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Revision: 1.77
Committed: Sun Jul 4 00:00:22 2010 UTC (13 years, 10 months ago) by root
Branch: MAIN
Changes since 1.76: +2 -1 lines
Log Message:
implement wilderness portal

File Contents

# Content
1 region world
2 longname in The World
3 music ross/game1,jm/bxe_ex_primavera
4 jail_map /scorn/misc/jail
5 jail_x 16
6 jail_y 1
7 portal_map *town_portal_wilderness
8 msg
9 If you are seeing this, someone goofed, you should never see this message, and
10 you should report this to the DM.
11 endmsg
12 end
13
14 region wilderness
15 parent world
16 longname somewhere in the wilderness
17 fallback 1
18 msg
19 Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 the wilderness is not the most civilised of places, and stories
21 that have reached the towns tell of fearsome creatures and labyrinthine
22 dungeons far under the surface. Of course, these rumours have never been
23 verified, though the few who have tried have taken a long time in doing so....
24 endmsg
25 end
26
27 region panthalassa
28 parent world
29 longname somewhere on the great ocean panthalassa
30 msg
31 Few people ventured far enough to reach the ocean Panthalassa. Its extent
32 is completely unknown, subject of some weird theories only, and nothing is
33 known about its depth, the life it contains or the dangers it holds. No
34 ship ventured far into it and came back. The only thing known about it is this:
35 it is better to turn back. Now.
36 endmsg
37 end
38
39 treasureone region_panthalassa
40 arch bird
41 end
42
43 region tethys
44 parent panthalassa
45 longname somewhere on the vast ocean
46 randomitems region_panthalassa
47 chance 0.001
48 msg
49 The source of life and death: Water! The ocean Tethys is surrounding all
50 known landmasses was already many adventurers' death.
51 endmsg
52 end
53
54 region creation
55 parent world
56 longname at the creation
57 msg
58 Who knows where this place is, but all have seen it. As mysterious as it is,
59 it's just another part of life.
60 endmsg
61 music km/fairytale_waltz
62 end
63
64 region southpole
65 parent world
66 longname near the south pole
67 music km/spacial_winds
68 msg
69 A cold place in the very south of the world. Strange monsters guard their
70 territory here but also many treasures are said to be found here.
71 endmsg
72 end
73
74 treasureone region_security_zone
75 arch bird
76 end
77
78 region greenway
79 parent wilderness
80 longname on the Greenway
81 msg
82 The elves are thought to have quicker ways to travel...
83 endmsg
84 end
85
86 treasureone region_scorn_kingdom
87 arch bird
88 chance 3
89 more
90 arch gnoll
91 chance 2
92 more
93 arch goblin
94 chance 2
95 more
96 arch ogre
97 chance 1
98 more
99 arch killer_bee
100 chance 1
101 end
102
103 region scorn_kingdom
104 parent world
105 portal_map *town_portal_scorn
106 longname in the Kingdom of Scorn
107 music km/thinking_out_loud,km/dance_monster
108 chance 0.1
109 randomitems region_scorn_kingdom
110 msg
111 Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112 is a safe and welcoming place for those who pass by. Its position on the
113 Imperial highway allows it to maintain its importance as a stopping off
114 point between the other major cities along the route and an attractive
115 location for trade and commerce. This combined with the sheltered harbour and
116 extensive shipping lines, ensures that Scorn remains a key crossroads
117 bustling with activity, long after its former military dominance has
118 diminished.
119 endmsg
120 end
121
122 region scorn_highway
123 parent scorn_kingdom
124 longname on the imperial highway
125 music @travel
126 chance 0.005
127 randomitems region_security_zone
128 msg
129 The Imperial Highway was built long ago, so much so that its origins are
130 now long since passed out of recorded history and into the stuff of legends.
131 In the years since its construction it has gained the name "The yellow Brick
132 Road" on account of the distinctive colour of its paving. Whilst in former
133 times the Imperial highway was safe to all who would pass along it, in
134 recent times it has started to decay, as the toll of centuries comes to bear
135 on this once-splendid testament to past powers. It is still the safest
136 way to travel over land.
