ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/maps/start/tutorial.map
(Generate patch)

Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.12 by root, Wed Jul 25 22:13:58 2007 UTC vs.
Revision 1.16 by root, Mon Sep 3 01:42:02 2007 UTC

115x 1 115x 1
116end 116end
117arch wall_2_1_2 117arch wall_2_1_2
118x 1 118x 1
119end 119end
120arch woodfloor 120arch shop_ring
121x 1 121x 1
122y 1 122y 1
123end 123end
124arch shop_general 124arch shop_throw
125x 1 125x 1
126y 1
127end
128arch woodfloor
129x 1
130y 2 126y 2
131end
132arch shop_weapon
133x 1
134y 2
135end
136arch woodfloor
137x 1
138y 3
139end
140arch shop_general
141x 1
142y 3
143end
144arch woodfloor
145x 1
146y 4
147end 127end
148arch shop_food 128arch shop_food
149x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
150y 4 138y 4
151end 139end
152arch woodfloor 140arch woodfloor
153x 1 141x 1
154y 5 142y 5
194y 12 182y 12
195end 183end
196arch sign 184arch sign
197name Saving and Exiting 185name Saving and Exiting
198msg 186msg
199A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
200 191
201The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
202 197
203You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
204endmsg 199endmsg
205x 1 200x 1
206y 12 201y 12
235x 2 230x 2
236end 231end
237arch wall_2_1_2 232arch wall_2_1_2
238x 2 233x 2
239end 234end
240arch woodfloor 235arch shop_empty
241x 2 236x 2
242y 1 237y 1
243end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
244arch shop_armour 247arch shop_armour
245x 2
246y 1
247end
248arch woodfloor
249x 2
250y 2
251end
252arch shop_general
253x 2
254y 2
255end
256arch woodfloor
257x 2
258y 3
259end
260arch shop_food
261x 2 248x 2
262y 3 249y 3
263end 250end
264arch woodfloor 251arch woodfloor
265x 2 252x 2
369end 356end
370arch swall_2_2_1 357arch swall_2_2_1
371x 3 358x 3
372y 2 359y 2
373end 360end
374arch woodfloor 361arch shop_weapon
375x 3 362x 3
376y 3 363y 3
377end 364end
378arch shop_mat 365arch woodfloor
379x 3 366x 3
380y 3
381end
382arch woodfloor
383x 3
384y 4 367y 4
385end 368end
386arch shop_floor 369arch shop_general
387x 3 370x 3
388y 4 371y 4
389end 372end
390arch woodfloor 373arch woodfloor
391x 3 374x 3
421y 9 404y 9
422end 405end
423arch sign 406arch sign
424name Potions 407name Potions
425msg 408msg
426Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
427 412
428Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
429endmsg 415endmsg
430x 3 416x 3
431y 9 417y 9
432end 418end
433arch woodfloor 419arch woodfloor
462x 3 448x 3
463y 13 449y 13
464end 450end
465arch magic_mouth 451arch magic_mouth
466msg 452msg
467What is the password? (Use the I<say> command and say it) 453What is the password? (Use the B<say> command and say it)
468 454
469(Do you still have the note you got back at the beginning of this trip? 455(Do you still have the note you got back at the beginning of this trip?
470Apply it and see what it says, if you don't remember. If you cannot read, you need 456Apply it and see what it says, if you don't remember. If you cannot read, you need
471to go back to the place where you found it and listen to the magic voice.) 457to go back to the place where you found it and listen to the magic voice).
