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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.12 by root, Wed Jul 25 22:13:58 2007 UTC vs.
Revision 1.26 by root, Sun Apr 13 15:11:42 2008 UTC

1arch map 1arch map
2name Tutorial 2name Tutorial
3difficulty 1 3difficulty 1
4region creation 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
115x 1 115x 1
116end 116end
117arch wall_2_1_2 117arch wall_2_1_2
118x 1 118x 1
119end 119end
120arch woodfloor 120arch shop_ring
121x 1 121x 1
122y 1 122y 1
123end 123end
124arch shop_general 124arch shop_throw
125x 1 125x 1
126y 1
127end
128arch woodfloor
129x 1
130y 2 126y 2
131end
132arch shop_weapon
133x 1
134y 2
135end
136arch woodfloor
137x 1
138y 3
139end
140arch shop_general
141x 1
142y 3
143end
144arch woodfloor
145x 1
146y 4
147end 127end
148arch shop_food 128arch shop_food
149x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
150y 4 138y 4
151end 139end
152arch woodfloor 140arch woodfloor
153x 1 141x 1
154y 5 142y 5
159end 147end
160arch woodfloor 148arch woodfloor
161x 1 149x 1
162y 6 150y 6
163end 151end
164arch goldcoin 152arch silvercoin
165x 1 153x 1
166y 6 154y 6
155nrof 15
167end 156end
168arch woodfloor 157arch woodfloor
169x 1 158x 1
170y 7 159y 7
171end 160end
194y 12 183y 12
195end 184end
196arch sign 185arch sign
197name Saving and Exiting 186name Saving and Exiting
198msg 187msg
199A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 188A bed of reality is used for saving your game. Whenever you want to leave the game,
189or just save in a particular town, apply (press space) on a bed of reality,
190like the one at the end of this hallway, and then answer the question of wether you want
191to continue playing. To log out, you of course have to answer negatively to that question.
200 192
201The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 193The next time you login, your player will start from that bed's location, with all the inventory
194items you had when you logged out. Also, if your player ever dies, you will be returned to the
195location of the last bed of reality you used. If you leave without using a savebed your character's
196body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
197always use a bed of reality for leaving the game.
202 198
203You may use this one now, and then continue on after logging back in. 199You may use this one now, and then continue on after logging back in.
204endmsg 200endmsg
205x 1 201x 1
206y 12 202y 12
235x 2 231x 2
236end 232end
237arch wall_2_1_2 233arch wall_2_1_2
238x 2 234x 2
239end 235end
240arch woodfloor 236arch shop_empty
241x 2 237x 2
242y 1 238y 1
243end 239end
240arch shop_mat
241x 2
242y 1
243end
244arch shop_wands
245x 2
246y 2
247end
244arch shop_armour 248arch shop_armour
245x 2
246y 1
247end
248arch woodfloor
249x 2
250y 2
251end
252arch shop_general
253x 2
254y 2
255end
256arch woodfloor
257x 2
258y 3
259end
260arch shop_food
261x 2 249x 2
262y 3 250y 3
263end 251end
264arch woodfloor 252arch woodfloor
265x 2 253x 2
369end 357end
370arch swall_2_2_1 358arch swall_2_2_1
371x 3 359x 3
372y 2 360y 2
373end 361end
374arch woodfloor 362arch shop_weapon
375x 3 363x 3
376y 3 364y 3
377end 365end
378arch shop_mat 366arch woodfloor
379x 3 367x 3
380y 3
381end
382arch woodfloor
383x 3
384y 4 368y 4
385end 369end
386arch shop_floor 370arch shop_general
387x 3 371x 3
388y 4 372y 4
389end 373end
390arch woodfloor 374arch woodfloor
391x 3 375x 3
421y 9 405y 9
422end 406end
423arch sign 407arch sign
424name Potions 408name Potions
425msg 409msg
426Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 410Potions can help you in many ways, boosting your stats temporarily or permanently,
411giving you resistance to certain attacks, or healing you. Save this potion of healing
412for some time when you are injured and unable to retreat to heal slowly.
427 413
428Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 414Keep in mind that potions you find can be cursed just like other objects, so always
415get them identified before using them.
429endmsg 416endmsg
430x 3 417x 3
431y 9 418y 9
432end 419end
433arch woodfloor 420arch woodfloor
460end 447end
461arch wall_2_1_2 448arch wall_2_1_2
462x 3 449x 3
463y 13 450y 13
464end 451end
465arch magic_mouth 452arch woodfloor
466msg
467What is the password? (Use the I<say> command and say it)
468
469(Do you still have the note you got back at the beginning of this trip?
470Apply it and see what it says, if you don't remember. If you cannot read, you need
471to go back to the place where you found it and listen to the magic voice.)
472
473If you get stuck here and need help, try to talk to other players using the I<chat> command. To do
474so, enter I<c help me, I am stuck in the tutorial> or something to that extent.
475endmsg
476x 3 453x 3
477y 14 454y 14
478end 455end
479arch magic_ear 456arch button_trigger
480msg
481@match orc-knuckle
482Click.
483endmsg
484x 3 457x 3
485y 14 458y 14
486connected 9 459connected 9
487end
488arch woodfloor
489x 3
490y 14
491end 460end
492arch woodfloor 461arch woodfloor
493x 3 462x 3
494y 15 463y 15
495end 464end
548y 6 517y 6
549end 518end
550arch swall_1_2 519arch swall_1_2
551x 4 520x 4
552y 6 521y 6
522end
523arch check_floor
524race mouse
525x 4
526y 7
527last_sp 0
528move_block all
529end
530arch mat
531name mouse barrier
532name_pl
533x 4
534y 7
553end 535end
554arch woodfloor 536arch woodfloor
555x 4 537x 4
556y 7 538y 7
557end 539end
628y 1 610y 1
629end 611end
630arch sign 612arch sign
631name Shops 613name Shops
632msg 614msg
633Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 615Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
616and then buy almost any treasure you bring back to sell.
634 617
635To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 618To enter a shop, step on the shop mat. This will transport you to the inside.