137 endmsg
138 end
139
140 region brest_highway
141 parent scorn_kingdom
142 longname on the road connecting Scorn, Brest and Lake Country
143 music @travel
144 chance 0.005
145 randomitems region_security_zone
146 music ross/game6
147 msg
148 Unlike most places in the world, the area stretching from Scorn down
149 to Brest and Lake Country is patrolled regularly by kingdom soliders
150 and should be relatively safe. Make sure you are not wandering too far
151 into the wilderness, though, as only the roads are under watch (and not
152 everywhere - Lake Country is notoriously dangerous).
153 endmsg
154 end
155
156 region scorn_county
157 parent scorn_kingdom
158 longname in the county of Scorn
159 chance 0.01
160 randomitems region_scorn_kingdom
161 msg
162 Outside the gates of the city of scorn, the activity of the town can be heard,
163 but not seen. The cries of the traders, and calls of the sailors belie your
164 proximity to this bustling town, though to look around you see only the relative
165 tranquility of quiet farmland and the sense of peace it evokes.
166 endmsg
167 end
168
169 treasureone region_generic_city
170 arch mouse_nongen
171 end
172
173 region scorn
174 parent scorn_county
175 longname in the City of Scorn
176 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
177 randomitems region_generic_city
178 msg
179 Here, in amidst the trading activity at the heart of scorn you find
180 yourself scarcely able to hear yourself think with the din of commerce all around
181 you as shop keepers and traders shout their wares.
182 endmsg
183 match ^/scorn/
184 end
185
186 region scornarena
187 parent scorn
188 longname within the Scorn arena
189 music km/power_restored
190 msg
191 A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
192 endmsg
193 end
194
195 region scornoldcity
196 parent scorn
197 longname within the remains of Old Scorn
198 music km/crisis
199 msg
200 You find yourself gasping in wonder at the extensive caverns underneath the city,
201 here there remains the ruins of old Scorn. A reminder of the great power the city
202 once possessed, and a sign of how far it has fallen. As you look around however
203 you notice that whilst the previous inhabitants of these ruins are no longer
204 present, some new ones seem to have taken their place, and these denizens don't
205 appear to be very welcoming.
206 endmsg
207 end
208
209 region euthville
210 parent scorn_kingdom
211 longname at the ruins of Euthville
212 music km/unrelenting
213 msg
214 The ruins of Euthville can be found just off the Imperial Highway north
215 of Scorn. The riches and accomplishments of this one prosperous city
216 actually lead to it's downfall. Now, only terror and hardship remains --
217 demons and undead run rampant through the broken remains.
218 endmsg
219 match ^/euthville/
220 end
221
222 region valdor
223 parent scorn_kingdom
224 longname in The Citystate of Valdor
225 music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn
226 portal_map *town_portal_valdor
227 msg
228 Valdor is a city found inside a massive mountains area. Its origins
229 are in a small miners village. Government form is monarchy, economy is
230 capitalistic.
231
232 Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
233 quite cheap there. Because of its location, Valdor imports a lot of food,
234 clothes and other common cargo. Transport to Valdor is very difficult,
235 the only ground roads go through dangerous mountain passes, and dragon
236 transport is very expensive at Valdor, because of the difficulity of
237 passing the mountains. Thus imported cargo sells very good in Valdor.
238
239 Valdor through the history was always a small community, and until
240 recently, it had very little contact with the rest of the world, because
241 it was highly unprofitable to export iron through dragon transport or
242 mountains. Because of that, being first under Scorn's protectorate, Valdor
243 eventually proclaimed independence, which was accepted by all other cities
244 on due to the geographical isolation of the city.
245 endmsg
246 match ^/lorak/
247 end
248
249 region three_sisters
250 parent world
251 longname on the island of the three sisters
252 music km/feral_chase
253 msg
254 What should be a nice island protected by a shield wall of high mountains
255 is rife in discord. Three Sisters, on their quest to immortality, found
256 a way to craft an item that rivaled creations from the ancient gods. For
257 such an infractions - the ancient gods punished The Sisters, leaving
258 them scarred and disfigured with wounds that would have killed any one
259 else. The curse of immortality was then realized, but incomplete. Each
260 of The Three Sisters lost their greatest Gift, which now reside deep in
261 the vaults of the nearby factions. For centuries now, conflict erupts
262 daily as raids between each sect fights to a inevitable stalemate with one
263 another over control of each Sister's Gift. Trapped in their tower, The
264 Three Sisters wait for destiny to grant them one last favor by making them
265 whole once again. Now that the ancient gods are no more - they could once
266 again practice their craft.
