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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.13 by root, Tue Jul 31 19:20:57 2007 UTC vs.
Revision 1.16 by root, Mon Sep 3 01:42:02 2007 UTC

115x 1 115x 1
116end 116end
117arch wall_2_1_2 117arch wall_2_1_2
118x 1 118x 1
119end 119end
120arch woodfloor 120arch shop_ring
121x 1 121x 1
122y 1 122y 1
123end 123end
124arch shop_general 124arch shop_throw
125x 1 125x 1
126y 1
127end
128arch woodfloor
129x 1
130y 2 126y 2
131end
132arch shop_weapon
133x 1
134y 2
135end
136arch woodfloor
137x 1
138y 3
139end
140arch shop_general
141x 1
142y 3
143end
144arch woodfloor
145x 1
146y 4
147end 127end
148arch shop_food 128arch shop_food
149x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
150y 4 138y 4
151end 139end
152arch woodfloor 140arch woodfloor
153x 1 141x 1
154y 5 142y 5
183end 171end
184arch woodfloor 172arch woodfloor
185x 1 173x 1
186y 10 174y 10
187end 175end
188arch check_floor
189race mouse
190x 1
191y 11
192last_sp 0
193move_block all
194end
195arch woodfloor 176arch woodfloor
196x 1 177x 1
197y 11 178y 11
198end 179end
199arch woodfloor 180arch woodfloor
201y 12 182y 12
202end 183end
203arch sign 184arch sign
204name Saving and Exiting 185name Saving and Exiting
205msg 186msg
206A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
207 191
208The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
209 197
210You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
211endmsg 199endmsg
212x 1 200x 1
213y 12 201y 12
214end
215arch check_floor
216race mouse
217x 1
218y 13
219last_sp 0
220move_block all
221end 202end
222arch woodfloor 203arch woodfloor
223x 1 204x 1
224y 13 205y 13
225end 206end
249x 2 230x 2
250end 231end
251arch wall_2_1_2 232arch wall_2_1_2
252x 2 233x 2
253end 234end
254arch woodfloor 235arch shop_empty
255x 2 236x 2
256y 1 237y 1
257end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
258arch shop_armour 247arch shop_armour
259x 2
260y 1
261end
262arch woodfloor
263x 2
264y 2
265end
266arch shop_general
267x 2
268y 2
269end
270arch woodfloor
271x 2
272y 3
273end
274arch shop_food
275x 2 248x 2
276y 3 249y 3
277end 250end
278arch woodfloor 251arch woodfloor
279x 2 252x 2
383end 356end
384arch swall_2_2_1 357arch swall_2_2_1
385x 3 358x 3
386y 2 359y 2
387end 360end
388arch woodfloor 361arch shop_weapon
389x 3 362x 3
390y 3 363y 3
391end 364end
392arch shop_mat 365arch woodfloor
393x 3 366x 3
394y 3
395end
396arch woodfloor
397x 3
398y 4 367y 4
399end 368end
400arch shop_floor 369arch shop_general
401x 3 370x 3
402y 4 371y 4
403end 372end
404arch woodfloor 373arch woodfloor
405x 3 374x 3
428end 397end
429arch wall_2_1_2 398arch wall_2_1_2
430x 3 399x 3
431y 8 400y 8
432end 401end
433arch check_floor
434race mouse
435x 3
436y 9
437last_sp 0
438move_block all
439end
440arch woodfloor 402arch woodfloor
441x 3 403x 3
442y 9 404y 9
443end 405end
444arch sign 406arch sign
445name Potions 407name Potions
446msg 408msg
447Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
448 412
449Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
450endmsg 415endmsg
451x 3 416x 3
452y 9 417y 9
453end 418end
454arch woodfloor 419arch woodfloor
483x 3 448x 3
484y 13 449y 13
485end 450end
486arch magic_mouth 451arch magic_mouth
487msg 452msg
488What is the password? (Use the I<say> command and say it) 453What is the password? (Use the B<say> command and say it)
489 454
490(Do you still have the note you got back at the beginning of this trip? 455(Do you still have the note you got back at the beginning of this trip?
