ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/maps/regions
Revision: 1.67
Committed: Sun Apr 25 10:43:14 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.66: +51 -51 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 region world
2 longname in The World
3 jail_map /scorn/misc/jail
4 jail_x 16
5 jail_y 1
6 portal_map *scorn_town_portal
7 msg
8 If you are seeing this, someone goofed, you should never see this message, and
9 you should report this to the DM.
10 endmsg
11 music ross/game1,ross/game6,ross/ross1
12 end
13
14 region wilderness
15 parent world
16 longname somewhere in the wilderness
17 fallback 1
18 msg
19 Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 the wilderness is not the most civilised of places, and stories
21 that have reached the towns tell of fearsome creatures and labyrinthine
22 dungeons far under the surface. Of course, these rumours have never been
23 verified, though the few who have tried have taken a long time in doing so....
24 endmsg
25 end
26
27 region panthalassa
28 parent world
29 longname somewhere on the great ocean panthalassa
30 music ross/ross3,km/water_prelude
31 msg
32 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 is completely unknown, subject of some weird theories only, and nothing is
34 known about its depth, the life it contains or the dangers it holds. No
35 ship ventured far into it and came back. The only thing known about it is this:
36 it is better to turn back. Now.
37 endmsg
38 end
39
40 treasureone region_panthalassa
41 arch bird
42 end
43
44 region tethys
45 parent panthalassa
46 longname somewhere on the vast ocean
47 randomitems region_panthalassa
48 chance 0.001
49 msg
50 The source of life and death: Water! The ocean Tethys is surrounding all
51 known landmasses was already many adventurers' death.
52 endmsg
53 end
54
55 region creation
56 parent world
57 longname at the creation
58 msg
59 Who knows where this place is, but all have seen it. As mysterious as it is,
60 it's just another part of life.
61 endmsg
62 music km/fairytale_waltz
63 end
64
65 region southpole
66 parent world
67 longname near the south pole
68 music km/spacial_winds
69 msg
70 A cold place in the very south of the world. Strange monsters guard their
71 territory here but also many treasures are said to be found here.
72 endmsg
73 end
74
75 treasureone region_security_zone
76 arch bird
77 end
78
79 region greenway
80 parent wilderness
81 longname on the Greenway
82 msg
83 The elves are thought to have quicker ways to travel...
84 endmsg
85 end
86
87 treasureone region_scorn_kingdom
88 arch bird
89 chance 3
90 more
91 arch gnoll
92 chance 2
93 more
94 arch goblin
95 chance 2
96 more
97 arch ogre
98 chance 1
99 more
100 arch killer_bee
101 chance 1
102 end
103
104 region scorn_kingdom
105 parent world
106 longname in the Kingdom of Scorn
107 music km/thinking_out_loud,km/dance_monster
108 chance 0.1
109 randomitems region_scorn_kingdom
110 msg
111 Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112 is a safe and welcoming place for those who pass by. Its position on the
113 Imperial highway allows it to maintain its importance as a stopping off
114 point between the other major cities along the route and an attractive
115 location for trade and commerce. This combined with the sheltered harbour and
116 extensive shipping lines, ensures that Scorn remains a key crossroads
117 bustling with activity, long after its former military dominance has
118 diminished.
119 endmsg
120 end
121
122 region scorn_highway
123 parent scorn_kingdom
124 longname on the imperial highway
125 chance 0.005
126 randomitems region_security_zone
127 music ross/game3
128 msg
129 The Imperial Highway was built long ago, so much so that its origins are
130 now long since passed out of recorded history and into the stuff of legends.
131 In the years since its construction it has gained the name "The yellow Brick
132 Road" on account of the distinctive colour of its paving. Whilst in former
133 times the Imperial highway was safe to all who would pass along it, in
134 recent times it has started to decay, as the toll of centuries comes to bear
135 on this once-splendid testament to past powers. It is still the safest
136 way to travel over land.
137 endmsg
138 end
139
140 region brest_highway
141 parent scorn_kingdom
142 longname on the road connecting Scorn, Brest and Lake Country
143 chance 0.005
144 randomitems region_security_zone
145 music ross/game6
146 msg
147 Unlike most places in the world, the area stretching from Scorn down
148 to Brest and Lake Country is patrolled regularly by kingdom soliders
149 and should be relatively safe. Make sure you are not wandering too far
150 into the wilderness, though, as only the roads are under watch (and not
151 everywhere - Lake Country is notoriously dangerous).