619To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
620To buy items, simply pick up what you want and leave. The cost of the items will
621be taken from your inventory. If you don't have enough money to pay your bill, you
622won't be allowed to leave, and you will have to drop enough of the items you picked
623up until you can afford what you're holding.
636 624
637You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 625You may enter this shop and look around, and buy something if you have the money.
626When you're in the shop, clicking on an item in your inventory will tell you how much
627the shop will pay you for it. Standing over an item on the shop floor and examining it
628(read the tooltip when hovering over it or press B<Left-Alt-e>).
638 629
639WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 630WARNING: Be very careful not to drop anything you aren't sure you want to sell!
631Once dropped, an item is sold and belongs to the shop, and the price for buying
632it back may be many times what you sold it for. Check your client's documentation
633on "locking" items for instructions on how to lock your important items so you can't
634accidentally drop them.
640endmsg 635endmsg
641x 5 636x 5
642y 1 637y 1
643end 638end
644arch check_floor
645race mouse
646x 5
647y 2
648last_sp 0
649move_block all
650end
651arch woodfloor 639arch woodfloor
652x 5
653y 2
654end
655arch mat
656name mouse barrier
657name_pl
658x 5 640x 5
659y 2 641y 2
660end 642end
661arch woodfloor 643arch woodfloor
662x 5 644x 5
663y 3 645y 3
664end 646end
665arch sign 647arch sign
666name Teleporters 648name Teleporters
667msg 649msg
668In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 650In areas other than shops, teleporters can transport you instantly from place to place.
651Beware: a teleporter might send you into a dangerous area! This teleporter, however,
652will take you right across the fence to the south.
669endmsg 653endmsg
670x 5 654x 5
671y 3 655y 3
672end 656end
673arch woodfloor 657arch woodfloor
692arch woodfloor 676arch woodfloor
693x 5 677x 5
694y 6 678y 6
695end 679end
696arch teleporter 680arch teleporter
681slaying tutorial
697hp 5 682hp 5
698sp 3 683sp 3
699x 5 684x 5
700y 6 685y 6
701speed 0.2 686speed 0.2
705y 7 690y 7
706end 691end
707arch sign 692arch sign
708name Inbreeding 693name Inbreeding
709msg 694msg
710Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 695Some monsters, like mice, can multiply without a generator (after all, they are mice).
696If not killed quickly, these monsters can spread to fill up a map completely.
697Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
698and tried our best to keep them from spreading throughout the whole map, but once
699outside int he harsh world, you will not be as lucky).
711endmsg 700endmsg
712x 5 701x 5
713y 7 702y 7
714end 703end
715arch check_floor
716race mouse
717x 5
718y 8
719last_sp 0
720move_block all
721end
722arch woodfloor 704arch woodfloor
723x 5
724y 8
725end
726arch mat
727name mouse barrier
728name_pl
729x 5 705x 5
730y 8 706y 8
731end 707end
732arch woodfloor 708arch woodfloor
733x 5 709x 5
734y 9 710y 9
735end 711end
736arch sign 712arch sign
737name Scrolls 713name Scrolls
738msg 714msg
739Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 715Magic scrolls like the one to your south contain one spell each.
716When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
717Take this scroll and save it for some time when you have collected a bunch of
718items and want to cast detect magic on them.
740endmsg 719endmsg
741x 5 720x 5
742y 9 721y 9
743end 722end
744arch woodfloor 723arch woodfloor
931x 7 910x 7
932y 1 911y 1
933end 912end
934arch rune_mark 913arch rune_mark
935msg 914msg
936Tables work much like altars. The table to the 915Tables work much like altars. The table to the
937east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 916east is an I<identify item> table. It will identify the
917unidentified items in your inventory, one at a time, for 20
918gold pieces each. Tables are often found in shops
919too, especially magic shops.
938endmsg 920endmsg
939x 7 921x 7
940y 1 922y 1
941end 923end
942arch woodfloor 924arch woodfloor
947x 7 929x 7
948y 3 930y 3
949end 931end
950arch rune_mark 932arch rune_mark
951msg 933msg
952This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 934This altar to your east is a I<detect curse> altar.
935It works the same as the I<detect magic> altar below.
936Altars like these are often found in shops in towns.
953 937
954Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 938Always detect curse on items you find before applying them.
939If you apply a cursed item, you won't be able to remove it until the curse is removed.
955endmsg 940endmsg
956x 7 941x 7
957y 3 942y 3
958end 943end
959arch woodfloor 944arch woodfloor
966end 951end
967arch rune_mark 952arch rune_mark
968msg 953msg
969=== Altars === 954=== Altars ===
970 955
971Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 956Altars have many different uses. Some altars are consecrated to a particular god.
957Do not pray over these altars unless you wish to worship that god! (More on gods later).
958Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
972 959
973The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 960The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
961detect magic on all the items in your inventory. (Make sure you pick up your change).
962To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
963you can select the B<drop n> option from the item popup menu and only drop a few coins.
974 964
975Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 965Magic items are often worth more than identical non-magic items, so detect magic can
966help you decide which ones to sell and which ones to identify or keep.
976endmsg 967endmsg
977x 7 968x 7
978y 5 969y 5
979end 970end
980arch woodfloor 971arch woodfloor
997y 9 988y 9
998end 989end
999arch sign 990arch sign
1000name Missile Weapons 991name Missile Weapons
1001msg 992msg
1002If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 993If you have a bow or crossbow in your inventory
994(or other ranged weapons such as rods, staffs or area spells such as burning hands),
995go south for ranged attacks training. If you do not, go north.
1003endmsg 996endmsg
1004x 7 997x 7
1005y 9 998y 9
1006end 999end
1007arch woodfloor 1000arch woodfloor
1021y 13 1014y 13
1022end 1015end
1023arch sign 1016arch sign
1024name Missile Weapon Training 1017name Missile Weapon Training
1025msg 1018msg
1026Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1019Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1027 1020
1028To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1021If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1022by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1023B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1029 1024
1030On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1025To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1026and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1027you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1028with B<Shift>.
