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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.4 by elmex, Thu Jun 7 17:01:53 2007 UTC vs.
Revision 1.23 by root, Wed Apr 9 14:35:32 2008 UTC

1arch map 1arch map
2name Tutorial 1 2name Tutorial
3difficulty 1 3difficulty 1
4region start 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. Players should 16basic concepts of Deliantra.
17enter at x-11, y-1.
18endmsg 17endmsg
19unique 1
20per_player 1 18per_player 1
21end 19end
22arch woodfloor 20arch woodfloor
23end 21end
24arch wall_2_2_2 22arch wall_2_2_2
117x 1 115x 1
118end 116end
119arch wall_2_1_2 117arch wall_2_1_2
120x 1 118x 1
121end 119end
122arch woodfloor 120arch shop_ring
123x 1 121x 1
124y 1 122y 1
125end 123end
126arch shop_general 124arch shop_throw
127x 1 125x 1
128y 1
129end
130arch woodfloor
131x 1
132y 2 126y 2
133end
134arch shop_weapon
135x 1
136y 2
137end
138arch woodfloor
139x 1
140y 3
141end
142arch shop_general
143x 1
144y 3
145end
146arch woodfloor
147x 1
148y 4
149end 127end
150arch shop_food 128arch shop_food
151x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
152y 4 138y 4
153end 139end
154arch woodfloor 140arch woodfloor
155x 1 141x 1
156y 5 142y 5
196y 12 182y 12
197end 183end
198arch sign 184arch sign
199name Saving and Exiting 185name Saving and Exiting
200msg 186msg
201A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
202 191
203The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
204 197
205You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
206endmsg 199endmsg
207x 1 200x 1
208y 12 201y 12
216y 14 209y 14
217end 210end
218arch sign 211arch sign
219name Congratulations 212name Congratulations
220msg 213msg
221Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 214Congratulations, you have completed this part of the tutorial!
222 215Take the exit to your east to move on.
216Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
223endmsg 217endmsg
224x 1 218x 1
225y 14 219y 14
226end 220end
227arch woodfloor 221arch woodfloor
236x 2 230x 2
237end 231end
238arch wall_2_1_2 232arch wall_2_1_2
239x 2 233x 2
240end 234end
241arch woodfloor 235arch shop_empty
242x 2 236x 2
243y 1 237y 1
244end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
245arch shop_armour 247arch shop_armour
246x 2
247y 1
248end
249arch woodfloor
250x 2
251y 2
252end
253arch shop_general
254x 2
255y 2
256end
257arch woodfloor
258x 2
259y 3
260end
261arch shop_food
262x 2 248x 2
263y 3 249y 3
264end 250end
265arch woodfloor 251arch woodfloor
266x 2 252x 2
370end 356end
371arch swall_2_2_1 357arch swall_2_2_1
372x 3 358x 3
373y 2 359y 2
374end 360end
375arch woodfloor 361arch shop_weapon
376x 3 362x 3
377y 3 363y 3
378end 364end
379arch shop_mat 365arch woodfloor
380x 3 366x 3
381y 3
382end
383arch woodfloor
384x 3
385y 4 367y 4
386end 368end
387arch shop_floor 369arch shop_general
388x 3 370x 3
389y 4 371y 4
390end 372end
391arch woodfloor 373arch woodfloor
392x 3 374x 3
422y 9 404y 9
423end 405end
424arch sign 406arch sign
425name Potions 407name Potions
426msg 408msg
427Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
428 412
429Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
430endmsg 415endmsg
431x 3 416x 3
432y 9 417y 9
433end 418end
434arch woodfloor 419arch woodfloor
465end 450end
466arch woodfloor 451arch woodfloor
467x 3 452x 3
468y 14 453y 14
469end 454end
470arch magic_ear 455arch button_trigger
471msg
472@match orc-knuckle
473Click.
474endmsg
475x 3 456x 3
476y 14 457y 14
477connected 9 458connected 9
478end
479arch magic_mouth
480msg
481What is the password? (Use the say command and say it)
482
483(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.)
484endmsg
485x 3
486y 14
487end 459end
488arch woodfloor 460arch woodfloor
489x 3 461x 3
490y 15 462y 15
491end 463end
544y 6 516y 6
545end 517end
546arch swall_1_2 518arch swall_1_2
547x 4 519x 4
548y 6 520y 6
521end
522arch check_floor
523race mouse
524x 4
525y 7
526last_sp 0
527move_block all
528end
529arch mat
530name mouse barrier
531name_pl
532x 4
533y 7
549end 534end
550arch woodfloor 535arch woodfloor
551x 4 536x 4
552y 7 537y 7
553end 538end
624y 1 609y 1
625end 610end
626arch sign 611arch sign
627name Shops 612name Shops
628msg 613msg
629Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 614Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
615and then buy almost any treasure you bring back to sell.
630 616
631To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 617To enter a shop, step on the shop mat. This will transport you to the inside.
618To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
619To buy items, simply pick up what you want and leave. The cost of the items will
620be taken from your inventory. If you don't have enough money to pay your bill, you
621won't be allowed to leave, and you will have to drop enough of the items you picked
622up until you can afford what you're holding.
632 623
633You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 624You may enter this shop and look around, and buy something if you have the money.
625When you're in the shop, clicking on an item in your inventory will tell you how much
626the shop will pay you for it. Standing over an item on the shop floor and examining it
627(read the tooltip when hovering over it or press B<Left-Alt-e>).
634 628
635WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 629WARNING: Be very careful not to drop anything you aren't sure you want to sell!
630Once dropped, an item is sold and belongs to the shop, and the price for buying
631it back may be many times what you sold it for. Check your client's documentation
632on "locking" items for instructions on how to lock your important items so you can't
633accidentally drop them.
636endmsg 634endmsg
637x 5 635x 5
638y 1 636y 1
639end 637end
640arch woodfloor 638arch woodfloor
646y 3 644y 3
647end 645end
648arch sign 646arch sign
649name Teleporters 647name Teleporters
650msg 648msg
651In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 649In areas other than shops, teleporters can transport you instantly from place to place.
650Beware: a teleporter might send you into a dangerous area! This teleporter, however,
651will take you right across the fence to the south.