152 endmsg
153 end
154
155 region scorn_county
156 parent scorn_kingdom
157 longname in the county of Scorn
158 chance 0.01
159 randomitems region_scorn_kingdom
160 msg
161 Outside the gates of the city of scorn, the activity of the town can be heard,
162 but not seen. The cries of the traders, and calls of the sailors belie your
163 proximity to this bustling town, though to look around you see only the relative
164 tranquility of quiet farmland and the sense of peace it evokes.
165 endmsg
166 end
167
168 treasureone region_generic_city
169 arch mouse_nongen
170 end
171
172 region scorn
173 parent scorn_county
174 longname in the City of Scorn
175 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
176 randomitems region_generic_city
177 msg
178 Here, in amidst the trading activity at the heart of scorn you find
179 yourself scarcely able to hear yourself think with the din of commerce all around
180 you as shop keepers and traders shout their wares.
181 endmsg
182 match ^/scorn/
183 end
184
185 region scornarena
186 parent scorn
187 longname within the Scorn arena
188 music km/power_restored
189 msg
190 A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
191 endmsg
192 end
193
194 region scornoldcity
195 parent scorn
196 longname within the remains of Old Scorn
197 music km/crisis
198 msg
199 You find yourself gasping in wonder at the extensive caverns underneath the city,
200 here there remains the ruins of old Scorn. A reminder of the great power the city
201 once possessed, and a sign of how far it has fallen. As you look around however
202 you notice that whilst the previous inhabitants of these ruins are no longer
203 present, some new ones seem to have taken their place, and these denizens don't
204 appear to be very welcoming.
205 endmsg
206 end
207
208 region euthville
209 parent scorn_kingdom
210 longname at the ruins of Euthville
211 music km/unrelenting
212 msg
213 The ruins of Euthville can be found just off the Imperial Highway north
214 of Scorn. The riches and accomplishments of this one prosperous city
215 actually lead to it's downfall. Now, only terror and hardship remains --
216 demons and undead run rampant through the broken remains.
217 endmsg
218 match ^/euthville/
219 end
220
221 region valdor
222 parent scorn_kingdom
223 longname in The Citystate of Valdor
224 portal_map /world/world_107_114
225 portal_x 41
226 portal_y 3
227 msg
228 Valdor is a city found inside a massive mountains area. Its origins
229 are in a small miners village. Government form is monarchy, economy is
230 capitalistic.
231
232 Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
233 quite cheap there. Because of its location, Valdor imports a lot of food,
234 clothes and other common cargo. Transport to Valdor is very difficult,
235 the only ground roads go through dangerous mountain passes, and dragon
236 transport is very expensive at Valdor, because of the difficulity of
237 passing the mountains. Thus imported cargo sells very good in Valdor.
238
239 Valdor through the history was always a small community, and until
240 recently, it had very little contact with the rest of the world, because
241 it was highly unprofitable to export iron through dragon transport or
242 mountains. Because of that, being first under Scorn's protectorate, Valdor
243 eventually proclaimed independence, which was accepted by all other cities
244 on due to the geographical isolation of the city.
245 endmsg
246 match ^/lorak/
247 end
248
249 region three_sisters
250 parent world
251 longname on the island of the three sisters
252 music km/feral_chase
253 msg
254 What should be a nice island protected by a shield wall of high mountains
255 is rife in discord. Three Sisters, on their quest to immortality, found
256 a way to craft an item that rivaled creations from the ancient gods. For
257 such an infractions - the ancient gods punished The Sisters, leaving
258 them scarred and disfigured with wounds that would have killed any one
259 else. The curse of immortality was then realized, but incomplete. Each
260 of The Three Sisters lost their greatest Gift, which now reside deep in
261 the vaults of the nearby factions. For centuries now, conflict erupts
262 daily as raids between each sect fights to a inevitable stalemate with one
263 another over control of each Sister's Gift. Trapped in their tower, The
264 Three Sisters wait for destiny to grant them one last favor by making them
265 whole once again. Now that the ancient gods are no more - they could once
266 again practice their craft.