267 endmsg
268 match ^/sisters/
269 end
270
271 region middle_island
272 parent scorn_kingdom
273 longname on the middle island
274 music km/we_got_trouble
275 msg
276 This is a mostly deserted and boring island. It is so boring, in fact,
277 that nobody cared to name it, so everybody just calls it "the middle
278 island", as it is situated roughly in the middle between the Navar and
279 Scorn kingdoms. The fact that it is almost devoid of human settlements
280 makes it an ideal battleground for larger groups.
281 endmsg
282 end
283
284 treasureone region_navar_kingdom
285 arch ape
286 chance 100
287 more
288 arch sandy
289 chance 70
290 more
291 arch scorpion
292 chance 120
293 more
294 arch snake_nongen
295 chance 70
296 more
297 arch shadowpup
298 chance 7
299 end
300
301 region navar_kingdom
302 parent world
303 longname in the region around Navar
304 music km/kumasi_groove,jm/bxe_na_oriental,jm/balam_caverna
305 randomitems region_navar_kingdom
306 chance 0.01
307 jail_map /navar_city/jail/jail
308 jail_x 16
309 jail_y 1
310 portal_map *town_portal_navar
311 msg
312 Straddling the corner of the Imperial highway as it turns north near the
313 eastern border of the known world, and surrounded by dangerous territory,
314 Navar is an unlikely site for one of the world's grandest cities.
315 Yet there it stands, dominating the skyline for miles around and showing the
316 same bustling activity expected of any thriving market town.
317 endmsg
318 end
319
320 region navar_highway
321 parent navar_kingdom
322 longname on the imperial highway
323 music @travel
324 chance 0.005
325 randomitems region_security_zone
326 msg
327 The Imperial Highway was built long ago, so much so that its origins are
328 now long since passed out of recorded history and into the stuff of legends.
329 In the years since its construction it has gained the name "The yellow Brick
330 Road" on account of the distinctive colour of its paving. Whilst in former
331 times the Imperial highway was safe to all who would pass along it, in
332 recent times it has started to decay, as the toll of centuries comes to bear
333 on this once-splendid testament to past powers. It is still the safest
334 way to travel over land.
335 endmsg
336 end
337
338 region navar
339 parent navar_kingdom
340 longname in the City of Navar
341 chance 0.002
342 randomitems region_generic_city
343 jail_map /navar_city/jail/jail
344 jail_x 16
345 jail_y 1
346 msg
347 The heart of the Navar region: Navar city. It's said it's the gathering of
348 opportunities! Meet experienced adventurers and clever shop keepers or explore
349 the unexplored dungeons.
350 endmsg
351 match ^/navar_city/
352 end
353
354 region valleynoy
355 parent navar_kingdom
356 longname on Valley Noy
357 music jm/bxe_ex_provis
358 portal_map *town_portal_valleynoy
359 msg
360 This island is famous for its many deep valleys. Few people live here, and
361 most of them mine the mountains for gems, crystals and precious metals.
362 endmsg
363 end
364
365 treasureone region_brest_county
366 arch panther
367 more
368 arch giant_bat
369 more
370 arch dog
371 more
372 arch mastif
373 more
374 arch blob
375 more
376 arch war_ant
377 more
378 arch spit_ant
379 end
380
381 region brest_county
382 parent world
383 longname in Brest county
384 music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste,km/fire_prelude
385 chance 0.01
386 randomitems region_brest_county
387 portal_map *town_portal_brest
388 msg
389 Little is known about this mostly unexplored area. The harsh weather and dangerous
390 wildlife prevented most adventurers from traveling in this area, and the rest seems
391 to know how to keep their secrets to them.
392 endmsg
393 end
394
395 treasureone region_brest
396 arch snake_nongen
397 end
398
399 region brest
400 parent brest_county
401 longname in Brest
402 randomitems region_brest
403 chance 0.01
404 msg
405 The town of the tough. Only few adventurers find their way here without
406 meeting death instead. But the ones who found it built up a city in the midst
407 of nowhere, cornered by high and unpassable mountains.
