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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.10 by root, Wed Jun 27 06:59:14 2007 UTC vs.
Revision 1.26 by root, Sun Apr 13 15:11:42 2008 UTC

1arch map 1arch map
2name Tutorial 2name Tutorial
3difficulty 1 3difficulty 1
4region creation 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
115x 1 115x 1
116end 116end
117arch wall_2_1_2 117arch wall_2_1_2
118x 1 118x 1
119end 119end
120arch woodfloor 120arch shop_ring
121x 1 121x 1
122y 1 122y 1
123end 123end
124arch shop_general 124arch shop_throw
125x 1 125x 1
126y 1
127end
128arch woodfloor
129x 1
130y 2 126y 2
131end
132arch shop_weapon
133x 1
134y 2
135end
136arch woodfloor
137x 1
138y 3
139end
140arch shop_general
141x 1
142y 3
143end
144arch woodfloor
145x 1
146y 4
147end 127end
148arch shop_food 128arch shop_food
149x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
150y 4 138y 4
151end 139end
152arch woodfloor 140arch woodfloor
153x 1 141x 1
154y 5 142y 5
159end 147end
160arch woodfloor 148arch woodfloor
161x 1 149x 1
162y 6 150y 6
163end 151end
164arch goldcoin 152arch silvercoin
165x 1 153x 1
166y 6 154y 6
155nrof 15
167end 156end
168arch woodfloor 157arch woodfloor
169x 1 158x 1
170y 7 159y 7
171end 160end
194y 12 183y 12
195end 184end
196arch sign 185arch sign
197name Saving and Exiting 186name Saving and Exiting
198msg 187msg
199A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 188A bed of reality is used for saving your game. Whenever you want to leave the game,
189or just save in a particular town, apply (press space) on a bed of reality,
190like the one at the end of this hallway, and then answer the question of wether you want
191to continue playing. To log out, you of course have to answer negatively to that question.
200 192
201The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 193The next time you login, your player will start from that bed's location, with all the inventory
194items you had when you logged out. Also, if your player ever dies, you will be returned to the
195location of the last bed of reality you used. If you leave without using a savebed your character's
196body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
197always use a bed of reality for leaving the game.
202 198
203You may use this one now, and then continue on after logging back in. 199You may use this one now, and then continue on after logging back in.
204endmsg 200endmsg
205x 1 201x 1
206y 12 202y 12
214y 14 210y 14
215end 211end
216arch sign 212arch sign
217name Congratulations 213name Congratulations
218msg 214msg
219Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 215Congratulations, you have completed this part of the tutorial!
220 216Take the exit to your east to move on.
217Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
221endmsg 218endmsg
222x 1 219x 1
223y 14 220y 14
224end 221end
225arch woodfloor 222arch woodfloor
234x 2 231x 2
235end 232end
236arch wall_2_1_2 233arch wall_2_1_2
237x 2 234x 2
238end 235end
239arch woodfloor 236arch shop_empty
240x 2 237x 2
241y 1 238y 1
242end 239end
240arch shop_mat
241x 2
242y 1
243end
244arch shop_wands
245x 2
246y 2
247end
243arch shop_armour 248arch shop_armour
244x 2
245y 1
246end
247arch woodfloor
248x 2
249y 2
250end
251arch shop_general
252x 2
253y 2
254end
255arch woodfloor
256x 2
257y 3
258end
259arch shop_food
260x 2 249x 2
261y 3 250y 3
262end 251end
263arch woodfloor 252arch woodfloor
264x 2 253x 2
368end 357end
369arch swall_2_2_1 358arch swall_2_2_1
370x 3 359x 3
371y 2 360y 2
372end 361end
373arch woodfloor 362arch shop_weapon
374x 3 363x 3
375y 3 364y 3
376end 365end
377arch shop_mat 366arch woodfloor
378x 3 367x 3
379y 3
380end
381arch woodfloor
382x 3
383y 4 368y 4
384end 369end
385arch shop_floor 370arch shop_general
386x 3 371x 3
387y 4 372y 4
388end 373end
389arch woodfloor 374arch woodfloor
390x 3 375x 3
420y 9 405y 9
421end 406end
422arch sign 407arch sign
423name Potions 408name Potions
424msg 409msg
425Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 410Potions can help you in many ways, boosting your stats temporarily or permanently,
411giving you resistance to certain attacks, or healing you. Save this potion of healing
412for some time when you are injured and unable to retreat to heal slowly.
426 413
427Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 414Keep in mind that potions you find can be cursed just like other objects, so always
415get them identified before using them.
428endmsg 416endmsg
429x 3 417x 3
430y 9 418y 9
431end 419end
432arch woodfloor 420arch woodfloor
463end 451end
464arch woodfloor 452arch woodfloor
465x 3 453x 3
466y 14 454y 14
467end 455end
468arch magic_ear 456arch button_trigger
469msg
470@match orc-knuckle
471Click.
472endmsg
473x 3 457x 3
474y 14 458y 14
475connected 9 459connected 9
476end
477arch magic_mouth
478msg
479What is the password? (Use the say command and say it)
480
481(Do you still have the note you got back at the beginning of this trip?
482Apply it and see what it says, if you don't remember.)
483
484If you get stuck here and need help, try to talk to other players using the I<chat> command. To do
485so, enter "c help me, I am stuck in the tutorial" or something to that extent.
486endmsg
487x 3
488y 14
489end 460end
490arch woodfloor 461arch woodfloor
491x 3 462x 3
492y 15 463y 15
493end 464end
546y 6 517y 6
547end 518end
548arch swall_1_2 519arch swall_1_2
549x 4 520x 4
550y 6 521y 6
522end
523arch check_floor
524race mouse
525x 4
526y 7
527last_sp 0
528move_block all
529end
530arch mat
531name mouse barrier
532name_pl
533x 4
534y 7
551end 535end
552arch woodfloor 536arch woodfloor
553x 4 537x 4
554y 7 538y 7
555end 539end
626y 1 610y 1
627end 611end
628arch sign 612arch sign
629name Shops 613name Shops
630msg 614msg
631Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 615Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
616and then buy almost any treasure you bring back to sell.
632 617
633To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 618To enter a shop, step on the shop mat. This will transport you to the inside.
619To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
620To buy items, simply pick up what you want and leave. The cost of the items will
621be taken from your inventory. If you don't have enough money to pay your bill, you
622won't be allowed to leave, and you will have to drop enough of the items you picked
623up until you can afford what you're holding.