652endmsg 652endmsg
653x 5 653x 5
654y 3 654y 3
655end 655end
656arch woodfloor 656arch woodfloor
675arch woodfloor 675arch woodfloor
676x 5 676x 5
677y 6 677y 6
678end 678end
679arch teleporter 679arch teleporter
680slaying tutorial
680hp 5 681hp 5
681sp 3 682sp 3
682x 5 683x 5
683y 6 684y 6
684speed 0.2 685speed 0.2
688y 7 689y 7
689end 690end
690arch sign 691arch sign
691name Inbreeding 692name Inbreeding
692msg 693msg
693Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 694Some monsters, like mice, can multiply without a generator (after all, they are mice).
695If not killed quickly, these monsters can spread to fill up a map completely.
696Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
697and tried our best to keep them from spreading throughout the whole map, but once
698outside int he harsh world, you will not be as lucky).
694endmsg 699endmsg
695x 5 700x 5
696y 7 701y 7
697end 702end
698arch woodfloor 703arch woodfloor
704y 9 709y 9
705end 710end
706arch sign 711arch sign
707name Scrolls 712name Scrolls
708msg 713msg
709Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 714Magic scrolls like the one to your south contain one spell each.
715When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
716Take this scroll and save it for some time when you have collected a bunch of
717items and want to cast detect magic on them.
710endmsg 718endmsg
711x 5 719x 5
712y 9 720y 9
713end 721end
714arch woodfloor 722arch woodfloor
757endmsg 765endmsg
758hp 15 766hp 15
759sp 28 767sp 28
760x 5 768x 5
761y 14 769y 14
770damned 1
762end 771end
763arch woodfloor 772arch woodfloor
764x 5 773x 5
765y 15 774y 15
766end 775end
900x 7 909x 7
901y 1 910y 1
902end 911end
903arch rune_mark 912arch rune_mark
904msg 913msg
905Tables work much like altars. The table to the 914Tables work much like altars. The table to the
906east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 915east is an I<identify item> table. It will identify the
916unidentified items in your inventory, one at a time, for 20
917gold pieces each. Tables are often found in shops
918too, especially magic shops.
907endmsg 919endmsg
908x 7 920x 7
909y 1 921y 1
910end 922end
911arch woodfloor 923arch woodfloor
916x 7 928x 7
917y 3 929y 3
918end 930end
919arch rune_mark 931arch rune_mark
920msg 932msg
921This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 933This altar to your east is a I<detect curse> altar.
934It works the same as the I<detect magic> altar below.
935Altars like these are often found in shops in towns.
922 936
923Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 937Always detect curse on items you find before applying them.
938If you apply a cursed item, you won't be able to remove it until the curse is removed.
924endmsg 939endmsg
925x 7 940x 7
926y 3 941y 3
927end 942end
928arch woodfloor 943arch woodfloor
935end 950end
936arch rune_mark 951arch rune_mark
937msg 952msg
938=== Altars === 953=== Altars ===
939 954
940Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 955Altars have many different uses. Some altars are consecrated to a particular god.
956Do not pray over these altars unless you wish to worship that god! (More on gods later).
957Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
941 958
942The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 959The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
960detect magic on all the items in your inventory. (Make sure you pick up your change).
961To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
962you can select the B<drop n> option from the item popup menu and only drop a few coins.
943 963
944Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 964Magic items are often worth more than identical non-magic items, so detect magic can
965help you decide which ones to sell and which ones to identify or keep.
945endmsg 966endmsg
946x 7 967x 7
947y 5 968y 5
948end 969end
949arch woodfloor 970arch woodfloor
966y 9 987y 9
967end 988end
968arch sign 989arch sign
969name Missile Weapons 990name Missile Weapons
970msg 991msg
971If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 992If you have a bow or crossbow in your inventory
993(or other ranged weapons such as rods, staffs or area spells such as burning hands),
994go south for ranged attacks training. If you do not, go north.
972endmsg 995endmsg
973x 7 996x 7
974y 9 997y 9
975end 998end
976arch woodfloor 999arch woodfloor
990y 13 1013y 13
991end 1014end
992arch sign 1015arch sign
993name Missile Weapon Training 1016name Missile Weapon Training
994msg 1017msg
995Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1018Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
996 1019
997To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1020If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1021by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1022B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
998 1023
999On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1024To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1025and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1026you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1027with B<Shift>.
1028
1029On the other side of these doors are some monsters.
1030Pull the lever to open the doors, and shoot them all!
1031Don't worry, there's a force preventing them from reaching you.
1032Continue down the passageway until you get back to this hallway, then go north.
1000endmsg 1033endmsg
1001x 7 1034x 7
1002y 13 1035y 13
1003end 1036end
1004arch woodfloor 1037arch woodfloor
1141arch woodfloor 1174arch woodfloor
1142x 9 1175x 9
1143y 1 1176y 1
1144end 1177end
1145arch identify_table 1178arch identify_table
1146msg 1179name item identify tablein your inventory.
1147Drop twenty gold pieces to identify one unidentified item you are carrying. 1180food 0
1148endmsg
1149x 9 1181x 9
1150y 1 1182y 1
1151end 1183end
1152arch woodfloor 1184arch woodfloor
1153x 9 1185x 9
1160arch woodfloor 1192arch woodfloor
1161x 9 1193x 9
1162y 3 1194y 3
1163end 1195end
1164arch altar 1196arch altar
1165name altar of detect curse 1197name altar of detect curse (detects any cursed items in your inventory)
1166slaying money 1198slaying money
1167msg
1168Drop one silver piece to see if you are carrying any cursed items.
1169endmsg
1170sp 79 1199sp 79
1171food 1 1200food 1
1172x 9 1201x 9
1173y 3 1202y 3
1174end 1203end
1183arch woodfloor 1212arch woodfloor
1184x 9 1213x 9
1185y 5 1214y 5
1186end 1215end
1187arch altar 1216arch altar
1188name altar of detect magic 1217name altar of detect magic (detects any magic items in your inventory)
1189slaying money 1218slaying money
1190msg
1191Drop one silver piece to see if you are carrying any magic items.
