ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/maps/regions
Revision: 1.68
Committed: Sun Apr 25 11:19:23 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.67: +12 -34 lines
Log Message:
use tags for town portal destinations

File Contents

# Content
1 region world
2 longname in The World
3 jail_map /scorn/misc/jail
4 jail_x 16
5 jail_y 1
6 portal_map *town_portal_scorn
7 msg
8 If you are seeing this, someone goofed, you should never see this message, and
9 you should report this to the DM.
10 endmsg
11 music ross/game1,ross/game6,ross/ross1
12 end
13
14 region wilderness
15 parent world
16 longname somewhere in the wilderness
17 fallback 1
18 msg
19 Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 the wilderness is not the most civilised of places, and stories
21 that have reached the towns tell of fearsome creatures and labyrinthine
22 dungeons far under the surface. Of course, these rumours have never been
23 verified, though the few who have tried have taken a long time in doing so....
24 endmsg
25 end
26
27 region panthalassa
28 parent world
29 longname somewhere on the great ocean panthalassa
30 music ross/ross3,km/water_prelude
31 msg
32 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 is completely unknown, subject of some weird theories only, and nothing is
34 known about its depth, the life it contains or the dangers it holds. No
35 ship ventured far into it and came back. The only thing known about it is this:
36 it is better to turn back. Now.
37 endmsg
38 end
39
40 treasureone region_panthalassa
41 arch bird
42 end
43
44 region tethys
45 parent panthalassa
46 longname somewhere on the vast ocean
47 randomitems region_panthalassa
48 chance 0.001
49 msg
50 The source of life and death: Water! The ocean Tethys is surrounding all
51 known landmasses was already many adventurers' death.
52 endmsg
53 end
54
55 region creation
56 parent world
57 longname at the creation
58 msg
59 Who knows where this place is, but all have seen it. As mysterious as it is,
60 it's just another part of life.
61 endmsg
62 music km/fairytale_waltz
63 end
64
65 region southpole
66 parent world
67 longname near the south pole
68 music km/spacial_winds
69 msg
70 A cold place in the very south of the world. Strange monsters guard their
71 territory here but also many treasures are said to be found here.
72 endmsg
73 end
74
75 treasureone region_security_zone
76 arch bird
77 end
78
79 region greenway
80 parent wilderness
81 longname on the Greenway
82 msg
83 The elves are thought to have quicker ways to travel...
84 endmsg
85 end
86
87 treasureone region_scorn_kingdom
88 arch bird
89 chance 3
90 more
91 arch gnoll
92 chance 2
93 more
94 arch goblin
95 chance 2
96 more
97 arch ogre
98 chance 1
99 more
100 arch killer_bee
101 chance 1
102 end
103
104 region scorn_kingdom
105 parent world
106 longname in the Kingdom of Scorn
107 music km/thinking_out_loud,km/dance_monster
108 chance 0.1
109 randomitems region_scorn_kingdom
110 msg
111 Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112 is a safe and welcoming place for those who pass by. Its position on the
113 Imperial highway allows it to maintain its importance as a stopping off
114 point between the other major cities along the route and an attractive
115 location for trade and commerce. This combined with the sheltered harbour and
116 extensive shipping lines, ensures that Scorn remains a key crossroads
117 bustling with activity, long after its former military dominance has
118 diminished.
119 endmsg
120 end
121
122 region scorn_highway
123 parent scorn_kingdom
124 longname on the imperial highway
125 chance 0.005
126 randomitems region_security_zone
127 music ross/game3
128 msg
129 The Imperial Highway was built long ago, so much so that its origins are
130 now long since passed out of recorded history and into the stuff of legends.
131 In the years since its construction it has gained the name "The yellow Brick
132 Road" on account of the distinctive colour of its paving. Whilst in former
133 times the Imperial highway was safe to all who would pass along it, in
134 recent times it has started to decay, as the toll of centuries comes to bear
135 on this once-splendid testament to past powers. It is still the safest
136 way to travel over land.
