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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.12 by root, Wed Jul 25 22:13:58 2007 UTC vs.
Revision 1.20 by root, Sat Oct 20 03:50:08 2007 UTC

1arch map 1arch map
2name Tutorial 2name Tutorial
3difficulty 1 3difficulty 1
4region creation 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
115x 1 115x 1
116end 116end
117arch wall_2_1_2 117arch wall_2_1_2
118x 1 118x 1
119end 119end
120arch woodfloor 120arch shop_ring
121x 1 121x 1
122y 1 122y 1
123end 123end
124arch shop_general 124arch shop_throw
125x 1 125x 1
126y 1
127end
128arch woodfloor
129x 1
130y 2 126y 2
131end
132arch shop_weapon
133x 1
134y 2
135end
136arch woodfloor
137x 1
138y 3
139end
140arch shop_general
141x 1
142y 3
143end
144arch woodfloor
145x 1
146y 4
147end 127end
148arch shop_food 128arch shop_food
149x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
150y 4 138y 4
151end 139end
152arch woodfloor 140arch woodfloor
153x 1 141x 1
154y 5 142y 5
194y 12 182y 12
195end 183end
196arch sign 184arch sign
197name Saving and Exiting 185name Saving and Exiting
198msg 186msg
199A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
200 191
201The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
202 197
203You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
204endmsg 199endmsg
205x 1 200x 1
206y 12 201y 12
235x 2 230x 2
236end 231end
237arch wall_2_1_2 232arch wall_2_1_2
238x 2 233x 2
239end 234end
240arch woodfloor 235arch shop_empty
241x 2 236x 2
242y 1 237y 1
243end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
244arch shop_armour 247arch shop_armour
245x 2
246y 1
247end
248arch woodfloor
249x 2
250y 2
251end
252arch shop_general
253x 2
254y 2
255end
256arch woodfloor
257x 2
258y 3
259end
260arch shop_food
261x 2 248x 2
262y 3 249y 3
263end 250end
264arch woodfloor 251arch woodfloor
265x 2 252x 2
369end 356end
370arch swall_2_2_1 357arch swall_2_2_1
371x 3 358x 3
372y 2 359y 2
373end 360end
374arch woodfloor 361arch shop_weapon
375x 3 362x 3
376y 3 363y 3
377end 364end
378arch shop_mat 365arch woodfloor
379x 3 366x 3
380y 3
381end
382arch woodfloor
383x 3
384y 4 367y 4
385end 368end
386arch shop_floor 369arch shop_general
387x 3 370x 3
388y 4 371y 4
389end 372end
390arch woodfloor 373arch woodfloor
391x 3 374x 3
421y 9 404y 9
422end 405end
423arch sign 406arch sign
424name Potions 407name Potions
425msg 408msg
426Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
427 412
428Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
429endmsg 415endmsg
430x 3 416x 3
431y 9 417y 9
432end 418end
433arch woodfloor 419arch woodfloor
460end 446end
461arch wall_2_1_2 447arch wall_2_1_2
462x 3 448x 3
463y 13 449y 13
464end 450end
465arch magic_mouth 451arch woodfloor
466msg
467What is the password? (Use the I<say> command and say it)
468
469(Do you still have the note you got back at the beginning of this trip?
470Apply it and see what it says, if you don't remember. If you cannot read, you need
471to go back to the place where you found it and listen to the magic voice.)
472
473If you get stuck here and need help, try to talk to other players using the I<chat> command. To do
474so, enter I<c help me, I am stuck in the tutorial> or something to that extent.
475endmsg
476x 3 452x 3
477y 14 453y 14
478end 454end
479arch magic_ear 455arch button_trigger
480msg
481@match orc-knuckle
482Click.
483endmsg
484x 3 456x 3
485y 14 457y 14
486connected 9 458connected 9
487end
488arch woodfloor
489x 3
490y 14
491end 459end
492arch woodfloor 460arch woodfloor
493x 3 461x 3
494y 15 462y 15
495end 463end
548y 6 516y 6
549end 517end
550arch swall_1_2 518arch swall_1_2
551x 4 519x 4
552y 6 520y 6
521end
522arch check_floor
523race mouse
524x 4
525y 7
526last_sp 0
527move_block all
528end
529arch mat
530name mouse barrier
531name_pl
532x 4
533y 7
553end 534end
554arch woodfloor 535arch woodfloor
555x 4 536x 4
556y 7 537y 7
557end 538end
628y 1 609y 1
629end 610end
630arch sign 611arch sign
631name Shops 612name Shops
632msg 613msg
633Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 614Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
615and then buy almost any treasure you bring back to sell.
634 616
635To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 617To enter a shop, step on the shop mat. This will transport you to the inside.
618To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
619To buy items, simply pick up what you want and leave. The cost of the items will
620be taken from your inventory. If you don't have enough money to pay your bill, you
621won't be allowed to leave, and you will have to drop enough of the items you picked
622up until you can afford what you're holding.
636 623
637You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 624You may enter this shop and look around, and buy something if you have the money.
625When you're in the shop, clicking on an item in your inventory will tell you how much
626the shop will pay you for it. Standing over an item on the shop floor and examining it
627(read the tooltip when hovering over it or press B<Left-Alt-e>).
638 628
639WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 629WARNING: Be very careful not to drop anything you aren't sure you want to sell!
630Once dropped, an item is sold and belongs to the shop, and the price for buying
631it back may be many times what you sold it for. Check your client's documentation
632on "locking" items for instructions on how to lock your important items so you can't
633accidentally drop them.