1192endmsg
1193sp 76 1219sp 76
1194food 1 1220food 1
1195x 9 1221x 9
1196y 5 1222y 5
1197end 1223end
1219x 9 1245x 9
1220y 9 1246y 9
1221end 1247end
1222arch rune_mark 1248arch rune_mark
1223msg 1249msg
1224Not all runes are harmful. The rune to your north will restore your health! 1250Not all runes are harmful. The rune to your north will restore your health!
1225endmsg 1251endmsg
1226x 9 1252x 9
1227y 9 1253y 9
1228end 1254end
1229arch woodfloor 1255arch woodfloor
1386y 15 1412y 15
1387end 1413end
1388arch wall_2_1_2 1414arch wall_2_1_2
1389x 10 1415x 10
1390y 15 1416y 15
1391end
1392arch woodfloor
1393x 11
1394end
1395arch wall_2_1_2
1396x 11
1397end
1398arch woodfloor
1399x 11
1400y 1
1401end
1402arch sign
1403name Press cursor-down once to read the next sign.
1404x 11
1405y 1
1406end
1407arch woodfloor
1408x 11
1409y 2
1410end
1411arch magic_mouth
1412msg
1413Welcome to Crossfire!
1414
1415You are now in the beginner's area, which will
1416teach you the fundamentals of playing Crossfire,
1417and prepare you to survive in this vast and
1418sometimes dangerous world.
1419
1420As you pass through these halls, read all the
1421signs and any other information provided, and
1422you'll soon learn the basics of the game.
1423
1424From here, move south (press your down-arrow key,
1425or type 'south &lt;enter&gt;) and press the spacebar to
1426read the next sign. Good luck!
1427endmsg
1428x 11
1429y 2
1430move_on all
1431end
1432arch sign
1433name Press space bar to read me
1434msg
1435Welcome to Crossfire!
1436
1437You are now in the beginner's area, which will
1438teach you the fundamentals of playing Crossifre,
1439and prepare you to survive in this vast and
1440sometimes dangerous world.
1441
1442As you pass through these halls, read all the
1443signs and any other information provided, and
1444you'll soon learn the basics of the game.
1445
1446From here, move south (press your down-arrow key,
1447or type 'south &lt;enter&gt;) and press the space bar to
1448read the next sign. Good luck!
1449endmsg
1450x 11
1451y 2
1452end
1453arch woodfloor
1454x 11
1455y 3
1456end
1457arch sign
1458name Press space to read me
1459msg
1460=== Commands ===
1461
1462There are many commands you can use to
1463do everything from movement to attacking
1464to casting spells to identifying treasure. Any
1465command in Crossfire can be executed by
1466typing ' (a single quote) followed by the
1467command.
1468
1469So to move southeast, for example, you could type
1470'southeast. To read this sign, you could type
1471'apply sign. These "long-form" commands are
1472always available for everything you can do in
1473the game.
1474
1475However, it would be cumbersome to type
1476commands like that for common actions, so
1477many commands are bound to keys by default.
1478This varies from client to client, but you will
1479probably find that the movement commands
1480are bound to the arrow keys on your keypad,
1481for example. There are many other default
1482keybindings, and you can create your own for
1483any action or series of actions that you use
1484regularly. See the documentation for your
1485Crossfire client for more information on
1486keybindings.
1487endmsg
1488x 11
1489y 3
1490end
1491arch woodfloor
1492x 11
1493y 4
1494end
1495arch woodfloor
1496x 11
1497y 5
1498end
1499arch sign
1500name Press space to read me
1501msg
1502=== Movement ===
1503
1504You can move in any of eight directions: north,
1505south, east, west, and the four in between.
1506Pressing a movement key once (or executing a
1507movement command) will move you one tile
1508in that direction. If something is in the way, you
1509may attack it.
1510
1511To run in a direction, which is very useful when
1512fighting, battering down doors, or traveling long
1513distances, hold down the Ctrl key and press
1514and hold the key for direction you wish to run.
1515
1516Now run to the end of this hallway, and read
1517the sign there.
1518endmsg
1519x 11
1520y 5
1521end
1522arch woodfloor
1523x 11
1524y 6
1525end
1526arch wall_2_1_2
1527x 11
1528y 6
1529end
1530arch woodfloor
1531x 11
1532y 7
1533end
1534arch chest_2
1535x 11
1536y 7
1537no_pick 1
1538arch goldcoin
1539end
1540arch water
1541end
1542end
1543arch woodfloor
1544x 11
1545y 8
1546end
1547arch woodfloor
1548x 11
1549y 9
1550end
1551arch rune_mark
1552msg
1553Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1554
1555Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1556
1557Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1558endmsg
1559x 11
1560y 9
1561end
1562arch woodfloor
1563x 11
1564y 10
1565end
1566arch wall_2_1_2
1567x 11
1568y 10
1569end
1570arch woodfloor
1571x 11
1572y 11
1573end
1574arch goblin
1575x 11
1576y 11
1577end
1578arch woodfloor
1579x 11
1580y 12
1581end
1582arch gnoll
1583x 11
1584y 12
1585end
1586arch woodfloor
1587x 11
1588y 13
1589end
1590arch kobold
1591x 11
1592y 13
1593end
1594arch woodfloor
1595x 11
1596y 14
1597end
1598arch orc
1599x 11
1600y 14
1601end
1602arch woodfloor
1603x 11
1604y 15
1605end
1606arch wall_2_1_2
1607x 11
1608y 15
1609end
1610arch woodfloor
1611x 12
1612end
1613arch wall_2_2_3
1614x 12
1615end
1616arch woodfloor
1617x 12
1618y 1
1619end
1620arch wall_2_1_1
1621x 12
1622y 1
1623end
1624arch woodfloor
1625x 12
1626y 2
1627end
1628arch wall_3_2
1629x 12
1630y 2
1631end
1632arch woodfloor
1633x 12
1634y 3
1635end
1636arch wall_2_1_1
1637x 12
1638y 3
1639end
1640arch woodfloor
1641x 12
1642y 4
1643end
1644arch wall_2_2_1
1645x 12
1646y 4
1647end
1648arch woodfloor
1649x 12
1650y 5
1651end
1652arch woodfloor
1653x 12
1654y 6
1655end
1656arch wall_3_3
1657x 12
1658y 6
1659end
1660arch woodfloor
1661x 12
1662y 7
1663end
1664arch wall_2_1_1
1665x 12
1666y 7
1667end
1668arch woodfloor
1669x 12
1670y 8
1671end
1672arch wall_1_2
1673x 12
1674y 8
1675end
1676arch woodfloor
1677x 12
1678y 9
1679end
1680arch woodfloor
1681x 12
1682y 10
1683end
1684arch wall_2_1_2
1685x 12
1686y 10
1687end
1688arch woodfloor
1689x 12
1690y 11
1691end
1692arch goblin
1693x 12
1694y 11
1695end
1696arch woodfloor
1697x 12
1698y 12
1699end
1700arch gnoll
1701x 12
1702y 12
1703end
1704arch woodfloor
1705x 12
1706y 13
1707end
1708arch kobold
1709x 12
1710y 13
1711end
1712arch woodfloor
1713x 12
1714y 14
1715end
1716arch orc
1717x 12
1718y 14
1719end
1720arch woodfloor
1721x 12
1722y 15
1723end
1724arch wall_2_1_2
1725x 12
1726y 15
1727end
1728arch woodfloor
1729x 13
1730end
1731arch wall_2_2_2
1732x 13
1733end
1734arch woodfloor
1735x 13
1736y 1
1737end
1738arch wall_2_1_1
1739x 13
1740y 1
1741end
1742arch woodfloor
1743x 13
1744y 2
1745end
1746arch wall_2_2_4
1747x 13
1748y 2
1749end
1750arch woodfloor
1751x 13
1752y 3
1753end 1417end
1754arch sign 1418arch sign
1755name old man 1419name old man
1756msg 1420msg
1757@match food|no 1421@match food|no
1767Do you have any food? 1431Do you have any food?