634 624
635You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 625You may enter this shop and look around, and buy something if you have the money.
626When you're in the shop, clicking on an item in your inventory will tell you how much
627the shop will pay you for it. Standing over an item on the shop floor and examining it
628(read the tooltip when hovering over it or press B<Left-Alt-e>).
636 629
637WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 630WARNING: Be very careful not to drop anything you aren't sure you want to sell!
631Once dropped, an item is sold and belongs to the shop, and the price for buying
632it back may be many times what you sold it for. Check your client's documentation
633on "locking" items for instructions on how to lock your important items so you can't
634accidentally drop them.
638endmsg 635endmsg
639x 5 636x 5
640y 1 637y 1
641end 638end
642arch woodfloor 639arch woodfloor
643x 5
644y 2
645end
646arch check_floor
647race mouse
648x 5
649y 2
650last_sp 0
651move_block all
652end
653arch mat
654name mouse barrier
655name_pl
656x 5 640x 5
657y 2 641y 2
658end 642end
659arch woodfloor 643arch woodfloor
660x 5 644x 5
661y 3 645y 3
662end 646end
663arch sign 647arch sign
664name Teleporters 648name Teleporters
665msg 649msg
666In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 650In areas other than shops, teleporters can transport you instantly from place to place.
651Beware: a teleporter might send you into a dangerous area! This teleporter, however,
652will take you right across the fence to the south.
667endmsg 653endmsg
668x 5 654x 5
669y 3 655y 3
670end 656end
671arch woodfloor 657arch woodfloor
690arch woodfloor 676arch woodfloor
691x 5 677x 5
692y 6 678y 6
693end 679end
694arch teleporter 680arch teleporter
681slaying tutorial
695hp 5 682hp 5
696sp 3 683sp 3
697x 5 684x 5
698y 6 685y 6
699speed 0.2 686speed 0.2
703y 7 690y 7
704end 691end
705arch sign 692arch sign
706name Inbreeding 693name Inbreeding
707msg 694msg
708Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 695Some monsters, like mice, can multiply without a generator (after all, they are mice).
696If not killed quickly, these monsters can spread to fill up a map completely.
697Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
698and tried our best to keep them from spreading throughout the whole map, but once
699outside int he harsh world, you will not be as lucky).
709endmsg 700endmsg
710x 5 701x 5
711y 7 702y 7
712end 703end
713arch woodfloor 704arch woodfloor
714x 5
715y 8
716end
717arch check_floor
718race mouse
719x 5
720y 8
721last_sp 0
722move_block all
723end
724arch mat
725name mouse barrier
726name_pl
727x 5 705x 5
728y 8 706y 8
729end 707end
730arch woodfloor 708arch woodfloor
731x 5 709x 5
732y 9 710y 9
733end 711end
734arch sign 712arch sign
735name Scrolls 713name Scrolls
736msg 714msg
737Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 715Magic scrolls like the one to your south contain one spell each.
716When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
717Take this scroll and save it for some time when you have collected a bunch of
718items and want to cast detect magic on them.
738endmsg 719endmsg
739x 5 720x 5
740y 9 721y 9
741end 722end
742arch woodfloor 723arch woodfloor
785endmsg 766endmsg
786hp 15 767hp 15
787sp 28 768sp 28
788x 5 769x 5
789y 14 770y 14
771damned 1
790end 772end
791arch woodfloor 773arch woodfloor
792x 5 774x 5
793y 15 775y 15
794end 776end
928x 7 910x 7
929y 1 911y 1
930end 912end
931arch rune_mark 913arch rune_mark
932msg 914msg
933Tables work much like altars. The table to the 915Tables work much like altars. The table to the
934east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 916east is an I<identify item> table. It will identify the
917unidentified items in your inventory, one at a time, for 20
918gold pieces each. Tables are often found in shops
919too, especially magic shops.
935endmsg 920endmsg
936x 7 921x 7
937y 1 922y 1
938end 923end
939arch woodfloor 924arch woodfloor
944x 7 929x 7
945y 3 930y 3
946end 931end
947arch rune_mark 932arch rune_mark
948msg 933msg
949This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 934This altar to your east is a I<detect curse> altar.
935It works the same as the I<detect magic> altar below.
936Altars like these are often found in shops in towns.
950 937
951Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 938Always detect curse on items you find before applying them.
939If you apply a cursed item, you won't be able to remove it until the curse is removed.
952endmsg 940endmsg
953x 7 941x 7
954y 3 942y 3
955end 943end
956arch woodfloor 944arch woodfloor
963end 951end
964arch rune_mark 952arch rune_mark
965msg 953msg
966=== Altars === 954=== Altars ===
967 955
968Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 956Altars have many different uses. Some altars are consecrated to a particular god.
957Do not pray over these altars unless you wish to worship that god! (More on gods later).
958Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
969 959
970The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 960The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
961detect magic on all the items in your inventory. (Make sure you pick up your change).
962To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
963you can select the B<drop n> option from the item popup menu and only drop a few coins.
971 964
972Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 965Magic items are often worth more than identical non-magic items, so detect magic can
966help you decide which ones to sell and which ones to identify or keep.
973endmsg 967endmsg
974x 7 968x 7
975y 5 969y 5
976end 970end
977arch woodfloor 971arch woodfloor
994y 9 988y 9
995end 989end
996arch sign 990arch sign
997name Missile Weapons 991name Missile Weapons
998msg 992msg
999If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 993If you have a bow or crossbow in your inventory
994(or other ranged weapons such as rods, staffs or area spells such as burning hands),
995go south for ranged attacks training. If you do not, go north.
1000endmsg 996endmsg
1001x 7 997x 7
1002y 9 998y 9
1003end 999end
1004arch woodfloor 1000arch woodfloor
1018y 13 1014y 13
1019end 1015end
1020arch sign 1016arch sign
1021name Missile Weapon Training 1017name Missile Weapon Training
1022msg 1018msg
1023Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1019Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1024 1020
1025To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1021If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1022by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1023B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1026 1024
1027On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1025To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1026and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1027you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1028with B<Shift>.
1029
1030On the other side of these doors are some monsters.
1031Pull the lever to open the doors, and shoot them all!
1032Don't worry, there's a force preventing them from reaching you.
1033Continue down the passageway until you get back to this hallway, then go north.
1028endmsg 1034endmsg
1029x 7 1035x 7
1030y 13 1036y 13
1031end 1037end
1032arch woodfloor 1038arch woodfloor
1169arch woodfloor 1175arch woodfloor
1170x 9 1176x 9
1171y 1 1177y 1
1172end 1178end
1173arch identify_table 1179arch identify_table
1174msg 1180name item identify table (identifies items in your inventory)
1175Drop twenty gold pieces to identify one unidentified item you are carrying.