267 endmsg
268 match ^/sisters/
269 end
270
271 region middle_island
272 parent scorn_kingdom
273 longname on the middle island
274 music km/we_got_trouble
275 msg
276 This is a mostly deserted and boring island. It is so boring, in fact,
277 that nobody cared to name it, so everybody just calls it "the middle
278 island", as it is situated roughly in the middle between the Navar and
279 Scorn kingdoms. The fact that it is almost devoid of human settlements
280 makes it an ideal battleground for larger groups.
281 endmsg
282 end
283
284 treasureone region_navar_kingdom
285 arch ape
286 chance 100
287 more
288 arch sandy
289 chance 70
290 more
291 arch scorpion
292 chance 120
293 more
294 arch snake_nongen
295 chance 70
296 more
297 arch shadowpup
298 chance 7
299 end
300
301 region navar_kingdom
302 parent world
303 music km/kumasi_groove
304 longname in the region around Navar
305 randomitems region_navar_kingdom
306 chance 0.01
307 jail_map /navar_city/jail/jail
308 jail_x 16
309 jail_y 1
310 portal_map /world/world_121_116
311 portal_x 44
312 portal_y 45
313 msg
314 Straddling the corner of the Imperial highway as it turns North near the
315 Eastern border of the known world, and surrounded by dangerous territory,
316 Navar is an unlikely site for one of the world's grandest cities.
317 Yet there it stands, dominating the skyline for miles around and showing the
318 same bustling activity expected of any thriving market town.
319 endmsg
320 end
321
322 region navar_highway
323 parent navar_kingdom
324 longname on the imperial highway
325 chance 0.005
326 randomitems region_security_zone
327 music ross/game3
328 msg
329 The Imperial Highway was built long ago, so much so that its origins are
330 now long since passed out of recorded history and into the stuff of legends.
331 In the years since its construction it has gained the name "The yellow Brick
332 Road" on account of the distinctive colour of its paving. Whilst in former
333 times the Imperial highway was safe to all who would pass along it, in
334 recent times it has started to decay, as the toll of centuries comes to bear
335 on this once-splendid testament to past powers. It is still the safest
336 way to travel over land.
337 endmsg
338 end
339
340 region navar
341 parent navar_kingdom
342 longname in the City of Navar
343 music ross/ross5
344 chance 0.002
345 randomitems region_generic_city
346 jail_map /navar_city/jail/jail
347 jail_x 16
348 jail_y 1
349 msg
350 The heart of the Navar region: Navar city. It's said it's the gathering of
351 opportunities! Meet experienced adventurers and clever shop keepers or explore
352 the unexplored dungeons.
353 endmsg
354 match ^/navar_city/
355 end
356
357 region valleynoy
358 parent navar_kingdom
359 longname on Valley Noy
360 music km/fire_prelude
361 portal_map /valleynoy/jewelertown/town_portal
362 portal_x 4
363 portal_y 3
364 msg
365 This island is famous for its many deep valleys. Few people live here, and
366 most of them mine the mountains for gems, crystals and precious metals.
367 endmsg
368 end
369
370 treasureone region_brest_county
371 arch panther
372 more
373 arch giant_bat
374 more
375 arch dog
376 more
377 arch mastif
378 more
379 arch blob
380 more
381 arch war_ant
382 more
383 arch spit_ant
384 end
385
386 region brest_county
387 parent world
388 longname in Brest county
389 music km/the_dread
390 chance 0.01
391 randomitems region_brest_county
392 portal_map /world/world_107_123
393 portal_x 40
394 portal_y 30
395 msg
396 Little is known about this mostly unexplored area. The harsh weather and dangerous
397 wildlife prevented most adventurers from traveling in this area, and the rest seems
398 to know how to keep their secrets to them.
399 endmsg
400 end
401
402 treasureone region_brest
403 arch snake_nongen
404 end
405
406 region brest
407 parent brest_county
408 longname in Brest
409 randomitems region_brest
410 chance 0.01
411 msg
412 The town of the tough. Only few adventurers find their way here without
413 meeting death instead. But the ones who found it built up a city in the midst
414 of nowhere, cornered by high and unpassable mountains.
