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Comparing deliantra/maps/scorn/shops/buildshop.map (file contents):
Revision 1.4 by root, Fri Jan 19 16:34:21 2007 UTC vs.
Revision 1.6 by root, Sat Apr 14 08:40:33 2007 UTC

1arch map 1arch map
2file_format_version 1 2file_format_version 1
3name Acme Inc. 3name Acme Inc.
4region scorn
5shopitems building material:95;item builder:95;*:-100 4shopitems building material:95;item builder:95;*:-100
6shopmax 2000 5shopmax 2000
7width 20 6width 20
8height 20 7height 20
9enter_x 17 8enter_x 17
4216 4215
4217Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. 4216Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation.
4218endmsg 4217endmsg
4219x 18 4218x 18
4220y 11 4219y 11
4221material 0
4222no_pick 1 4220no_pick 1
4223identified 1 4221identified 1
4224end 4222end
4225arch tile_white_floor 4223arch tile_white_floor
4226x 18 4224x 18
4233Buildable items will display 'this is a buildable item' when examined. 4231Buildable items will display 'this is a buildable item' when examined.
4234There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. 4232There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build.
4235endmsg 4233endmsg
4236x 18 4234x 18
4237y 12 4235y 12
4238material 0
4239no_pick 1 4236no_pick 1
4240identified 1 4237identified 1
4241end 4238end
4242arch tile_white_floor 4239arch tile_white_floor
4243x 18 4240x 18
4251Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. 4248Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor.
4252Note that the destroyer will not remove walls or floors. 4249Note that the destroyer will not remove walls or floors.
4253endmsg 4250endmsg
4254x 18 4251x 18
4255y 13 4252y 13
4256material 0
4257no_pick 1 4253no_pick 1
4258identified 1 4254identified 1
4259end 4255end
4260arch tile_white_floor 4256arch tile_white_floor
4261x 18 4257x 18
4268Note that, to avoid any issue, those items can not be picked up. 4264Note that, to avoid any issue, those items can not be picked up.
4269Note also that you can build an item on another. 4265Note also that you can build an item on another.
4270endmsg 4266endmsg
4271x 18 4267x 18
4272y 14 4268y 14
4273material 0
4274no_pick 1 4269no_pick 1
4275identified 1 4270identified 1
4276end 4271end
4277arch tile_white_floor 4272arch tile_white_floor
4278x 18 4273x 18
4298* then build the button underneath it 4293* then build the button underneath it
4299This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. 4294This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it.
4300endmsg 4295endmsg
4301x 18 4296x 18
4302y 15 4297y 15
4303material 0
4304no_pick 1 4298no_pick 1
4305identified 1 4299identified 1
4306end 4300end
4307arch tile_white_floor 4301arch tile_white_floor
4308x 18 4302x 18
4316You can change an existing floor by building another on top. Same goes for walls. 4310You can change an existing floor by building another on top. Same goes for walls.
4317All created floors are magic, and will preserve items you put on them. 4311All created floors are magic, and will preserve items you put on them.
4318endmsg 4312endmsg
4319x 18 4313x 18
4320y 16 4314y 16
4321material 0
4322no_pick 1 4315no_pick 1
4323identified 1 4316identified 1
4324end 4317end
4325arch tile_white_floor 4318arch tile_white_floor
4326x 18 4319x 18
4339* fire the builder in the desired direction 4332* fire the builder in the desired direction
4340Of course, the material is used when you build, so you need to buy quite a few. 4333Of course, the material is used when you build, so you need to buy quite a few.
4341endmsg 4334endmsg
4342x 18 4335x 18
4343y 17 4336y 17
4344material 0
4345no_pick 1 4337no_pick 1
4346identified 1 4338identified 1
4347end 4339end
4348arch tile_white_floor 4340arch tile_white_floor
4349x 18 4341x 18

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