1176endmsg
1177x 9 1181x 9
1178y 1 1182y 1
1179end 1183end
1180arch woodfloor 1184arch woodfloor
1181x 9 1185x 9
1188arch woodfloor 1192arch woodfloor
1189x 9 1193x 9
1190y 3 1194y 3
1191end 1195end
1192arch altar 1196arch altar
1193name altar of detect curse 1197name altar of detect curse (detects any cursed items in your inventory)
1194slaying money 1198slaying money
1195msg
1196Drop one silver piece to see if you are carrying any cursed items.
1197endmsg
1198sp 79 1199sp 79
1199food 1 1200food 1
1200x 9 1201x 9
1201y 3 1202y 3
1202end 1203end
1211arch woodfloor 1212arch woodfloor
1212x 9 1213x 9
1213y 5 1214y 5
1214end 1215end
1215arch altar 1216arch altar
1216name altar of detect magic 1217name altar of detect magic (detects any magic items in your inventory)
1217slaying money 1218slaying money
1218msg
1219Drop one silver piece to see if you are carrying any magic items.
1220endmsg
1221sp 76 1219sp 76
1222food 1 1220food 1
1223x 9 1221x 9
1224y 5 1222y 5
1225end 1223end
1247x 9 1245x 9
1248y 9 1246y 9
1249end 1247end
1250arch rune_mark 1248arch rune_mark
1251msg 1249msg
1252Not all runes are harmful. The rune to your north will restore your health! 1250Not all runes are harmful. The rune to your north will restore your health!
1253endmsg 1251endmsg
1254x 9 1252x 9
1255y 9 1253y 9
1256end 1254end
1257arch woodfloor 1255arch woodfloor
1414y 15 1412y 15
1415end 1413end
1416arch wall_2_1_2 1414arch wall_2_1_2
1417x 10 1415x 10
1418y 15 1416y 15
1419end
1420arch woodfloor
1421x 11
1422end
1423arch wall_2_1_2
1424x 11
1425end
1426arch woodfloor
1427x 11
1428y 1
1429end
1430arch sign
1431name Press cursor-down once to read the next sign.
1432x 11
1433y 1
1434end
1435arch woodfloor
1436x 11
1437y 2
1438end
1439arch magic_mouth
1440msg
1441Welcome to Crossfire!
1442
1443You are now in the beginner's area, which will
1444teach you the fundamentals of playing Crossfire,
1445and prepare you to survive in this vast and
1446sometimes dangerous world.
1447
1448As you pass through these halls, read all the
1449signs and any other information provided, and
1450you'll soon learn the basics of the game.
1451
1452From here, move south (press your down-arrow key,
1453or type 'south <enter>) and press the spacebar to
1454read the next sign. Good luck!
1455endmsg
1456x 11
1457y 2
1458move_on all
1459end
1460arch sign
1461name Press space bar to read me
1462msg
1463Welcome to Crossfire!
1464
1465You are now in the beginner's area, which will
1466teach you the fundamentals of playing Crossifre,
1467and prepare you to survive in this vast and
1468sometimes dangerous world.
1469
1470As you pass through these halls, read all the
1471signs and any other information provided, and
1472you'll soon learn the basics of the game.
1473
1474From here, move south (press your down-arrow key,
1475or type 'south <enter>) and press the space bar to
1476read the next sign. Good luck!
1477endmsg
1478x 11
1479y 2
1480end
1481arch woodfloor
1482x 11
1483y 3
1484end
1485arch sign
1486name Press space to read me
1487msg
1488=== Commands ===
1489
1490There are many commands you can use to
1491do everything from movement to attacking
1492to casting spells to identifying treasure. Any
1493command in Crossfire can be executed by
1494typing ' (a single quote) followed by the
1495command.
1496
1497So to move southeast, for example, you could type
1498'southeast. To read this sign, you could type
1499'apply sign. These "long-form" commands are
1500always available for everything you can do in
1501the game.
1502
1503However, it would be cumbersome to type
1504commands like that for common actions, so
1505many commands are bound to keys by default.
1506This varies from client to client, but you will
1507probably find that the movement commands
1508are bound to the arrow keys on your keypad,
1509for example. There are many other default
1510keybindings, and you can create your own for
1511any action or series of actions that you use
1512regularly. See the documentation for your
1513Crossfire client for more information on
1514keybindings.
1515endmsg
1516x 11
1517y 3
1518end
1519arch woodfloor
1520x 11
1521y 4
1522end
1523arch woodfloor
1524x 11
1525y 5
1526end
1527arch sign
1528name Press space to read me
1529msg
1530=== Movement ===
1531
1532You can move in any of eight directions: north,
1533south, east, west, and the four in between.
1534Pressing a movement key once (or executing a
1535movement command) will move you one tile
1536in that direction. If something is in the way, you
1537may attack it.
1538
1539To run in a direction, which is very useful when
1540fighting, battering down doors, or traveling long
1541distances, hold down the Ctrl key and press
1542and hold the key for direction you wish to run.
1543
1544Now run to the end of this hallway, and read
1545the sign there.