415 endmsg
416 match ^/brest/
417 end
418
419 treasureone region_darcap_county
420 arch small_troll
421 chance 50
422 more
423 arch gnoll
424 chance 50
425 more
426 arch ogre
427 chance 50
428 more
429 arch elec_dragon
430 chance 5
431 more
432 arch faerie_dragon
433 chance 5
434 more
435 arch cold_dragon
436 chance 5
437 more
438 arch baby_dragon
439 chance 2
440 more
441 arch para_fire
442 chance 5
443 more
444 arch para_water
445 chance 5
446 more
447 arch para_air
448 chance 5
449 more
450 arch para_earth
451 chance 5
452 end
453
454 region darcap_county
455 parent world
456 longname in the sultanate of Darcap
457 music km/blue_scorpion,km/artifact
458 randomitems region_darcap_county
459 chance 0.01
460 portal_map /world/world_116_102
461 portal_x 36
462 portal_y 25
463 msg
464 Isolated from the rest of the region by the ocean and an extensive
465 mountain range to the south, and possessing a massive natural harbour,
466 Darcap is a small, but easily defensible town, dominated by a pair of
467 powerful guilds. The town is also noted for its circus, whose reputation
468 draws visitors from all over the world.
469 endmsg
470 end
471
472 region darcap
473 parent darcap_county
474 longname in the city of Darcap
475 chance 0.002
476 randomitems region_generic_city
477 msg
478 The center of an isolated continent: Darcap city, where brave adventurers
479 and mysterious practitioners of the arcane and dark arts live and perform.
480 endmsg
481 match ^/darcap/
482 end
483
484 region darcapcircus
485 parent darcap
486 longname in the Darcap Circus
487 music km/waunobe_march,km/comic_hero
488 msg
489 This circus' reputation draws visitors from all over the world.
490 endmsg
491 end
492
493 treasureone region_wolfsburg_county
494 arch pirate
495 chance 50
496 more
497 arch gnome
498 chance 50
499 more
500 arch fighter
501 chance 50
502 more
503 arch thief
504 chance 20
505 more
506 arch thief_1
507 chance 20
508 more
509 arch child_thief
510 chance 5
511 end
512
513 region wolfsburg_county
514 parent world
515 longname near the port of Wolfsburg
516 randomitems region_wolfsburg_county
517 chance 0.01
518 music km/miris_magic_dance,km/netherworld_shanty
519 msg
520 Located on an island far away from the coast, Wolfsburg relies entirely on its
521 quay to supply the town and as a result has a strong seafaring tradition among
522 its populence.
523 endmsg
524 end
525
526 region wolfsburg
527 parent wolfsburg_county
528 longname in Wolfsburg
529 randomitems region_wolfsburg_county
530 chance 0.01
531 msg
532 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
533 low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
534 especially at sea, is very dangerous around Wolfsburg.
535 endmsg
536 match ^/wolfsburg/
537 end
538
539 region santodominion_county
540 parent world
541 longname in the area around Santo Dominion
542 music km/dragon_and_toast,km/sancho_panza_gets_a_latte
543 msg
544 Santo Dominion sits in a small bay to the north of Scorn. It is an
545 important port of call for ships travelling to and from Scorn and is
546 also somewhat famous for its Opera and its Litle House of Horrors, two
547 magnificent cultural buildings you would not expect in so small a town as
548 Santo Dominion.
549 endmsg
550 end
551
552 region santodominion
553 parent santodominion_county
554 longname in Santo Dominion
555 chance 0.002
556 randomitems region_generic_city
557 msg
558 Santo Dominion sits in a small bay to the north of Scorn. It is an
559 important port of call for ships travelling to and from Scorn and is
560 also somewhat famous for its Opera and its Litle House of Horrors, two
561 magnificent cultural buildings you would not expect in so small a town as
562 Santo Dominion.
563 endmsg
564 match ^/santo_dominion/
565 end
566
567 treasureone region_lake_country
568 arch cobra
569 chance 100
570 more
571 arch black_metallic_serpent
572 chance 20
573 more
574 end
575
576 region lakecountry
577 parent world
578 longname in Lake Country
579 randomitems region_lake_country
580 chance 0.015
581 msg
582 Lake Country originally was where the elves lived who where exiled
583 from the north by the kings of Scorn, during the Vth millenia EK. They
584 named the area Vkovzerov. The major elven city of Vkovzerov was
585 Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
586
587 Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
588 Changes, both natural and unnatural, had drastically transformed the landscape of
589 this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
590 only to have all this undone or remade through a catastrophic flood a decade later.