137 endmsg
138 end
139
140 region brest_highway
141 parent scorn_kingdom
142 longname on the road connecting Scorn, Brest and Lake Country
143 chance 0.005
144 randomitems region_security_zone
145 music ross/game6
146 msg
147 Unlike most places in the world, the area stretching from Scorn down
148 to Brest and Lake Country is patrolled regularly by kingdom soliders
149 and should be relatively safe. Make sure you are not wandering too far
150 into the wilderness, though, as only the roads are under watch (and not
151 everywhere - Lake Country is notoriously dangerous).
152 endmsg
153 end
154
155 region scorn_county
156 parent scorn_kingdom
157 longname in the county of Scorn
158 chance 0.01
159 randomitems region_scorn_kingdom
160 msg
161 Outside the gates of the city of scorn, the activity of the town can be heard,
162 but not seen. The cries of the traders, and calls of the sailors belie your
163 proximity to this bustling town, though to look around you see only the relative
164 tranquility of quiet farmland and the sense of peace it evokes.
165 endmsg
166 end
167
168 treasureone region_generic_city
169 arch mouse_nongen
170 end
171
172 region scorn
173 parent scorn_county
174 longname in the City of Scorn
175 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
176 randomitems region_generic_city
177 msg
178 Here, in amidst the trading activity at the heart of scorn you find
179 yourself scarcely able to hear yourself think with the din of commerce all around
180 you as shop keepers and traders shout their wares.
181 endmsg
182 match ^/scorn/
183 end
184
185 region scornarena
186 parent scorn
187 longname within the Scorn arena
188 music km/power_restored
189 msg
190 A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
191 endmsg
192 end
193
194 region scornoldcity
195 parent scorn
196 longname within the remains of Old Scorn
197 music km/crisis
198 msg
199 You find yourself gasping in wonder at the extensive caverns underneath the city,
200 here there remains the ruins of old Scorn. A reminder of the great power the city
201 once possessed, and a sign of how far it has fallen. As you look around however
202 you notice that whilst the previous inhabitants of these ruins are no longer
203 present, some new ones seem to have taken their place, and these denizens don't
204 appear to be very welcoming.
205 endmsg
206 end
207
208 region euthville
209 parent scorn_kingdom
210 longname at the ruins of Euthville
211 music km/unrelenting
212 msg
213 The ruins of Euthville can be found just off the Imperial Highway north
214 of Scorn. The riches and accomplishments of this one prosperous city
215 actually lead to it's downfall. Now, only terror and hardship remains --
216 demons and undead run rampant through the broken remains.
217 endmsg
218 match ^/euthville/
219 end
220
221 region valdor
222 parent scorn_kingdom
223 longname in The Citystate of Valdor
224 portal_map *town_portal_valdor
225 msg
226 Valdor is a city found inside a massive mountains area. Its origins
227 are in a small miners village. Government form is monarchy, economy is
228 capitalistic.
229
230 Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
231 quite cheap there. Because of its location, Valdor imports a lot of food,
232 clothes and other common cargo. Transport to Valdor is very difficult,
233 the only ground roads go through dangerous mountain passes, and dragon
234 transport is very expensive at Valdor, because of the difficulity of
235 passing the mountains. Thus imported cargo sells very good in Valdor.
236
237 Valdor through the history was always a small community, and until
238 recently, it had very little contact with the rest of the world, because
239 it was highly unprofitable to export iron through dragon transport or
240 mountains. Because of that, being first under Scorn's protectorate, Valdor
241 eventually proclaimed independence, which was accepted by all other cities
242 on due to the geographical isolation of the city.
243 endmsg
244 match ^/lorak/
245 end
246
247 region three_sisters
248 parent world
249 longname on the island of the three sisters
250 music km/feral_chase
251 msg
252 What should be a nice island protected by a shield wall of high mountains
253 is rife in discord. Three Sisters, on their quest to immortality, found
254 a way to craft an item that rivaled creations from the ancient gods. For
255 such an infractions - the ancient gods punished The Sisters, leaving
256 them scarred and disfigured with wounds that would have killed any one
257 else. The curse of immortality was then realized, but incomplete. Each
258 of The Three Sisters lost their greatest Gift, which now reside deep in
259 the vaults of the nearby factions. For centuries now, conflict erupts
260 daily as raids between each sect fights to a inevitable stalemate with one
261 another over control of each Sister's Gift. Trapped in their tower, The
262 Three Sisters wait for destiny to grant them one last favor by making them
263 whole once again. Now that the ancient gods are no more - they could once
264 again practice their craft.