1546endmsg
1547x 11
1548y 5
1549end
1550arch woodfloor
1551x 11
1552y 6
1553end
1554arch wall_2_1_2
1555x 11
1556y 6
1557end
1558arch woodfloor
1559x 11
1560y 7
1561end
1562arch chest_2
1563x 11
1564y 7
1565no_pick 1
1566arch goldcoin
1567end
1568arch water
1569end
1570end
1571arch woodfloor
1572x 11
1573y 8
1574end
1575arch woodfloor
1576x 11
1577y 9
1578end
1579arch rune_mark
1580msg
1581Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1582
1583Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1584
1585Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1586endmsg
1587x 11
1588y 9
1589end
1590arch woodfloor
1591x 11
1592y 10
1593end
1594arch wall_2_1_2
1595x 11
1596y 10
1597end
1598arch woodfloor
1599x 11
1600y 11
1601end
1602arch goblin
1603x 11
1604y 11
1605end
1606arch woodfloor
1607x 11
1608y 12
1609end
1610arch gnoll
1611x 11
1612y 12
1613end
1614arch woodfloor
1615x 11
1616y 13
1617end
1618arch kobold
1619x 11
1620y 13
1621end
1622arch woodfloor
1623x 11
1624y 14
1625end
1626arch orc
1627x 11
1628y 14
1629end
1630arch woodfloor
1631x 11
1632y 15
1633end
1634arch wall_2_1_2
1635x 11
1636y 15
1637end
1638arch woodfloor
1639x 12
1640end
1641arch wall_2_2_3
1642x 12
1643end
1644arch woodfloor
1645x 12
1646y 1
1647end
1648arch wall_2_1_1
1649x 12
1650y 1
1651end
1652arch woodfloor
1653x 12
1654y 2
1655end
1656arch wall_3_2
1657x 12
1658y 2
1659end
1660arch woodfloor
1661x 12
1662y 3
1663end
1664arch wall_2_1_1
1665x 12
1666y 3
1667end
1668arch woodfloor
1669x 12
1670y 4
1671end
1672arch wall_2_2_1
1673x 12
1674y 4
1675end
1676arch woodfloor
1677x 12
1678y 5
1679end
1680arch woodfloor
1681x 12
1682y 6
1683end
1684arch wall_3_3
1685x 12
1686y 6
1687end
1688arch woodfloor
1689x 12
1690y 7
1691end
1692arch wall_2_1_1
1693x 12
1694y 7
1695end
1696arch woodfloor
1697x 12
1698y 8
1699end
1700arch wall_1_2
1701x 12
1702y 8
1703end
1704arch woodfloor
1705x 12
1706y 9
1707end
1708arch woodfloor
1709x 12
1710y 10
1711end
1712arch wall_2_1_2
1713x 12
1714y 10
1715end
1716arch woodfloor
1717x 12
1718y 11
1719end
1720arch goblin
1721x 12
1722y 11
1723end
1724arch woodfloor
1725x 12
1726y 12
1727end
1728arch gnoll
1729x 12
1730y 12
1731end
1732arch woodfloor
1733x 12
1734y 13
1735end
1736arch kobold
1737x 12
1738y 13
1739end
1740arch woodfloor
1741x 12
1742y 14
1743end
1744arch orc
1745x 12
1746y 14
1747end
1748arch woodfloor
1749x 12
1750y 15
1751end
1752arch wall_2_1_2
1753x 12
1754y 15
1755end
1756arch woodfloor
1757x 13
1758end
1759arch wall_2_2_2
1760x 13
1761end
1762arch woodfloor
1763x 13
1764y 1
1765end
1766arch wall_2_1_1
1767x 13
1768y 1
1769end
1770arch woodfloor
1771x 13
1772y 2
1773end
1774arch wall_2_2_4
1775x 13
1776y 2
1777end
1778arch woodfloor
1779x 13
1780y 3
1781move_block all
1782end 1417end
1783arch sign 1418arch sign
1784name old man 1419name old man
1785msg 1420msg
1786@match food|no 1421@match food|no
1796Do you have any food? 1431Do you have any food?
1797@match * 1432@match *
1798Ninety-nine bottles of beer on the wall.... 1433Ninety-nine bottles of beer on the wall....
1799endmsg 1434endmsg
1800face sage.x11 1435face sage.x11
1436x 10
1437y 19
1438end
1439arch woodfloor
1440x 11
1441end
1442arch wall_2_1_2
1443x 11
1444end
1445arch woodfloor
1446x 11
1447y 1
1448end
1449arch sign
1450name Press cursor-down (arrow-key-down) once to read the next sign.
1451x 11
1452y 1
1453end
1454arch magic_mouth
1455msg
1456Welcome to Deliantra!
1457
1458You are now in the beginner's area, which will
1459teach you the fundamentals of playing Deliantra,
1460and prepare you to survive in this vast and
1461sometimes dangerous world.
1462
1463As you pass through these halls, read all the
1464signs and any other information provided, and
1465you'll soon learn the basics of the game.
1466
1467From here, move south (press your B<down-arrow> key)
1468and press the space bar to read the next sign. Good luck!
1469endmsg
1470x 11
1471y 2
1472move_on all
1473end
1474arch woodfloor
1475x 11
1476y 2
1477end
1478arch sign
1479name Press space bar to read me
1480msg
1481Welcome to Deliantra!
1482
1483You are now in the beginner's area, which will
1484teach you the fundamentals of playing Deliantra,
1485and prepare you to survive in this vast and
1486sometimes (uhm, always) dangerous world.
1487
1488As you pass through these halls, read all the
1489signs and any other information provided, and
1490you'll soon learn the basics of the game.
1491
1492From here, move south (press your B<down-arrow> key)
1493and press the space bar to read the next sign. Good luck!
1494endmsg
1495x 11
1496y 2
1497end
1498arch woodfloor
1499x 11
1500y 3
1501end
1502arch sign
1503name Press space to read me
1504msg
1505=== Commands ===
1506
1507There are many commands you can use to
1508do everything from movement to attacking
1509to casting spells to identifying treasure. Any
1510command in Deliantra can be executed by
1511simply typing it in and pressing B<Space>+B<Return>.
1512
1513So to move southeast, for example, you could type
1514B<< southeast <return> >>. To read this sign, you could type
1515B<< apply sign <return> >>. These "long-form" commands are
1516always available for everything you can do in
1517the game.
1518
1519However, it would be cumbersome to type
1520commands like that for common actions, so
1521many commands are bound to keys by default.
1522
1523You can also enter commands by typing their initials. For example,
1524instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1525Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1526
1527You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1528can usually use the popup menu you get when pressing the B<right mouse button> over an item
1529and select the B<bind ...> option.
1530endmsg
1531x 11
1532y 3
1533end
1534arch woodfloor
1535x 11
1536y 4
1537end
1538arch woodfloor
1539x 11
1540y 5
1541end
1542arch sign
1543name Press space to read me
1544msg
1545=== Movement ===
1546
1547You can move in any of eight directions: north,
1548south, east, west, and the four in between.
1549Pressing a movement key once (or executing a
1550movement command) will move you one tile
1551in that direction. If something is in the way, your
1552character might attack it.
1553
1554To run in a direction, which is very useful when
1555fighting, battering down doors, or traveling long
1556distances, hold down the B<Ctrl> key and press
1557and hold the key for direction you wish to run.
1558
1559The four primary directions are bound to the arrow/cursor keys,
1560and all eight directions including diagonals on the numeric keypad. For laptop users
1561without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1562
1563Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1564the sign there.