640endmsg 634endmsg
641x 5 635x 5
642y 1 636y 1
643end 637end
644arch check_floor
645race mouse
646x 5
647y 2
648last_sp 0
649move_block all
650end
651arch woodfloor 638arch woodfloor
652x 5
653y 2
654end
655arch mat
656name mouse barrier
657name_pl
658x 5 639x 5
659y 2 640y 2
660end 641end
661arch woodfloor 642arch woodfloor
662x 5 643x 5
663y 3 644y 3
664end 645end
665arch sign 646arch sign
666name Teleporters 647name Teleporters
667msg 648msg
668In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 649In areas other than shops, teleporters can transport you instantly from place to place.
650Beware: a teleporter might send you into a dangerous area! This teleporter, however,
651will take you right across the fence to the south.
669endmsg 652endmsg
670x 5 653x 5
671y 3 654y 3
672end 655end
673arch woodfloor 656arch woodfloor
692arch woodfloor 675arch woodfloor
693x 5 676x 5
694y 6 677y 6
695end 678end
696arch teleporter 679arch teleporter
680slaying tutorial
697hp 5 681hp 5
698sp 3 682sp 3
699x 5 683x 5
700y 6 684y 6
701speed 0.2 685speed 0.2
705y 7 689y 7
706end 690end
707arch sign 691arch sign
708name Inbreeding 692name Inbreeding
709msg 693msg
710Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 694Some monsters, like mice, can multiply without a generator (after all, they are mice).
695If not killed quickly, these monsters can spread to fill up a map completely.
696Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
697and tried our best to keep them from spreading throughout the whole map, but once
698outside int he harsh world, you will not be as lucky).
711endmsg 699endmsg
712x 5 700x 5
713y 7 701y 7
714end 702end
715arch check_floor
716race mouse
717x 5
718y 8
719last_sp 0
720move_block all
721end
722arch woodfloor 703arch woodfloor
723x 5
724y 8
725end
726arch mat
727name mouse barrier
728name_pl
729x 5 704x 5
730y 8 705y 8
731end 706end
732arch woodfloor 707arch woodfloor
733x 5 708x 5
734y 9 709y 9
735end 710end
736arch sign 711arch sign
737name Scrolls 712name Scrolls
738msg 713msg
739Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 714Magic scrolls like the one to your south contain one spell each.
715When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
716Take this scroll and save it for some time when you have collected a bunch of
717items and want to cast detect magic on them.
740endmsg 718endmsg
741x 5 719x 5
742y 9 720y 9
743end 721end
744arch woodfloor 722arch woodfloor
931x 7 909x 7
932y 1 910y 1
933end 911end
934arch rune_mark 912arch rune_mark
935msg 913msg
936Tables work much like altars. The table to the 914Tables work much like altars. The table to the
937east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 915east is an I<identify item> table. It will identify the
916unidentified items in your inventory, one at a time, for 20
917gold pieces each. Tables are often found in shops
918too, especially magic shops.
938endmsg 919endmsg
939x 7 920x 7
940y 1 921y 1
941end 922end
942arch woodfloor 923arch woodfloor
947x 7 928x 7
948y 3 929y 3
949end 930end
950arch rune_mark 931arch rune_mark
951msg 932msg
952This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 933This altar to your east is a I<detect curse> altar.
934It works the same as the I<detect magic> altar below.
935Altars like these are often found in shops in towns.
953 936
954Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 937Always detect curse on items you find before applying them.
938If you apply a cursed item, you won't be able to remove it until the curse is removed.
955endmsg 939endmsg
956x 7 940x 7
957y 3 941y 3
958end 942end
959arch woodfloor 943arch woodfloor
966end 950end
967arch rune_mark 951arch rune_mark
968msg 952msg
969=== Altars === 953=== Altars ===
970 954
971Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 955Altars have many different uses. Some altars are consecrated to a particular god.
956Do not pray over these altars unless you wish to worship that god! (More on gods later).
957Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
972 958
973The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 959The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
960detect magic on all the items in your inventory. (Make sure you pick up your change).
961To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
962you can select the B<drop n> option from the item popup menu and only drop a few coins.
974 963
975Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 964Magic items are often worth more than identical non-magic items, so detect magic can
965help you decide which ones to sell and which ones to identify or keep.
976endmsg 966endmsg
977x 7 967x 7
978y 5 968y 5
979end 969end
980arch woodfloor 970arch woodfloor
997y 9 987y 9
998end 988end
999arch sign 989arch sign
1000name Missile Weapons 990name Missile Weapons
1001msg 991msg
1002If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 992If you have a bow or crossbow in your inventory
993(or other ranged weapons such as rods, staffs or area spells such as burning hands),
994go south for ranged attacks training. If you do not, go north.
1003endmsg 995endmsg
1004x 7 996x 7
1005y 9 997y 9
1006end 998end
1007arch woodfloor 999arch woodfloor
1021y 13 1013y 13
1022end 1014end
1023arch sign 1015arch sign
1024name Missile Weapon Training 1016name Missile Weapon Training
1025msg 1017msg
1026Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1018Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1027 1019
1028To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1020If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1021by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1022B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1029 1023
1030On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1024To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1025and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1026you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1027with B<Shift>.
1028
1029On the other side of these doors are some monsters.
1030Pull the lever to open the doors, and shoot them all!
1031Don't worry, there's a force preventing them from reaching you.
1032Continue down the passageway until you get back to this hallway, then go north.
1031endmsg 1033endmsg
1032x 7 1034x 7
1033y 13 1035y 13
1034end 1036end
1035arch woodfloor 1037arch woodfloor
1172arch woodfloor 1174arch woodfloor
1173x 9 1175x 9
1174y 1 1176y 1
1175end 1177end
1176arch identify_table 1178arch identify_table
1177msg 1179name Drop 20 gold to identify an item in your inventory.
1178Drop twenty gold pieces to identify one unidentified item you are carrying.