265 endmsg
266 match ^/sisters/
267 end
268
269 region middle_island
270 parent scorn_kingdom
271 longname on the middle island
272 music km/we_got_trouble
273 msg
274 This is a mostly deserted and boring island. It is so boring, in fact,
275 that nobody cared to name it, so everybody just calls it "the middle
276 island", as it is situated roughly in the middle between the Navar and
277 Scorn kingdoms. The fact that it is almost devoid of human settlements
278 makes it an ideal battleground for larger groups.
279 endmsg
280 end
281
282 treasureone region_navar_kingdom
283 arch ape
284 chance 100
285 more
286 arch sandy
287 chance 70
288 more
289 arch scorpion
290 chance 120
291 more
292 arch snake_nongen
293 chance 70
294 more
295 arch shadowpup
296 chance 7
297 end
298
299 region navar_kingdom
300 parent world
301 music km/kumasi_groove
302 longname in the region around Navar
303 randomitems region_navar_kingdom
304 chance 0.01
305 jail_map /navar_city/jail/jail
306 jail_x 16
307 jail_y 1
308 portal_map *town_portal_navar
309 msg
310 Straddling the corner of the Imperial highway as it turns North near the
311 Eastern border of the known world, and surrounded by dangerous territory,
312 Navar is an unlikely site for one of the world's grandest cities.
313 Yet there it stands, dominating the skyline for miles around and showing the
314 same bustling activity expected of any thriving market town.
315 endmsg
316 end
317
318 region navar_highway
319 parent navar_kingdom
320 longname on the imperial highway
321 chance 0.005
322 randomitems region_security_zone
323 music ross/game3
324 msg
325 The Imperial Highway was built long ago, so much so that its origins are
326 now long since passed out of recorded history and into the stuff of legends.
327 In the years since its construction it has gained the name "The yellow Brick
328 Road" on account of the distinctive colour of its paving. Whilst in former
329 times the Imperial highway was safe to all who would pass along it, in
330 recent times it has started to decay, as the toll of centuries comes to bear
331 on this once-splendid testament to past powers. It is still the safest
332 way to travel over land.
333 endmsg
334 end
335
336 region navar
337 parent navar_kingdom
338 longname in the City of Navar
339 music ross/ross5
340 chance 0.002
341 randomitems region_generic_city
342 jail_map /navar_city/jail/jail
343 jail_x 16
344 jail_y 1
345 msg
346 The heart of the Navar region: Navar city. It's said it's the gathering of
347 opportunities! Meet experienced adventurers and clever shop keepers or explore
348 the unexplored dungeons.
349 endmsg
350 match ^/navar_city/
351 end
352
353 region valleynoy
354 parent navar_kingdom
355 longname on Valley Noy
356 music km/fire_prelude
357 portal_map *town_portal_valleynoy
358 msg
359 This island is famous for its many deep valleys. Few people live here, and
360 most of them mine the mountains for gems, crystals and precious metals.
361 endmsg
362 end
363
364 treasureone region_brest_county
365 arch panther
366 more
367 arch giant_bat
368 more
369 arch dog
370 more
371 arch mastif
372 more
373 arch blob
374 more
375 arch war_ant
376 more
377 arch spit_ant
378 end
379
380 region brest_county
381 parent world
382 longname in Brest county
383 music km/the_dread
384 chance 0.01
385 randomitems region_brest_county
386 portal_map *town_portal_brest
387 msg
388 Little is known about this mostly unexplored area. The harsh weather and dangerous
389 wildlife prevented most adventurers from traveling in this area, and the rest seems
390 to know how to keep their secrets to them.
391 endmsg
392 end
393
394 treasureone region_brest
395 arch snake_nongen
396 end
397
398 region brest
399 parent brest_county
400 longname in Brest
401 randomitems region_brest
402 chance 0.01
403 msg
404 The town of the tough. Only few adventurers find their way here without
405 meeting death instead. But the ones who found it built up a city in the midst
406 of nowhere, cornered by high and unpassable mountains.