408 endmsg
409 match ^/brest/
410 end
411
412 treasureone region_darcap_county
413 arch small_troll
414 chance 50
415 more
416 arch gnoll
417 chance 50
418 more
419 arch ogre
420 chance 50
421 more
422 arch elec_dragon
423 chance 5
424 more
425 arch faerie_dragon
426 chance 5
427 more
428 arch cold_dragon
429 chance 5
430 more
431 arch baby_dragon
432 chance 2
433 more
434 arch para_fire
435 chance 5
436 more
437 arch para_water
438 chance 5
439 more
440 arch para_air
441 chance 5
442 more
443 arch para_earth
444 chance 5
445 end
446
447 region darcap_county
448 parent world
449 longname in the sultanate of Darcap
450 music km/blue_scorpion,km/artifact,jm/mmm_icarus
451 randomitems region_darcap_county
452 chance 0.01
453 portal_map *town_portal_darcap
454 msg
455 Isolated from the rest of the region by the ocean and an extensive
456 mountain range to the south, and possessing a massive natural harbour,
457 Darcap is a small, but easily defensible town, dominated by a pair of
458 powerful guilds. The town is also noted for its circus, whose reputation
459 draws visitors from all over the world.
460 endmsg
461 end
462
463 region darcap
464 parent darcap_county
465 longname in the city of Darcap
466 chance 0.002
467 randomitems region_generic_city
468 msg
469 The center of an isolated continent: Darcap city, where brave adventurers
470 and mysterious practitioners of the arcane and dark arts live and perform.
471 endmsg
472 match ^/darcap/
473 end
474
475 region darcapcircus
476 parent darcap
477 longname in the Darcap Circus
478 music km/waunobe_march,km/comic_hero
479 msg
480 This circus' reputation draws visitors from all over the world.
481 endmsg
482 end
483
484 treasureone region_wolfsburg_county
485 arch pirate
486 chance 50
487 more
488 arch gnome
489 chance 50
490 more
491 arch fighter
492 chance 50
493 more
494 arch thief
495 chance 20
496 more
497 arch thief_1
498 chance 20
499 more
500 arch child_thief
501 chance 5
502 end
503
504 region wolfsburg_county
505 parent world
506 longname near the port of Wolfsburg
507 randomitems region_wolfsburg_county
508 chance 0.01
509 music km/miris_magic_dance,km/netherworld_shanty
510 msg
511 Located on an island far away from the coast, Wolfsburg relies entirely on its
512 quay to supply the town and as a result has a strong seafaring tradition among
513 its populence.
514 endmsg
515 end
516
517 region wolfsburg
518 parent wolfsburg_county
519 longname in Wolfsburg
520 randomitems region_wolfsburg_county
521 chance 0.01
522 msg
523 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
524 low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
525 especially at sea, is very dangerous around Wolfsburg.
526 endmsg
527 match ^/wolfsburg/
528 end
529
530 region santodominion_county
531 parent world
532 longname in the area around Santo Dominion
533 music km/sancho_panza_gets_a_latte,jm/bxe_na_viva_latinoamerica
534 msg
535 Santo Dominion sits in a small bay to the north of Scorn. It is an
536 important port of call for ships travelling to and from Scorn and is
537 also somewhat famous for its Opera and its Litle House of Horrors, two
538 magnificent cultural buildings you would not expect in so small a town as
539 Santo Dominion.
540 endmsg
541 end
542
543 region santodominion
544 parent santodominion_county
545 longname in Santo Dominion
546 chance 0.002
547 randomitems region_generic_city
548 msg
549 Santo Dominion sits in a small bay to the north of Scorn. It is an
550 important port of call for ships travelling to and from Scorn and is
551 also somewhat famous for its Opera and its Litle House of Horrors, two
552 magnificent cultural buildings you would not expect in so small a town as
553 Santo Dominion.
554 endmsg
555 match ^/santo_dominion/
556 end
557
558 treasureone region_lake_country
559 arch cobra
560 chance 100
561 more
562 arch black_metallic_serpent
563 chance 20
564 more
565 end
566
567 region lakecountry
568 parent world
569 longname in Lake Country
570 music jm/baal_final_march
571 randomitems region_lake_country
572 chance 0.015
573 msg
574 Lake Country originally was where the elves lived who where exiled
575 from the north by the kings of Scorn, during the Vth millenia EK. They
576 named the area Vkovzerov. The major elven city of Vkovzerov was
577 Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
578
579 Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
580 Changes, both natural and unnatural, had drastically transformed the landscape of
581 this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
582 only to have all this undone or remade through a catastrophic flood a decade later.