472 458
473If you get stuck here and need help, try to talk to other players using the I<chat> command. To do 459If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
474so, enter I<c help me, I am stuck in the tutorial> or something to that extent. 460so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
475endmsg 461endmsg
476x 3 462x 3
477y 14 463y 14
478end 464end
479arch magic_ear 465arch magic_ear
548y 6 534y 6
549end 535end
550arch swall_1_2 536arch swall_1_2
551x 4 537x 4
552y 6 538y 6
539end
540arch check_floor
541race mouse
542x 4
543y 7
544last_sp 0
545move_block all
546end
547arch mat
548name mouse barrier
549name_pl
550x 4
551y 7
553end 552end
554arch woodfloor 553arch woodfloor
555x 4 554x 4
556y 7 555y 7
557end 556end
628y 1 627y 1
629end 628end
630arch sign 629arch sign
631name Shops 630name Shops
632msg 631msg
633Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 632Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell.
634 634
635To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 635To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will
638be taken from your inventory. If you don't have enough money to pay your bill, you
639won't be allowed to leave, and you will have to drop enough of the items you picked
640up until you can afford what you're holding.
636 641
637You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 642You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it, press B<Left-Alt-e> or use the B<'examine> command)
646will tell you that item's price.
638 647
639WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 648WARNING: Be very careful not to drop anything you aren't sure you want to sell!
649Once dropped, an item is sold and belongs to the shop, and the price for buying
650it back may be many times what you sold it for. Check your client's documentation
651on "locking" items for instructions on how to lock your important items so you can't
652accidentally drop them.
640endmsg 653endmsg
641x 5 654x 5
642y 1 655y 1
643end 656end
644arch check_floor
645race mouse
646x 5
647y 2
648last_sp 0
649move_block all
650end
651arch woodfloor 657arch woodfloor
652x 5
653y 2
654end
655arch mat
656name mouse barrier
657name_pl
658x 5 658x 5
659y 2 659y 2
660end 660end
661arch woodfloor 661arch woodfloor
662x 5 662x 5
663y 3 663y 3
664end 664end
665arch sign 665arch sign
666name Teleporters 666name Teleporters
667msg 667msg
668In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 668In areas other than shops, teleporters can transport you instantly from place to place.
669Beware: a teleporter might send you into a dangerous area! This teleporter, however,
670will take you right across the fence to the south.
669endmsg 671endmsg
670x 5 672x 5
671y 3 673y 3
672end 674end
673arch woodfloor 675arch woodfloor
692arch woodfloor 694arch woodfloor
693x 5 695x 5
694y 6 696y 6
695end 697end
696arch teleporter 698arch teleporter
699slaying tutorial
697hp 5 700hp 5
698sp 3 701sp 3
699x 5 702x 5
700y 6 703y 6
701speed 0.2 704speed 0.2
705y 7 708y 7
706end 709end
707arch sign 710arch sign
708name Inbreeding 711name Inbreeding
709msg 712msg
710Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 713Some monsters, like mice, can multiply without a generator (after all, they are mice).
714If not killed quickly, these monsters can spread to fill up a map completely.
715Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
716and tried our best to keep them from spreading throughout the whole map, but once
717outside int he harsh world, you will not be as lucky).
711endmsg 718endmsg
712x 5 719x 5
713y 7 720y 7
714end 721end
715arch check_floor
716race mouse
717x 5
718y 8
719last_sp 0
720move_block all
721end
722arch woodfloor 722arch woodfloor
723x 5
724y 8
725end
726arch mat
727name mouse barrier
728name_pl
729x 5 723x 5
730y 8 724y 8
731end 725end
732arch woodfloor 726arch woodfloor
733x 5 727x 5
734y 9 728y 9
735end 729end
736arch sign 730arch sign
737name Scrolls 731name Scrolls
738msg 732msg
739Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 733Magic scrolls like the one to your south contain one spell each.
734When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
735Take this scroll and save it for some time when you have collected a bunch of
736items and want to cast detect magic on them.
740endmsg 737endmsg
741x 5 738x 5
742y 9 739y 9
743end 740end
744arch woodfloor 741arch woodfloor
931x 7 928x 7
932y 1 929y 1
933end 930end
934arch rune_mark 931arch rune_mark
935msg 932msg
936Tables work much like altars. The table to the 933Tables work much like altars. The table to the
937east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 934east is an I<identify item> table. It will identify the
935unidentified items in your inventory, one at a time, for 20
936gold pieces each. Tables are often found in shops
937too, especially magic shops.