1768@match * 1432@match *
1769Ninety-nine bottles of beer on the wall.... 1433Ninety-nine bottles of beer on the wall....
1770endmsg 1434endmsg
1771face sage.x11 1435face sage.x11
1436x 10
1437y 19
1438end
1439arch woodfloor
1440x 11
1441end
1442arch wall_2_1_2
1443x 11
1444end
1445arch woodfloor
1446x 11
1447y 1
1448end
1449arch sign
1450name Press cursor-down (arrow-key-down) once to read the next sign.
1451x 11
1452y 1
1453end
1454arch magic_mouth
1455msg
1456Welcome to Deliantra!
1457
1458You are now in the beginner's area, which will
1459teach you the fundamentals of playing Deliantra,
1460and prepare you to survive in this vast and
1461sometimes dangerous world.
1462
1463As you pass through these halls, read all the
1464signs and any other information provided, and
1465you'll soon learn the basics of the game.
1466
1467From here, move south (press your B<down-arrow> key)
1468and press the space bar to read the next sign. Good luck!
1469endmsg
1470x 11
1471y 2
1472move_on all
1473end
1474arch woodfloor
1475x 11
1476y 2
1477end
1478arch sign
1479name Press space bar to read me
1480msg
1481Welcome to Deliantra!
1482
1483You are now in the beginner's area, which will
1484teach you the fundamentals of playing Deliantra,
1485and prepare you to survive in this vast and
1486sometimes (uhm, always) dangerous world.
1487
1488As you pass through these halls, read all the
1489signs and any other information provided, and
1490you'll soon learn the basics of the game.
1491
1492From here, move south (press your B<down-arrow> key)
1493and press the space bar to read the next sign. Good luck!
1494endmsg
1495x 11
1496y 2
1497end
1498arch woodfloor
1499x 11
1500y 3
1501end
1502arch sign
1503name Press space to read me
1504msg
1505=== Commands ===
1506
1507There are many commands you can use to
1508do everything from movement to attacking
1509to casting spells to identifying treasure. Any
1510command in Deliantra can be executed by
1511simply typing it in and pressing B<Space>+B<Return>.
1512
1513So to move southeast, for example, you could type
1514B<< southeast <return> >>. To read this sign, you could type
1515B<< apply sign <return> >>. These "long-form" commands are
1516always available for everything you can do in
1517the game.
1518
1519However, it would be cumbersome to type
1520commands like that for common actions, so
1521many commands are bound to keys by default.
1522
1523You can also enter commands by typing their initials. For example,
1524instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1525Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1526
1527You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1528can usually use the popup menu you get when pressing the B<right mouse button> over an item
1529and select the B<bind ...> option.
1530endmsg
1531x 11
1532y 3
1533end
1534arch woodfloor
1535x 11
1536y 4
1537end
1538arch woodfloor
1539x 11
1540y 5
1541end
1542arch sign
1543name Press space to read me
1544msg
1545=== Movement ===
1546
1547You can move in any of eight directions: north,
1548south, east, west, and the four in between.
1549Pressing a movement key once (or executing a
1550movement command) will move you one tile
1551in that direction. If something is in the way, your
1552character might attack it.
1553
1554To run in a direction, which is very useful when
1555fighting, battering down doors, or traveling long
1556distances, hold down the B<Ctrl> key and press
1557and hold the key for direction you wish to run.
1558
1559The four primary directions are bound to the arrow/cursor keys,
1560and all eight directions including diagonals on the numeric keypad. For laptop users
1561without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1562
1563Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1564the sign there.
1565endmsg
1566x 11
1567y 5
1568end
1569arch woodfloor
1570x 11
1571y 6
1572end
1573arch wall_2_1_2
1574x 11
1575y 6
1576end
1577arch woodfloor
1578x 11
1579y 7
1580end
1581arch chest_2
1582x 11
1583y 7
1584no_pick 1
1585arch goldcoin
1586end
1587arch water
1588end
1589end
1590arch woodfloor
1591x 11
1592y 8
1593end
1594arch woodfloor
1595x 11
1596y 9
1597end
1598arch rune_mark
1599msg
1600Chests and other containers are often protected by traps.
1601To find and disarm these traps, stand on the chest or next to it while
1602using the find traps and disarm traps skills.
1603
1604Once you think a chest is safe, open it by applying it with the space bar,
1605and see what's inside.
1606
1607Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1608That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1609heal before you move on, in case you walk into another one.