1179endmsg
1180x 9 1180x 9
1181y 1 1181y 1
1182end 1182end
1183arch woodfloor 1183arch woodfloor
1184x 9 1184x 9
1191arch woodfloor 1191arch woodfloor
1192x 9 1192x 9
1193y 3 1193y 3
1194end 1194end
1195arch altar 1195arch altar
1196name altar of detect curse 1196name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1197slaying money 1197slaying money
1198msg
1199Drop one silver piece to see if you are carrying any cursed items.
1200endmsg
1201sp 79 1198sp 79
1202food 1 1199food 1
1203x 9 1200x 9
1204y 3 1201y 3
1205end 1202end
1214arch woodfloor 1211arch woodfloor
1215x 9 1212x 9
1216y 5 1213y 5
1217end 1214end
1218arch altar 1215arch altar
1219name altar of detect magic 1216name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1220slaying money 1217slaying money
1221msg
1222Drop one silver piece to see if you are carrying any magic items.
1223endmsg
1224sp 76 1218sp 76
1225food 1 1219food 1
1226x 9 1220x 9
1227y 5 1221y 5
1228end 1222end
1250x 9 1244x 9
1251y 9 1245y 9
1252end 1246end
1253arch rune_mark 1247arch rune_mark
1254msg 1248msg
1255Not all runes are harmful. The rune to your north will restore your health! 1249Not all runes are harmful. The rune to your north will restore your health!
1256endmsg 1250endmsg
1257x 9 1251x 9
1258y 9 1252y 9
1259end 1253end
1260arch woodfloor 1254arch woodfloor
1417y 15 1411y 15
1418end 1412end
1419arch wall_2_1_2 1413arch wall_2_1_2
1420x 10 1414x 10
1421y 15 1415y 15
1422end
1423arch woodfloor
1424x 11
1425end
1426arch wall_2_1_2
1427x 11
1428end
1429arch woodfloor
1430x 11
1431y 1
1432end
1433arch sign
1434name Press cursor-down once to read the next sign.
1435x 11
1436y 1
1437end
1438arch magic_mouth
1439msg
1440Welcome to Crossfire!
1441
1442You are now in the beginner's area, which will
1443teach you the fundamentals of playing Crossfire,
1444and prepare you to survive in this vast and
1445sometimes dangerous world.
1446
1447As you pass through these halls, read all the
1448signs and any other information provided, and
1449you'll soon learn the basics of the game.
1450
1451From here, move south (press your down-arrow key,
1452or type 'south <enter>) and press the spacebar to
1453read the next sign. Good luck!
1454endmsg
1455x 11
1456y 2
1457move_on all
1458end
1459arch woodfloor
1460x 11
1461y 2
1462end
1463arch sign
1464name Press space bar to read me
1465msg
1466Welcome to Crossfire!
1467
1468You are now in the beginner's area, which will
1469teach you the fundamentals of playing Crossifre,
1470and prepare you to survive in this vast and
1471sometimes dangerous world.
1472
1473As you pass through these halls, read all the
1474signs and any other information provided, and
1475you'll soon learn the basics of the game.
1476
1477From here, move south (press your down-arrow key,
1478or type 'south <enter>) and press the space bar to
1479read the next sign. Good luck!
1480endmsg
1481x 11
1482y 2
1483end
1484arch woodfloor
1485x 11
1486y 3
1487end
1488arch sign
1489name Press space to read me
1490msg
1491=== Commands ===
1492
1493There are many commands you can use to
1494do everything from movement to attacking
1495to casting spells to identifying treasure. Any
1496command in Crossfire can be executed by
1497typing ' (a single quote) followed by the
1498command.
1499
1500So to move southeast, for example, you could type
1501'southeast. To read this sign, you could type
1502'apply sign. These "long-form" commands are
1503always available for everything you can do in
1504the game.
1505
1506However, it would be cumbersome to type
1507commands like that for common actions, so
1508many commands are bound to keys by default.
1509This varies from client to client, but you will
1510probably find that the movement commands
1511are bound to the arrow keys on your keypad,
1512for example. There are many other default
1513keybindings, and you can create your own for
1514any action or series of actions that you use
1515regularly. See the documentation for your
1516Crossfire client for more information on
1517keybindings.
1518endmsg
1519x 11
1520y 3
1521end
1522arch woodfloor
1523x 11
1524y 4
1525end
1526arch woodfloor
1527x 11
1528y 5
1529end
1530arch sign
1531name Press space to read me
1532msg
1533=== Movement ===
1534
1535You can move in any of eight directions: north,
1536south, east, west, and the four in between.
1537Pressing a movement key once (or executing a
1538movement command) will move you one tile
1539in that direction. If something is in the way, you
1540may attack it.
1541
1542To run in a direction, which is very useful when
1543fighting, battering down doors, or traveling long
1544distances, hold down the Ctrl key and press
1545and hold the key for direction you wish to run.
1546
1547Now run to the end of this hallway, and read
1548the sign there.