938endmsg 938endmsg
939x 7 939x 7
940y 1 940y 1
941end 941end
942arch woodfloor 942arch woodfloor
947x 7 947x 7
948y 3 948y 3
949end 949end
950arch rune_mark 950arch rune_mark
951msg 951msg
952This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 952This altar to your east is a I<detect curse> altar.
953It works the same as the I<detect magic> altar below.
954Altars like these are often found in shops in towns.
953 955
954Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 956Always detect curse on items you find before applying them.
957If you apply a cursed item, you won't be able to remove it until the curse is removed.
955endmsg 958endmsg
956x 7 959x 7
957y 3 960y 3
958end 961end
959arch woodfloor 962arch woodfloor
966end 969end
967arch rune_mark 970arch rune_mark
968msg 971msg
969=== Altars === 972=== Altars ===
970 973
971Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 974Altars have many different uses. Some altars are consecrated to a particular god.
975Do not pray over these altars unless you wish to worship that god! (More on gods later).
976Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
972 977
973The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 978The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
979detect magic on all the items in your inventory. (Make sure you pick up your change).
980To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
981you can select the B<drop n> option from the item popup menu and only drop a few coins.
974 982
975Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 983Magic items are often worth more than identical non-magic items, so detect magic can
984help you decide which ones to sell and which ones to identify or keep.
976endmsg 985endmsg
977x 7 986x 7
978y 5 987y 5
979end 988end
980arch woodfloor 989arch woodfloor
997y 9 1006y 9
998end 1007end
999arch sign 1008arch sign
1000name Missile Weapons 1009name Missile Weapons
1001msg 1010msg
1002If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 1011If you have a bow or crossbow in your inventory
1012(or other ranged weapons such as rods, staffs or area spells such as burning hands),
1013go south for ranged attacks training. If you do not, go north.
1003endmsg 1014endmsg
1004x 7 1015x 7
1005y 9 1016y 9
1006end 1017end
1007arch woodfloor 1018arch woodfloor
1021y 13 1032y 13
1022end 1033end
1023arch sign 1034arch sign
1024name Missile Weapon Training 1035name Missile Weapon Training
1025msg 1036msg
1026Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1037Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1027 1038
1028To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1039If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1040by applying them), use the B<'cast I<spellname>> command, as in B<'cast burning hands> or, in CFPlus, simply
1041B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1029 1042
1030On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1043To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1044and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1045you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it
1046with B<Shift>.
1047
1048On the other side of these doors are some monsters.
1049Pull the lever to open the doors, and shoot them all!
1050Don't worry, there's a force preventing them from reaching you.
1051Continue down the passageway until you get back to this hallway, then go north.
1031endmsg 1052endmsg
1032x 7 1053x 7
1033y 13 1054y 13
1034end 1055end
1035arch woodfloor 1056arch woodfloor
1172arch woodfloor 1193arch woodfloor
1173x 9 1194x 9
1174y 1 1195y 1
1175end 1196end
1176arch identify_table 1197arch identify_table
1177msg 1198name Drop 20 gold to identify an item in your inventory.
1178Drop twenty gold pieces to identify one unidentified item you are carrying.
1179endmsg
1180x 9 1199x 9
1181y 1 1200y 1
1182end 1201end
1183arch woodfloor 1202arch woodfloor
1184x 9 1203x 9
1191arch woodfloor 1210arch woodfloor
1192x 9 1211x 9
1193y 3 1212y 3
1194end 1213end
1195arch altar 1214arch altar
1196name altar of detect curse 1215name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1197slaying money 1216slaying money
1198msg
1199Drop one silver piece to see if you are carrying any cursed items.