1565endmsg
1566x 11
1567y 5
1568end
1569arch woodfloor
1570x 11
1571y 6
1572end
1573arch wall_2_1_2
1574x 11
1575y 6
1576end
1577arch woodfloor
1578x 11
1579y 7
1580end
1581arch chest_2
1582x 11
1583y 7
1584no_pick 1
1585arch goldcoin
1586end
1587arch water
1588end
1589end
1590arch woodfloor
1591x 11
1592y 8
1593end
1594arch woodfloor
1595x 11
1596y 9
1597end
1598arch rune_mark
1599msg
1600Chests and other containers are often protected by traps.
1601To find and disarm these traps, stand on the chest or next to it while
1602using the find traps and disarm traps skills.
1603
1604Once you think a chest is safe, open it by applying it with the space bar,
1605and see what's inside.
1606
1607Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1608That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1609heal before you move on, in case you walk into another one.
1610endmsg
1611x 11
1612y 9
1613end
1614arch woodfloor
1615x 11
1616y 10
1617end
1618arch wall_2_1_2
1619x 11
1620y 10
1621end
1622arch woodfloor
1623x 11
1624y 11
1625end
1626arch goblin
1627x 11
1628y 11
1629end
1630arch woodfloor
1631x 11
1632y 12
1633end
1634arch gnoll
1635x 11
1636y 12
1637end
1638arch woodfloor
1639x 11
1640y 13
1641end
1642arch kobold
1643x 11
1644y 13
1645end
1646arch woodfloor
1647x 11
1648y 14
1649end
1650arch orc
1651x 11
1652y 14
1653end
1654arch woodfloor
1655x 11
1656y 15
1657end
1658arch wall_2_1_2
1659x 11
1660y 15
1661end
1662arch sign
1663name Talking to NPCs
1664msg
1665=== Talking to People ===
1666
1667There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1668and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1669
1670To talk to other players, for example to get help, you can use the B<chat> command, whose text
1671is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1672B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1673command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1674NPCs near you can hear.
1675
1676You can also get information from non-player characters (NPCs) in the game by talking to them.
1677NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1678
1679To talk to the man at the end of this hallway when you're finished reading this,
1680walk up next to him and left-click on him with your mouse.
1681
1682Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1683command is more tedious, but works when you can't see the NPC, or you need to say a password.
1684
1685Many NPC have useful information, but they will only tell you about it if you ask the
1686right questions. If the NPC talks to you, look for words in his reply
1687that might be important (often they are underlined), and ask about them.
1688For example, if he says, "Hello, do you have any food?" ask him about food,
1689and he may say something else in response to that.
1690Saying words like quest, key, treasure, and other things you're interested in may
1691start up very interesting conversations!
1692
1693Be careful not to run into friendly NPCs: dead men tell no tales.
1694
1695Now go talk to that old man.
1696
1697If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1698endmsg
1699x 11
1700y 19
1701end
1702arch woodfloor
1703x 12
1704end
1705arch wall_2_2_3
1706x 12
1707end
1708arch woodfloor
1709x 12
1710y 1
1711end
1712arch wall_2_1_1
1713x 12
1714y 1
1715end
1716arch woodfloor
1717x 12
1718y 2
1719end
1720arch wall_2_1_1
1721x 12
1722y 2
1723end
1724arch woodfloor
1725x 12
1726y 3
1727end
1728arch wall_2_1_1
1729x 12
1730y 3
1731end
1732arch woodfloor
1733x 12
1734y 4
1735end
1736arch wall_2_2_1
1737x 12
1738y 4
1739end
1740arch woodfloor
1741x 12
1742y 5
1743end
1744arch woodfloor
1745x 12
1746y 6
1747end
1748arch wall_3_3
1749x 12
1750y 6
1751end
1752arch woodfloor
1753x 12
1754y 7
1755end
1756arch wall_2_1_1
1757x 12
1758y 7
1759end
1760arch woodfloor
1761x 12
1762y 8
1763end
1764arch wall_1_2
1765x 12
1766y 8
1767end
1768arch woodfloor
1769x 12
1770y 9
1771end
1772arch woodfloor
1773x 12
1774y 10
1775end
1776arch wall_2_1_2
1777x 12
1778y 10
1779end
1780arch woodfloor
1781x 12
1782y 11
1783end
1784arch goblin
1785x 12
1786y 11
1787end
1788arch woodfloor
1789x 12
1790y 12
1791end
1792arch gnoll
1793x 12
1794y 12
1795end
1796arch woodfloor
1797x 12
1798y 13
1799end
1800arch kobold
1801x 12
1802y 13
1803end
1804arch woodfloor
1805x 12
1806y 14
1807end
1808arch orc
1809x 12
1810y 14
1811end
1812arch woodfloor
1813x 12
1814y 15
1815end
1816arch wall_2_1_2
1817x 12
1818y 15
1819end
1820arch igateTrg1
1821x 12
1822y 19
1823connected 1
1824end
1825arch woodfloor
1801x 13 1826x 13
1802y 3
1803end 1827end
1804arch woodfloor 1828arch wall_2_2_2
1805x 13 1829x 13
1806y 4
1807end 1830end
1831arch woodfloor
1832x 13
1833y 1
1834end
1808arch wall_2_1_2 1835arch wall_2_1_1
1836x 13
1837y 1
1838end
1839arch woodfloor
1840x 13
1841y 2
1842end
1843arch wall_2_1_1
1844x 13
1845y 2
1846end
1847arch woodfloor
1848x 13
1849y 3
1850move_block all
1851end
1852arch wall_2_1_1
1853x 13
1854y 3
1855end
1856arch woodfloor
1857x 13
1858y 4
1859end
1860arch wall_3_1
1809x 13 1861x 13
1810y 4 1862y 4
1811end 1863end
1812arch woodfloor 1864arch woodfloor
1813x 13 1865x 13
1892end 1944end
1893arch wall_2_1_2 1945arch wall_2_1_2
1894x 13 1946x 13
1895y 15 1947y 15
1896end 1948end
1949arch note
1950msg
1951The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1952endmsg
1953x 13
1954y 19
1955end
1897arch woodfloor 1956arch woodfloor
1898x 14 1957x 14
1899end 1958end
1900arch wall_2_1_2 1959arch wall_2_1_2
1901x 14 1960x 14
1902end
1903arch woodfloor
1904x 14
1905y 1
1906end 1961end
1907arch magic_mouth 1962arch magic_mouth
1908msg 1963msg
1909A message scrawled on the wall says: 1964A message scrawled on the wall says:
1910 1965
1914and take it with you. 1969and take it with you.