591 As a result of this devastation, one needs to recognize the hardship and sorrow
592 that has been a burden on this land. Many lives have been lost, several graves -
593 marked and unmarked fill area. Rumors that the fog, which covers the land, is a
594 testament of the grief and anguish experienced by the first settlers has drawn
595 those brave enough to face such superstition. Another interest of lore is the
596 wandering spirit from the nearby forest; a spirit in which seems to be holding a
597 grudge from ages ago. Others travel to Lake Country because of its reputation -
598 the rich shops operated by retired adventurers, the Training Tower and the safety
599 within the Fortress of Lord Butakis.
600 endmsg
601 match ^/lake_country/(?!Butakis/)
602 end
603
604 region butakisfortress
605 parent lakecountry
606 longname in the Fortress of Lord Butakis
607 msg
608 The Fortress of Lord Butakis stands as a testament to the determination of Butakis
609 to settle and secure the area called Lake Country. This bastion of security provides
610 a hard line of defense against the demons, dragons, rogue wizard faction and agents
611 of chaos that plague this land. While the stronghold stands in defiance of disorder,
612 there seems to be dark forces at work from the inside; slowly whittling away the
613 foundation of what the Fortress represents. As a result of this, security of the
614 Fortress has greatly increased in the past years. A few have grown concerned over
615 the very crowded prison filled with accused spies, thieves, and worse.
616 endmsg
617 match ^/lake_country/Butakis/
618 end
619
620 region portjoseph
621 parent world
622 longname in Port Joseph
623 chance 0.002
624 randomitems region_generic_city
625 msg
626 Port Joseph is located on the largest (which isn't saying much) of a chain of
627 islands west of the Kingdom of Scorn. While the island doesn't boast very much,
628 most everything there is very practical. How the times have changed. The early
629 days of Port Joseph was a haven for the most ruthless band of pirates that the
630 high seas has ever seen. The infamous reputation of Port Joseph died with the
631 passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
632 his treasure horde is still missing. Thanks to increased presence and protection
633 from The King's Navy, many trade routes now pass through or near the area, so
634 that makes the Port a frequent stop and transfer point for merchants.
635 However, the pirate roots are still relevant today.
636 endmsg
637 match ^/port_joseph/
638 end
639
640 region pupland
641 parent world
642 longname in Pupland
643 music km/dragon_and_toast,km/an_upsetting_theme,km/ambush
644 portal_map /pup_land/lone_town/town
645 portal_x 9
646 portal_y 13
647 msg
648 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
649 nice and peaceful people. Or at least so it seems on first sight...
650 endmsg
651 match ^/pup_land/
652 end
653
654 region ancientpupland
655 parent pupland
656 longname in the Pupland of times long past
657 music km/misuse
658 msg
659 You have been thrown to this ancient version of pupland through some
660 unidentified time travel magic. Nobody knows what dangers or joys
661 are waiting here.
662 endmsg
663 end
664
665 region nurnberg
666 parent pupland
667 longname in Nurnberg
668 msg
669 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
670 for its many unique attractions that set it apart from the more average cities of the
671 world.
672 endmsg
673 match ^/pup_land/nurnberg/
674 end
675
676 region lonetown
677 parent pupland
678 longname in Lone Town
679 chance 0.002
680 randomitems region_generic_city
681 msg
682 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
683 a remarkable increase in travel and tourism over the recent years due to a
684 much better airline and road infrastructure.
685 endmsg
686 match ^/pup_land/lone_town/
687 end
688
689 region aldwulf
690 parent world
691 longname in the aldwulf archipelago
692 music km/thinking_out_loud,km/dance_monster
693 chance 0.1
694 msg
695 Situated in some distance to the nearest continent, the aldwulf
696 archipelago has a very distinct culture. Unlike in other parts of the
697 world, you can actually find civilised kobold races here. Important
698 sightseeing stops are the water town and the various kobold towns.