1200endmsg
1201sp 79 1217sp 79
1202food 1 1218food 1
1203x 9 1219x 9
1204y 3 1220y 3
1205end 1221end
1214arch woodfloor 1230arch woodfloor
1215x 9 1231x 9
1216y 5 1232y 5
1217end 1233end
1218arch altar 1234arch altar
1219name altar of detect magic 1235name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1220slaying money 1236slaying money
1221msg
1222Drop one silver piece to see if you are carrying any magic items.
1223endmsg
1224sp 76 1237sp 76
1225food 1 1238food 1
1226x 9 1239x 9
1227y 5 1240y 5
1228end 1241end
1250x 9 1263x 9
1251y 9 1264y 9
1252end 1265end
1253arch rune_mark 1266arch rune_mark
1254msg 1267msg
1255Not all runes are harmful. The rune to your north will restore your health! 1268Not all runes are harmful. The rune to your north will restore your health!
1256endmsg 1269endmsg
1257x 9 1270x 9
1258y 9 1271y 9
1259end 1272end
1260arch woodfloor 1273arch woodfloor
1446 1459
1447As you pass through these halls, read all the 1460As you pass through these halls, read all the
1448signs and any other information provided, and 1461signs and any other information provided, and
1449you'll soon learn the basics of the game. 1462you'll soon learn the basics of the game.
1450 1463
1451From here, move south (press your down-arrow key, 1464From here, move south (press your B<down-arrow> key,
1452or type 'south <enter>) and press the spacebar to 1465or type B<'south> <enter>) and press the space bar to
1453read the next sign. Good luck! 1466read the next sign. Good luck!
1454endmsg 1467endmsg
1455x 11 1468x 11
1456y 2 1469y 2
1457move_on all 1470move_on all
1472 1485
1473As you pass through these halls, read all the 1486As you pass through these halls, read all the
1474signs and any other information provided, and 1487signs and any other information provided, and
1475you'll soon learn the basics of the game. 1488you'll soon learn the basics of the game.
1476 1489
1477From here, move south (press your down-arrow key, 1490From here, move south (press your B<down-arrow> key,
1478or type 'south <enter>) and press the space bar to 1491or type B<'south> <enter>) and press the space bar to
1479read the next sign. Good luck! 1492read the next sign. Good luck!
1480endmsg 1493endmsg
1481x 11 1494x 11
1482y 2 1495y 2
1483end 1496end
1484arch woodfloor 1497arch woodfloor
1496command in Crossfire can be executed by 1509command in Crossfire can be executed by
1497typing ' (a single quote) followed by the 1510typing ' (a single quote) followed by the
1498command. 1511command.
1499 1512
1500So to move southeast, for example, you could type 1513So to move southeast, for example, you could type
1501'southeast. To read this sign, you could type 1514B<'southeast>. To read this sign, you could type
1502'apply sign. These "long-form" commands are 1515B<'apply sign>. These "long-form" commands are
1503always available for everything you can do in 1516always available for everything you can do in
1504the game. 1517the game.
1505 1518
1506However, it would be cumbersome to type 1519However, it would be cumbersome to type
1507commands like that for common actions, so 1520commands like that for common actions, so
1510probably find that the movement commands 1523probably find that the movement commands
1511are bound to the arrow keys on your keypad, 1524are bound to the arrow keys on your keypad,
1512for example. There are many other default 1525for example. There are many other default
1513keybindings, and you can create your own for 1526keybindings, and you can create your own for
1514any action or series of actions that you use 1527any action or series of actions that you use
1515regularly. See the documentation for your 1528regularly.
1516Crossfire client for more information on 1529
1530In CFPlus (the recommended client) you can also enter commands by typing their initials. For example,
1531instead of typing B<'southeast>, you can type B<se> (note the lack of the '). Instead of typing
1532B<'cast summon pet monster> you can usually type B<cspm> and so on.
1533
1534See the documentation for your Crossfire client for more information on
1517keybindings. 1535keybindings.