491Apply it and see what it says, if you don't remember. If you cannot read, you need 456Apply it and see what it says, if you don't remember. If you cannot read, you need
492to go back to the place where you found it and listen to the magic voice.) 457to go back to the place where you found it and listen to the magic voice).
493 458
494If you get stuck here and need help, try to talk to other players using the I<chat> command. To do 459If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
495so, enter I<c help me, I am stuck in the tutorial> or something to that extent. 460so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
496endmsg 461endmsg
497x 3 462x 3
498y 14 463y 14
499end 464end
500arch magic_ear 465arch magic_ear
521arch woodfloor 486arch woodfloor
522x 4 487x 4
523end 488end
524arch wall_2_1_2 489arch wall_2_1_2
525x 4 490x 4
491end
492arch woodfloor
493x 4
494y 1
495end
496arch shop_mat
497x 4
498y 1
499end
500arch woodfloor
501x 4
502y 2
503end
504arch swall_2_2_3
505x 4
506y 2
507end
508arch woodfloor
509x 4
510y 3
511end
512arch swall_2_1_1
513x 4
514y 3
515end
516arch woodfloor
517x 4
518y 4
519end
520arch swall_2_1_1
521x 4
522y 4
523end
524arch woodfloor
525x 4
526y 5
527end
528arch swall_4
529x 4
530y 5
531end
532arch woodfloor
533x 4
534y 6
535end
536arch swall_1_2
537x 4
538y 6
526end 539end
527arch check_floor 540arch check_floor
528race mouse 541race mouse
529x 4 542x 4
530y 1 543y 7
531last_sp 0 544last_sp 0
532move_block all 545move_block all
533end 546end
534arch woodfloor 547arch mat
548name mouse barrier
549name_pl
535x 4 550x 4
536y 1 551y 7
537end
538arch shop_mat
539x 4
540y 1
541end
542arch woodfloor
543x 4
544y 2
545end
546arch swall_2_2_3
547x 4
548y 2
549end
550arch woodfloor
551x 4
552y 3
553end
554arch swall_2_1_1
555x 4
556y 3
557end
558arch woodfloor
559x 4
560y 4
561end
562arch swall_2_1_1
563x 4
564y 4
565end
566arch woodfloor
567x 4
568y 5
569end
570arch swall_4
571x 4
572y 5
573end
574arch woodfloor
575x 4
576y 6
577end
578arch swall_1_2
579x 4
580y 6
581end 552end
582arch woodfloor 553arch woodfloor
583x 4 554x 4
584y 7 555y 7
585end 556end
594end 565end
595arch wall_1_3 566arch wall_1_3
596x 4 567x 4
597y 8 568y 8
598end 569end
599arch check_floor
600race mouse
601x 4
602y 9
603last_sp 0
604move_block all
605end
606arch woodfloor 570arch woodfloor
607x 4 571x 4
608y 9 572y 9
609end 573end
610arch woodfloor 574arch woodfloor
656x 5 620x 5
657end 621end
658arch wall_2_1_2 622arch wall_2_1_2
659x 5 623x 5
660end 624end
661arch check_floor
662race mouse
663x 5
664y 1
665last_sp 0
666move_block all
667end
668arch woodfloor 625arch woodfloor
669x 5 626x 5
670y 1 627y 1
671end 628end
672arch sign 629arch sign
673name Shops 630name Shops
674msg 631msg
675Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 632Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell.
676 634
677To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 635To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will
638be taken from your inventory. If you don't have enough money to pay your bill, you
639won't be allowed to leave, and you will have to drop enough of the items you picked
640up until you can afford what you're holding.
678 641
679You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 642You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it, press B<Left-Alt-e> or use the B<'examine> command)
646will tell you that item's price.
680 647
681WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 648WARNING: Be very careful not to drop anything you aren't sure you want to sell!
649Once dropped, an item is sold and belongs to the shop, and the price for buying
650it back may be many times what you sold it for. Check your client's documentation
651on "locking" items for instructions on how to lock your important items so you can't
652accidentally drop them.