1915endmsg 1970endmsg
1916x 14 1971x 14
1917y 1 1972y 1
1918end 1973end
1974arch woodfloor
1975x 14
1976y 1
1977end
1919arch food 1978arch food
1920x 14 1979x 14
1921y 1 1980y 1
1922end 1981end
1923arch woodfloor 1982arch woodfloor
1924x 14 1983x 14
1925y 2 1984y 2
1926end 1985end
1927arch igateTrg1 1986arch woodfloor
1928x 14 1987x 14
1929y 2 1988y 3
1930connected 1
1931end 1989end
1932arch woodfloor 1990arch sign
1991name Food
1992msg
1993=== Food ===
1994
1995Eating food is very important. Without food you cannot heal or regenerate magical
1996energy. Go north to learn more about food, and cash in some free food
1997at the same time!
1998endmsg
1933x 14 1999x 14
1934y 3 2000y 3
1935end 2001end
1936arch woodfloor 2002arch woodfloor
1937x 14 2003x 14
2019end 2085end
2020arch wall_3_1 2086arch wall_3_1
2021x 14 2087x 14
2022y 15 2088y 15
2023end 2089end
2090arch magic_mouth
2091msg
2092What is the password? (Use the B<say> command and say it)
2093
2094(Do you still have the note you got back at the beginning of this trip?
2095Apply it and see what it says, if you don't remember. If you cannot read, you need
2096to go back to the place where you found it and listen to the magic voice).
2097
2098If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2099so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2100endmsg
2101x 14
2102y 19
2103end
2024arch woodfloor 2104arch woodfloor
2025x 15 2105x 15
2026end 2106end
2027arch wall_2_1_2 2107arch wall_2_1_2
2028x 15 2108x 15
2029end
2030arch woodfloor
2031x 15
2032y 1
2033end 2109end
2034arch magic_mouth 2110arch magic_mouth
2035msg 2111msg
2036A message scrawled on the wall says: 2112A message scrawled on the wall says:
2037 2113
2042later.) 2118later.)
2043endmsg 2119endmsg
2044x 15 2120x 15
2045y 1 2121y 1
2046end 2122end
2123arch woodfloor
2124x 15
2125y 1
2126end
2047arch apple 2127arch apple
2048x 15 2128x 15
2049y 1 2129y 1
2050end 2130end
2051arch woodfloor 2131arch woodfloor
2066end 2146end
2067arch wall_2_1_2 2147arch wall_2_1_2
2068x 15 2148x 15
2069y 4 2149y 4
2070end 2150end
2071arch woodfloor 2151arch magic_mouth
2152msg
2153A sign on the wall says: Slow Down!!
2154endmsg
2072x 15 2155x 15
2073y 5 2156y 5
2074end 2157end
2075arch magic_mouth 2158arch woodfloor
2076msg
2077A sign on the wall says: Slow Down!!
2078endmsg
2079x 15 2159x 15
2080y 5 2160y 5
2081end 2161end
2082arch woodfloor 2162arch woodfloor
2083x 15 2163x 15
2105y 9 2185y 9
2106end 2186end
2107arch rune_mark 2187arch rune_mark
2108msg 2188msg
2109See that rune to the north? You may have to 2189See that rune to the north? You may have to
2110wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2190wait a few seconds to see it as it will not be visible all the time.
2111 2191
2112Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2192I<Don't step on it: it might hurt you!>
2193
2194If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2195it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2196not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2197in those skills whenever possible.
2198
2199Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2200to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2201
2202To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2203and fire.
2113endmsg 2204endmsg
2114x 15 2205x 15
2115y 9 2206y 9
2116end 2207end
2117arch woodfloor 2208arch woodfloor
2135y 12 2226y 12
2136end 2227end
2137arch sign 2228arch sign
2138msg 2229msg
2139How did you do? Watch your hit points (HP) 2230How did you do? Watch your hit points (HP)
2140closely during battle. If they get too low, you 2231closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2141can always retreat and come back. Hit points 2232If they get too low, you can always retreat and come back. Hit points
2142gradually regenerate over time, so if you took 2233gradually regenerate over time, so if you took
2143damage, wait until your HP is back to the 2234damage, wait until your HP is back to the
2144maximum before moving on. Eating food 2235maximum before moving on. Eating food
2145speeds up HP regeneration, so you may want 2236is vital for HP regeneration, so you may want
2146to eat this food now. 2237to eat this food now.
2147endmsg 2238endmsg
2148x 15 2239x 15
2149y 12 2240y 12
2241end
2242arch check_floor
2243race ant
2244x 15
2245y 13
2246last_sp 0
2247move_block all
2150end 2248end
2151arch woodfloor 2249arch woodfloor
2152x 15 2250x 15
2153y 13 2251y 13
2154end 2252end
2182end 2280end
2183arch wall_2_1_2 2281arch wall_2_1_2
2184x 15 2282x 15
2185y 15 2283y 15
2186end 2284end
2285arch magic_ear
2286msg
2287@match orc-knuckle
2288Click.
2289endmsg
2290x 15
2291y 19
2292connected 9
2293end
2187arch woodfloor 2294arch woodfloor
2188x 16 2295x 16
2189end 2296end
2190arch wall_2_1_2 2297arch wall_2_1_2
2191x 16 2298x 16
2192end
2193arch woodfloor
2194x 16
2195y 1
2196end 2299end
2197arch magic_mouth 2300arch magic_mouth
2198msg 2301msg
2199A message scrawled on the wall says: 2302A message scrawled on the wall says:
2200 2303
2203eaten also. 2306eaten also.
2204endmsg 2307endmsg
2205x 16 2308x 16
2206y 1 2309y 1
2207end 2310end
2311arch woodfloor
2312x 16
2313y 1
2314end
2208arch heart 2315arch heart
2209name goblin's heart 2316name goblin's heart
2210x 16 2317x 16
2211y 1 2318y 1
2212end 2319end
2220end 2327end
2221arch woodfloor 2328arch woodfloor
2222x 16 2329x 16
2223y 3 2330y 3
2224end 2331end
2225arch sign
2226name Talking to NPCs
2227msg
2228=== Talking to People ===
2229
2230There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2231and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2232
2233To talk to other players, for example to get help, you can use the I<chat> command, which
2234is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2235"c some message<return>" to chat with others. There is also the I<shout> command (short "sh")
2236for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear.
2237
2238You can also get information from non-player characters (NPCs) in the game by talking to them.
