | this area. Rivers had been diverted, lakes were drained, and the sea had reseeded - |
|
|
583 | only to have all this undone or remade through a catastrophic flood a decade later. |
|
|
584 | As a result of this devastation, one needs to recognize the hardship and sorrow |
|
|
585 | that has been a burden on this land. Many lives have been lost, several graves - |
|
|
586 | marked and unmarked fill area. Rumors that the fog, which covers the land, is a |
|
|
587 | testament of the grief and anguish experienced by the first settlers has drawn |
|
|
588 | those brave enough to face such superstition. Another interest of lore is the |
|
|
589 | wandering spirit from the nearby forest; a spirit in which seems to be holding a |
|
|
590 | grudge from ages ago. Others travel to Lake Country because of its reputation - |
|
|
591 | the rich shops operated by retired adventurers, the Training Tower and the safety |
|
|
592 | within the Fortress of Lord Butakis. |
531 | endmsg |
593 | endmsg |
|
|
594 | match ^/lake_country/(?!Butakis/) |
|
|
595 | end |
|
|
596 | |
|
|
597 | region butakisfortress |
|
|
598 | parent lakecountry |
|
|
599 | longname in the Fortress of Lord Butakis |
|
|
600 | msg |
|
|
601 | The Fortress of Lord Butakis stands as a testament to the determination of Butakis |
|
|
602 | to settle and secure the area called Lake Country. This bastion of security provides |
|
|
603 | a hard line of defense against the demons, dragons, rogue wizard faction and agents |
|
|
604 | of chaos that plague this land. While the stronghold stands in defiance of disorder, |
|
|
605 | there seems to be dark forces at work from the inside; slowly whittling away the |
|
|
606 | foundation of what the Fortress represents. As a result of this, security of the |
|
|
607 | Fortress has greatly increased in the past years. A few have grown concerned over |
|
|
608 | the very crowded prison filled with accused spies, thieves, and worse. |
|
|
609 | endmsg |
532 | match ^/lake_country/ |
610 | match ^/lake_country/Butakis/ |
533 | end |
611 | end |
534 | |
612 | |
535 | region portjoseph |
613 | region portjoseph |
536 | parent world |
614 | parent world |
537 | longname in Port Joseph |
615 | longname in Port Joseph |
538 | chance 0.002 |
616 | chance 0.002 |
539 | randomitems region_generic_city |
617 | randomitems region_generic_city |
540 | msg |
618 | msg |
541 | Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But |
619 | Port Joseph is located on the largest (which isn't saying much) of a chain of |
542 | not everything is as it seems... |
620 | islands west of the Kingdom of Scorn. While the island doesn't boast very much, |
|
|
621 | most everything there is very practical. How the times have changed. The early |
|
|
622 | days of Port Joseph was a haven for the most ruthless band of pirates that the |
|
|
623 | high seas has ever seen. The infamous reputation of Port Joseph died with the |
|
|
624 | passing of renowned pirate admiral, Moogley Bill. While his legend lives on, |
|
|
625 | his treasure horde is still missing. Thanks to increased presence and protection |
|
|
626 | from The King's Navy, many trade routes now pass through or near the area, so |
|
|
627 | that makes the Port a frequent stop and transfer point for merchants. |
|
|
628 | However, the pirate roots are still relevant today. |
543 | endmsg |
629 | endmsg |
544 | match ^/port_joseph/ |
630 | match ^/port_joseph/ |
545 | end |
631 | end |
546 | |
632 | |
547 | region pupland |
633 | region pupland |
548 | parent world |
634 | parent world |
549 | longname in Pupland |
635 | longname in Pupland |
550 | music km/dragon_and_toast,km/an_upsetting_theme,km/ambush |
636 | music km/an_upsetting_theme,km/ambush |
551 | portal_map /pup_land/lone_town/town |
637 | portal_map *town_portal_lone_town |
552 | portal_x 9 |
|
|
553 | portal_y 13 |
|
|
554 | msg |
638 | msg |
555 | Pupland is as dangerous as a small puppy. It is a happy, thriving community of |
639 | Pupland is as dangerous as a small puppy. It is a happy, thriving community of |
556 | nice and peaceful people. Or at least so it seems on first sight... |
640 | nice and peaceful people. Or at least so it seems on first sight... |
557 | endmsg |
641 | endmsg |
558 | match ^/pup_land/ |
642 | match ^/pup_land/ |
… | |
… | |
610 | region stoneville_county |
694 | region stoneville_county |
611 | parent world |
695 | parent world |
612 | longname near Stoneville |
696 | longname near Stoneville |