407 endmsg
408 match ^/brest/
409 end
410
411 treasureone region_darcap_county
412 arch small_troll
413 chance 50
414 more
415 arch gnoll
416 chance 50
417 more
418 arch ogre
419 chance 50
420 more
421 arch elec_dragon
422 chance 5
423 more
424 arch faerie_dragon
425 chance 5
426 more
427 arch cold_dragon
428 chance 5
429 more
430 arch baby_dragon
431 chance 2
432 more
433 arch para_fire
434 chance 5
435 more
436 arch para_water
437 chance 5
438 more
439 arch para_air
440 chance 5
441 more
442 arch para_earth
443 chance 5
444 end
445
446 region darcap_county
447 parent world
448 longname in the sultanate of Darcap
449 music km/blue_scorpion,km/artifact
450 randomitems region_darcap_county
451 chance 0.01
452 portal_map *town_portal_darcap
453 msg
454 Isolated from the rest of the region by the ocean and an extensive
455 mountain range to the south, and possessing a massive natural harbour,
456 Darcap is a small, but easily defensible town, dominated by a pair of
457 powerful guilds. The town is also noted for its circus, whose reputation
458 draws visitors from all over the world.
459 endmsg
460 end
461
462 region darcap
463 parent darcap_county
464 longname in the city of Darcap
465 chance 0.002
466 randomitems region_generic_city
467 msg
468 The center of an isolated continent: Darcap city, where brave adventurers
469 and mysterious practitioners of the arcane and dark arts live and perform.
470 endmsg
471 match ^/darcap/
472 end
473
474 region darcapcircus
475 parent darcap
476 longname in the Darcap Circus
477 music km/waunobe_march,km/comic_hero
478 msg
479 This circus' reputation draws visitors from all over the world.
480 endmsg
481 end
482
483 treasureone region_wolfsburg_county
484 arch pirate
485 chance 50
486 more
487 arch gnome
488 chance 50
489 more
490 arch fighter
491 chance 50
492 more
493 arch thief
494 chance 20
495 more
496 arch thief_1
497 chance 20
498 more
499 arch child_thief
500 chance 5
501 end
502
503 region wolfsburg_county
504 parent world
505 longname near the port of Wolfsburg
506 randomitems region_wolfsburg_county
507 chance 0.01
508 music km/miris_magic_dance,km/netherworld_shanty
509 msg
510 Located on an island far away from the coast, Wolfsburg relies entirely on its
511 quay to supply the town and as a result has a strong seafaring tradition among
512 its populence.
513 endmsg
514 end
515
516 region wolfsburg
517 parent wolfsburg_county
518 longname in Wolfsburg
519 randomitems region_wolfsburg_county
520 chance 0.01
521 msg
522 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
523 low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
524 especially at sea, is very dangerous around Wolfsburg.
525 endmsg
526 match ^/wolfsburg/
527 end
528
529 region santodominion_county
530 parent world
531 longname in the area around Santo Dominion
532 music km/dragon_and_toast,km/sancho_panza_gets_a_latte
533 msg
534 Santo Dominion sits in a small bay to the north of Scorn. It is an
535 important port of call for ships travelling to and from Scorn and is
536 also somewhat famous for its Opera and its Litle House of Horrors, two
537 magnificent cultural buildings you would not expect in so small a town as
538 Santo Dominion.
539 endmsg
540 end
541
542 region santodominion
543 parent santodominion_county
544 longname in Santo Dominion
545 chance 0.002
546 randomitems region_generic_city
547 msg
548 Santo Dominion sits in a small bay to the north of Scorn. It is an
549 important port of call for ships travelling to and from Scorn and is
550 also somewhat famous for its Opera and its Litle House of Horrors, two
551 magnificent cultural buildings you would not expect in so small a town as
552 Santo Dominion.
553 endmsg
554 match ^/santo_dominion/
555 end
556
557 treasureone region_lake_country
558 arch cobra
559 chance 100
560 more
561 arch black_metallic_serpent
562 chance 20
563 more
564 end
565
566 region lakecountry
567 parent world
568 longname in Lake Country
569 randomitems region_lake_country
570 chance 0.015
571 msg
572 Lake Country originally was where the elves lived who where exiled
573 from the north by the kings of Scorn, during the Vth millenia EK. They
574 named the area Vkovzerov. The major elven city of Vkovzerov was
575 Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
576
577 Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
578 Changes, both natural and unnatural, had drastically transformed the landscape of
579 this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
580 only to have all this undone or remade through a catastrophic flood a decade later.