682endmsg 653endmsg
683x 5 654x 5
684y 1 655y 1
685end 656end
686arch check_floor
687race mouse
688x 5
689y 2
690last_sp 0
691move_block all
692end
693arch woodfloor 657arch woodfloor
694x 5
695y 2
696end
697arch mat
698name mouse barrier
699name_pl
700x 5 658x 5
701y 2 659y 2
702end 660end
703arch woodfloor 661arch woodfloor
704x 5 662x 5
705y 3 663y 3
706end 664end
707arch sign 665arch sign
708name Teleporters 666name Teleporters
709msg 667msg
710In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 668In areas other than shops, teleporters can transport you instantly from place to place.
669Beware: a teleporter might send you into a dangerous area! This teleporter, however,
670will take you right across the fence to the south.
711endmsg 671endmsg
712x 5 672x 5
713y 3 673y 3
714end 674end
715arch woodfloor 675arch woodfloor
734arch woodfloor 694arch woodfloor
735x 5 695x 5
736y 6 696y 6
737end 697end
738arch teleporter 698arch teleporter
699slaying tutorial
739hp 5 700hp 5
740sp 3 701sp 3
741x 5 702x 5
742y 6 703y 6
743speed 0.2 704speed 0.2
747y 7 708y 7
748end 709end
749arch sign 710arch sign
750name Inbreeding 711name Inbreeding
751msg 712msg
752Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 713Some monsters, like mice, can multiply without a generator (after all, they are mice).
714If not killed quickly, these monsters can spread to fill up a map completely.
715Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
716and tried our best to keep them from spreading throughout the whole map, but once
717outside int he harsh world, you will not be as lucky).
753endmsg 718endmsg
754x 5 719x 5
755y 7 720y 7
756end 721end
757arch check_floor 722arch woodfloor
758race mouse
759x 5 723x 5
760y 8 724y 8
761last_sp 0
762move_block all
763end
764arch woodfloor
765x 5
766y 8
767end
768arch mat
769name mouse barrier
770name_pl
771x 5
772y 8
773end
774arch check_floor
775race mouse
776x 5
777y 9
778last_sp 0
779move_block all
780end 725end
781arch woodfloor 726arch woodfloor
782x 5 727x 5
783y 9 728y 9
784end 729end
785arch sign 730arch sign
786name Scrolls 731name Scrolls
787msg 732msg
788Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 733Magic scrolls like the one to your south contain one spell each.
734When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
735Take this scroll and save it for some time when you have collected a bunch of
736items and want to cast detect magic on them.
789endmsg 737endmsg
790x 5 738x 5
791y 9 739y 9
792end 740end
793arch woodfloor 741arch woodfloor
852x 6 800x 6
853end 801end
854arch wall_2_1_2 802arch wall_2_1_2
855x 6 803x 6
856end 804end
857arch check_floor
858race mouse
859x 6
860y 1
861last_sp 0
862move_block all
863end
864arch woodfloor 805arch woodfloor
865x 6 806x 6
866y 1 807y 1
867end 808end
868arch woodfloor 809arch woodfloor
987x 7 928x 7
988y 1 929y 1
989end 930end
990arch rune_mark 931arch rune_mark
991msg 932msg
992Tables work much like altars. The table to the 933Tables work much like altars. The table to the
993east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 934east is an I<identify item> table. It will identify the
935unidentified items in your inventory, one at a time, for 20
936gold pieces each. Tables are often found in shops
937too, especially magic shops.
994endmsg 938endmsg
995x 7 939x 7
996y 1 940y 1
997end 941end
998arch check_floor 942arch woodfloor
999race mouse
1000x 7 943x 7
1001y 2 944y 2
1002last_sp 0
1003move_block all
1004end 945end
1005arch woodfloor 946arch woodfloor
1006x 7 947x 7
1007y 2 948y 3
1008end 949end
1009arch woodfloor 950arch rune_mark
951msg
952This altar to your east is a I<detect curse> altar.
953It works the same as the I<detect magic> altar below.
954Altars like these are often found in shops in towns.
955
956Always detect curse on items you find before applying them.
957If you apply a cursed item, you won't be able to remove it until the curse is removed.
958endmsg
1010x 7 959x 7
1011y 3 960y 3
1012end 961end
962arch woodfloor
963x 7
964y 4
965end
966arch woodfloor
967x 7
968y 5
969end
1013arch rune_mark 970arch rune_mark
1014msg 971msg
1015This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 972=== Altars ===
1016 973
1017Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 974Altars have many different uses. Some altars are consecrated to a particular god.
975Do not pray over these altars unless you wish to worship that god! (More on gods later).
976Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
977
978The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
979detect magic on all the items in your inventory. (Make sure you pick up your change).
980To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
981you can select the B<drop n> option from the item popup menu and only drop a few coins.
982
983Magic items are often worth more than identical non-magic items, so detect magic can
984help you decide which ones to sell and which ones to identify or keep.
1018endmsg 985endmsg
1019x 7 986x 7
1020y 3 987y 5
1021end 988end
1022arch check_floor 989arch woodfloor
1023race mouse
1024x 7 990x 7
1025y 4
1026last_sp 0
1027move_block all
1028end
1029arch woodfloor
1030x 7
1031y 4
1032end
1033arch woodfloor
1034x 7
1035y 5
1036end
1037arch rune_mark
1038msg
1039=== Altars ===
1040
1041Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
1042
1043The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar.
1044
1045Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep.
1046endmsg
1047x 7
1048y 5
1049end
1050arch woodfloor
1051x 7
1052y 6 991y 6
1053end
1054arch check_floor
1055race mouse
1056x 7
1057y 7
1058last_sp 0
1059move_block all
1060end 992end
1061arch woodfloor 993arch woodfloor
1062x 7 994x 7
1063y 7 995y 7
1064end 996end
1074y 9 1006y 9
1075end 1007end
1076arch sign 1008arch sign
1077name Missile Weapons 1009name Missile Weapons
1078msg 1010msg
1079If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 1011If you have a bow or crossbow in your inventory
1012(or other ranged weapons such as rods, staffs or area spells such as burning hands),
1013go south for ranged attacks training. If you do not, go north.
1080endmsg 1014endmsg
1081x 7 1015x 7
1082y 9 1016y 9
1083end
1084arch check_floor
1085race mouse
1086x 7
1087y 10
1088last_sp 0
1089move_block all
1090end 1017end
1091arch woodfloor 1018arch woodfloor
1092x 7 1019x 7
1093y 10 1020y 10
1094end 1021end
1105y 13 1032y 13
1106end 1033end
1107arch sign 1034arch sign
1108name Missile Weapon Training 1035name Missile Weapon Training
1109msg 1036msg
1110Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1037Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1111 1038
1112To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1039If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1040by applying them), use the B<'cast I<spellname>> command, as in B<'cast burning hands> or, in CFPlus, simply
1041B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1113 1042
1114On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1043To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1044and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1045you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it
1046with B<Shift>.
1047
1048On the other side of these doors are some monsters.
1049Pull the lever to open the doors, and shoot them all!
1050Don't worry, there's a force preventing them from reaching you.
1051Continue down the passageway until you get back to this hallway, then go north.
1115endmsg 1052endmsg
1116x 7 1053x 7
1117y 13 1054y 13
1118end 1055end
1119arch woodfloor 1056arch woodfloor
1256arch woodfloor 1193arch woodfloor
1257x 9 1194x 9
1258y 1 1195y 1
1259end 1196end
1260arch identify_table 1197arch identify_table
1261msg 1198name Drop 20 gold to identify an item in your inventory.
1262Drop twenty gold pieces to identify one unidentified item you are carrying.
1263endmsg
1264x 9 1199x 9
1265y 1 1200y 1
1266end 1201end
1267arch woodfloor 1202arch woodfloor
1268x 9 1203x 9
1275arch woodfloor 1210arch woodfloor
1276x 9 1211x 9
1277y 3 1212y 3
1278end 1213end
1279arch altar 1214arch altar
1280name altar of detect curse 1215name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1281slaying money 1216slaying money
1282msg
1283Drop one silver piece to see if you are carrying any cursed items.
1284endmsg
1285sp 79 1217sp 79
1286food 1 1218food 1
1287x 9 1219x 9
1288y 3 1220y 3
1289end 1221end
1298arch woodfloor 1230arch woodfloor
1299x 9 1231x 9
1300y 5 1232y 5
1301end 1233end
1302arch altar 1234arch altar
1303name altar of detect magic 1235name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1304slaying money 1236slaying money
1305msg
1306Drop one silver piece to see if you are carrying any magic items.
1307endmsg
1308sp 76 1237sp 76
1309food 1 1238food 1
1310x 9 1239x 9
1311y 5 1240y 5
1312end 1241end
1334x 9 1263x 9
1335y 9 1264y 9
1336end 1265end
1337arch rune_mark 1266arch rune_mark
1338msg 1267msg
1339Not all runes are harmful. The rune to your north will restore your health! 1268Not all runes are harmful. The rune to your north will restore your health!
1340endmsg 1269endmsg
1341x 9 1270x 9
1342y 9 1271y 9
1343end 1272end
1344arch woodfloor 1273arch woodfloor
1445y 8 1374y 8
1446end 1375end
1447arch wall_1_2 1376arch wall_1_2
1448x 10 1377x 10
1449y 8 1378y 8
1450end
1451arch check_floor
1452race mouse
1453x 10
1454y 9
1455last_sp 0
1456move_block all
1457end 1379end
1458arch woodfloor 1380arch woodfloor
1459x 10 1381x 10
1460y 9 1382y 9
1461end 1383end
1537 1459
1538As you pass through these halls, read all the 1460As you pass through these halls, read all the
1539signs and any other information provided, and 1461signs and any other information provided, and
1540you'll soon learn the basics of the game. 1462you'll soon learn the basics of the game.
1541 1463
1542From here, move south (press your down-arrow key, 1464From here, move south (press your B<down-arrow> key,
1543or type 'south <enter>) and press the spacebar to 1465or type B<'south> <enter>) and press the space bar to
1544read the next sign. Good luck! 1466read the next sign. Good luck!
1545endmsg 1467endmsg
1546x 11 1468x 11
1547y 2 1469y 2
1548move_on all 1470move_on all
1563 1485
1564As you pass through these halls, read all the 1486As you pass through these halls, read all the
1565signs and any other information provided, and 1487signs and any other information provided, and
1566you'll soon learn the basics of the game. 1488you'll soon learn the basics of the game.
1567 1489
1568From here, move south (press your down-arrow key, 1490From here, move south (press your B<down-arrow> key,
1569or type 'south <enter>) and press the space bar to 1491or type B<'south> <enter>) and press the space bar to
1570read the next sign. Good luck! 1492read the next sign. Good luck!
1571endmsg 1493endmsg
1572x 11 1494x 11
1573y 2 1495y 2
1574end 1496end
1575arch woodfloor 1497arch woodfloor
1587command in Crossfire can be executed by 1509command in Crossfire can be executed by
1588typing ' (a single quote) followed by the 1510typing ' (a single quote) followed by the
1589command. 1511command.
1590 1512
1591So to move southeast, for example, you could type 1513So to move southeast, for example, you could type
1592'southeast. To read this sign, you could type 1514B<'southeast>. To read this sign, you could type
1593'apply sign. These "long-form" commands are 1515B<'apply sign>. These "long-form" commands are
1594always available for everything you can do in 1516always available for everything you can do in
1595the game. 1517the game.
1596 1518
1597However, it would be cumbersome to type 1519However, it would be cumbersome to type
1598commands like that for common actions, so 1520commands like that for common actions, so
1601probably find that the movement commands 1523probably find that the movement commands
1602are bound to the arrow keys on your keypad, 1524are bound to the arrow keys on your keypad,
1603for example. There are many other default 1525for example. There are many other default
1604keybindings, and you can create your own for 1526keybindings, and you can create your own for
1605any action or series of actions that you use 1527any action or series of actions that you use
1606regularly. See the documentation for your 1528regularly.