1518endmsg 1536endmsg
1519x 11 1537x 11
1520y 3 1538y 3
1521end 1539end
1539in that direction. If something is in the way, you 1557in that direction. If something is in the way, you
1540may attack it. 1558may attack it.
1541 1559
1542To run in a direction, which is very useful when 1560To run in a direction, which is very useful when
1543fighting, battering down doors, or traveling long 1561fighting, battering down doors, or traveling long
1544distances, hold down the Ctrl key and press 1562distances, hold down the B<Ctrl> key and press
1545and hold the key for direction you wish to run. 1563and hold the key for direction you wish to run.
1546 1564
1565Most clients have bound the four primary directions to the arrow/cursor keys,
1566and all eight directions including diagonals on the numeric keypad.
1567
1547Now run to the end of this hallway, and read 1568Now run to the end of this hallway (B<Ctrl-Right>), and read
1548the sign there. 1569the sign there.
1549endmsg 1570endmsg
1550x 11 1571x 11
1551y 5 1572y 5
1552end 1573end
1579x 11 1600x 11
1580y 9 1601y 9
1581end 1602end
1582arch rune_mark 1603arch rune_mark
1583msg 1604msg
1584Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands. 1605Chests and other containers are often protected by traps.
1606To find and disarm these traps, stand on the chest or next to it while
1607using the find traps and disarm traps skills.
1585 1608
1586Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside. 1609Once you think a chest is safe, open it by applying it with the space bar,
1610and see what's inside.
1587 1611
1588Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. 1612Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1613That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1614heal before you move on, in case you walk into another one.
1589endmsg 1615endmsg
1590x 11 1616x 11
1591y 9 1617y 9
1592end 1618end
1593arch woodfloor 1619arch woodfloor
2108y 9 2134y 9
2109end 2135end
2110arch rune_mark 2136arch rune_mark
2111msg 2137msg
2112See that rune to the north? You may have to 2138See that rune to the north? You may have to
2113wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2139wait a few seconds to see it as it will not be visible all the time.
2114 2140
2115Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2141I<Don't step on it: it might hurt you!>
2142
2143If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2144it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2145not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2146in those skills whenever possible.
2147
2148Remember: to search for traps, press B<Left-Alt-s> (or type B<'ready_skill find traps>) to ready
2149your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2150
2151To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<'ready_skill disarm traps>)
2152and fire.
2116endmsg 2153endmsg
2117x 15 2154x 15
2118y 9 2155y 9
2119end 2156end
2120arch woodfloor 2157arch woodfloor
2149to eat this food now. 2186to eat this food now.
2150endmsg 2187endmsg
2151x 15 2188x 15
2152y 12 2189y 12
2153end 2190end
2191arch check_floor
2192race ant
2193x 15
2194y 13
2195last_sp 0
2196move_block all
2197end
2154arch woodfloor 2198arch woodfloor
2155x 15 2199x 15
2156y 13 2200y 13
2157end 2201end
2158arch locked_door1 2202arch locked_door1
2229name Talking to NPCs 2273name Talking to NPCs
2230msg 2274msg
2231=== Talking to People === 2275=== Talking to People ===
2232 2276
2233There are two different types of "people" in the game: PCs (player characters, i.e. other players) 2277There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2234and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :) 2278and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2235 2279
2236To talk to other players, for example to get help, you can use the I<chat> command, which 2280To talk to other players, for example to get help, you can use the B<chat> command, which
2237is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type 2281is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2238"c some message<return>" to chat with others. There is also the I<shout> command (short "sh") 2282B<c some message>+<return> to chat with others. There is also the B<shout> command (short "sh")
2239for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear. 2283for use in emergencies, and B<say> (short "s") which all players on a map and all NPCs near you can hear.
2240 2284
2241You can also get information from non-player characters (NPCs) in the game by talking to them. 2285You can also get information from non-player characters (NPCs) in the game by talking to them.