583 As a result of this devastation, one needs to recognize the hardship and sorrow
584 that has been a burden on this land. Many lives have been lost, several graves -
585 marked and unmarked fill area. Rumors that the fog, which covers the land, is a
586 testament of the grief and anguish experienced by the first settlers has drawn
587 those brave enough to face such superstition. Another interest of lore is the
588 wandering spirit from the nearby forest; a spirit in which seems to be holding a
589 grudge from ages ago. Others travel to Lake Country because of its reputation -
590 the rich shops operated by retired adventurers, the Training Tower and the safety
591 within the Fortress of Lord Butakis.
592 endmsg
593 match ^/lake_country/(?!Butakis/)
594 end
595
596 region butakisfortress
597 parent lakecountry
598 longname in the Fortress of Lord Butakis
599 msg
600 The Fortress of Lord Butakis stands as a testament to the determination of Butakis
601 to settle and secure the area called Lake Country. This bastion of security provides
602 a hard line of defense against the demons, dragons, rogue wizard faction and agents
603 of chaos that plague this land. While the stronghold stands in defiance of disorder,
604 there seems to be dark forces at work from the inside; slowly whittling away the
605 foundation of what the Fortress represents. As a result of this, security of the
606 Fortress has greatly increased in the past years. A few have grown concerned over
607 the very crowded prison filled with accused spies, thieves, and worse.
608 endmsg
609 match ^/lake_country/Butakis/
610 end
611
612 region portjoseph
613 parent world
614 longname in Port Joseph
615 chance 0.002
616 randomitems region_generic_city
617 msg
618 Port Joseph is located on the largest (which isn't saying much) of a chain of
619 islands west of the Kingdom of Scorn. While the island doesn't boast very much,
620 most everything there is very practical. How the times have changed. The early
621 days of Port Joseph was a haven for the most ruthless band of pirates that the
622 high seas has ever seen. The infamous reputation of Port Joseph died with the
623 passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
624 his treasure horde is still missing. Thanks to increased presence and protection
625 from The King's Navy, many trade routes now pass through or near the area, so
626 that makes the Port a frequent stop and transfer point for merchants.
627 However, the pirate roots are still relevant today.
628 endmsg
629 match ^/port_joseph/
630 end
631
632 region pupland
633 parent world
634 longname in Pupland
635 music km/an_upsetting_theme,km/ambush
636 portal_map *town_portal_lone_town
637 msg
638 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
639 nice and peaceful people. Or at least so it seems on first sight...
640 endmsg
641 match ^/pup_land/
642 end
643
644 region ancientpupland
645 parent pupland
646 longname in the Pupland of times long past
647 music km/misuse
648 msg
649 You have been thrown to this ancient version of pupland through some
650 unidentified time travel magic. Nobody knows what dangers or joys
651 are waiting here.
652 endmsg
653 end
654
655 region nurnberg
656 parent pupland
657 longname in Nurnberg
658 msg
659 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
660 for its many unique attractions that set it apart from the more average cities of the
661 world.
662 endmsg
663 match ^/pup_land/nurnberg/
664 end
665
666 region lonetown
667 parent pupland
668 longname in Lone Town
669 chance 0.002
670 randomitems region_generic_city
671 msg
672 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
673 a remarkable increase in travel and tourism over the recent years due to a
674 much better airline and road infrastructure.
675 endmsg
676 match ^/pup_land/lone_town/
677 end
678
679 region aldwulf
680 parent world
681 longname in the aldwulf archipelago
682 music km/thinking_out_loud,km/dance_monster
683 chance 0.1
684 msg
685 Situated in some distance to the nearest continent, the aldwulf
686 archipelago has a very distinct culture. Unlike in other parts of the
687 world, you can actually find civilised kobold races here. Important
688 sightseeing stops are the water town and the various kobold towns.