1029
1030On the other side of these doors are some monsters.
1031Pull the lever to open the doors, and shoot them all!
1032Don't worry, there's a force preventing them from reaching you.
1033Continue down the passageway until you get back to this hallway, then go north.
1031endmsg 1034endmsg
1032x 7 1035x 7
1033y 13 1036y 13
1034end 1037end
1035arch woodfloor 1038arch woodfloor
1172arch woodfloor 1175arch woodfloor
1173x 9 1176x 9
1174y 1 1177y 1
1175end 1178end
1176arch identify_table 1179arch identify_table
1177msg 1180name item identify table (identifies items in your inventory)
1178Drop twenty gold pieces to identify one unidentified item you are carrying.
1179endmsg
1180x 9 1181x 9
1181y 1 1182y 1
1182end 1183end
1183arch woodfloor 1184arch woodfloor
1184x 9 1185x 9
1191arch woodfloor 1192arch woodfloor
1192x 9 1193x 9
1193y 3 1194y 3
1194end 1195end
1195arch altar 1196arch altar
1196name altar of detect curse 1197name altar of detect curse (detects any cursed items in your inventory)
1197slaying money 1198slaying money
1198msg
1199Drop one silver piece to see if you are carrying any cursed items.
1200endmsg
1201sp 79 1199sp 79
1202food 1 1200food 1
1203x 9 1201x 9
1204y 3 1202y 3
1205end 1203end
1214arch woodfloor 1212arch woodfloor
1215x 9 1213x 9
1216y 5 1214y 5
1217end 1215end
1218arch altar 1216arch altar
1219name altar of detect magic 1217name altar of detect magic (detects any magic items in your inventory)
1220slaying money 1218slaying money
1221msg
1222Drop one silver piece to see if you are carrying any magic items.
1223endmsg
1224sp 76 1219sp 76
1225food 1 1220food 1
1226x 9 1221x 9
1227y 5 1222y 5
1228end 1223end
1250x 9 1245x 9
1251y 9 1246y 9
1252end 1247end
1253arch rune_mark 1248arch rune_mark
1254msg 1249msg
1255Not all runes are harmful. The rune to your north will restore your health! 1250Not all runes are harmful. The rune to your north will restore your health!
1256endmsg 1251endmsg
1257x 9 1252x 9
1258y 9 1253y 9
1259end 1254end
1260arch woodfloor 1255arch woodfloor
1417y 15 1412y 15
1418end 1413end
1419arch wall_2_1_2 1414arch wall_2_1_2
1420x 10 1415x 10
1421y 15 1416y 15
1422end
1423arch woodfloor
1424x 11
1425end
1426arch wall_2_1_2
1427x 11
1428end
1429arch woodfloor
1430x 11
1431y 1
1432end
1433arch sign
1434name Press cursor-down once to read the next sign.
1435x 11
1436y 1
1437end
1438arch magic_mouth
1439msg
1440Welcome to Crossfire!
1441
1442You are now in the beginner's area, which will
1443teach you the fundamentals of playing Crossfire,
1444and prepare you to survive in this vast and
1445sometimes dangerous world.
1446
1447As you pass through these halls, read all the
1448signs and any other information provided, and
1449you'll soon learn the basics of the game.
1450
1451From here, move south (press your down-arrow key,
1452or type 'south <enter>) and press the spacebar to
1453read the next sign. Good luck!
1454endmsg
1455x 11
1456y 2
1457move_on all
1458end
1459arch woodfloor
1460x 11
1461y 2
1462end
1463arch sign
1464name Press space bar to read me
1465msg
1466Welcome to Crossfire!
1467
1468You are now in the beginner's area, which will
1469teach you the fundamentals of playing Crossifre,
1470and prepare you to survive in this vast and
1471sometimes dangerous world.
1472
1473As you pass through these halls, read all the
1474signs and any other information provided, and
1475you'll soon learn the basics of the game.
1476
1477From here, move south (press your down-arrow key,
1478or type 'south <enter>) and press the space bar to
1479read the next sign. Good luck!
1480endmsg
1481x 11
1482y 2
1483end
1484arch woodfloor
1485x 11
1486y 3
1487end
1488arch sign
1489name Press space to read me
1490msg
1491=== Commands ===
1492
1493There are many commands you can use to
1494do everything from movement to attacking
1495to casting spells to identifying treasure. Any
1496command in Crossfire can be executed by
1497typing ' (a single quote) followed by the
1498command.
1499
1500So to move southeast, for example, you could type
1501'southeast. To read this sign, you could type
1502'apply sign. These "long-form" commands are
1503always available for everything you can do in
1504the game.
1505
1506However, it would be cumbersome to type
1507commands like that for common actions, so
1508many commands are bound to keys by default.
1509This varies from client to client, but you will
1510probably find that the movement commands
1511are bound to the arrow keys on your keypad,
1512for example. There are many other default
1513keybindings, and you can create your own for
1514any action or series of actions that you use
1515regularly. See the documentation for your
1516Crossfire client for more information on
1517keybindings.
1518endmsg
1519x 11
1520y 3
1521end
1522arch woodfloor
1523x 11
1524y 4
1525end
1526arch woodfloor
1527x 11
1528y 5
1529end
1530arch sign
1531name Press space to read me
1532msg
1533=== Movement ===
1534
1535You can move in any of eight directions: north,
1536south, east, west, and the four in between.
1537Pressing a movement key once (or executing a
1538movement command) will move you one tile
1539in that direction. If something is in the way, you
1540may attack it.
1541
1542To run in a direction, which is very useful when
1543fighting, battering down doors, or traveling long
1544distances, hold down the Ctrl key and press
1545and hold the key for direction you wish to run.
1546
1547Now run to the end of this hallway, and read
1548the sign there.