2242NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. 2286NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2243 2287
2244To talk to the man at the end of this hallway when you're finished reading this, 2288To talk to the man at the end of this hallway when you're finished reading this,
2245walk up next to him and either click on him or type: say hello<return> 2289walk up next to him and either click on him or type: B<s hi>+<return>.
2246 2290
2247Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say 2291Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2248command is more tedious, but works when you can't see the NPC, or you need to say a password. 2292command is more tedious, but works when you can't see the NPC, or you need to say a password.
2249 2293
2250The say command will let you talk to nearby NPCs and other Crossfire players who are 2294The say command will let you talk to nearby NPCs and other Crossfire players who are
2251on the same map as you, so it is your main way to communicate inside the game. 2295on the same map as you, so it is your main way to communicate inside the game.
2252 2296
2253Many NPC have useful information, but they will only tell you about it if you ask about the 2297Many NPC have useful information, but they will only tell you about it if you ask about the
2254right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply 2298right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply
2255that might be important, and ask about them. For example, if he says, "Hello, do you have 2299that might be important, and ask about them. For example, if he says, "Hello, do you have
2256any food?" ask him about food ("say food"), and he may say something else in response to 2300any food?" ask him about food (B<s food>), and he may say something else in response to
2257that. Saying words like quest, key, treasure, and other things you're interested in may 2301that. Saying words like quest, key, treasure, and other things you're interested in may
2258start up very interesting conversations! 2302start up very interesting conversations!
2259 2303
2260Be careful not to run into friendly NPCs: dead men tell no tales. 2304Be careful not to run into friendly NPCs: dead men tell no tales.
2261 2305
2262Now go talk to that old man. 2306Now go talk to that old man.
2682arch sign 2726arch sign
2683name Triggering Buttons with Weights 2727name Triggering Buttons with Weights
2684msg 2728msg
2685Sometimes large buttons in the floor can 2729Sometimes large buttons in the floor can
2686be activated by a large weight. Run into this 2730be activated by a large weight. Run into this
2687boulder to push it onto the button to your 2731boulder (B<Ctrl-Left>) to push it onto the button to your
2688west, and see what happens. 2732west, and see what happens.
2689 2733
2690Boulders and other "rollable" items like barrels can only be pushed, 2734Boulders and other "rollable" items like barrels can only be pushed,
2691never pulled, so be careful not to push them into corners from where 2735never pulled, so be careful not to push them into corners from where
2692you won't be able to move them to their destination. 2736you won't be able to move them to their destination.
2711y 9 2755y 9
2712end 2756end
2713arch sign 2757arch sign
2714name Buttons are Your Friends 2758name Buttons are Your Friends
2715msg 2759msg
2716Cool, huh! Buttons and other switches can be 2760Cool, huh! Buttons and other switches can be
2717used to do all sorts of things, sometimes on 2761used to do all sorts of things, sometimes on
2718completely different areas of a map, so if you 2762completely different areas of a map, so if you
2719ever think you're stuck, look around for any 2763ever think you're stuck, look around for any
2720of these kinds of triggers that might open 2764of these kinds of triggers that might open
2721a way out for you. 2765a way out for you.
2795A magic voice says: 2839A magic voice says:
2796 2840
2797Here is a note you can pick up and take with you. (You may have already picked it up 2841Here is a note you can pick up and take with you. (You may have already picked it up
2798automatically if your client is set to do that. If so, find it in your inventory and read it by 2842automatically if your client is set to do that. If so, find it in your inventory and read it by
2799middle-clicking or whatever action your client uses to apply inventory items.) You may wish 2843middle-clicking or whatever action your client uses to apply inventory items.) You may wish
2800to read it first (press space), and then pick it up (press the comma key or type 'take). Now it 2844to read it first (press B<space>), and then pick it up (press the B<comma key> or type B<'take>).