689 endmsg
690 match ^/aldwulf/
691 end
692
693 region stoneville_county
694 parent world
695 longname near Stoneville
696 music km/legend_of_one
697 msg
698 Stoneville is a small ship port located on the western side of
699 Dragon Island. The island primarily serves as a vacation residence
700 for wealthy merchants and adventurers. For those who are not
701 quite ready for retirement or seeking fame - guilds and shops keep
702 those travelers well stocked and tested. Of course, the islands
703 riches also seem to attract those with nefarious purposes who have
704 taken hold of the various caves in the nearby mountains. And in
705 some cases, more closer to home then what most inhabitants would like.
706 endmsg
707 end
708
709 region stoneville
710 parent stoneville_county
711 longname in Stoneville City
712 music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto
713 chance 0.002
714 randomitems region_generic_city
715 msg
716 Stoneville is the home of such adventurous places as the Adventurers
717 Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
718 small, is rumoured to host a number of dragons, too, which gave it the
719 unofficial name "Dragon Island".
720 endmsg
721 match ^/dragonisland/
722 end
723
724 region firevolcano
725 parent world
726 longname in the Fire Volcano
727 music km/neolith,km/thinking_out_loud
728 msg
729 This fiery volcano rose up from the mountains one day. It is inhabited by a
730 strange race of fire creatures who seem friendly, but very competitive.
731 endmsg
732 end
733
734 region azumauindo
735 parent world
736 longname in the Shogunate of Azumauindo
737 music jm/tws_green_island,jm/tws_birds_in_the_sunrise
738 portal_map *town_portal_azumauindo
739 msg
740 A hidden and closed civilization, at the far east of the world.
741 endmsg
742 end
743
744 region dream
745 parent world
746 longname dreaming?
747 music km/celtic_impulse
748 portal_map *town_portal_cdc
749 msg
750 You do not know if you are awake or still dreaming.
751 endmsg
752 match ^/mlab/
753 end
754
755 region citydeclouds
756 parent dream
757 longname in the City de Clouds
758 msg
759 A wonderous city resting on the clouds, it could not possibly exist...
760 endmsg
761 end
762
763 region theabyss
764 parent dream
765 longname in The Abyss
766 msg
767 Where the damned lay in torment for eternity. There is no forgiveness. Welcome
768 to hell.
769 endmsg
770 end
771
772 region dis
773 parent theabyss
774 longname in the city of Dis
775 msg
776 Long forgotten, here lies the eternal city of hell. It was never made nor shall
777 it be unmade. It was here and always will be, the damned have their city and no
778 enjoyment to them will it ever surrender.
779 endmsg
780 end
781
782 region kingdomofsaints
783 parent dream
784 longname in the Kingdom of Saints
785 msg
786 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
787 be much advanced knowlege known to it, outside the realms of sorcery and superstition.
788 The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
789 however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
790 has recently sharply decreased due to an unknown reason.
791 endmsg
792 end
793
794 region kingdomofsaintsborder
795 parent kingdomofsaints
796 longname near the Kingdom of Saints Border
797 msg
798 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
799 be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
800 east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
801 endmsg
802 end
803
804 region stjohns
805 parent kingdomofsaints
806 longname in the town of St. John's
807 msg
808 The seat of justice for the Kingdom of Saints and the town closest to the border. This town
809 once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
810 vacant due to an unknown malady.
811 endmsg
812 end
813
814 region strose
815 parent kingdomofsaints
816 longname in the town of St. Rose
817 msg
818 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
819 Its main production is livestock.
820 endmsg
821 end
822
823 region stbartholomew
824 parent kingdomofsaints
825 longname in the town of St.Bartholomew
826 msg
827 The town of St. Bartholomew is the capital of the Kingdom of Saints.
828 Situated between two mountain ranges rich in iron and copper ore St.
829 Bartholomew is well protected and well supplied with minerals useful
830 in wartime production. St. Bartholomew boasts a world class
831 bank, a well stocked libary, and one of the only two power generation
832 plants in existance, as well as the only working centerfuge throughout the
833 explored world.
834 endmsg
835 end
836
837 region ipo_meeting
838 parent world
839 longname in the IPO meeting room
840 msg
841 Completely carved out of a non-magic plane that consists of dense rock,
842 the IPO meeting room is considered one of the most illustruous achievement
843 of modern magic.