1549endmsg
1550x 11
1551y 5
1552end
1553arch woodfloor
1554x 11
1555y 6
1556end
1557arch wall_2_1_2
1558x 11
1559y 6
1560end
1561arch woodfloor
1562x 11
1563y 7
1564end
1565arch chest_2
1566x 11
1567y 7
1568no_pick 1
1569arch goldcoin
1570end
1571arch water
1572end
1573end
1574arch woodfloor
1575x 11
1576y 8
1577end
1578arch woodfloor
1579x 11
1580y 9
1581end
1582arch rune_mark
1583msg
1584Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1585
1586Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1587
1588Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1589endmsg
1590x 11
1591y 9
1592end
1593arch woodfloor
1594x 11
1595y 10
1596end
1597arch wall_2_1_2
1598x 11
1599y 10
1600end
1601arch woodfloor
1602x 11
1603y 11
1604end
1605arch goblin
1606x 11
1607y 11
1608end
1609arch woodfloor
1610x 11
1611y 12
1612end
1613arch gnoll
1614x 11
1615y 12
1616end
1617arch woodfloor
1618x 11
1619y 13
1620end
1621arch kobold
1622x 11
1623y 13
1624end
1625arch woodfloor
1626x 11
1627y 14
1628end
1629arch orc
1630x 11
1631y 14
1632end
1633arch woodfloor
1634x 11
1635y 15
1636end
1637arch wall_2_1_2
1638x 11
1639y 15
1640end
1641arch woodfloor
1642x 12
1643end
1644arch wall_2_2_3
1645x 12
1646end
1647arch woodfloor
1648x 12
1649y 1
1650end
1651arch wall_2_1_1
1652x 12
1653y 1
1654end
1655arch woodfloor
1656x 12
1657y 2
1658end
1659arch wall_3_2
1660x 12
1661y 2
1662end
1663arch woodfloor
1664x 12
1665y 3
1666end
1667arch wall_2_1_1
1668x 12
1669y 3
1670end
1671arch woodfloor
1672x 12
1673y 4
1674end
1675arch wall_2_2_1
1676x 12
1677y 4
1678end
1679arch woodfloor
1680x 12
1681y 5
1682end
1683arch woodfloor
1684x 12
1685y 6
1686end
1687arch wall_3_3
1688x 12
1689y 6
1690end
1691arch woodfloor
1692x 12
1693y 7
1694end
1695arch wall_2_1_1
1696x 12
1697y 7
1698end
1699arch woodfloor
1700x 12
1701y 8
1702end
1703arch wall_1_2
1704x 12
1705y 8
1706end
1707arch woodfloor
1708x 12
1709y 9
1710end
1711arch woodfloor
1712x 12
1713y 10
1714end
1715arch wall_2_1_2
1716x 12
1717y 10
1718end
1719arch woodfloor
1720x 12
1721y 11
1722end
1723arch goblin
1724x 12
1725y 11
1726end
1727arch woodfloor
1728x 12
1729y 12
1730end
1731arch gnoll
1732x 12
1733y 12
1734end
1735arch woodfloor
1736x 12
1737y 13
1738end
1739arch kobold
1740x 12
1741y 13
1742end
1743arch woodfloor
1744x 12
1745y 14
1746end
1747arch orc
1748x 12
1749y 14
1750end
1751arch woodfloor
1752x 12
1753y 15
1754end
1755arch wall_2_1_2
1756x 12
1757y 15
1758end
1759arch woodfloor
1760x 13
1761end
1762arch wall_2_2_2
1763x 13
1764end
1765arch woodfloor
1766x 13
1767y 1
1768end
1769arch wall_2_1_1
1770x 13
1771y 1
1772end
1773arch woodfloor
1774x 13
1775y 2
1776end
1777arch wall_2_2_4
1778x 13
1779y 2
1780end
1781arch woodfloor
1782x 13
1783y 3
1784move_block all
1785end 1416end
1786arch sign 1417arch sign
1787name old man 1418name old man
1788msg 1419msg
1789@match food|no 1420@match food|no
1799Do you have any food? 1430Do you have any food?
1800@match * 1431@match *
1801Ninety-nine bottles of beer on the wall.... 1432Ninety-nine bottles of beer on the wall....
1802endmsg 1433endmsg
1803face sage.x11 1434face sage.x11
1435x 10
1436y 19
1437end
1438arch woodfloor
1439x 11
1440end
1441arch wall_2_1_2
1442x 11
1443end
1444arch woodfloor
1445x 11
1446y 1
1447end
1448arch sign
1449name Press cursor-down (arrow-key-down) once to read the next sign.
1450x 11
1451y 1
1452end
1453arch magic_mouth
1454msg
1455Welcome to Deliantra!
1456
1457You are now in the beginner's area, which will
1458teach you the fundamentals of playing Deliantra,
1459and prepare you to survive in this vast and
1460sometimes dangerous world.
1461
1462As you pass through these halls, read all the
1463signs and any other information provided, and
1464you'll soon learn the basics of the game.
1465
1466From here, move south (press your B<down-arrow> key)
1467and press the space bar to read the next sign. Good luck!
1468endmsg
1469x 11
1470y 2
1471move_on all
1472end
1473arch woodfloor
1474x 11
1475y 2
1476end
1477arch sign
1478name Press space bar to read me
1479msg
1480Welcome to Deliantra!
1481
1482You are now in the beginner's area, which will
1483teach you the fundamentals of playing Deliantra,
1484and prepare you to survive in this vast and
1485sometimes (uhm, always) dangerous world.
1486
1487As you pass through these halls, read all the
1488signs and any other information provided, and
1489you'll soon learn the basics of the game.
1490
1491From here, move south (press your B<down-arrow> key)
1492and press the space bar to read the next sign. Good luck!
1493endmsg
1494x 11
1495y 2
1496end
1497arch woodfloor
1498x 11
1499y 3
1500end
1501arch sign
1502name Press space to read me
1503msg
1504=== Commands ===
1505
1506There are many commands you can use to
1507do everything from movement to attacking
1508to casting spells to identifying treasure. Any
1509command in Deliantra can be executed by
1510simply typing it in and pressing B<Space>+B<Return>.
1511
1512So to move southeast, for example, you could type
1513B<<southeast <return> >>. To read this sign, you could type
1514B<<apply sign <return> >>. These "long-form" commands are
1515always available for everything you can do in
1516the game.
1517
1518However, it would be cumbersome to type
1519commands like that for common actions, so
1520many commands are bound to keys by default.
1521
1522You can also enter commands by typing their initials. For example,
1523instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1524Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1525
1526You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1527can usually use the popup menu you get when pressing the B<right mouse button> over an item
1528and select the B<bind ...> option.
1529endmsg
1530x 11
1531y 3
1532end
1533arch woodfloor
1534x 11
1535y 4
1536end
1537arch woodfloor
1538x 11
1539y 5
1540end
1541arch sign
1542name Press space to read me
1543msg
1544=== Movement ===
1545
1546You can move in any of eight directions: north,
1547south, east, west, and the four in between.