1549endmsg
1550x 11
1551y 5
1552end
1553arch woodfloor
1554x 11
1555y 6
1556end
1557arch wall_2_1_2
1558x 11
1559y 6
1560end
1561arch woodfloor
1562x 11
1563y 7
1564end
1565arch chest_2
1566x 11
1567y 7
1568no_pick 1
1569arch goldcoin
1570end
1571arch water
1572end
1573end
1574arch woodfloor
1575x 11
1576y 8
1577end
1578arch woodfloor
1579x 11
1580y 9
1581end
1582arch rune_mark
1583msg
1584Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1585
1586Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1587
1588Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1589endmsg
1590x 11
1591y 9
1592end
1593arch woodfloor
1594x 11
1595y 10
1596end
1597arch wall_2_1_2
1598x 11
1599y 10
1600end
1601arch woodfloor
1602x 11
1603y 11
1604end
1605arch goblin
1606x 11
1607y 11
1608end
1609arch woodfloor
1610x 11
1611y 12
1612end
1613arch gnoll
1614x 11
1615y 12
1616end
1617arch woodfloor
1618x 11
1619y 13
1620end
1621arch kobold
1622x 11
1623y 13
1624end
1625arch woodfloor
1626x 11
1627y 14
1628end
1629arch orc
1630x 11
1631y 14
1632end
1633arch woodfloor
1634x 11
1635y 15
1636end
1637arch wall_2_1_2
1638x 11
1639y 15
1640end
1641arch woodfloor
1642x 12
1643end
1644arch wall_2_2_3
1645x 12
1646end
1647arch woodfloor
1648x 12
1649y 1
1650end
1651arch wall_2_1_1
1652x 12
1653y 1
1654end
1655arch woodfloor
1656x 12
1657y 2
1658end
1659arch wall_3_2
1660x 12
1661y 2
1662end
1663arch woodfloor
1664x 12
1665y 3
1666end
1667arch wall_2_1_1
1668x 12
1669y 3
1670end
1671arch woodfloor
1672x 12
1673y 4
1674end
1675arch wall_2_2_1
1676x 12
1677y 4
1678end
1679arch woodfloor
1680x 12
1681y 5
1682end
1683arch woodfloor
1684x 12
1685y 6
1686end
1687arch wall_3_3
1688x 12
1689y 6
1690end
1691arch woodfloor
1692x 12
1693y 7
1694end
1695arch wall_2_1_1
1696x 12
1697y 7
1698end
1699arch woodfloor
1700x 12
1701y 8
1702end
1703arch wall_1_2
1704x 12
1705y 8
1706end
1707arch woodfloor
1708x 12
1709y 9
1710end
1711arch woodfloor
1712x 12
1713y 10
1714end
1715arch wall_2_1_2
1716x 12
1717y 10
1718end
1719arch woodfloor
1720x 12
1721y 11
1722end
1723arch goblin
1724x 12
1725y 11
1726end
1727arch woodfloor
1728x 12
1729y 12
1730end
1731arch gnoll
1732x 12
1733y 12
1734end
1735arch woodfloor
1736x 12
1737y 13
1738end
1739arch kobold
1740x 12
1741y 13
1742end
1743arch woodfloor
1744x 12
1745y 14
1746end
1747arch orc
1748x 12
1749y 14
1750end
1751arch woodfloor
1752x 12
1753y 15
1754end
1755arch wall_2_1_2
1756x 12
1757y 15
1758end
1759arch woodfloor
1760x 13
1761end
1762arch wall_2_2_2
1763x 13
1764end
1765arch woodfloor
1766x 13
1767y 1
1768end
1769arch wall_2_1_1
1770x 13
1771y 1
1772end
1773arch woodfloor
1774x 13
1775y 2
1776end
1777arch wall_2_2_4
1778x 13
1779y 2
1780end
1781arch woodfloor
1782x 13
1783y 3
1784move_block all
1785end 1417end
1786arch sign 1418arch sign
1787name old man 1419name old man
1788msg 1420msg
1789@match food|no 1421@match food|no
1799Do you have any food? 1431Do you have any food?
1800@match * 1432@match *
1801Ninety-nine bottles of beer on the wall.... 1433Ninety-nine bottles of beer on the wall....
1802endmsg 1434endmsg
1803face sage.x11 1435face sage.x11
1436x 10
1437y 19
1438end
1439arch woodfloor
1440x 11
1441end
1442arch wall_2_1_2
1443x 11
1444end
1445arch woodfloor
1446x 11
1447y 1
1448end
1449arch sign
1450name Press cursor-down (arrow-key-down) once to read the next sign.
1451x 11
1452y 1
1453end
1454arch magic_mouth
1455msg
1456Welcome to Deliantra!
1457
1458You are now in the beginner's area, which will
1459teach you the fundamentals of playing Deliantra,
1460and prepare you to survive in this vast and
1461sometimes dangerous world.
1462
1463As you pass through these halls, read all the
1464signs and any other information provided, and
1465you'll soon learn the basics of the game.
1466
1467From here, move south (press your B<down-arrow> key)
1468and press the space bar to read the next sign. Good luck!
1469endmsg
1470x 11
1471y 2
1472move_on all
1473end
1474arch woodfloor
1475x 11
1476y 2
1477end
1478arch sign
1479name Press space bar to read me
1480msg
1481Welcome to Deliantra!
1482
1483You are now in the beginner's area, which will
1484teach you the fundamentals of playing Deliantra,
1485and prepare you to survive in this vast and
1486sometimes (uhm, always) dangerous world.
1487
1488As you pass through these halls, read all the
1489signs and any other information provided, and
1490you'll soon learn the basics of the game.
1491
1492From here, move south (press your B<down-arrow> key)
1493and press the space bar to read the next sign. Good luck!
1494endmsg
1495x 11
1496y 2
1497end
1498arch woodfloor
1499x 11
1500y 3
1501end
1502arch sign
1503name Press space to read me
1504msg
1505=== Commands ===
1506
1507There are many commands you can use to
1508do everything from movement to attacking
1509to casting spells to identifying treasure. Any
1510command in Deliantra can be executed by
1511simply typing it in and pressing B<Space>+B<Return>.
1512
1513So to move southeast, for example, you could type
1514B<< southeast <return> >>. To read this sign, you could type
1515B<< apply sign <return> >>. These "long-form" commands are
1516always available for everything you can do in
1517the game.
1518
1519However, it would be cumbersome to type
1520commands like that for common actions, so
1521many commands are bound to keys by default.
1522
1523You can also enter commands by typing their initials. For example,
1524instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1525Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1526
1527You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1528can usually use the popup menu you get when pressing the B<right mouse button> over an item
1529and select the B<bind ...> option.
1530endmsg
1531x 11
1532y 3
1533end
1534arch woodfloor
1535x 11
1536y 4
1537end
1538arch woodfloor
1539x 11
1540y 5
1541end
1542arch sign
1543name Press space to read me
1544msg
1545=== Movement ===
1546
1547You can move in any of eight directions: north,
1548south, east, west, and the four in between.
1549Pressing a movement key once (or executing a
1550movement command) will move you one tile
1551in that direction. If something is in the way, your
1552character might attack it.
1553
1554To run in a direction, which is very useful when
1555fighting, battering down doors, or traveling long
1556distances, hold down the B<Ctrl> key and press
1557and hold the key for direction you wish to run.
1558
1559The four primary directions are bound to the arrow/cursor keys,
1560and all eight directions including diagonals on the numeric keypad. For laptop users
1561without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1562
1563Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1564the sign there.
1565endmsg
1566x 11
1567y 5
1568end
1569arch woodfloor
1570x 11
1571y 6
1572end
1573arch wall_2_1_2
1574x 11
1575y 6
1576end
1577arch woodfloor
1578x 11
1579y 7
1580end
1581arch chest_2
1582x 11
1583y 7
1584no_pick 1
1585arch goldcoin
1586end
1587arch water
1588end
1589end
1590arch woodfloor
1591x 11
1592y 8
1593end
1594arch woodfloor
1595x 11
1596y 9
1597end
1598arch rune_mark
1599msg
1600Chests and other containers are often protected by traps.
1601To find and disarm these traps, stand on the chest or next to it while
1602using the find traps and disarm traps skills.
1603
1604Once you think a chest is safe, open it by applying it with the space bar,
1605and see what's inside.
1606
1607Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1608That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1609heal before you move on, in case you walk into another one.
1610endmsg
1611x 11
1612y 9
1613end
1614arch woodfloor
1615x 11
1616y 10
1617end
1618arch wall_2_1_2
1619x 11
1620y 10
1621end
1622arch woodfloor
1623x 11
1624y 11
1625end
1626arch goblin
1627x 11
1628y 11
1629end
1630arch woodfloor
1631x 11
1632y 12
1633end
1634arch gnoll
1635x 11
1636y 12
1637end
1638arch woodfloor
1639x 11
1640y 13
1641end
1642arch kobold
1643x 11
1644y 13
1645end
1646arch woodfloor
1647x 11
1648y 14
1649end
1650arch orc
1651x 11
1652y 14
1653end
1654arch woodfloor
1655x 11
1656y 15
1657end
1658arch wall_2_1_2
1659x 11
1660y 15
1661end
1662arch sign
1663name Talking to NPCs
1664msg
1665=== Talking to People ===
1666
1667There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1668and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1669
1670To talk to other players, for example to get help, you can use the B<chat> command, whose text
1671is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1672B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1673command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1674NPCs near you can hear.
1675
1676You can also get information from non-player characters (NPCs) in the game by talking to them.
1677NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1678
1679To talk to the man at the end of this hallway when you're finished reading this,
1680walk up next to him and left-click on him with your mouse.
1681
1682Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1683command is more tedious, but works when you can't see the NPC, or you need to say a password.
1684
1685Many NPC have useful information, but they will only tell you about it if you ask the
1686right questions. If the NPC talks to you, look for words in his reply
1687that might be important (often they are underlined), and ask about them.
1688For example, if he says, "Hello, do you have any food?" ask him about food,
1689and he may say something else in response to that.
1690Saying words like quest, key, treasure, and other things you're interested in may
1691start up very interesting conversations!
1692
1693Be careful not to run into friendly NPCs: dead men tell no tales.
1694
1695Now go talk to that old man.
1696
1697If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1698endmsg
1699x 11
1700y 19
1701end
1702arch woodfloor
1703x 12
1704end
1705arch wall_2_2_3
1706x 12
1707end
1708arch woodfloor
1709x 12
1710y 1
1711end
1712arch wall_2_1_1
1713x 12
1714y 1
1715end
1716arch woodfloor
1717x 12
1718y 2
1719end
1720arch wall_2_1_1
1721x 12
1722y 2
1723end
1724arch woodfloor
1725x 12
1726y 3
1727end
1728arch wall_2_1_1
1729x 12
1730y 3
1731end
1732arch woodfloor
1733x 12
1734y 4
1735end
1736arch wall_2_2_1
1737x 12
1738y 4
1739end
1740arch woodfloor
1741x 12
1742y 5
1743end
1744arch woodfloor
1745x 12
1746y 6
1747end
1748arch wall_3_3
1749x 12
1750y 6
1751end
1752arch woodfloor
1753x 12
1754y 7
1755end
1756arch wall_2_1_1
1757x 12
1758y 7
1759end
1760arch woodfloor
1761x 12
1762y 8
1763end
1764arch wall_1_2
1765x 12
1766y 8
1767end
1768arch woodfloor
1769x 12
1770y 9
1771end
1772arch woodfloor
1773x 12
1774y 10
1775end
1776arch wall_2_1_2
1777x 12
1778y 10
1779end
1780arch woodfloor
1781x 12
1782y 11
1783end
1784arch goblin
1785x 12
1786y 11
1787end
1788arch woodfloor
1789x 12
1790y 12
1791end
1792arch gnoll
1793x 12
1794y 12
1795end
1796arch woodfloor
1797x 12
1798y 13
1799end
1800arch kobold
1801x 12
1802y 13
1803end
1804arch woodfloor
1805x 12
1806y 14
1807end
1808arch orc
1809x 12
1810y 14
1811end
1812arch woodfloor
1813x 12
1814y 15
1815end
1816arch wall_2_1_2
1817x 12
1818y 15
1819end
1820arch igateTrg1
1821x 12
1822y 19
1823connected 1
1824end
1825arch woodfloor
1804x 13 1826x 13
1805y 3
1806end 1827end
1807arch woodfloor 1828arch wall_2_2_2
1808x 13 1829x 13
1809y 4
1810end 1830end
1831arch woodfloor
1832x 13
1833y 1
1834end
1811arch wall_2_1_2 1835arch wall_2_1_1
1836x 13
1837y 1
1838end
1839arch woodfloor
1840x 13
1841y 2
1842end
1843arch wall_2_1_1
1844x 13
1845y 2
1846end
1847arch woodfloor
1848x 13
1849y 3
1850move_block all
1851end
1852arch wall_2_1_1
1853x 13
1854y 3
1855end
1856arch woodfloor
1857x 13
1858y 4
1859end
1860arch wall_3_1
1812x 13 1861x 13
1813y 4 1862y 4
1814end 1863end
1815arch woodfloor 1864arch woodfloor
1816x 13 1865x 13
1894y 15 1943y 15
1895end 1944end
1896arch wall_2_1_2 1945arch wall_2_1_2
1897x 13 1946x 13
1898y 15 1947y 15
1948end
1949arch note
1950msg
1951The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1952endmsg
1953x 13
1954y 19
1899end 1955end
1900arch woodfloor 1956arch woodfloor
1901x 14 1957x 14
1902end 1958end
1903arch wall_2_1_2 1959arch wall_2_1_2
1925end 1981end
1926arch woodfloor 1982arch woodfloor
1927x 14 1983x 14
1928y 2 1984y 2
1929end 1985end
1930arch igateTrg1 1986arch woodfloor
1931x 14 1987x 14
1932y 2 1988y 3
1933connected 1
1934end 1989end
1935arch woodfloor 1990arch sign
1991name Food
1992msg
1993=== Food ===
1994
1995Eating food is very important. Without food you cannot heal or regenerate magical
1996energy. Go north to learn more about food, and cash in some free food
1997at the same time!
1998endmsg
1936x 14 1999x 14
1937y 3 2000y 3
1938end 2001end
1939arch woodfloor 2002arch woodfloor
1940x 14 2003x 14
2021y 15 2084y 15
2022end 2085end
2023arch wall_3_1 2086arch wall_3_1
2024x 14 2087x 14
2025y 15 2088y 15
2089end
2090arch magic_mouth
2091msg
2092What is the password? (Use the B<say> command and say it)
2093
2094(Do you still have the note you got back at the beginning of this trip?
2095Apply it and see what it says, if you don't remember. If you cannot read, you need
2096to go back to the place where you found it and listen to the magic voice).
2097
2098If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2099so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2100endmsg
2101x 14
2102y 19
2026end 2103end
2027arch woodfloor 2104arch woodfloor
2028x 15 2105x 15
2029end 2106end
2030arch wall_2_1_2 2107arch wall_2_1_2
2108y 9 2185y 9
2109end 2186end
2110arch rune_mark 2187arch rune_mark
2111msg 2188msg
2112See that rune to the north? You may have to 2189See that rune to the north? You may have to
2113wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2190wait a few seconds to see it as it will not be visible all the time.
2114 2191
2115Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2192I<Don't step on it: it might hurt you!>
2193
2194If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2195it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2196not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2197in those skills whenever possible.
2198
2199Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2200to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2201
2202To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2203and fire.
2116endmsg 2204endmsg
2117x 15 2205x 15
2118y 9 2206y 9
2119end 2207end
2120arch woodfloor 2208arch woodfloor
2138y 12 2226y 12
2139end 2227end
2140arch sign 2228arch sign
2141msg 2229msg
2142How did you do? Watch your hit points (HP) 2230How did you do? Watch your hit points (HP)
2143closely during battle. If they get too low, you 2231closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2144can always retreat and come back. Hit points 2232If they get too low, you can always retreat and come back. Hit points
2145gradually regenerate over time, so if you took 2233gradually regenerate over time, so if you took
2146damage, wait until your HP is back to the 2234damage, wait until your HP is back to the
2147maximum before moving on. Eating food 2235maximum before moving on. Eating food
2148speeds up HP regeneration, so you may want 2236is vital for HP regeneration, so you may want
2149to eat this food now. 2237to eat this food now.
2150endmsg 2238endmsg
2151x 15 2239x 15
2152y 12 2240y 12
2241end
2242arch check_floor
2243race ant
2244x 15
2245y 13
2246last_sp 0
2247move_block all
2153end 2248end
2154arch woodfloor 2249arch woodfloor
2155x 15 2250x 15
2156y 13 2251y 13
2157end 2252end
2185end 2280end
2186arch wall_2_1_2 2281arch wall_2_1_2
2187x 15 2282x 15
2188y 15 2283y 15
2189end 2284end
2285arch magic_ear
2286msg
2287@match orc-knuckle
2288Click.
2289endmsg
2290x 15
2291y 19
2292connected 9
2293end
2190arch woodfloor 2294arch woodfloor
2191x 16 2295x 16
2192end 2296end
2193arch wall_2_1_2 2297arch wall_2_1_2
2194x 16 2298x 16
2223end 2327end
2224arch woodfloor 2328arch woodfloor
2225x 16 2329x 16
2226y 3 2330y 3
2227end 2331end
2228arch sign
2229name Talking to NPCs
2230msg
2231=== Talking to People ===
2232
2233There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2234and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2235
2236To talk to other players, for example to get help, you can use the I<chat> command, which
2237is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2238"c some message<return>" to chat with others. There is also the I<shout> command (short "sh")
2239for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear.
2240
2241You can also get information from non-player characters (NPCs) in the game by talking to them.
2242NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2243
2244To talk to the man at the end of this hallway when you're finished reading this,
2245walk up next to him and either click on him or type: say hello<return>
2246
2247Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2248command is more tedious, but works when you can't see the NPC, or you need to say a password.
2249
2250The say command will let you talk to nearby NPCs and other Crossfire players who are
2251on the same map as you, so it is your main way to communicate inside the game.
2252
2253Many NPC have useful information, but they will only tell you about it if you ask about the
2254right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply
2255that might be important, and ask about them. For example, if he says, "Hello, do you have
2256any food?" ask him about food ("say food"), and he may say something else in response to
2257that. Saying words like quest, key, treasure, and other things you're interested in may
2258start up very interesting conversations!
2259
2260Be careful not to run into friendly NPCs: dead men tell no tales.
2261
2262Now go talk to that old man.
2263endmsg
2264x 16
2265y 3
2266end
2267arch woodfloor 2332arch woodfloor
2268x 16 2333x 16
2269y 4 2334y 4
2270end 2335end
2271arch wall_2_1_2 2336arch wall_2_1_2
2365arch waybread 2430arch waybread
2366msg 2431msg
2367A message scrawled on the wall says: 2432A message scrawled on the wall says:
2368 2433
2369Waybreads are the MRE (Meals-Ready-to-Eat) 2434Waybreads are the MRE (Meals-Ready-to-Eat)
2370of Crossfire. They weigh very little but pack 2435of Deliantra. They weigh very little but pack
2371a large food value. They are much more 2436a large food value. They are much more
2372expensive than normal food, but when you 2437expensive than normal food, but when you
2373can afford them, they are the best food to 2438can afford them, they are the best food to
2374take on long trips or dungeon excursions, 2439take on long trips or dungeon excursions,
2375since their light weight won't slow you down. 2440since their light weight won't slow you down.
2627arch sign 2692arch sign
2628name Bashing Doors 2693name Bashing Doors
2629msg 2694msg
2630=== Doors === 2695=== Doors ===
2631 2696
2632There are many kinds of doors in Crossfire. 2697There are many kinds of doors in Deliantra.
2633Some doors will open for you, so you can walk 2698Some doors will open for you, so you can walk
2634right through. Ordinary locked doors can be 2699right through. Ordinary locked doors can be
2635bashed open by attacking them or using 2700bashed open by attacking them or using
2636lockpicks. Stronger locked doors may require 2701lockpicks. Stronger locked doors may require
2637a certain key, or open when you speak a magic 2702a certain key, or open when you speak a magic
2638word or activate a certain trigger somewhere. 2703word or activate a certain trigger somewhere.
2639 2704
2640To get through this first door, run into it until 2705To get through this first door, run into it until
2641you break through. 2706you break through. If you are too weak it might take a long time.
2707Either be persistent or create a new character with a higher Strength stat.
2642endmsg 2708endmsg
2643x 19 2709x 19
2644y 1 2710y 1
2645end 2711end
2646arch woodfloor 2712arch woodfloor
2682arch sign 2748arch sign
2683name Triggering Buttons with Weights 2749name Triggering Buttons with Weights
2684msg 2750msg
2685Sometimes large buttons in the floor can 2751Sometimes large buttons in the floor can
2686be activated by a large weight. Run into this 2752be activated by a large weight. Run into this
2687boulder to push it onto the button to your 2753boulder (B<Ctrl-Left>) to push it onto the button to your
2688west, and see what happens. 2754west, and see what happens.
2689 2755
2690Boulders and other "rollable" items like barrels can only be pushed, 2756Boulders and other "rollable" items like barrels can only be pushed,
2691never pulled, so be careful not to push them into corners from where 2757never pulled, so be careful not to push them into corners from where
2692you won't be able to move them to their destination. 2758you won't be able to move them to their destination.
2711y 9 2777y 9
2712end 2778end
2713arch sign 2779arch sign
2714name Buttons are Your Friends 2780name Buttons are Your Friends
2715msg 2781msg
2716Cool, huh! Buttons and other switches can be 2782Cool, huh! Buttons and other switches can be
2717used to do all sorts of things, sometimes on 2783used to do all sorts of things, sometimes on
2718completely different areas of a map, so if you 2784completely different areas of a map, so if you
2719ever think you're stuck, look around for any 2785ever think you're stuck, look around for any
2720of these kinds of triggers that might open 2786of these kinds of triggers that might open
2721a way out for you. 2787a way out for you.
2794msg 2860msg
2795A magic voice says: 2861A magic voice says:
2796 2862
2797Here is a note you can pick up and take with you. (You may have already picked it up 2863Here is a note you can pick up and take with you. (You may have already picked it up
2798automatically if your client is set to do that. If so, find it in your inventory and read it by 2864automatically if your client is set to do that. If so, find it in your inventory and read it by
2799middle-clicking or whatever action your client uses to apply inventory items.) You may wish 2865clicking with the middle mouse button or scroll wheel). You may wish
2800to read it first (press space), and then pick it up (press the comma key or type 'take). Now it 2866to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2801will be in your inventory, so you can read it anytime you need to. 2867Now it will be in your inventory, so you can read it anytime you need to.
2802
2803Oh, and remember one thing: the password is B<orc-knuckle>.
2804endmsg 2868endmsg
2805x 20 2869x 20
2806y 3 2870y 3
2807end 2871end
2808arch woodfloor 2872arch woodfloor
2809x 20 2873x 20
2810y 3 2874y 3
2811end 2875end
2812arch note 2876arch note
2813msg 2877msg
2814The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) 2878Hah! Made you look!
2879
2880You can go to the next sign now :)
2815endmsg 2881endmsg
2816x 20 2882x 20
2817y 3 2883y 3
2884identified 1
2818end 2885end
2819arch woodfloor 2886arch woodfloor
2820x 20 2887x 20
2821y 4 2888y 4
2822end 2889end
2833than signs like this one. Did you see the sign 2900than signs like this one. Did you see the sign
2834on the wall as you were running here? 2901on the wall as you were running here?
2835Sometimes information comes from non-visible 2902Sometimes information comes from non-visible
2836sources like that, so always keep your eyes 2903sources like that, so always keep your eyes
2837open and don't miss anything that shows up 2904open and don't miss anything that shows up
2838in your Messages area. 2905in your B<Messages> window.
2839 2906
2840Information also comes from books, notes, and 2907Information also comes from books, notes, and
2841many other sources. The smallest note can be 2908many other sources. The smallest note can be
2842the first clue to a large treasure or heroic quest, 2909the first clue to a large treasure or heroic quest,
2843so always gather as much information as possible. 2910so always gather as much information as possible.
2844Some notes and books you will be able to pick 2911Some notes and books you will be able to pick
2845up and take with you, while others will be 2912up and take with you, while others will be
2846fixed where they are, but they all may be 2913fixed where they are, but they all may be
2847important to read. 2914important to read.
2848 2915
2849In case you can't read, for example when you are 2916It is possible for your character to be unable to read
2850too low on intelligence or don't have the literacy 2917such notes. If that is the case and your INT stat is high enough
2851skill you might find the word 'orc-knuckle' useful 2918you cna later learn to read by learning the literacy skill.
2852for leaving this tutorial!
2853endmsg 2919endmsg
2854x 20 2920x 20
2855y 5 2921y 5
2856end 2922end
2857arch woodfloor 2923arch woodfloor
2890 2956
2891Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2957Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2892Run at the wall to your east until you pass through. 2958Run at the wall to your east until you pass through.
2893 2959
2894If you are very weak you might need a long time time to destroy the earthwall. Do 2960If you are very weak you might need a long time time to destroy the earthwall. Do
2895not give up! 2961not give up! (If you give up, consider creating a character with a little higher strength stat :)
2896endmsg 2962endmsg
2897x 20 2963x 20
2898y 9 2964y 9
2899end 2965end
2900arch woodfloor 2966arch woodfloor
2908arch woodfloor 2974arch woodfloor
2909x 20 2975x 20
2910y 11 2976y 11
2911end 2977end
2912arch silvercoin 2978arch silvercoin
2913name silver coins
2914x 20 2979x 20
2915y 11 2980y 11
2916nrof 5 2981nrof 5
2917end 2982end
2918arch kobold 2983arch kobold
3061end 3126end
3062arch wall_2_2_4 3127arch wall_2_2_4
3063x 21 3128x 21
3064y 13 3129y 13
3065end 3130end
3131arch check_floor
3132race ant
3133x 21
3134y 14
3135last_sp 0
3136move_block all
3137end
3066arch woodfloor 3138arch woodfloor
3067x 21 3139x 21
3068y 14 3140y 14
3069end 3141end
3070arch door_1 3142arch door_1
3092end 3164end
3093arch sign 3165arch sign
3094name Traps, and Automatic Doors 3166name Traps, and Automatic Doors
3095msg 3167msg
3096By the way, it's a good idea to always check 3168By the way, it's a good idea to always check
3097for traps before trying to open a door. Do 3169for traps before trying to open a door. Do
3098this with the command ('use_skill find traps), 3170this with the command B<ready_skill find traps> (short B<rsft>, by default
3099which is often bound to the 'f' key. If you 3171bound to the B<Left-Alt-s> key) and then keep firing into the
3100find a trap, you can try to disarm it with 3172direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3101('use_skill disarm traps). You can only find 3173B<Shift-Right-Arrow>).
3102and disable traps if you have those skills. 3174
3175If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3176B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3177into the direction of the trap you found.
3178
3179You can only find and disable traps if you have those skills. If you don't, you should
3180learn them early.
3103 3181
3104Some doors will open when you walk up to them, 3182Some doors will open when you walk up to them,
3105then close after a moment. Be careful not to 3183then close after a moment. Be careful not to
3106get crushed by standing in the doorway 3184get crushed by standing in the doorway
3107too long! 3185too long!
3147y 6 3225y 6
3148end 3226end
3149arch sign 3227arch sign
3150name Levers 3228name Levers
3151msg 3229msg
3152Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3230Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3153endmsg 3231endmsg
3154x 22 3232x 22
3155y 6 3233y 6
3156end 3234end
3157arch woodfloor 3235arch woodfloor
3183Look for cracks in the wall, especially if you 3261Look for cracks in the wall, especially if you
3184hear voices or have reason to think there might 3262hear voices or have reason to think there might
3185be secret areas nearby. 3263be secret areas nearby.
3186 3264
3187Sometimes walls are illusions that can be walked 3265Sometimes walls are illusions that can be walked
3188through. Go south from here. 3266through. Go south from here.
3189endmsg 3267endmsg
3190x 22 3268x 22
3191y 9 3269y 9
3192end 3270end
3193arch woodfloor 3271arch woodfloor
3207msg 3285msg
3208=== Inventory === 3286=== Inventory ===
3209 3287
3210Stop and take a look at your inventory for a moment. If you started the game with any 3288Stop and take a look at your inventory for a moment. If you started the game with any
3211armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3289armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3212(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3290
3291You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293map (not the minimap) will tell you about these keys).
3294
3295You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296click on the item with your middle mouse button (or scroll wheel button).
3213Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3297Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3214endmsg 3298endmsg
3215x 22 3299x 22
3216y 11 3300y 11
3301end
3302arch check_floor
3303race ant
3304x 22
3305y 12
3306last_sp 0
3307move_block all
3217end 3308end
3218arch woodfloor 3309arch woodfloor
3219x 22 3310x 22
3220y 12 3311y 12
3221end 3312end
3227name Fighting 3318name Fighting
3228msg 3319msg
3229=== Fighting === 3320=== Fighting ===
3230 3321
3231Ready for your first fight? On the other side 3322Ready for your first fight? On the other side
3232of this door are some ants. They're mostly 3323of this door are some ants. They're mostly
3233harmless, so run into them as fast as you can, 3324harmless, so run into them as fast as you can,
3234until you kill them. Be sure to kill the anthill 3325until you kill them. Be sure to kill the anthill
3235too, so it can't produce more ants. Many 3326too, so it can't produce more ants. Many
3236monsters have "generators" like this which 3327monsters have "generators" like this which
3237produce more monsters every so often. 3328produce more monsters every so often.
3238 3329
3239After you kill the ants, go through the next 3330After you kill the ants, go through the next
3240door. 3331door.

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