581 As a result of this devastation, one needs to recognize the hardship and sorrow
582 that has been a burden on this land. Many lives have been lost, several graves -
583 marked and unmarked fill area. Rumors that the fog, which covers the land, is a
584 testament of the grief and anguish experienced by the first settlers has drawn
585 those brave enough to face such superstition. Another interest of lore is the
586 wandering spirit from the nearby forest; a spirit in which seems to be holding a
587 grudge from ages ago. Others travel to Lake Country because of its reputation -
588 the rich shops operated by retired adventurers, the Training Tower and the safety
589 within the Fortress of Lord Butakis.
590 endmsg
591 match ^/lake_country/(?!Butakis/)
592 end
593
594 region butakisfortress
595 parent lakecountry
596 longname in the Fortress of Lord Butakis
597 msg
598 The Fortress of Lord Butakis stands as a testament to the determination of Butakis
599 to settle and secure the area called Lake Country. This bastion of security provides
600 a hard line of defense against the demons, dragons, rogue wizard faction and agents
601 of chaos that plague this land. While the stronghold stands in defiance of disorder,
602 there seems to be dark forces at work from the inside; slowly whittling away the
603 foundation of what the Fortress represents. As a result of this, security of the
604 Fortress has greatly increased in the past years. A few have grown concerned over
605 the very crowded prison filled with accused spies, thieves, and worse.
606 endmsg
607 match ^/lake_country/Butakis/
608 end
609
610 region portjoseph
611 parent world
612 longname in Port Joseph
613 chance 0.002
614 randomitems region_generic_city
615 msg
616 Port Joseph is located on the largest (which isn't saying much) of a chain of
617 islands west of the Kingdom of Scorn. While the island doesn't boast very much,
618 most everything there is very practical. How the times have changed. The early
619 days of Port Joseph was a haven for the most ruthless band of pirates that the
620 high seas has ever seen. The infamous reputation of Port Joseph died with the
621 passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
622 his treasure horde is still missing. Thanks to increased presence and protection
623 from The King's Navy, many trade routes now pass through or near the area, so
624 that makes the Port a frequent stop and transfer point for merchants.
625 However, the pirate roots are still relevant today.
626 endmsg
627 match ^/port_joseph/
628 end
629
630 region pupland
631 parent world
632 longname in Pupland
633 music km/dragon_and_toast,km/an_upsetting_theme,km/ambush
634 portal_map *town_portal_lone_town
635 msg
636 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
637 nice and peaceful people. Or at least so it seems on first sight...
638 endmsg
639 match ^/pup_land/
640 end
641
642 region ancientpupland
643 parent pupland
644 longname in the Pupland of times long past
645 music km/misuse
646 msg
647 You have been thrown to this ancient version of pupland through some
648 unidentified time travel magic. Nobody knows what dangers or joys
649 are waiting here.
650 endmsg
651 end
652
653 region nurnberg
654 parent pupland
655 longname in Nurnberg
656 msg
657 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
658 for its many unique attractions that set it apart from the more average cities of the
659 world.
660 endmsg
661 match ^/pup_land/nurnberg/
662 end
663
664 region lonetown
665 parent pupland
666 longname in Lone Town
667 chance 0.002
668 randomitems region_generic_city
669 msg
670 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
671 a remarkable increase in travel and tourism over the recent years due to a
672 much better airline and road infrastructure.
673 endmsg
674 match ^/pup_land/lone_town/
675 end
676
677 region aldwulf
678 parent world
679 longname in the aldwulf archipelago
680 music km/thinking_out_loud,km/dance_monster
681 chance 0.1
682 msg
683 Situated in some distance to the nearest continent, the aldwulf
684 archipelago has a very distinct culture. Unlike in other parts of the
685 world, you can actually find civilised kobold races here. Important
686 sightseeing stops are the water town and the various kobold towns.