2239NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2240
2241To talk to the man at the end of this hallway when you're finished reading this,
2242walk up next to him and either click on him or type: say hello<return>
2243
2244Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2245command is more tedious, but works when you can't see the NPC, or you need to say a password.
2246
2247The say command will let you talk to nearby NPCs and other Crossfire players who are
2248on the same map as you, so it is your main way to communicate inside the game.
2249
2250Many NPC have useful information, but they will only tell you about it if you ask about the
2251right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply
2252that might be important, and ask about them. For example, if he says, "Hello, do you have
2253any food?" ask him about food ("say food"), and he may say something else in response to
2254that. Saying words like quest, key, treasure, and other things you're interested in may
2255start up very interesting conversations!
2256
2257Be careful not to run into friendly NPCs: dead men tell no tales.
2258
2259Now go talk to that old man.
2260endmsg
2261x 16
2262y 3
2263end
2264arch woodfloor 2332arch woodfloor
2265x 16 2333x 16
2266y 4 2334y 4
2267end 2335end
2268arch wall_2_1_2 2336arch wall_2_1_2
2349x 17 2417x 17
2350end 2418end
2351arch wall_2_1_2 2419arch wall_2_1_2
2352x 17 2420x 17
2353end 2421end
2354arch woodfloor
2355x 17
2356y 1
2357end
2358arch magic_mouth 2422arch magic_mouth
2359x 17 2423x 17
2360y 1 2424y 1
2361end 2425end
2426arch woodfloor
2427x 17
2428y 1
2429end
2362arch waybread 2430arch waybread
2363msg 2431msg
2364A message scrawled on the wall says: 2432A message scrawled on the wall says:
2365 2433
2366Waybreads are the MRE (Meals-Ready-to-Eat) 2434Waybreads are the MRE (Meals-Ready-to-Eat)
2367of Crossfire. They weigh very little but pack 2435of Deliantra. They weigh very little but pack
2368a large food value. They are much more 2436a large food value. They are much more
2369expensive than normal food, but when you 2437expensive than normal food, but when you
2370can afford them, they are the best food to 2438can afford them, they are the best food to
2371take on long trips or dungeon excursions, 2439take on long trips or dungeon excursions,
2372since their light weight won't slow you down. 2440since their light weight won't slow you down.
2624arch sign 2692arch sign
2625name Bashing Doors 2693name Bashing Doors
2626msg 2694msg
2627=== Doors === 2695=== Doors ===
2628 2696
2629There are many kinds of doors in Crossfire. 2697There are many kinds of doors in Deliantra.
2630Some doors will open for you, so you can walk 2698Some doors will open for you, so you can walk
2631right through. Ordinary locked doors can be 2699right through. Ordinary locked doors can be
2632bashed open by attacking them or using 2700bashed open by attacking them or using
2633lockpicks. Stronger locked doors may require 2701lockpicks. Stronger locked doors may require
2634a certain key, or open when you speak a magic 2702a certain key, or open when you speak a magic
2635word or activate a certain trigger somewhere. 2703word or activate a certain trigger somewhere.
2636 2704
2637To get through this first door, run into it until 2705To get through this first door, run into it until
2638you break through. 2706you break through. If you are too weak it might take a long time.
2707Either be persistent or create a new character with a higher Strength stat.
2639endmsg 2708endmsg
2640x 19 2709x 19
2641y 1 2710y 1
2642end 2711end
2643arch woodfloor 2712arch woodfloor
2679arch sign 2748arch sign
2680name Triggering Buttons with Weights 2749name Triggering Buttons with Weights
2681msg 2750msg
2682Sometimes large buttons in the floor can 2751Sometimes large buttons in the floor can
2683be activated by a large weight. Run into this 2752be activated by a large weight. Run into this
2684boulder to push it onto the button to your 2753boulder (B<Ctrl-Left>) to push it onto the button to your
2685west, and see what happens. 2754west, and see what happens.
2686 2755
2687Boulders and other "rollable" items like barrels can only be pushed, 2756Boulders and other "rollable" items like barrels can only be pushed,
2688never pulled, so be careful not to push them into corners from where 2757never pulled, so be careful not to push them into corners from where
2689you won't be able to move them to their destination. 2758you won't be able to move them to their destination.
2708y 9 2777y 9
2709end 2778end
2710arch sign 2779arch sign
2711name Buttons are Your Friends 2780name Buttons are Your Friends
2712msg 2781msg
2713Cool, huh! Buttons and other switches can be 2782Cool, huh! Buttons and other switches can be
2714used to do all sorts of things, sometimes on 2783used to do all sorts of things, sometimes on
2715completely different areas of a map, so if you 2784completely different areas of a map, so if you
2716ever think you're stuck, look around for any 2785ever think you're stuck, look around for any
2717of these kinds of triggers that might open 2786of these kinds of triggers that might open
2718a way out for you. 2787a way out for you.
2785end 2854end
2786arch wall_2_1_2 2855arch wall_2_1_2
2787x 20 2856x 20
2788y 2 2857y 2
2789end 2858end
2790arch woodfloor 2859arch magic_mouth
2860msg
2861A magic voice says:
2862
2863Here is a note you can pick up and take with you. (You may have already picked it up
2864automatically if your client is set to do that. If so, find it in your inventory and read it by
2865clicking with the middle mouse button or scroll wheel). You may wish
2866to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2867Now it will be in your inventory, so you can read it anytime you need to.
2868endmsg
2791x 20 2869x 20
2792y 3 2870y 3
2793end 2871end
2794arch magic_mouth 2872arch woodfloor
2795msg
2796A sign on the wall says:
2797
2798Here is a note you can pick up and take with
2799you. (You may have already picked it up
2800automatically if your client is set to do that. If
2801so, find it in your inventory and read it by
2802middle-clicking or whatever action your client
2803uses to apply inventory items.) You may wish
2804to read it first (press space), and then pick it up
2805(press the comma key or type 'take). Now it
2806will be in your inventory, so you can read it
2807anytime you need to.
2808
2809endmsg
2810x 20 2873x 20
2811y 3 2874y 3
2812end 2875end
2813arch note 2876arch note
2814msg 2877msg
2815The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2878Hah! Made you look!
2879
2880You can go to the next sign now :)
2816endmsg 2881endmsg
2817x 20 2882x 20
2818y 3 2883y 3
2884identified 1
2819end 2885end
2820arch woodfloor 2886arch woodfloor
2821x 20 2887x 20
2822y 4 2888y 4
2823end 2889end
2834than signs like this one. Did you see the sign 2900than signs like this one. Did you see the sign
2835on the wall as you were running here? 2901on the wall as you were running here?