1548Pressing a movement key once (or executing a
1549movement command) will move you one tile
1550in that direction. If something is in the way, your
1551character might attack it.
1552
1553To run in a direction, which is very useful when
1554fighting, battering down doors, or traveling long
1555distances, hold down the B<Ctrl> key and press
1556and hold the key for direction you wish to run.
1557
1558The four primary directions are bound to the arrow/cursor keys,
1559and all eight directions including diagonals on the numeric keypad. For laptop users
1560without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1561
1562Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1563the sign there.
1564endmsg
1565x 11
1566y 5
1567end
1568arch woodfloor
1569x 11
1570y 6
1571end
1572arch wall_2_1_2
1573x 11
1574y 6
1575end
1576arch woodfloor
1577x 11
1578y 7
1579end
1580arch chest_2
1581x 11
1582y 7
1583no_pick 1
1584arch goldcoin
1585end
1586arch water
1587end
1588end
1589arch woodfloor
1590x 11
1591y 8
1592end
1593arch woodfloor
1594x 11
1595y 9
1596end
1597arch rune_mark
1598msg
1599Chests and other containers are often protected by traps.
1600To find and disarm these traps, stand on the chest or next to it while
1601using the find traps and disarm traps skills.
1602
1603Once you think a chest is safe, open it by applying it with the space bar,
1604and see what's inside.
1605
1606Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1607That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1608heal before you move on, in case you walk into another one.
1609endmsg
1610x 11
1611y 9
1612end
1613arch woodfloor
1614x 11
1615y 10
1616end
1617arch wall_2_1_2
1618x 11
1619y 10
1620end
1621arch woodfloor
1622x 11
1623y 11
1624end
1625arch goblin
1626x 11
1627y 11
1628end
1629arch woodfloor
1630x 11
1631y 12
1632end
1633arch gnoll
1634x 11
1635y 12
1636end
1637arch woodfloor
1638x 11
1639y 13
1640end
1641arch kobold
1642x 11
1643y 13
1644end
1645arch woodfloor
1646x 11
1647y 14
1648end
1649arch orc
1650x 11
1651y 14
1652end
1653arch woodfloor
1654x 11
1655y 15
1656end
1657arch wall_2_1_2
1658x 11
1659y 15
1660end
1661arch sign
1662name Talking to NPCs
1663msg
1664=== Talking to People ===
1665
1666There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1667and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1668
1669To talk to other players, for example to get help, you can use the B<chat> command, whose text
1670is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1671B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1672command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1673NPCs near you can hear.
1674
1675You can also get information from non-player characters (NPCs) in the game by talking to them.
1676NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1677
1678To talk to the man at the end of this hallway when you're finished reading this,
1679walk up next to him and left-click on him with your mouse.
1680
1681Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1682command is more tedious, but works when you can't see the NPC, or you need to say a password.
1683
1684Many NPC have useful information, but they will only tell you about it if you ask the
1685right questions. If the NPC talks to you, look for words in his reply
1686that might be important (often they are underlined), and ask about them.
1687For example, if he says, "Hello, do you have any food?" ask him about food,
1688and he may say something else in response to that.
1689Saying words like quest, key, treasure, and other things you're interested in may
1690start up very interesting conversations!
1691
1692Be careful not to run into friendly NPCs: dead men tell no tales.
1693
1694Now go talk to that old man.
1695
1696If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1697endmsg
1698x 11
1699y 19
1700end
1701arch woodfloor
1702x 12
1703end
1704arch wall_2_2_3
1705x 12
1706end
1707arch woodfloor
1708x 12
1709y 1
1710end
1711arch wall_2_1_1
1712x 12
1713y 1
1714end
1715arch woodfloor
1716x 12
1717y 2
1718end
1719arch wall_2_1_1
1720x 12
1721y 2
1722end
1723arch woodfloor
1724x 12
1725y 3
1726end
1727arch wall_2_1_1
1728x 12
1729y 3
1730end
1731arch woodfloor
1732x 12
1733y 4
1734end
1735arch wall_2_2_1
1736x 12
1737y 4
1738end
1739arch woodfloor
1740x 12
1741y 5
1742end
1743arch woodfloor
1744x 12
1745y 6
1746end
1747arch wall_3_3
1748x 12
1749y 6
1750end
1751arch woodfloor
1752x 12
1753y 7
1754end
1755arch wall_2_1_1
1756x 12
1757y 7
1758end
1759arch woodfloor
1760x 12
1761y 8
1762end
1763arch wall_1_2
1764x 12
1765y 8
1766end
1767arch woodfloor
1768x 12
1769y 9
1770end
1771arch woodfloor
1772x 12
1773y 10
1774end
1775arch wall_2_1_2
1776x 12
1777y 10
1778end
1779arch woodfloor
1780x 12
1781y 11
1782end
1783arch goblin
1784x 12
1785y 11
1786end
1787arch woodfloor
1788x 12
1789y 12
1790end
1791arch gnoll
1792x 12
1793y 12
1794end
1795arch woodfloor
1796x 12
1797y 13
1798end
1799arch kobold
1800x 12
1801y 13
1802end
1803arch woodfloor
1804x 12
1805y 14
1806end
1807arch orc
1808x 12
1809y 14
1810end
1811arch woodfloor
1812x 12
1813y 15
1814end
1815arch wall_2_1_2
1816x 12
1817y 15
1818end
1819arch igateTrg1
1820x 12
1821y 19
1822connected 1
1823end
1824arch woodfloor
1804x 13 1825x 13
1805y 3
1806end 1826end
1807arch woodfloor 1827arch wall_2_2_2
1808x 13 1828x 13
1809y 4
1810end 1829end
1830arch woodfloor
1831x 13
1832y 1
1833end
1811arch wall_2_1_2 1834arch wall_2_1_1
1835x 13
1836y 1
1837end
1838arch woodfloor
1839x 13
1840y 2
1841end
1842arch wall_2_1_1
1843x 13
1844y 2
1845end
1846arch woodfloor
1847x 13
1848y 3
1849move_block all
1850end
1851arch wall_2_1_1
1852x 13
1853y 3
1854end
1855arch woodfloor
1856x 13
1857y 4
1858end
1859arch wall_3_1
1812x 13 1860x 13
1813y 4 1861y 4
1814end 1862end
1815arch woodfloor 1863arch woodfloor
1816x 13 1864x 13
1894y 15 1942y 15
1895end 1943end
1896arch wall_2_1_2 1944arch wall_2_1_2
1897x 13 1945x 13
1898y 15 1946y 15
1947end
1948arch note
1949msg
1950The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1951endmsg
1952x 13
1953y 19
1899end 1954end
1900arch woodfloor 1955arch woodfloor
1901x 14 1956x 14
1902end 1957end
1903arch wall_2_1_2 1958arch wall_2_1_2
1925end 1980end
1926arch woodfloor 1981arch woodfloor
1927x 14 1982x 14
1928y 2 1983y 2
1929end 1984end
1930arch igateTrg1 1985arch woodfloor
1931x 14 1986x 14
1932y 2 1987y 3
1933connected 1
1934end 1988end
1935arch woodfloor 1989arch sign
1990name Food
1991msg
1992=== Food ===
1993
1994Eating food is very important. Without food you cannot heal or regenerate magical
1995energy. Go north to learn more about food, and cash in some free food
1996at the same time!