613 | music km/legend_of_one |
697 | music km/legend_of_one |
614 | msg |
698 | msg |
615 | The area surrounding Stoneville is also called "Dragon Island". |
699 | Stoneville is a small ship port located on the western side of |
616 | Not that there would be much area, but still... |
700 | Dragon Island. The island primarily serves as a vacation residence |
|
|
701 | for wealthy merchants and adventurers. For those who are not |
|
|
702 | quite ready for retirement or seeking fame - guilds and shops keep |
|
|
703 | those travelers well stocked and tested. Of course, the islands |
|
|
704 | riches also seem to attract those with nefarious purposes who have |
|
|
705 | taken hold of the various caves in the nearby mountains. And in |
|
|
706 | some cases, more closer to home then what most inhabitants would like. |
617 | endmsg |
707 | endmsg |
618 | end |
708 | end |
619 | |
709 | |
620 | region stoneville |
710 | region stoneville |
621 | parent stoneville_county |
711 | parent stoneville_county |
622 | longname in Stoneville City |
712 | longname in Stoneville City |
623 | music km/phantasm |
713 | music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto |
624 | chance 0.002 |
714 | chance 0.002 |
625 | randomitems region_generic_city |
715 | randomitems region_generic_city |
626 | msg |
716 | msg |
627 | Stoneville is the home of such adventurous places as the Adventurers |
717 | Stoneville is the home of such adventurous places as the Adventurers |
628 | Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit |
718 | Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit |
… | |
… | |
643 | end |
733 | end |
644 | |
734 | |
645 | region azumauindo |
735 | region azumauindo |
646 | parent world |
736 | parent world |
647 | longname in the Shogunate of Azumauindo |
737 | longname in the Shogunate of Azumauindo |
648 | music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon |
738 | music jm/tws_green_island,jm/tws_birds_in_the_sunrise |
649 | portal_map /world/world_127_101 |
739 | portal_map *town_portal_azumauindo |
650 | portal_x 37 |
|
|
651 | portal_y 5 |
|
|
652 | msg |
740 | msg |
653 | A hidden and closed civilization, at the far east of the world. |
741 | A hidden and closed civilization, at the far east of the world. |
654 | endmsg |
742 | endmsg |
655 | end |
743 | end |
656 | |
744 | |
657 | region dream |
745 | region dream |
658 | parent world |
746 | parent world |
659 | longname dreaming? |
747 | longname dreaming? |
660 | music km/celtic_impulse |
748 | music km/celtic_impulse |
661 | portal_map /mlab/cloudworlddecity |
749 | portal_map *town_portal_cdc |
662 | portal_x 57 |
|
|
663 | portal_y 120 |
|
|
664 | msg |
750 | msg |
665 | You do not know if you are awake or still dreaming. |
751 | You do not know if you are awake or still dreaming. |
666 | endmsg |
752 | endmsg |
667 | match ^/mlab/ |
753 | match ^/mlab/ |
668 | end |
754 | end |
… | |
… | |
760 | Most Post Offices have a connection to this room, making it possible for |
846 | Most Post Offices have a connection to this room, making it possible for |
761 | people living in distant regions to meet each other in person. |
847 | people living in distant regions to meet each other in person. |
762 | endmsg |
848 | endmsg |
763 | end |
849 | end |
764 | |
850 | |
|
|
851 | region heaven |
|
|
852 | parent world |
|
|
853 | longname in Heaven Town |
|
|
854 | music km/thinking_out_loud,km/dance_monster |
|
|
855 | portal_map *town_portal_heaven |
|
|
856 | msg |
|
|
857 | You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
|
|
858 | built by the joint effort of the worlds population under guidance of Valriel |
|
|
859 | and Gaea. |
|
|
860 | endmsg |
|
|
861 | match ^/heaven/ |
|
|
862 | end |
|
|
863 | |
|
|
864 | region tindervale |
|
|
865 | parent navar_kingdom |
|
|
866 | longname in The Fireborn Capitol of Tindervale |
|
|
867 | music km/thinking_out_loud,km/dance_monster |
|
|
868 | portal_map *town_portal_tindervale |
|
|
869 | msg |
|
|
870 | This small town, is the center of activity for the fireborn race. |
|
|
871 | In its centre lies the keep of the fireborn Art. |
|
|
872 | endmsg |
|
|
873 | match ^/art/ |
|
|
874 | end |
|
|
875 | |
|
|
876 | region celvear |
|
|
877 | parent navar_kingdom |
|
|
878 | longname in Celvear Port |
|
|
879 | music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5 |
|
|
880 | portal_map *town_portal_celvear |
|
|
881 | msg |
|
|
882 | A town under the dominion of The Kingdom of Navar. Celvear is a small port |
|
|
883 | that guards the bay of Navar and, for this, has great strategic value to Navar, |
|
|
884 | which in turn gives Celvear a lot of freedom on how to interpret the law. |
|
|
885 | endmsg |
|
|
886 | match ^/celvear_port/ |
|
|
887 | end |
|
|
888 | |
|
|
889 | region lostwages |
|
|
890 | parent navar_kingdom |
|
|
891 | longname in the town of Lostwages |
|
|
892 | msg |
|
|
893 | Lostwages is a small town (it calls itself "city") that boasts of a |
|
|
894 | casino, something not common in the Kingdom of Scorn due to strict |
|
|
895 | anti-gambling laws. This was made possible by some clever contracts, |
|
|
896 | putting Lostwages under the jurisdiction of Navar, even though is is surrounded |
|
|
897 | by the Kingdom of Scorn. |
|
|
898 | endmsg |
|
|
899 | match ^/lostwages/ |
|
|
900 | end |
|
|
901 | |
|
|
902 | region marksel |
|
|
903 | parent navar_kingdom |
|
|
904 | longname in the Hamlet of Lord Marksel |
|
|
905 | msg |
|
|
906 | Situated about half way between The Kingdom of Navar and The Sultanate of Darcap, |
|
|
907 | Marksel is a mining town whose old motto seemed to be, "Enough to Live With." |
|
|
908 | A small group of sages, with their research, drives the demand for the mines rich |
|
|
909 | metal. As long as the work pays wages enough to keep the ale flowing from the |
|
|
910 | nearby tavern, miners will be back at their post the following day. Something has |
|
|
911 | changed though, just as the hamlet was about to prosper, the trade roads leading |
|
|
912 | to it fell under siege from bandits. The merchant trade contracts have defaulted; |
|
|
913 | the roads are too risky and unsafe. The forces of Lord Marksel have seen the |
|
|
914 | tide of battle tip away from their favor. Their hope dims with each passing day. |
|
|
915 | endmsg |
|
|
916 | match ^/marksel/ |
|
|
917 | end |
|
|
918 | |
|
|
919 | region whalingoutpost |
|
|
920 | parent navar_kingdom |
|
|
921 | longname at the Whaling Outpost |
|
|
922 | msg |
|
|
923 | Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of |
|
|
924 | the known world. The "Land of Frost" has been partially settled by those brave (or foolish) |
|
|
925 | enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities. |
|
|
926 | Those in residence make a living (well, mere existence) out of whaling, which is why many of |
|
|
927 | the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside |
|
|
928 | around here, as the appetite of any wondering beast leaves countless dwellings empty and |
|
|
929 | numerous ships at the bottom of the sea. |
|
|
930 | endmsg |
|
|
931 | match ^/whalingoutpost/ |
|
|
932 | end |
|
|
933 | |
|
|
934 | region gotisch |
|
|
935 | parent navar_kingdom |
|
|
936 | longname in The Principality Gotisch |
|
|
937 | msg |
|
|
938 | Gotisch is located in a rocky and mostly barren area. It comes second only |
|
|
939 | to the great desert near tindervale in its hostility to life, and is, in |
|
|
940 | fact, located right to the east of that desert. |
|
|
941 | |
|
|
942 | Since the area is so barren, the dwarven inhabitants mostly dwell in the |
|
|
943 | mountainous areas and have worked small miracles in making those areas |
|
|
944 | suitable for farming. |
|
|
945 | |
|
|
946 | Common to all the cities in the Principality of Gotisch is that they speak |
|
|
947 | a funny language, that often sounds extremely threatening when all that |
|
|
948 | was actually said amounts to "Pleasure to have you here!". |
|
|
949 | endmsg |
|
|
950 | match ^/gotischerbereich/ |
|
|
951 | end |
|
|
952 | |
|
|
953 | region wassar |
|
|
954 | parent navar |
|
|
955 | longname in the City of Wassar |
|
|
956 | portal_map *town_portal_wassar |
|
|
957 | music km/water_prelude,jm/tws_train_to_nowhere |
|
|
958 | msg |
|
|
959 | Wassar City is an underwater city, situated underneath the Navar continent. It was mainly |
|
|
960 | inhabited by the creatures of water, but recently its entrance has been discovered and some |
|
|
961 | overground inhabitants have moved in. The water creatures are known for their dislike and |
|
|
962 | distrust of the overland creatures who have moved in, and generally only respect them once |
|
|
963 | they are a citizen. This does not hold true for members of the government, however they do |
|
|
964 | find hate in the worshippers of Ixalovh's enemy god, Ruggilli. |
|
|
965 | endmsg |
|
|
966 | match ^/wassar/ |
|
|
967 | end |
|
|
968 | |