2801will be in your inventory, so you can read it anytime you need to. 2845Now it will be in your inventory, so you can read it anytime you need to.
2802 2846
2803Oh, and remember one thing: the password is B<orc-knuckle>. 2847Oh, and remember one thing: the password is B<orc-knuckle>.
2804endmsg 2848endmsg
2805x 20 2849x 20
2806y 3 2850y 3
2890 2934
2891Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2935Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2892Run at the wall to your east until you pass through. 2936Run at the wall to your east until you pass through.
2893 2937
2894If you are very weak you might need a long time time to destroy the earthwall. Do 2938If you are very weak you might need a long time time to destroy the earthwall. Do
2895not give up! 2939not give up! (If you give up, consider creating a character with a little higher strength stat :)
2896endmsg 2940endmsg
2897x 20 2941x 20
2898y 9 2942y 9
2899end 2943end
2900arch woodfloor 2944arch woodfloor
3061end 3105end
3062arch wall_2_2_4 3106arch wall_2_2_4
3063x 21 3107x 21
3064y 13 3108y 13
3065end 3109end
3110arch check_floor
3111race ant
3112x 21
3113y 14
3114last_sp 0
3115move_block all
3116end
3066arch woodfloor 3117arch woodfloor
3067x 21 3118x 21
3068y 14 3119y 14
3069end 3120end
3070arch door_1 3121arch door_1
3092end 3143end
3093arch sign 3144arch sign
3094name Traps, and Automatic Doors 3145name Traps, and Automatic Doors
3095msg 3146msg
3096By the way, it's a good idea to always check 3147By the way, it's a good idea to always check
3097for traps before trying to open a door. Do 3148for traps before trying to open a door. Do
3098this with the command ('use_skill find traps), 3149this with the command B<'ready_skill find traps>,
3099which is often bound to the 'f' key. If you 3150(which is usually bound to the B<Left-Alt-s> key) and
3151then keep finding into the direction where you want to search for traps.
3152
3100find a trap, you can try to disarm it with 3153If you find a trap, you can try to disarm it with
3101('use_skill disarm traps). You can only find 3154B<'ready_skill disarm traps> (usually bound to B<Left-Alt-d>) and again firing into the direction
3102and disable traps if you have those skills. 3155of the trap you found. You can only find and disable traps if you have those skills.
3103 3156
3104Some doors will open when you walk up to them, 3157Some doors will open when you walk up to them,
3105then close after a moment. Be careful not to 3158then close after a moment. Be careful not to
3106get crushed by standing in the doorway 3159get crushed by standing in the doorway
3107too long! 3160too long!
3147y 6 3200y 6
3148end 3201end
3149arch sign 3202arch sign
3150name Levers 3203name Levers
3151msg 3204msg
3152Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3205Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3153endmsg 3206endmsg
3154x 22 3207x 22
3155y 6 3208y 6
3156end 3209end
3157arch woodfloor 3210arch woodfloor
3183Look for cracks in the wall, especially if you 3236Look for cracks in the wall, especially if you
3184hear voices or have reason to think there might 3237hear voices or have reason to think there might
3185be secret areas nearby. 3238be secret areas nearby.
3186 3239
3187Sometimes walls are illusions that can be walked 3240Sometimes walls are illusions that can be walked
3188through. Go south from here. 3241through. Go south from here.
3189endmsg 3242endmsg
3190x 22 3243x 22
3191y 9 3244y 9
3192end 3245end
3193arch woodfloor 3246arch woodfloor
3212(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3265(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.)
3213Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3266Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3214endmsg 3267endmsg
3215x 22 3268x 22
3216y 11 3269y 11
3270end
3271arch check_floor
3272race ant
3273x 22
3274y 12
3275last_sp 0
3276move_block all
3217end 3277end
3218arch woodfloor 3278arch woodfloor
3219x 22 3279x 22
3220y 12 3280y 12
3221end 3281end

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines