1 | arch map |
1 | arch map |
2 | name Tutorial 1 |
2 | name Tutorial |
3 | difficulty 1 |
3 | difficulty 1 |
4 | region start |
4 | region creation |
5 | width 24 |
5 | width 24 |
6 | height 16 |
6 | height 16 |
7 | enter_x 11 |
7 | enter_x 11 |
8 | enter_y 1 |
8 | enter_y 1 |
9 | msg |
9 | msg |
… | |
… | |
11 | Software: CF Java Map Editor |
11 | Software: CF Java Map Editor |
12 | Date: 1/23/2007 |
12 | Date: 1/23/2007 |
13 | |
13 | |
14 | This map is intended for use as a tutorial for |
14 | This map is intended for use as a tutorial for |
15 | complete newbies, to teach them some of the |
15 | complete newbies, to teach them some of the |
16 | basic concepts of Crossfire. Players should |
16 | basic concepts of Crossfire. |
17 | enter at x-11, y-1. |
|
|
18 | endmsg |
17 | endmsg |
19 | unique 1 |
18 | per_player 1 |
20 | end |
19 | end |
21 | arch woodfloor |
20 | arch woodfloor |
22 | end |
21 | end |
23 | arch wall_2_2_2 |
22 | arch wall_2_2_2 |
24 | end |
23 | end |
… | |
… | |
477 | end |
476 | end |
478 | arch magic_mouth |
477 | arch magic_mouth |
479 | msg |
478 | msg |
480 | What is the password? (Use the say command and say it) |
479 | What is the password? (Use the say command and say it) |
481 | |
480 | |
482 | (Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.) |
481 | (Do you still have the note you got back at the beginning of this trip? |
|
|
482 | Apply it and see what it says, if you don't remember.) |
|
|
483 | |
|
|
484 | If you get stuck here and need help, try to talk to other players using the I<chat> command. To do |
|
|
485 | so, enter "c help me, I am stuck in the tutorial" or something to that extent. |
483 | endmsg |
486 | endmsg |
484 | x 3 |
487 | x 3 |
485 | y 14 |
488 | y 14 |
486 | end |
489 | end |
487 | arch woodfloor |
490 | arch woodfloor |
… | |
… | |
1419 | As you pass through these halls, read all the |
1422 | As you pass through these halls, read all the |
1420 | signs and any other information provided, and |
1423 | signs and any other information provided, and |
1421 | you'll soon learn the basics of the game. |
1424 | you'll soon learn the basics of the game. |
1422 | |
1425 | |
1423 | From here, move south (press your down-arrow key, |
1426 | From here, move south (press your down-arrow key, |
1424 | or type 'south <enter>) and press the spacebar to |
1427 | or type 'south <enter>) and press the spacebar to |
1425 | read the next sign. Good luck! |
1428 | read the next sign. Good luck! |
1426 | endmsg |
1429 | endmsg |
1427 | x 11 |
1430 | x 11 |
1428 | y 2 |
1431 | y 2 |
1429 | move_on all |
1432 | move_on all |
… | |
… | |
1441 | As you pass through these halls, read all the |
1444 | As you pass through these halls, read all the |
1442 | signs and any other information provided, and |
1445 | signs and any other information provided, and |
1443 | you'll soon learn the basics of the game. |
1446 | you'll soon learn the basics of the game. |
1444 | |
1447 | |
1445 | From here, move south (press your down-arrow key, |
1448 | From here, move south (press your down-arrow key, |
1446 | or type 'south <enter>) and press the space bar to |
1449 | or type 'south <enter>) and press the space bar to |
1447 | read the next sign. Good luck! |
1450 | read the next sign. Good luck! |
1448 | endmsg |
1451 | endmsg |
1449 | x 11 |
1452 | x 11 |
1450 | y 2 |
1453 | y 2 |
1451 | end |
1454 | end |
… | |
… | |
1747 | y 2 |
1750 | y 2 |
1748 | end |
1751 | end |
1749 | arch woodfloor |
1752 | arch woodfloor |
1750 | x 13 |
1753 | x 13 |
1751 | y 3 |
1754 | y 3 |
|
|
1755 | move_block all |
1752 | end |
1756 | end |
1753 | arch sage |
1757 | arch sign |
|
|
1758 | name old man |
1754 | msg |
1759 | msg |
1755 | @match food|no |
1760 | @match food|no |
1756 | There is some food on the other side of this gate. |
1761 | There is some food on the other side of this gate. |
1757 | @match beer |
1762 | @match beer |
1758 | Beer isn't food! |
1763 | Beer isn't food! |
… | |
… | |
1764 | @match hello|hi |
1769 | @match hello|hi |
1765 | Do you have any food? |
1770 | Do you have any food? |
1766 | @match * |
1771 | @match * |
1767 | Ninety-nine bottles of beer on the wall.... |
1772 | Ninety-nine bottles of beer on the wall.... |
1768 | endmsg |
1773 | endmsg |
|
|
1774 | face sage.x11 |
1769 | x 13 |
1775 | x 13 |
1770 | y 3 |
1776 | y 3 |
1771 | end |
1777 | end |
1772 | arch woodfloor |
1778 | arch woodfloor |
1773 | x 13 |
1779 | x 13 |
… | |
… | |
2193 | arch sign |
2199 | arch sign |
2194 | name Talking to NPCs |
2200 | name Talking to NPCs |
2195 | msg |
2201 | msg |
2196 | === Talking to People === |
2202 | === Talking to People === |
2197 | |
2203 | |
2198 | You can also get information from non-player |
2204 | There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
2199 | characters (NPCs) in the game by talking to them. |
2205 | and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
2200 | |
2206 | |
2201 | NPCs that can talk to you have a little speech bubble |
2207 | To talk to other players, for example to get help, you can use the I<chat> command, which |
2202 | sign. |
2208 | is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type |
|
|
2209 | "c some message<return>" to chat with others. There is also the I<shout> command (short "sh") |
|
|
2210 | for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear. |
2203 | |
2211 | |
2204 | To talk to the man at the end of this hallway |
2212 | You can also get information from non-player characters (NPCs) in the game by talking to them. |
2205 | when you're finished reading this, |
2213 | NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
|
|
2214 | |
|
|
2215 | To talk to the man at the end of this hallway when you're finished reading this, |
2206 | walk up next to him and either click on him or |
2216 | walk up next to him and either click on him or type: say hello<return> |
2207 | type: 'say hello |
|
|
2208 | |
2217 | |
2209 | Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say |
2218 | Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say |
2210 | command is more tedious, but works when you can't see the NPC, or you need to say a password. |
2219 | command is more tedious, but works when you can't see the NPC, or you need to say a password. |
2211 | |
2220 | |
2212 | The 'say command will let you talk to nearby |
2221 | The say command will let you talk to nearby NPCs and other Crossfire players who are |
2213 | NPCs and other Crossfire players who are |
2222 | on the same map as you, so it is your main way to communicate inside the game. |
2214 | on the same map as you, so it is your main |
|
|
2215 | way to communicate inside the game. (The " |
|
|
2216 | (double-quote) key is often a shortcut for 'say.) |
|
|
2217 | |
2223 | |
2218 | Many NPC have useful information, but they |
2224 | Many NPC have useful information, but they will only tell you about it if you ask about the |
2219 | will only tell you about it if you ask about the |
2225 | right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply |
2220 | right things. Saying "hello" is a good start. |
2226 | that might be important, and ask about them. For example, if he says, "Hello, do you have |
2221 | If the NPC replies, look for words in his reply |
2227 | any food?" ask him about food ("say food"), and he may say something else in response to |
2222 | that might be important, and ask about them. |
2228 | that. Saying words like quest, key, treasure, and other things you're interested in may |
2223 | For example, if he says, "Hello, do you have |
|
|
2224 | any food?" ask him about food ('say food), |
|
|
2225 | and he may say something else in response to |
|
|
2226 | that. Saying words like quest, key, treasure, |
|
|
2227 | and other things you're interested in may |
|
|
2228 | start up very interesting conversations! |
2229 | start up very interesting conversations! |
2229 | |
2230 | |
2230 | Be careful not to run into friendly NPCs: dead men tell no tales. |
2231 | Be careful not to run into friendly NPCs: dead men tell no tales. |
2231 | |
2232 | |
2232 | Now go talk to that old man. |
2233 | Now go talk to that old man. |