1607Crossfire client for more information on 1529
1530In CFPlus (the recommended client) you can also enter commands by typing their initials. For example,
1531instead of typing B<'southeast>, you can type B<se> (note the lack of the '). Instead of typing
1532B<'cast summon pet monster> you can usually type B<cspm> and so on.
1533
1534See the documentation for your Crossfire client for more information on
1608keybindings. 1535keybindings.
1609endmsg 1536endmsg
1610x 11 1537x 11
1611y 3 1538y 3
1612end 1539end
1630in that direction. If something is in the way, you 1557in that direction. If something is in the way, you
1631may attack it. 1558may attack it.
1632 1559
1633To run in a direction, which is very useful when 1560To run in a direction, which is very useful when
1634fighting, battering down doors, or traveling long 1561fighting, battering down doors, or traveling long
1635distances, hold down the Ctrl key and press 1562distances, hold down the B<Ctrl> key and press
1636and hold the key for direction you wish to run. 1563and hold the key for direction you wish to run.
1637 1564
1565Most clients have bound the four primary directions to the arrow/cursor keys,
1566and all eight directions including diagonals on the numeric keypad.
1567
1638Now run to the end of this hallway, and read 1568Now run to the end of this hallway (B<Ctrl-Right>), and read
1639the sign there. 1569the sign there.
1640endmsg 1570endmsg
1641x 11 1571x 11
1642y 5 1572y 5
1643end 1573end
1670x 11 1600x 11
1671y 9 1601y 9
1672end 1602end
1673arch rune_mark 1603arch rune_mark
1674msg 1604msg
1675Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands. 1605Chests and other containers are often protected by traps.
1606To find and disarm these traps, stand on the chest or next to it while
1607using the find traps and disarm traps skills.
1676 1608
1677Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside. 1609Once you think a chest is safe, open it by applying it with the space bar,
1610and see what's inside.
1678 1611
1679Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. 1612Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1613That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1614heal before you move on, in case you walk into another one.
1680endmsg 1615endmsg
1681x 11 1616x 11
1682y 9 1617y 9
1683end 1618end
1684arch woodfloor 1619arch woodfloor
1792y 8 1727y 8
1793end 1728end
1794arch wall_1_2 1729arch wall_1_2
1795x 12 1730x 12
1796y 8 1731y 8
1797end
1798arch check_floor
1799race mouse
1800x 12
1801y 9
1802last_sp 0
1803move_block all
1804end 1732end
1805arch woodfloor 1733arch woodfloor
1806x 12 1734x 12
1807y 9 1735y 9
1808end 1736end
2068end 1996end
2069arch wall_1_2 1997arch wall_1_2
2070x 14 1998x 14
2071y 8 1999y 8
2072end 2000end
2073arch check_floor
2074race ant
2075x 14
2076y 9
2077last_sp 0
2078move_block all
2079end
2080arch woodfloor 2001arch woodfloor
2081x 14 2002x 14
2082y 9 2003y 9
2083end 2004end
2084arch woodfloor 2005arch woodfloor
2213y 9 2134y 9
2214end 2135end
2215arch rune_mark 2136arch rune_mark
2216msg 2137msg
2217See that rune to the north? You may have to 2138See that rune to the north? You may have to
2218wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2139wait a few seconds to see it as it will not be visible all the time.
2219 2140
2220Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2141I<Don't step on it: it might hurt you!>
2142
2143If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2144it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2145not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2146in those skills whenever possible.
2147
2148Remember: to search for traps, press B<Left-Alt-s> (or type B<'ready_skill find traps>) to ready
2149your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2150
2151To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<'ready_skill disarm traps>)
2152and fire.
2221endmsg 2153endmsg
2222x 15 2154x 15
2223y 9 2155y 9
2224end 2156end
2225arch woodfloor 2157arch woodfloor
2235y 11 2167y 11
2236end 2168end
2237arch food 2169arch food
2238x 15 2170x 15
2239y 11 2171y 11
2240end
2241arch check_floor
2242race ant
2243x 15
2244y 12
2245last_sp 0
2246move_block all
2247end 2172end
2248arch woodfloor 2173arch woodfloor
2249x 15 2174x 15
2250y 12 2175y 12
2251end 2176end
2348name Talking to NPCs 2273name Talking to NPCs
2349msg 2274msg
2350=== Talking to People === 2275=== Talking to People ===
2351 2276
2352There are two different types of "people" in the game: PCs (player characters, i.e. other players) 2277There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2353and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :) 2278and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2354 2279
2355To talk to other players, for example to get help, you can use the I<chat> command, which 2280To talk to other players, for example to get help, you can use the B<chat> command, which
2356is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type 2281is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2357"c some message<return>" to chat with others. There is also the I<shout> command (short "sh") 2282B<c some message>+<return> to chat with others. There is also the B<shout> command (short "sh")
2358for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear. 2283for use in emergencies, and B<say> (short "s") which all players on a map and all NPCs near you can hear.
2359 2284
2360You can also get information from non-player characters (NPCs) in the game by talking to them. 2285You can also get information from non-player characters (NPCs) in the game by talking to them.
2361NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. 2286NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2362 2287
2363To talk to the man at the end of this hallway when you're finished reading this, 2288To talk to the man at the end of this hallway when you're finished reading this,
2364walk up next to him and either click on him or type: say hello<return> 2289walk up next to him and either click on him or type: B<s hi>+<return>.
2365 2290
2366Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say 2291Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2367command is more tedious, but works when you can't see the NPC, or you need to say a password. 2292command is more tedious, but works when you can't see the NPC, or you need to say a password.
2368 2293
2369The say command will let you talk to nearby NPCs and other Crossfire players who are 2294The say command will let you talk to nearby NPCs and other Crossfire players who are
2370on the same map as you, so it is your main way to communicate inside the game. 2295on the same map as you, so it is your main way to communicate inside the game.
2371 2296
2372Many NPC have useful information, but they will only tell you about it if you ask about the 2297Many NPC have useful information, but they will only tell you about it if you ask about the
2373right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply 2298right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply
2374that might be important, and ask about them. For example, if he says, "Hello, do you have 2299that might be important, and ask about them. For example, if he says, "Hello, do you have
2375any food?" ask him about food ("say food"), and he may say something else in response to 2300any food?" ask him about food (B<s food>), and he may say something else in response to
2376that. Saying words like quest, key, treasure, and other things you're interested in may 2301that. Saying words like quest, key, treasure, and other things you're interested in may
2377start up very interesting conversations! 2302start up very interesting conversations!
2378 2303
2379Be careful not to run into friendly NPCs: dead men tell no tales. 2304Be careful not to run into friendly NPCs: dead men tell no tales.
2380 2305
2381Now go talk to that old man. 2306Now go talk to that old man.
2801arch sign 2726arch sign
2802name Triggering Buttons with Weights 2727name Triggering Buttons with Weights
2803msg 2728msg
2804Sometimes large buttons in the floor can 2729Sometimes large buttons in the floor can
2805be activated by a large weight. Run into this 2730be activated by a large weight. Run into this
2806boulder to push it onto the button to your 2731boulder (B<Ctrl-Left>) to push it onto the button to your
2807west, and see what happens. 2732west, and see what happens.
2808 2733
2809Boulders and other "rollable" items like barrels can only be pushed, 2734Boulders and other "rollable" items like barrels can only be pushed,
2810never pulled, so be careful not to push them into corners from where 2735never pulled, so be careful not to push them into corners from where
2811you won't be able to move them to their destination. 2736you won't be able to move them to their destination.
2830y 9 2755y 9
2831end 2756end
2832arch sign 2757arch sign
2833name Buttons are Your Friends 2758name Buttons are Your Friends
2834msg 2759msg
2835Cool, huh! Buttons and other switches can be 2760Cool, huh! Buttons and other switches can be
2836used to do all sorts of things, sometimes on 2761used to do all sorts of things, sometimes on
2837completely different areas of a map, so if you 2762completely different areas of a map, so if you
2838ever think you're stuck, look around for any 2763ever think you're stuck, look around for any
2839of these kinds of triggers that might open 2764of these kinds of triggers that might open
2840a way out for you. 2765a way out for you.
2914A magic voice says: 2839A magic voice says:
2915 2840
2916Here is a note you can pick up and take with you. (You may have already picked it up 2841Here is a note you can pick up and take with you. (You may have already picked it up
2917automatically if your client is set to do that. If so, find it in your inventory and read it by 2842automatically if your client is set to do that. If so, find it in your inventory and read it by
2918middle-clicking or whatever action your client uses to apply inventory items.) You may wish 2843middle-clicking or whatever action your client uses to apply inventory items.) You may wish
2919to read it first (press space), and then pick it up (press the comma key or type 'take). Now it 2844to read it first (press B<space>), and then pick it up (press the B<comma key> or type B<'take>).
2920will be in your inventory, so you can read it anytime you need to. 2845Now it will be in your inventory, so you can read it anytime you need to.
2921 2846
2922Oh, and remember one thing: the password is B<orc-knuckle>. 2847Oh, and remember one thing: the password is B<orc-knuckle>.
2923endmsg 2848endmsg
2924x 20 2849x 20
2925y 3 2850y 3
3009 2934
3010Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2935Some walls, called "earthwalls," are soft and can be battered down and destroyed.
3011Run at the wall to your east until you pass through. 2936Run at the wall to your east until you pass through.
3012 2937
3013If you are very weak you might need a long time time to destroy the earthwall. Do 2938If you are very weak you might need a long time time to destroy the earthwall. Do
3014not give up! 2939not give up! (If you give up, consider creating a character with a little higher strength stat :)
3015endmsg 2940endmsg
3016x 20 2941x 20
3017y 9 2942y 9
3018end 2943end
3019arch woodfloor 2944arch woodfloor
3218end 3143end
3219arch sign 3144arch sign
3220name Traps, and Automatic Doors 3145name Traps, and Automatic Doors
3221msg 3146msg
3222By the way, it's a good idea to always check 3147By the way, it's a good idea to always check
3223for traps before trying to open a door. Do 3148for traps before trying to open a door. Do
3224this with the command ('use_skill find traps), 3149this with the command B<'ready_skill find traps>,
3225which is often bound to the 'f' key. If you 3150(which is usually bound to the B<Left-Alt-s> key) and
3151then keep finding into the direction where you want to search for traps.
3152
3226find a trap, you can try to disarm it with 3153If you find a trap, you can try to disarm it with
3227('use_skill disarm traps). You can only find 3154B<'ready_skill disarm traps> (usually bound to B<Left-Alt-d>) and again firing into the direction
3228and disable traps if you have those skills. 3155of the trap you found. You can only find and disable traps if you have those skills.
3229 3156
3230Some doors will open when you walk up to them, 3157Some doors will open when you walk up to them,
3231then close after a moment. Be careful not to 3158then close after a moment. Be careful not to
3232get crushed by standing in the doorway 3159get crushed by standing in the doorway
3233too long! 3160too long!
3273y 6 3200y 6
3274end 3201end
3275arch sign 3202arch sign
3276name Levers 3203name Levers
3277msg 3204msg
3278Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3205Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3279endmsg 3206endmsg
3280x 22 3207x 22
3281y 6 3208y 6
3282end 3209end
3283arch woodfloor 3210arch woodfloor
3309Look for cracks in the wall, especially if you 3236Look for cracks in the wall, especially if you
3310hear voices or have reason to think there might 3237hear voices or have reason to think there might
3311be secret areas nearby. 3238be secret areas nearby.
3312 3239
3313Sometimes walls are illusions that can be walked 3240Sometimes walls are illusions that can be walked
3314through. Go south from here. 3241through. Go south from here.
3315endmsg 3242endmsg
3316x 22 3243x 22
3317y 9 3244y 9
3318end 3245end
3319arch woodfloor 3246arch woodfloor

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