1610endmsg
1611x 11
1612y 9
1613end
1614arch woodfloor
1615x 11
1616y 10
1617end
1618arch wall_2_1_2
1619x 11
1620y 10
1621end
1622arch woodfloor
1623x 11
1624y 11
1625end
1626arch goblin
1627x 11
1628y 11
1629end
1630arch woodfloor
1631x 11
1632y 12
1633end
1634arch gnoll
1635x 11
1636y 12
1637end
1638arch woodfloor
1639x 11
1640y 13
1641end
1642arch kobold
1643x 11
1644y 13
1645end
1646arch woodfloor
1647x 11
1648y 14
1649end
1650arch orc
1651x 11
1652y 14
1653end
1654arch woodfloor
1655x 11
1656y 15
1657end
1658arch wall_2_1_2
1659x 11
1660y 15
1661end
1662arch sign
1663name Talking to NPCs
1664msg
1665=== Talking to People ===
1666
1667There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1668and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1669
1670To talk to other players, for example to get help, you can use the B<chat> command, whose text
1671is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1672B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1673command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1674NPCs near you can hear.
1675
1676You can also get information from non-player characters (NPCs) in the game by talking to them.
1677NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1678
1679To talk to the man at the end of this hallway when you're finished reading this,
1680walk up next to him and left-click on him with your mouse.
1681
1682Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1683command is more tedious, but works when you can't see the NPC, or you need to say a password.
1684
1685Many NPC have useful information, but they will only tell you about it if you ask the
1686right questions. If the NPC talks to you, look for words in his reply
1687that might be important (often they are underlined), and ask about them.
1688For example, if he says, "Hello, do you have any food?" ask him about food,
1689and he may say something else in response to that.
1690Saying words like quest, key, treasure, and other things you're interested in may
1691start up very interesting conversations!
1692
1693Be careful not to run into friendly NPCs: dead men tell no tales.
1694
1695Now go talk to that old man.
1696
1697If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1698endmsg
1699x 11
1700y 19
1701end
1702arch woodfloor
1703x 12
1704end
1705arch wall_2_2_3
1706x 12
1707end
1708arch woodfloor
1709x 12
1710y 1
1711end
1712arch wall_2_1_1
1713x 12
1714y 1
1715end
1716arch woodfloor
1717x 12
1718y 2
1719end
1720arch wall_2_1_1
1721x 12
1722y 2
1723end
1724arch woodfloor
1725x 12
1726y 3
1727end
1728arch wall_2_1_1
1729x 12
1730y 3
1731end
1732arch woodfloor
1733x 12
1734y 4
1735end
1736arch wall_2_2_1
1737x 12
1738y 4
1739end
1740arch woodfloor
1741x 12
1742y 5
1743end
1744arch woodfloor
1745x 12
1746y 6
1747end
1748arch wall_3_3
1749x 12
1750y 6
1751end
1752arch woodfloor
1753x 12
1754y 7
1755end
1756arch wall_2_1_1
1757x 12
1758y 7
1759end
1760arch woodfloor
1761x 12
1762y 8
1763end
1764arch wall_1_2
1765x 12
1766y 8
1767end
1768arch woodfloor
1769x 12
1770y 9
1771end
1772arch woodfloor
1773x 12
1774y 10
1775end
1776arch wall_2_1_2
1777x 12
1778y 10
1779end
1780arch woodfloor
1781x 12
1782y 11
1783end
1784arch goblin
1785x 12
1786y 11
1787end
1788arch woodfloor
1789x 12
1790y 12
1791end
1792arch gnoll
1793x 12
1794y 12
1795end
1796arch woodfloor
1797x 12
1798y 13
1799end
1800arch kobold
1801x 12
1802y 13
1803end
1804arch woodfloor
1805x 12
1806y 14
1807end
1808arch orc
1809x 12
1810y 14
1811end
1812arch woodfloor
1813x 12
1814y 15
1815end
1816arch wall_2_1_2
1817x 12
1818y 15
1819end
1820arch igateTrg1
1821x 12
1822y 19
1823connected 1
1824end
1825arch woodfloor
1772x 13 1826x 13
1773y 3
1774end 1827end
1775arch woodfloor 1828arch wall_2_2_2
1776x 13 1829x 13
1777y 4
1778end 1830end
1831arch woodfloor
1832x 13
1833y 1
1834end
1779arch wall_2_1_2 1835arch wall_2_1_1
1836x 13
1837y 1
1838end
1839arch woodfloor
1840x 13
1841y 2
1842end
1843arch wall_2_1_1
1844x 13
1845y 2
1846end
1847arch woodfloor
1848x 13
1849y 3
1850move_block all
1851end
1852arch wall_2_1_1
1853x 13
1854y 3
1855end
1856arch woodfloor
1857x 13
1858y 4
1859end
1860arch wall_3_1
1780x 13 1861x 13
1781y 4 1862y 4
1782end 1863end
1783arch woodfloor 1864arch woodfloor
1784x 13 1865x 13
1863end 1944end
1864arch wall_2_1_2 1945arch wall_2_1_2
1865x 13 1946x 13
1866y 15 1947y 15
1867end 1948end
1949arch note
1950msg
1951The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1952endmsg
1953x 13
1954y 19
1955end
1868arch woodfloor 1956arch woodfloor
1869x 14 1957x 14
1870end 1958end
1871arch wall_2_1_2 1959arch wall_2_1_2
1872x 14 1960x 14
1873end
1874arch woodfloor
1875x 14
1876y 1
1877end 1961end
1878arch magic_mouth 1962arch magic_mouth
1879msg 1963msg
1880A message scrawled on the wall says: 1964A message scrawled on the wall says:
1881 1965
1885and take it with you. 1969and take it with you.
1886endmsg 1970endmsg
1887x 14 1971x 14
1888y 1 1972y 1
1889end 1973end
1974arch woodfloor
1975x 14
1976y 1
1977end
1890arch food 1978arch food
1891x 14 1979x 14
1892y 1 1980y 1
1893end 1981end
1894arch woodfloor 1982arch woodfloor
1895x 14 1983x 14
1896y 2 1984y 2
1897end 1985end
1898arch igateTrg1 1986arch woodfloor
1899x 14 1987x 14
1900y 2 1988y 3
1901connected 1
1902end 1989end
1903arch woodfloor 1990arch sign
1991name Food
1992msg
1993=== Food ===
1994
1995Eating food is very important. Without food you cannot heal or regenerate magical
1996energy. Go north to learn more about food, and cash in some free food
1997at the same time!