1997endmsg
1936x 14 1998x 14
1937y 3 1999y 3
1938end 2000end
1939arch woodfloor 2001arch woodfloor
1940x 14 2002x 14
2021y 15 2083y 15
2022end 2084end
2023arch wall_3_1 2085arch wall_3_1
2024x 14 2086x 14
2025y 15 2087y 15
2088end
2089arch magic_mouth
2090msg
2091What is the password? (Use the B<say> command and say it)
2092
2093(Do you still have the note you got back at the beginning of this trip?
2094Apply it and see what it says, if you don't remember. If you cannot read, you need
2095to go back to the place where you found it and listen to the magic voice).
2096
2097If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2098so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2099endmsg
2100x 14
2101y 19
2026end 2102end
2027arch woodfloor 2103arch woodfloor
2028x 15 2104x 15
2029end 2105end
2030arch wall_2_1_2 2106arch wall_2_1_2
2108y 9 2184y 9
2109end 2185end
2110arch rune_mark 2186arch rune_mark
2111msg 2187msg
2112See that rune to the north? You may have to 2188See that rune to the north? You may have to
2113wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2189wait a few seconds to see it as it will not be visible all the time.
2114 2190
2115Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2191I<Don't step on it: it might hurt you!>
2192
2193If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2194it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2195not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2196in those skills whenever possible.
2197
2198Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2199to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2200
2201To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2202and fire.
2116endmsg 2203endmsg
2117x 15 2204x 15
2118y 9 2205y 9
2119end 2206end
2120arch woodfloor 2207arch woodfloor
2138y 12 2225y 12
2139end 2226end
2140arch sign 2227arch sign
2141msg 2228msg
2142How did you do? Watch your hit points (HP) 2229How did you do? Watch your hit points (HP)
2143closely during battle. If they get too low, you 2230closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2144can always retreat and come back. Hit points 2231If they get too low, you can always retreat and come back. Hit points
2145gradually regenerate over time, so if you took 2232gradually regenerate over time, so if you took
2146damage, wait until your HP is back to the 2233damage, wait until your HP is back to the
2147maximum before moving on. Eating food 2234maximum before moving on. Eating food
2148speeds up HP regeneration, so you may want 2235is vital for HP regeneration, so you may want
2149to eat this food now. 2236to eat this food now.
2150endmsg 2237endmsg
2151x 15 2238x 15
2152y 12 2239y 12
2240end
2241arch check_floor
2242race ant
2243x 15
2244y 13
2245last_sp 0
2246move_block all
2153end 2247end
2154arch woodfloor 2248arch woodfloor
2155x 15 2249x 15
2156y 13 2250y 13
2157end 2251end
2185end 2279end
2186arch wall_2_1_2 2280arch wall_2_1_2
2187x 15 2281x 15
2188y 15 2282y 15
2189end 2283end
2284arch magic_ear
2285msg
2286@match orc-knuckle
2287Click.
2288endmsg
2289x 15
2290y 19
2291connected 9
2292end
2190arch woodfloor 2293arch woodfloor
2191x 16 2294x 16
2192end 2295end
2193arch wall_2_1_2 2296arch wall_2_1_2
2194x 16 2297x 16
2223end 2326end
2224arch woodfloor 2327arch woodfloor
2225x 16 2328x 16
2226y 3 2329y 3
2227end 2330end
2228arch sign
2229name Talking to NPCs
2230msg
2231=== Talking to People ===
2232
2233There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2234and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2235
2236To talk to other players, for example to get help, you can use the I<chat> command, which
2237is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2238"c some message<return>" to chat with others. There is also the I<shout> command (short "sh")
2239for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear.
2240
2241You can also get information from non-player characters (NPCs) in the game by talking to them.
2242NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2243
2244To talk to the man at the end of this hallway when you're finished reading this,
2245walk up next to him and either click on him or type: say hello<return>
2246
2247Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2248command is more tedious, but works when you can't see the NPC, or you need to say a password.
2249
2250The say command will let you talk to nearby NPCs and other Crossfire players who are
2251on the same map as you, so it is your main way to communicate inside the game.
2252
2253Many NPC have useful information, but they will only tell you about it if you ask about the
2254right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply
2255that might be important, and ask about them. For example, if he says, "Hello, do you have
2256any food?" ask him about food ("say food"), and he may say something else in response to
2257that. Saying words like quest, key, treasure, and other things you're interested in may
2258start up very interesting conversations!
2259
2260Be careful not to run into friendly NPCs: dead men tell no tales.
2261
2262Now go talk to that old man.
2263endmsg
2264x 16
2265y 3
2266end
2267arch woodfloor 2331arch woodfloor
2268x 16 2332x 16
2269y 4 2333y 4
2270end 2334end
2271arch wall_2_1_2 2335arch wall_2_1_2
2365arch waybread 2429arch waybread
2366msg 2430msg
2367A message scrawled on the wall says: 2431A message scrawled on the wall says:
2368 2432
2369Waybreads are the MRE (Meals-Ready-to-Eat) 2433Waybreads are the MRE (Meals-Ready-to-Eat)
2370of Crossfire. They weigh very little but pack 2434of Deliantra. They weigh very little but pack
2371a large food value. They are much more 2435a large food value. They are much more
2372expensive than normal food, but when you 2436expensive than normal food, but when you
2373can afford them, they are the best food to 2437can afford them, they are the best food to
2374take on long trips or dungeon excursions, 2438take on long trips or dungeon excursions,
2375since their light weight won't slow you down. 2439since their light weight won't slow you down.
2627arch sign 2691arch sign
2628name Bashing Doors 2692name Bashing Doors
2629msg 2693msg
2630=== Doors === 2694=== Doors ===
2631 2695
2632There are many kinds of doors in Crossfire. 2696There are many kinds of doors in Deliantra.
2633Some doors will open for you, so you can walk 2697Some doors will open for you, so you can walk
2634right through. Ordinary locked doors can be 2698right through. Ordinary locked doors can be
2635bashed open by attacking them or using 2699bashed open by attacking them or using
2636lockpicks. Stronger locked doors may require 2700lockpicks. Stronger locked doors may require
2637a certain key, or open when you speak a magic 2701a certain key, or open when you speak a magic
2638word or activate a certain trigger somewhere. 2702word or activate a certain trigger somewhere.
2639 2703
2640To get through this first door, run into it until 2704To get through this first door, run into it until
2641you break through. 2705you break through. If you are too weak it might take a long time.
2706Either be persistent or create a new character with a higher Strength stat.
2642endmsg 2707endmsg
2643x 19 2708x 19
2644y 1 2709y 1
2645end 2710end
2646arch woodfloor 2711arch woodfloor
2682arch sign 2747arch sign
2683name Triggering Buttons with Weights 2748name Triggering Buttons with Weights
2684msg 2749msg
2685Sometimes large buttons in the floor can 2750Sometimes large buttons in the floor can
2686be activated by a large weight. Run into this 2751be activated by a large weight. Run into this
2687boulder to push it onto the button to your 2752boulder (B<Ctrl-Left>) to push it onto the button to your
2688west, and see what happens. 2753west, and see what happens.
2689 2754
2690Boulders and other "rollable" items like barrels can only be pushed, 2755Boulders and other "rollable" items like barrels can only be pushed,
2691never pulled, so be careful not to push them into corners from where 2756never pulled, so be careful not to push them into corners from where
2692you won't be able to move them to their destination. 2757you won't be able to move them to their destination.
2711y 9 2776y 9
2712end 2777end
2713arch sign 2778arch sign
2714name Buttons are Your Friends 2779name Buttons are Your Friends
2715msg 2780msg
2716Cool, huh! Buttons and other switches can be 2781Cool, huh! Buttons and other switches can be
2717used to do all sorts of things, sometimes on 2782used to do all sorts of things, sometimes on
2718completely different areas of a map, so if you 2783completely different areas of a map, so if you
2719ever think you're stuck, look around for any 2784ever think you're stuck, look around for any
2720of these kinds of triggers that might open 2785of these kinds of triggers that might open
2721a way out for you. 2786a way out for you.
2794msg 2859msg
2795A magic voice says: 2860A magic voice says:
2796 2861
2797Here is a note you can pick up and take with you. (You may have already picked it up 2862Here is a note you can pick up and take with you. (You may have already picked it up
2798automatically if your client is set to do that. If so, find it in your inventory and read it by 2863automatically if your client is set to do that. If so, find it in your inventory and read it by
2799middle-clicking or whatever action your client uses to apply inventory items.) You may wish 2864clicking with the middle mouse button or scroll wheel). You may wish
2800to read it first (press space), and then pick it up (press the comma key or type 'take). Now it 2865to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2801will be in your inventory, so you can read it anytime you need to. 2866Now it will be in your inventory, so you can read it anytime you need to.
2802
2803Oh, and remember one thing: the password is B<orc-knuckle>.
2804endmsg 2867endmsg
2805x 20 2868x 20
2806y 3 2869y 3
2807end 2870end
2808arch woodfloor 2871arch woodfloor
2809x 20 2872x 20
2810y 3 2873y 3
2811end 2874end
2812arch note 2875arch note
2813msg 2876msg
2814The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) 2877Hah! Made you look!
2878
2879You can go to the next sign now :)
2815endmsg 2880endmsg
2816x 20 2881x 20
2817y 3 2882y 3
2883identified 1
2818end 2884end
2819arch woodfloor 2885arch woodfloor
2820x 20 2886x 20
2821y 4 2887y 4
2822end 2888end
2833than signs like this one. Did you see the sign 2899than signs like this one. Did you see the sign
2834on the wall as you were running here? 2900on the wall as you were running here?
2835Sometimes information comes from non-visible 2901Sometimes information comes from non-visible
2836sources like that, so always keep your eyes 2902sources like that, so always keep your eyes
2837open and don't miss anything that shows up 2903open and don't miss anything that shows up
2838in your Messages area. 2904in your B<Messages> window.
2839 2905
2840Information also comes from books, notes, and 2906Information also comes from books, notes, and
2841many other sources. The smallest note can be 2907many other sources. The smallest note can be
2842the first clue to a large treasure or heroic quest, 2908the first clue to a large treasure or heroic quest,
2843so always gather as much information as possible. 2909so always gather as much information as possible.
2844Some notes and books you will be able to pick 2910Some notes and books you will be able to pick
2845up and take with you, while others will be 2911up and take with you, while others will be
2846fixed where they are, but they all may be 2912fixed where they are, but they all may be
2847important to read. 2913important to read.
2848 2914
2849In case you can't read, for example when you are 2915It is possible for your character to be unable to read
2850too low on intelligence or don't have the literacy 2916such notes. If that is the case and your INT stat is high enough
2851skill you might find the word 'orc-knuckle' useful 2917you cna later learn to read by learning the literacy skill.
2852for leaving this tutorial!
2853endmsg 2918endmsg
2854x 20 2919x 20
2855y 5 2920y 5
2856end 2921end
2857arch woodfloor 2922arch woodfloor
2890 2955
2891Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2956Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2892Run at the wall to your east until you pass through. 2957Run at the wall to your east until you pass through.
2893 2958
2894If you are very weak you might need a long time time to destroy the earthwall. Do 2959If you are very weak you might need a long time time to destroy the earthwall. Do
2895not give up! 2960not give up! (If you give up, consider creating a character with a little higher strength stat :)
2896endmsg 2961endmsg
2897x 20 2962x 20
2898y 9 2963y 9
2899end 2964end
2900arch woodfloor 2965arch woodfloor
3061end 3126end
3062arch wall_2_2_4 3127arch wall_2_2_4
3063x 21 3128x 21
3064y 13 3129y 13
3065end 3130end
3131arch check_floor
3132race ant
3133x 21
3134y 14
3135last_sp 0
3136move_block all
3137end
3066arch woodfloor 3138arch woodfloor
3067x 21 3139x 21
3068y 14 3140y 14
3069end 3141end
3070arch door_1 3142arch door_1
3092end 3164end
3093arch sign 3165arch sign
3094name Traps, and Automatic Doors 3166name Traps, and Automatic Doors
3095msg 3167msg
3096By the way, it's a good idea to always check 3168By the way, it's a good idea to always check
3097for traps before trying to open a door. Do 3169for traps before trying to open a door. Do
3098this with the command ('use_skill find traps), 3170this with the command B<ready_skill find traps> (short B<rsft>, by default
3099which is often bound to the 'f' key. If you 3171bound to the B<Left-Alt-s> key) and then keep firing into the
3100find a trap, you can try to disarm it with 3172direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3101('use_skill disarm traps). You can only find 3173B<Shift-Right-Arrow>).
3102and disable traps if you have those skills. 3174
3175If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3176B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3177into the direction of the trap you found.
3178
3179You can only find and disable traps if you have those skills. If you don't, you should
3180learn them early.
3103 3181
3104Some doors will open when you walk up to them, 3182Some doors will open when you walk up to them,
3105then close after a moment. Be careful not to 3183then close after a moment. Be careful not to
3106get crushed by standing in the doorway 3184get crushed by standing in the doorway
3107too long! 3185too long!
3147y 6 3225y 6
3148end 3226end
3149arch sign 3227arch sign
3150name Levers 3228name Levers
3151msg 3229msg
3152Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3230Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3153endmsg 3231endmsg
3154x 22 3232x 22
3155y 6 3233y 6
3156end 3234end
3157arch woodfloor 3235arch woodfloor
3183Look for cracks in the wall, especially if you 3261Look for cracks in the wall, especially if you
3184hear voices or have reason to think there might 3262hear voices or have reason to think there might
3185be secret areas nearby. 3263be secret areas nearby.
3186 3264
3187Sometimes walls are illusions that can be walked 3265Sometimes walls are illusions that can be walked
3188through. Go south from here. 3266through. Go south from here.
3189endmsg 3267endmsg
3190x 22 3268x 22
3191y 9 3269y 9
3192end 3270end
3193arch woodfloor 3271arch woodfloor
3207msg 3285msg
3208=== Inventory === 3286=== Inventory ===
3209 3287
3210Stop and take a look at your inventory for a moment. If you started the game with any 3288Stop and take a look at your inventory for a moment. If you started the game with any
3211armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3289armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3212(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3290
3291You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293map (not the minimap) will tell you about these keys).
3294
3295You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296click on the item with your middle mouse button (or scroll wheel button).
3213Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3297Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3214endmsg 3298endmsg
3215x 22 3299x 22
3216y 11 3300y 11
3301end
3302arch check_floor
3303race ant
3304x 22
3305y 12
3306last_sp 0
3307move_block all
3217end 3308end
3218arch woodfloor 3309arch woodfloor
3219x 22 3310x 22
3220y 12 3311y 12
3221end 3312end
3227name Fighting 3318name Fighting
3228msg 3319msg
3229=== Fighting === 3320=== Fighting ===
3230 3321
3231Ready for your first fight? On the other side 3322Ready for your first fight? On the other side
3232of this door are some ants. They're mostly 3323of this door are some ants. They're mostly
3233harmless, so run into them as fast as you can, 3324harmless, so run into them as fast as you can,
3234until you kill them. Be sure to kill the anthill 3325until you kill them. Be sure to kill the anthill
3235too, so it can't produce more ants. Many 3326too, so it can't produce more ants. Many
3236monsters have "generators" like this which 3327monsters have "generators" like this which
3237produce more monsters every so often. 3328produce more monsters every so often.
3238 3329
3239After you kill the ants, go through the next 3330After you kill the ants, go through the next
3240door. 3331door.

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