699 endmsg
700 match ^/aldwulf/
701 end
702
703 region stoneville_county
704 parent world
705 longname near Stoneville
706 music km/legend_of_one
707 msg
708 Stoneville is a small ship port located on the western side of
709 Dragon Island. The island primarily serves as a vacation residence
710 for wealthy merchants and adventurers. For those who are not
711 quite ready for retirement or seeking fame - guilds and shops keep
712 those travelers well stocked and tested. Of course, the islands
713 riches also seem to attract those with nefarious purposes who have
714 taken hold of the various caves in the nearby mountains. And in
715 some cases, more closer to home then what most inhabitants would like.
716 endmsg
717 end
718
719 region stoneville
720 parent stoneville_county
721 longname in Stoneville City
722 music km/phantasm
723 chance 0.002
724 randomitems region_generic_city
725 msg
726 Stoneville is the home of such adventurous places as the Adventurers
727 Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
728 small, is rumoured to host a number of dragons, too, which gave it the
729 unofficial name "Dragon Island".
730 endmsg
731 match ^/dragonisland/
732 end
733
734 region firevolcano
735 parent world
736 longname in the Fire Volcano
737 music km/neolith,km/thinking_out_loud
738 msg
739 This fiery volcano rose up from the mountains one day. It is inhabited by a
740 strange race of fire creatures who seem friendly, but very competitive.
741 endmsg
742 end
743
744 region azumauindo
745 parent world
746 longname in the Shogunate of Azumauindo
747 music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon
748 portal_map /world/world_127_101
749 portal_x 37
750 portal_y 5
751 msg
752 A hidden and closed civilization, at the far east of the world.
753 endmsg
754 end
755
756 region dream
757 parent world
758 longname dreaming?
759 music km/celtic_impulse
760 portal_map /mlab/cloudworlddecity
761 portal_x 57
762 portal_y 120
763 msg
764 You do not know if you are awake or still dreaming.
765 endmsg
766 match ^/mlab/
767 end
768
769 region citydeclouds
770 parent dream
771 longname in the City de Clouds
772 msg
773 A wonderous city resting on the clouds, it could not possibly exist...
774 endmsg
775 end
776
777 region theabyss
778 parent dream
779 longname in The Abyss
780 msg
781 Where the damned lay in torment for eternity. There is no forgiveness. Welcome
782 to hell.
783 endmsg
784 end
785
786 region dis
787 parent theabyss
788 longname in the city of Dis
789 msg
790 Long forgotten, here lies the eternal city of hell. It was never made nor shall
791 it be unmade. It was here and always will be, the damned have their city and no
792 enjoyment to them will it ever surrender.
793 endmsg
794 end
795
796 region kingdomofsaints
797 parent dream
798 longname in the Kingdom of Saints
799 msg
800 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
801 be much advanced knowlege known to it, outside the realms of sorcery and superstition.
802 The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
803 however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
804 has recently sharply decreased due to an unknown reason.
805 endmsg
806 end
807
808 region kingdomofsaintsborder
809 parent kingdomofsaints
810 longname near the Kingdom of Saints Border
811 msg
812 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
813 be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
814 east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
815 endmsg
816 end
817
818 region stjohns
819 parent kingdomofsaints
820 longname in the town of St. John's
821 msg
822 The seat of justice for the Kingdom of Saints and the town closest to the border. This town
823 once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
824 vacant due to an unknown malady.
825 endmsg
826 end
827
828 region strose
829 parent kingdomofsaints
830 longname in the town of St. Rose
831 msg
832 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
833 Its main production is livestock.
834 endmsg
835 end
836
837 region stbartholomew
838 parent kingdomofsaints
839 longname in the town of St.Bartholomew
840 msg
841 The town of St. Bartholomew is the capital of the Kingdom of Saints.
842 Situated between two mountain ranges rich in iron and copper ore St.
843 Bartholomew is well protected and well supplied with minerals useful
844 in wartime production. St. Bartholomew boasts a world class
845 bank, a well stocked libary, and one of the only two power generation
846 plants in existance, as well as the only working centerfuge throughout the
847 explored world.