1998endmsg
1904x 14 1999x 14
1905y 3 2000y 3
1906end 2001end
1907arch woodfloor 2002arch woodfloor
1908x 14 2003x 14
1990end 2085end
1991arch wall_3_1 2086arch wall_3_1
1992x 14 2087x 14
1993y 15 2088y 15
1994end 2089end
2090arch magic_mouth
2091msg
2092What is the password? (Use the B<say> command and say it)
2093
2094(Do you still have the note you got back at the beginning of this trip?
2095Apply it and see what it says, if you don't remember. If you cannot read, you need
2096to go back to the place where you found it and listen to the magic voice).
2097
2098If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2099so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2100endmsg
2101x 14
2102y 19
2103end
1995arch woodfloor 2104arch woodfloor
1996x 15 2105x 15
1997end 2106end
1998arch wall_2_1_2 2107arch wall_2_1_2
1999x 15 2108x 15
2000end
2001arch woodfloor
2002x 15
2003y 1
2004end 2109end
2005arch magic_mouth 2110arch magic_mouth
2006msg 2111msg
2007A message scrawled on the wall says: 2112A message scrawled on the wall says:
2008 2113
2013later.) 2118later.)
2014endmsg 2119endmsg
2015x 15 2120x 15
2016y 1 2121y 1
2017end 2122end
2123arch woodfloor
2124x 15
2125y 1
2126end
2018arch apple 2127arch apple
2019x 15 2128x 15
2020y 1 2129y 1
2021end 2130end
2022arch woodfloor 2131arch woodfloor
2037end 2146end
2038arch wall_2_1_2 2147arch wall_2_1_2
2039x 15 2148x 15
2040y 4 2149y 4
2041end 2150end
2042arch woodfloor 2151arch magic_mouth
2152msg
2153A sign on the wall says: Slow Down!!
2154endmsg
2043x 15 2155x 15
2044y 5 2156y 5
2045end 2157end
2046arch magic_mouth 2158arch woodfloor
2047msg
2048A sign on the wall says: Slow Down!!
2049endmsg
2050x 15 2159x 15
2051y 5 2160y 5
2052end 2161end
2053arch woodfloor 2162arch woodfloor
2054x 15 2163x 15
2076y 9 2185y 9
2077end 2186end
2078arch rune_mark 2187arch rune_mark
2079msg 2188msg
2080See that rune to the north? You may have to 2189See that rune to the north? You may have to
2081wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2190wait a few seconds to see it as it will not be visible all the time.
2082 2191
2083Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2192I<Don't step on it: it might hurt you!>
2193
2194If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2195it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2196not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2197in those skills whenever possible.
2198
2199Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2200to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2201
2202To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2203and fire.
2084endmsg 2204endmsg
2085x 15 2205x 15
2086y 9 2206y 9
2087end 2207end
2088arch woodfloor 2208arch woodfloor
2106y 12 2226y 12
2107end 2227end
2108arch sign 2228arch sign
2109msg 2229msg
2110How did you do? Watch your hit points (HP) 2230How did you do? Watch your hit points (HP)
2111closely during battle. If they get too low, you 2231closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2112can always retreat and come back. Hit points 2232If they get too low, you can always retreat and come back. Hit points
2113gradually regenerate over time, so if you took 2233gradually regenerate over time, so if you took
2114damage, wait until your HP is back to the 2234damage, wait until your HP is back to the
2115maximum before moving on. Eating food 2235maximum before moving on. Eating food
2116speeds up HP regeneration, so you may want 2236is vital for HP regeneration, so you may want
2117to eat this food now. 2237to eat this food now.
2118endmsg 2238endmsg
2119x 15 2239x 15
2120y 12 2240y 12
2241end
2242arch check_floor
2243race ant
2244x 15
2245y 13
2246last_sp 0
2247move_block all
2121end 2248end
2122arch woodfloor 2249arch woodfloor
2123x 15 2250x 15
2124y 13 2251y 13
2125end 2252end
2153end 2280end
2154arch wall_2_1_2 2281arch wall_2_1_2
2155x 15 2282x 15
2156y 15 2283y 15
2157end 2284end
2285arch magic_ear
2286msg
2287@match orc-knuckle
2288Click.
2289endmsg
2290x 15
2291y 19
2292connected 9
2293end
2158arch woodfloor 2294arch woodfloor
2159x 16 2295x 16
2160end 2296end
2161arch wall_2_1_2 2297arch wall_2_1_2
2162x 16 2298x 16
2163end
2164arch woodfloor
2165x 16
2166y 1
2167end 2299end
2168arch magic_mouth 2300arch magic_mouth
2169msg 2301msg
2170A message scrawled on the wall says: 2302A message scrawled on the wall says:
2171 2303
2174eaten also. 2306eaten also.
2175endmsg 2307endmsg
2176x 16 2308x 16
2177y 1 2309y 1
2178end 2310end
2311arch woodfloor
2312x 16
2313y 1
2314end
2179arch heart 2315arch heart
2180name goblin's heart 2316name goblin's heart
2181x 16 2317x 16
2182y 1 2318y 1
2183end 2319end
2191end 2327end
2192arch woodfloor 2328arch woodfloor
2193x 16 2329x 16
2194y 3 2330y 3
2195end 2331end
2196arch sign
2197name Talking to NPCs
2198msg
2199=== Talking to People ===
2200
2201You can also get information from non-player
2202characters (NPCs) in the game by talking to them.
2203
2204NPCs that can talk to you have a little speech bubble
2205sign.
2206
2207To talk to the man at the end of this hallway
2208when you're finished reading this,
2209walk up next to him and either click on him or
2210type: 'say hello
2211
2212Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2213command is more tedious, but works when you can't see the NPC, or you need to say a password.
2214
2215The 'say command will let you talk to nearby
2216NPCs and other Crossfire players who are
2217on the same map as you, so it is your main
2218way to communicate inside the game. (The "
2219(double-quote) key is often a shortcut for 'say.)
2220
2221Many NPC have useful information, but they
2222will only tell you about it if you ask about the
2223right things. Saying "hello" is a good start.