687 endmsg
688 match ^/aldwulf/
689 end
690
691 region stoneville_county
692 parent world
693 longname near Stoneville
694 music km/legend_of_one
695 msg
696 Stoneville is a small ship port located on the western side of
697 Dragon Island. The island primarily serves as a vacation residence
698 for wealthy merchants and adventurers. For those who are not
699 quite ready for retirement or seeking fame - guilds and shops keep
700 those travelers well stocked and tested. Of course, the islands
701 riches also seem to attract those with nefarious purposes who have
702 taken hold of the various caves in the nearby mountains. And in
703 some cases, more closer to home then what most inhabitants would like.
704 endmsg
705 end
706
707 region stoneville
708 parent stoneville_county
709 longname in Stoneville City
710 music km/phantasm
711 chance 0.002
712 randomitems region_generic_city
713 msg
714 Stoneville is the home of such adventurous places as the Adventurers
715 Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
716 small, is rumoured to host a number of dragons, too, which gave it the
717 unofficial name "Dragon Island".
718 endmsg
719 match ^/dragonisland/
720 end
721
722 region firevolcano
723 parent world
724 longname in the Fire Volcano
725 music km/neolith,km/thinking_out_loud
726 msg
727 This fiery volcano rose up from the mountains one day. It is inhabited by a
728 strange race of fire creatures who seem friendly, but very competitive.
729 endmsg
730 end
731
732 region azumauindo
733 parent world
734 longname in the Shogunate of Azumauindo
735 music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon
736 portal_map *town_portal_azumauindo
737 msg
738 A hidden and closed civilization, at the far east of the world.
739 endmsg
740 end
741
742 region dream
743 parent world
744 longname dreaming?
745 music km/celtic_impulse
746 portal_map *town_portal_cdc
747 msg
748 You do not know if you are awake or still dreaming.
749 endmsg
750 match ^/mlab/
751 end
752
753 region citydeclouds
754 parent dream
755 longname in the City de Clouds
756 msg
757 A wonderous city resting on the clouds, it could not possibly exist...
758 endmsg
759 end
760
761 region theabyss
762 parent dream
763 longname in The Abyss
764 msg
765 Where the damned lay in torment for eternity. There is no forgiveness. Welcome
766 to hell.
767 endmsg
768 end
769
770 region dis
771 parent theabyss
772 longname in the city of Dis
773 msg
774 Long forgotten, here lies the eternal city of hell. It was never made nor shall
775 it be unmade. It was here and always will be, the damned have their city and no
776 enjoyment to them will it ever surrender.
777 endmsg
778 end
779
780 region kingdomofsaints
781 parent dream
782 longname in the Kingdom of Saints
783 msg
784 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
785 be much advanced knowlege known to it, outside the realms of sorcery and superstition.
786 The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
787 however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
788 has recently sharply decreased due to an unknown reason.
789 endmsg
790 end
791
792 region kingdomofsaintsborder
793 parent kingdomofsaints
794 longname near the Kingdom of Saints Border
795 msg
796 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
797 be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
798 east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
799 endmsg
800 end
801
802 region stjohns
803 parent kingdomofsaints
804 longname in the town of St. John's
805 msg
806 The seat of justice for the Kingdom of Saints and the town closest to the border. This town
807 once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
808 vacant due to an unknown malady.
809 endmsg
810 end
811
812 region strose
813 parent kingdomofsaints
814 longname in the town of St. Rose
815 msg
816 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
817 Its main production is livestock.
818 endmsg
819 end
820
821 region stbartholomew
822 parent kingdomofsaints
823 longname in the town of St.Bartholomew
824 msg
825 The town of St. Bartholomew is the capital of the Kingdom of Saints.
826 Situated between two mountain ranges rich in iron and copper ore St.
827 Bartholomew is well protected and well supplied with minerals useful
828 in wartime production. St. Bartholomew boasts a world class
829 bank, a well stocked libary, and one of the only two power generation
830 plants in existance, as well as the only working centerfuge throughout the
831 explored world.