844
845 Most Post Offices have a connection to this room, making it possible for
846 people living in distant regions to meet each other in person.
847 endmsg
848 end
849
850 region heaven
851 parent world
852 longname in Heaven Town
853 music jm/bxe_vu_ave_maria_al_anochecer,jm/bxe_vu_creciente
854 portal_map *town_portal_heaven
855 msg
856 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
857 built by the joint effort of the worlds population under guidance of Valriel
858 and Gaea.
859 endmsg
860 match ^/heaven/
861 end
862
863 region tindervale
864 parent navar_kingdom
865 longname in The Fireborn Capitol of Tindervale
866 music jm/tws_a_new_life_waits,jm/bxe_vu_90s_break
867 portal_map *town_portal_tindervale
868 msg
869 This small town, is the center of activity for the fireborn race.
870 In its centre lies the keep of the fireborn Art.
871 endmsg
872 match ^/art/
873 end
874
875 region celvear
876 parent navar_kingdom
877 longname in Celvear Port
878 music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5
879 portal_map *town_portal_celvear
880 msg
881 A town under the dominion of The Kingdom of Navar. Celvear is a small port
882 that guards the bay of Navar and, for this, has great strategic value to Navar,
883 which in turn gives Celvear a lot of freedom on how to interpret the law.
884 endmsg
885 match ^/celvear_port/
886 end
887
888 region lostwages
889 parent navar_kingdom
890 longname in the town of Lostwages
891 msg
892 Lostwages is a small town (it calls itself "city") that boasts of a
893 casino, something not common in the Kingdom of Scorn due to strict
894 anti-gambling laws. This was made possible by some clever contracts,
895 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
896 by the Kingdom of Scorn.
897 endmsg
898 match ^/lostwages/
899 end
900
901 region marksel
902 parent navar_kingdom
903 longname in the Hamlet of Lord Marksel
904 msg
905 Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
906 Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
907 A small group of sages, with their research, drives the demand for the mines rich
908 metal. As long as the work pays wages enough to keep the ale flowing from the
909 nearby tavern, miners will be back at their post the following day. Something has
910 changed though, just as the hamlet was about to prosper, the trade roads leading
911 to it fell under siege from bandits. The merchant trade contracts have defaulted;
912 the roads are too risky and unsafe. The forces of Lord Marksel have seen the
913 tide of battle tip away from their favor. Their hope dims with each passing day.
914 endmsg
915 match ^/marksel/
916 end
917
918 region whalingoutpost
919 parent navar_kingdom
920 longname at the Whaling Outpost
921 msg
922 Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
923 the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
924 enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
925 Those in residence make a living (well, mere existence) out of whaling, which is why many of
926 the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
927 around here, as the appetite of any wondering beast leaves countless dwellings empty and
928 numerous ships at the bottom of the sea.
929 endmsg
930 match ^/whalingoutpost/
931 end
932
933 region gotisch
934 parent navar_kingdom
935 longname in The Principality Gotisch
936 msg
937 Gotisch is located in a rocky and mostly barren area. It comes second only
938 to the great desert near tindervale in its hostility to life, and is, in
939 fact, located right to the east of that desert.
940
941 Since the area is so barren, the dwarven inhabitants mostly dwell in the
942 mountainous areas and have worked small miracles in making those areas
943 suitable for farming.
944
945 Common to all the cities in the Principality of Gotisch is that they speak
946 a funny language, that often sounds extremely threatening when all that
947 was actually said amounts to "Pleasure to have you here!".
948 endmsg
949 match ^/gotischerbereich/
950 end
951
952 region wassar
953 parent navar
954 longname in the City of Wassar
955 portal_map *town_portal_wassar
956 music km/water_prelude,jm/tws_train_to_nowhere
957 msg
958 Wassar City is an underwater city, situated underneath the Navar continent. It was mainly
959 inhabited by the creatures of water, but recently its entrance has been discovered and some
960 overground inhabitants have moved in. The water creatures are known for their dislike and
961 distrust of the overland creatures who have moved in, and generally only respect them once
962 they are a citizen. This does not hold true for members of the government, however they do
963 find hate in the worshippers of Ixalovh's enemy god, Ruggilli.
964 endmsg
965 match ^/wassar/
966 end
967