2224If the NPC replies, look for words in his reply
2225that might be important, and ask about them.
2226For example, if he says, "Hello, do you have
2227any food?" ask him about food ('say food),
2228and he may say something else in response to
2229that. Saying words like quest, key, treasure,
2230and other things you're interested in may
2231start up very interesting conversations!
2232
2233Be careful not to run into friendly NPCs: dead men tell no tales.
2234
2235Now go talk to that old man.
2236endmsg
2237x 16
2238y 3
2239end
2240arch woodfloor 2332arch woodfloor
2241x 16 2333x 16
2242y 4 2334y 4
2243end 2335end
2244arch wall_2_1_2 2336arch wall_2_1_2
2325x 17 2417x 17
2326end 2418end
2327arch wall_2_1_2 2419arch wall_2_1_2
2328x 17 2420x 17
2329end 2421end
2330arch woodfloor
2331x 17
2332y 1
2333end
2334arch magic_mouth 2422arch magic_mouth
2335x 17 2423x 17
2336y 1 2424y 1
2337end 2425end
2426arch woodfloor
2427x 17
2428y 1
2429end
2338arch waybread 2430arch waybread
2339msg 2431msg
2340A message scrawled on the wall says: 2432A message scrawled on the wall says:
2341 2433
2342Waybreads are the MRE (Meals-Ready-to-Eat) 2434Waybreads are the MRE (Meals-Ready-to-Eat)
2343of Crossfire. They weigh very little but pack 2435of Deliantra. They weigh very little but pack
2344a large food value. They are much more 2436a large food value. They are much more
2345expensive than normal food, but when you 2437expensive than normal food, but when you
2346can afford them, they are the best food to 2438can afford them, they are the best food to
2347take on long trips or dungeon excursions, 2439take on long trips or dungeon excursions,
2348since their light weight won't slow you down. 2440since their light weight won't slow you down.
2600arch sign 2692arch sign
2601name Bashing Doors 2693name Bashing Doors
2602msg 2694msg
2603=== Doors === 2695=== Doors ===
2604 2696
2605There are many kinds of doors in Crossfire. 2697There are many kinds of doors in Deliantra.
2606Some doors will open for you, so you can walk 2698Some doors will open for you, so you can walk
2607right through. Ordinary locked doors can be 2699right through. Ordinary locked doors can be
2608bashed open by attacking them or using 2700bashed open by attacking them or using
2609lockpicks. Stronger locked doors may require 2701lockpicks. Stronger locked doors may require
2610a certain key, or open when you speak a magic 2702a certain key, or open when you speak a magic
2611word or activate a certain trigger somewhere. 2703word or activate a certain trigger somewhere.
2612 2704
2613To get through this first door, run into it until 2705To get through this first door, run into it until
2614you break through. 2706you break through. If you are too weak it might take a long time.
2707Either be persistent or create a new character with a higher Strength stat.
2615endmsg 2708endmsg
2616x 19 2709x 19
2617y 1 2710y 1
2618end 2711end
2619arch woodfloor 2712arch woodfloor
2655arch sign 2748arch sign
2656name Triggering Buttons with Weights 2749name Triggering Buttons with Weights
2657msg 2750msg
2658Sometimes large buttons in the floor can 2751Sometimes large buttons in the floor can
2659be activated by a large weight. Run into this 2752be activated by a large weight. Run into this
2660boulder to push it onto the button to your 2753boulder (B<Ctrl-Left>) to push it onto the button to your
2661west, and see what happens. 2754west, and see what happens.
2662 2755
2663Boulders and other "rollable" items like barrels can only be pushed, 2756Boulders and other "rollable" items like barrels can only be pushed,
2664never pulled, so be careful not to push them into corners from where 2757never pulled, so be careful not to push them into corners from where
2665you won't be able to move them to their destination. 2758you won't be able to move them to their destination.
2684y 9 2777y 9
2685end 2778end
2686arch sign 2779arch sign
2687name Buttons are Your Friends 2780name Buttons are Your Friends
2688msg 2781msg
2689Cool, huh! Buttons and other switches can be 2782Cool, huh! Buttons and other switches can be
2690used to do all sorts of things, sometimes on 2783used to do all sorts of things, sometimes on
2691completely different areas of a map, so if you 2784completely different areas of a map, so if you
2692ever think you're stuck, look around for any 2785ever think you're stuck, look around for any
2693of these kinds of triggers that might open 2786of these kinds of triggers that might open
2694a way out for you. 2787a way out for you.
2761end 2854end
2762arch wall_2_1_2 2855arch wall_2_1_2
2763x 20 2856x 20
2764y 2 2857y 2
2765end 2858end
2766arch woodfloor 2859arch magic_mouth
2860msg
2861A magic voice says:
2862
2863Here is a note you can pick up and take with you. (You may have already picked it up
2864automatically if your client is set to do that. If so, find it in your inventory and read it by
2865clicking with the middle mouse button or scroll wheel). You may wish
2866to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2867Now it will be in your inventory, so you can read it anytime you need to.
2868endmsg
2767x 20 2869x 20
2768y 3 2870y 3
2769end 2871end
2770arch magic_mouth 2872arch woodfloor
2771msg
2772A sign on the wall says:
2773
2774Here is a note you can pick up and take with
2775you. (You may have already picked it up
2776automatically if your client is set to do that. If
2777so, find it in your inventory and read it by
2778middle-clicking or whatever action your client
2779uses to apply inventory items.) You may wish
2780to read it first (press space), and then pick it up
2781(press the comma key or type 'take). Now it
2782will be in your inventory, so you can read it
2783anytime you need to.
2784
2785endmsg
2786x 20 2873x 20
2787y 3 2874y 3
2788end 2875end
2789arch note 2876arch note
2790msg 2877msg
2791The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2878Hah! Made you look!
2879
2880You can go to the next sign now :)
2792endmsg 2881endmsg
2793x 20 2882x 20
2794y 3 2883y 3
2884identified 1
2795end 2885end
2796arch woodfloor 2886arch woodfloor
2797x 20 2887x 20
2798y 4 2888y 4
2799end 2889end
2810than signs like this one. Did you see the sign 2900than signs like this one. Did you see the sign
2811on the wall as you were running here? 2901on the wall as you were running here?
2812Sometimes information comes from non-visible 2902Sometimes information comes from non-visible
2813sources like that, so always keep your eyes 2903sources like that, so always keep your eyes
2814open and don't miss anything that shows up 2904open and don't miss anything that shows up
2815in your Messages area. 2905in your B<Messages> window.
2816 2906
2817Information also comes from books, notes, and 2907Information also comes from books, notes, and
2818many other sources. The smallest note can be 2908many other sources. The smallest note can be
2819the first clue to a large treasure or heroic quest, 2909the first clue to a large treasure or heroic quest,
2820so always gather as much information as possible. 2910so always gather as much information as possible.
2821Some notes and books you will be able to pick 2911Some notes and books you will be able to pick
2822up and take with you, while others will be 2912up and take with you, while others will be
2823fixed where they are, but they all may be 2913fixed where they are, but they all may be
2824important to read. 2914important to read.
2915
2916It is possible for your character to be unable to read
2917such notes. If that is the case and your INT stat is high enough
2918you cna later learn to read by learning the literacy skill.
2825endmsg 2919endmsg
2826x 20 2920x 20
2827y 5 2921y 5
2828end 2922end
2829arch woodfloor 2923arch woodfloor
2862 2956
2863Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2957Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2864Run at the wall to your east until you pass through. 2958Run at the wall to your east until you pass through.
2865 2959
2866If you are very weak you might need a long time time to destroy the earthwall. Do 2960If you are very weak you might need a long time time to destroy the earthwall. Do
2867not give up! 2961not give up! (If you give up, consider creating a character with a little higher strength stat :)
2868endmsg 2962endmsg
2869x 20 2963x 20
2870y 9 2964y 9
2871end 2965end
2872arch woodfloor 2966arch woodfloor
2880arch woodfloor 2974arch woodfloor
2881x 20 2975x 20
2882y 11 2976y 11
2883end 2977end
2884arch silvercoin 2978arch silvercoin
2885name silver coins
2886x 20 2979x 20
2887y 11 2980y 11
2888nrof 5 2981nrof 5
2889end 2982end
2890arch kobold 2983arch kobold
3033end 3126end
3034arch wall_2_2_4 3127arch wall_2_2_4
3035x 21 3128x 21
3036y 13 3129y 13
3037end 3130end
3131arch check_floor
3132race ant
3133x 21
3134y 14
3135last_sp 0
3136move_block all
3137end
3038arch woodfloor 3138arch woodfloor
3039x 21 3139x 21
3040y 14 3140y 14
3041end 3141end
3042arch door_1 3142arch door_1
3064end 3164end
3065arch sign 3165arch sign
3066name Traps, and Automatic Doors 3166name Traps, and Automatic Doors
3067msg 3167msg
3068By the way, it's a good idea to always check 3168By the way, it's a good idea to always check
3069for traps before trying to open a door. Do 3169for traps before trying to open a door. Do
3070this with the command ('use_skill find traps), 3170this with the command B<ready_skill find traps> (short B<rsft>, by default
3071which is often bound to the 'f' key. If you 3171bound to the B<Left-Alt-s> key) and then keep firing into the
3072find a trap, you can try to disarm it with 3172direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3073('use_skill disarm traps). You can only find 3173B<Shift-Right-Arrow>).
3074and disable traps if you have those skills. 3174
3175If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3176B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3177into the direction of the trap you found.
3178
3179You can only find and disable traps if you have those skills. If you don't, you should
3180learn them early.
3075 3181
3076Some doors will open when you walk up to them, 3182Some doors will open when you walk up to them,
3077then close after a moment. Be careful not to 3183then close after a moment. Be careful not to
3078get crushed by standing in the doorway 3184get crushed by standing in the doorway
3079too long! 3185too long!
3119y 6 3225y 6
3120end 3226end
3121arch sign 3227arch sign
3122name Levers 3228name Levers
3123msg 3229msg
3124Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3230Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3125endmsg 3231endmsg
3126x 22 3232x 22
3127y 6 3233y 6
3128end 3234end
3129arch woodfloor 3235arch woodfloor
3155Look for cracks in the wall, especially if you 3261Look for cracks in the wall, especially if you
3156hear voices or have reason to think there might 3262hear voices or have reason to think there might
3157be secret areas nearby. 3263be secret areas nearby.
3158 3264
3159Sometimes walls are illusions that can be walked 3265Sometimes walls are illusions that can be walked
3160through. Go south from here. 3266through. Go south from here.
3161endmsg 3267endmsg
3162x 22 3268x 22
3163y 9 3269y 9
3164end 3270end
3165arch woodfloor 3271arch woodfloor
3179msg 3285msg
3180=== Inventory === 3286=== Inventory ===
3181 3287
3182Stop and take a look at your inventory for a moment. If you started the game with any 3288Stop and take a look at your inventory for a moment. If you started the game with any
3183armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3289armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3184(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3290
3291You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293map (not the minimap) will tell you about these keys).
3294
3295You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296click on the item with your middle mouse button (or scroll wheel button).
3185Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3297Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3186endmsg 3298endmsg
3187x 22 3299x 22
3188y 11 3300y 11
3301end
3302arch check_floor
3303race ant
3304x 22
3305y 12
3306last_sp 0
3307move_block all
3189end 3308end
3190arch woodfloor 3309arch woodfloor
3191x 22 3310x 22
3192y 12 3311y 12
3193end 3312end
3199name Fighting 3318name Fighting
3200msg 3319msg
3201=== Fighting === 3320=== Fighting ===
3202 3321
3203Ready for your first fight? On the other side 3322Ready for your first fight? On the other side
3204of this door are some ants. They're mostly 3323of this door are some ants. They're mostly
3205harmless, so run into them as fast as you can, 3324harmless, so run into them as fast as you can,
3206until you kill them. Be sure to kill the anthill 3325until you kill them. Be sure to kill the anthill
3207too, so it can't produce more ants. Many 3326too, so it can't produce more ants. Many
3208monsters have "generators" like this which 3327monsters have "generators" like this which
3209produce more monsters every so often. 3328produce more monsters every so often.
3210 3329
3211After you kill the ants, go through the next 3330After you kill the ants, go through the next
3212door. 3331door.

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