832 endmsg
833 end
834
835 region ipo_meeting
836 parent world
837 longname in the IPO meeting room
838 msg
839 Completely carved out of a non-magic plane that consists of dense rock,
840 the IPO meeting room is considered one of the most illustruous achievement
841 of modern magic.
842
843 Most Post Offices have a connection to this room, making it possible for
844 people living in distant regions to meet each other in person.
845 endmsg
846 end
847
848 region heaven
849 parent world
850 longname in Heaven Town
851 music km/thinking_out_loud,km/dance_monster
852 portal_map *town_portal_heaven
853 msg
854 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
855 built by the joint effort of the worlds population under guidance of Valriel
856 and Gaea.
857 endmsg
858 match ^/heaven/
859 end
860
861 region tindervale
862 parent navar_kingdom
863 longname in The Fireborn Capitol of Tindervale
864 music km/thinking_out_loud,km/dance_monster
865 portal_map *town_portal_tindervale
866 msg
867 This small town, is the center of activity for the fireborn race.
868 In its centre lies the keep of the fireborn Art.
869 endmsg
870 match ^/art/
871 end
872
873 region celvear
874 parent navar_kingdom
875 longname in Celvear Port
876 portal_map *town_portal_celvear
877 msg
878 A town under the dominion of The Kingdom of Navar. Celvear is a small port
879 that guards the bay of Navar and, for this, has great strategic value to Navar,
880 which in turn gives Celvear a lot of freedom on how to interpret the law.
881 endmsg
882 match ^/celvear_port/
883 end
884
885 region lostwages
886 parent navar_kingdom
887 longname in the town of Lostwages
888 msg
889 Lostwages is a small town (it calls itself "city") that boasts of a
890 casino, something not common in the Kingdom of Scorn due to strict
891 anti-gambling laws. This was made possible by some clever contracts,
892 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
893 by the Kingdom of Scorn.
894 endmsg
895 match ^/lostwages/
896 end
897
898 region marksel
899 parent navar_kingdom
900 longname in the Hamlet of Lord Marksel
901 msg
902 Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
903 Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
904 A small group of sages, with their research, drives the demand for the mines rich
905 metal. As long as the work pays wages enough to keep the ale flowing from the
906 nearby tavern, miners will be back at their post the following day. Something has
907 changed though, just as the hamlet was about to prosper, the trade roads leading
908 to it fell under siege from bandits. The merchant trade contracts have defaulted;
909 the roads are too risky and unsafe. The forces of Lord Marksel have seen the
910 tide of battle tip away from their favor. Their hope dims with each passing day.
911 endmsg
912 match ^/marksel/
913 end
914
915 region whalingoutpost
916 parent navar_kingdom
917 longname at the Whaling Outpost
918 msg
919 Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
920 the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
921 enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
922 Those in residence make a living (well, mere existence) out of whaling, which is why many of
923 the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
924 around here, as the appetite of any wondering beast leaves countless dwellings empty and
925 numerous ships at the bottom of the sea.
926 endmsg
927 match ^/whalingoutpost/
928 end
929
930 region gotisch
931 parent navar_kingdom
932 longname in The Principality Gotisch
933 msg
934 Gotisch is located in a rocky and mostly barren area. It comes second only
935 to the great desert near tindervale in its hostility to life, and is, in
936 fact, located right to the east of that desert.
937
938 Since the area is so barren, the dwarven inhabitants mostly dwell in the
939 mountainous areas and have worked small miracles in making those areas
940 suitable for farming.
941
942 Common to all the cities in the Principality of Gotisch is that they speak
943 a funny language, that often sounds extremely threatening when all that
944 was actually said amounts to "Pleasure to have you here!".
945 endmsg
946 match ^/gotischerbereich/
947 end
948
949 region wassar
950 parent navar
951 longname in the City of Wassar
952 msg
953 Wassar City is an underwater city, situated underneath the Scorn continent. It was mainly
954 inhabited by the creatures of water, but recently its entrance has been discovered and some
955 overground inhabitants have moved in. The water creatures are known for their dislike and
956 distrust of these new inhabitants, and have been recorded as attempting to murder them.
957 endmsg
958 match ^/underwatercity/
959 end
960