2836Sometimes information comes from non-visible 2902Sometimes information comes from non-visible
2837sources like that, so always keep your eyes 2903sources like that, so always keep your eyes
2838open and don't miss anything that shows up 2904open and don't miss anything that shows up
2839in your Messages area. 2905in your B<Messages> window.
2840 2906
2841Information also comes from books, notes, and 2907Information also comes from books, notes, and
2842many other sources. The smallest note can be 2908many other sources. The smallest note can be
2843the first clue to a large treasure or heroic quest, 2909the first clue to a large treasure or heroic quest,
2844so always gather as much information as possible. 2910so always gather as much information as possible.
2845Some notes and books you will be able to pick 2911Some notes and books you will be able to pick
2846up and take with you, while others will be 2912up and take with you, while others will be
2847fixed where they are, but they all may be 2913fixed where they are, but they all may be
2848important to read. 2914important to read.
2849 2915
2850In case you can't read, for example when you are 2916It is possible for your character to be unable to read
2851too low on intelligence or don't have the literacy 2917such notes. If that is the case and your INT stat is high enough
2852skill you might find the word 'orc-knuckle' useful 2918you cna later learn to read by learning the literacy skill.
2853for leaving this tutorial!
2854endmsg 2919endmsg
2855x 20 2920x 20
2856y 5 2921y 5
2857end 2922end
2858arch woodfloor 2923arch woodfloor
2891 2956
2892Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2957Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2893Run at the wall to your east until you pass through. 2958Run at the wall to your east until you pass through.
2894 2959
2895If you are very weak you might need a long time time to destroy the earthwall. Do 2960If you are very weak you might need a long time time to destroy the earthwall. Do
2896not give up! 2961not give up! (If you give up, consider creating a character with a little higher strength stat :)
2897endmsg 2962endmsg
2898x 20 2963x 20
2899y 9 2964y 9
2900end 2965end
2901arch woodfloor 2966arch woodfloor
2909arch woodfloor 2974arch woodfloor
2910x 20 2975x 20
2911y 11 2976y 11
2912end 2977end
2913arch silvercoin 2978arch silvercoin
2914name silver coins
2915x 20 2979x 20
2916y 11 2980y 11
2917nrof 5 2981nrof 5
2918end 2982end
2919arch kobold 2983arch kobold
3062end 3126end
3063arch wall_2_2_4 3127arch wall_2_2_4
3064x 21 3128x 21
3065y 13 3129y 13
3066end 3130end
3131arch check_floor
3132race ant
3133x 21
3134y 14
3135last_sp 0
3136move_block all
3137end
3067arch woodfloor 3138arch woodfloor
3068x 21 3139x 21
3069y 14 3140y 14
3070end 3141end
3071arch door_1 3142arch door_1
3093end 3164end
3094arch sign 3165arch sign
3095name Traps, and Automatic Doors 3166name Traps, and Automatic Doors
3096msg 3167msg
3097By the way, it's a good idea to always check 3168By the way, it's a good idea to always check
3098for traps before trying to open a door. Do 3169for traps before trying to open a door. Do
3099this with the command ('use_skill find traps), 3170this with the command B<ready_skill find traps> (short B<rsft>, by default
3100which is often bound to the 'f' key. If you 3171bound to the B<Left-Alt-s> key) and then keep firing into the
3101find a trap, you can try to disarm it with 3172direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3102('use_skill disarm traps). You can only find 3173B<Shift-Right-Arrow>).
3103and disable traps if you have those skills. 3174
3175If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3176B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3177into the direction of the trap you found.
3178
3179You can only find and disable traps if you have those skills. If you don't, you should
3180learn them early.
3104 3181
3105Some doors will open when you walk up to them, 3182Some doors will open when you walk up to them,
3106then close after a moment. Be careful not to 3183then close after a moment. Be careful not to
3107get crushed by standing in the doorway 3184get crushed by standing in the doorway
3108too long! 3185too long!
3148y 6 3225y 6
3149end 3226end
3150arch sign 3227arch sign
3151name Levers 3228name Levers
3152msg 3229msg
3153Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3230Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3154endmsg 3231endmsg
3155x 22 3232x 22
3156y 6 3233y 6
3157end 3234end
3158arch woodfloor 3235arch woodfloor
3184Look for cracks in the wall, especially if you 3261Look for cracks in the wall, especially if you
3185hear voices or have reason to think there might 3262hear voices or have reason to think there might
3186be secret areas nearby. 3263be secret areas nearby.
3187 3264
3188Sometimes walls are illusions that can be walked 3265Sometimes walls are illusions that can be walked
3189through. Go south from here. 3266through. Go south from here.
3190endmsg 3267endmsg
3191x 22 3268x 22
3192y 9 3269y 9
3193end 3270end
3194arch woodfloor 3271arch woodfloor
3208msg 3285msg
3209=== Inventory === 3286=== Inventory ===
3210 3287
3211Stop and take a look at your inventory for a moment. If you started the game with any 3288Stop and take a look at your inventory for a moment. If you started the game with any
3212armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3289armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3213(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3290
3291You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293map (not the minimap) will tell you about these keys).
3294
3295You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296click on the item with your middle mouse button (or scroll wheel button).
3214Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3297Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3215endmsg 3298endmsg
3216x 22 3299x 22
3217y 11 3300y 11
3301end
3302arch check_floor
3303race ant
3304x 22
3305y 12
3306last_sp 0
3307move_block all
3218end 3308end
3219arch woodfloor 3309arch woodfloor
3220x 22 3310x 22
3221y 12 3311y 12
3222end 3312end
3228name Fighting 3318name Fighting
3229msg 3319msg
3230=== Fighting === 3320=== Fighting ===
3231 3321
3232Ready for your first fight? On the other side 3322Ready for your first fight? On the other side
3233of this door are some ants. They're mostly 3323of this door are some ants. They're mostly
3234harmless, so run into them as fast as you can, 3324harmless, so run into them as fast as you can,
3235until you kill them. Be sure to kill the anthill 3325until you kill them. Be sure to kill the anthill
3236too, so it can't produce more ants. Many 3326too, so it can't produce more ants. Many
3237monsters have "generators" like this which 3327monsters have "generators" like this which
3238produce more monsters every so often. 3328produce more monsters every so often.
3239 3329
3240After you kill the ants, go through the next 3330After you kill the ants, go through the next
3241door. 3331door.

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