848 endmsg
849 end
850
851 region ipo_meeting
852 parent world
853 longname in the IPO meeting room
854 msg
855 Completely carved out of a non-magic plane that consists of dense rock,
856 the IPO meeting room is considered one of the most illustruous achievement
857 of modern magic.
858
859 Most Post Offices have a connection to this room, making it possible for
860 people living in distant regions to meet each other in person.
861 endmsg
862 end
863
864 region heaven
865 parent world
866 longname in Heaven Town
867 music km/thinking_out_loud,km/dance_monster
868 portal_map /heaven/town
869 portal_x 24
870 portal_y 15
871 msg
872 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
873 built by the joint effort of the worlds population under guidance of Valriel
874 and Gaea.
875 endmsg
876 match ^/heaven/
877 end
878
879 region tindervale
880 parent navar_kingdom
881 longname in The Fireborn Capitol of Tindervale
882 music km/thinking_out_loud,km/dance_monster
883 portal_map /art/keepgrounds
884 portal_x 12
885 portal_y 2
886 msg
887 This small town, is the center of activity for the fireborn race.
888 In its centre lies the keep of the fireborn Art.
889 endmsg
890 match ^/art/
891 end
892
893 region celvear
894 parent navar_kingdom
895 longname in Celvear Port
896 portal_map /world/world_117_122
897 portal_x 16
898 portal_y 20
899 msg
900 A town under the dominion of The Kingdom of Navar. Celvear is a small port
901 that guards the bay of Navar and, for this, has great strategic value to Navar,
902 which in turn gives Celvear a lot of freedom on how to interpret the law.
903 endmsg
904 match ^/celvear_port/
905 end
906
907 region lostwages
908 parent navar_kingdom
909 longname in the town of Lostwages
910 msg
911 Lostwages is a small town (it calls itself "city") that boasts of a
912 casino, something not common in the Kingdom of Scorn due to strict
913 anti-gambling laws. This was made possible by some clever contracts,
914 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
915 by the Kingdom of Scorn.
916 endmsg
917 match ^/lostwages/
918 end
919
920 region marksel
921 parent navar_kingdom
922 longname in the Hamlet of Lord Marksel
923 msg
924 Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
925 Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
926 A small group of sages, with their research, drives the demand for the mines rich
927 metal. As long as the work pays wages enough to keep the ale flowing from the
928 nearby tavern, miners will be back at their post the following day. Something has
929 changed though, just as the hamlet was about to prosper, the trade roads leading
930 to it fell under siege from bandits. The merchant trade contracts have defaulted;
931 the roads are too risky and unsafe. The forces of Lord Marksel have seen the
932 tide of battle tip away from their favor. Their hope dims with each passing day.
933 endmsg
934 match ^/marksel/
935 end
936
937 region whalingoutpost
938 parent navar_kingdom
939 longname at the Whaling Outpost
940 msg
941 Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
942 the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
943 enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
944 Those in residence make a living (well, mere existence) out of whaling, which is why many of
945 the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
946 around here, as the appetite of any wondering beast leaves countless dwellings empty and
947 numerous ships at the bottom of the sea.
948 endmsg
949 match ^/whalingoutpost/
950 end
951
952 region gotisch
953 parent navar_kingdom
954 longname in The Principality Gotisch
955 msg
956 Gotisch is located in a rocky and mostly barren area. It comes second only
957 to the great desert near tindervale in its hostility to life, and is, in
958 fact, located right to the east of that desert.
959
960 Since the area is so barren, the dwarven inhabitants mostly dwell in the
961 mountainous areas and have worked small miracles in making those areas
962 suitable for farming.
963
964 Common to all the cities in the Principality of Gotisch is that they speak
965 a funny language, that often sounds extremely threatening when all that
966 was actually said amounts to "Pleasure to have you here!".
967 endmsg
968 match ^/gotischerbereich/
969 end
970
971 region wassar
972 parent navar
973 longname in the City of Wassar
974 msg
975 Wassar City is an underwater city, situated underneath the Scorn continent. It was mainly
976 inhabited by the creatures of water, but recently its entrance has been discovered and some
977 overground inhabitants have moved in. The water creatures are known for their dislike and
978 distrust of these new inhabitants, and have been recorded as attempting to murder them.
979 endmsg
980 match ^/underwatercity/
981 end
982